ref: a8d0595bcd1da3e2faad92e378d8366b5a93ae5e
dir: /external/glfw/deps/mingw/xinput.h/
/* * The Wine project - Xinput Joystick Library * Copyright 2008 Andrew Fenn * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA */ #ifndef __WINE_XINPUT_H #define __WINE_XINPUT_H #include <windef.h> /* * Bitmasks for the joysticks buttons, determines what has * been pressed on the joystick, these need to be mapped * to whatever device you're using instead of an xbox 360 * joystick */ #define XINPUT_GAMEPAD_DPAD_UP 0x0001 #define XINPUT_GAMEPAD_DPAD_DOWN 0x0002 #define XINPUT_GAMEPAD_DPAD_LEFT 0x0004 #define XINPUT_GAMEPAD_DPAD_RIGHT 0x0008 #define XINPUT_GAMEPAD_START 0x0010 #define XINPUT_GAMEPAD_BACK 0x0020 #define XINPUT_GAMEPAD_LEFT_THUMB 0x0040 #define XINPUT_GAMEPAD_RIGHT_THUMB 0x0080 #define XINPUT_GAMEPAD_LEFT_SHOULDER 0x0100 #define XINPUT_GAMEPAD_RIGHT_SHOULDER 0x0200 #define XINPUT_GAMEPAD_A 0x1000 #define XINPUT_GAMEPAD_B 0x2000 #define XINPUT_GAMEPAD_X 0x4000 #define XINPUT_GAMEPAD_Y 0x8000 /* * Defines the flags used to determine if the user is pushing * down on a button, not holding a button, etc */ #define XINPUT_KEYSTROKE_KEYDOWN 0x0001 #define XINPUT_KEYSTROKE_KEYUP 0x0002 #define XINPUT_KEYSTROKE_REPEAT 0x0004 /* * Defines the codes which are returned by XInputGetKeystroke */ #define VK_PAD_A 0x5800 #define VK_PAD_B 0x5801 #define VK_PAD_X 0x5802 #define VK_PAD_Y 0x5803 #define VK_PAD_RSHOULDER 0x5804 #define VK_PAD_LSHOULDER 0x5805 #define VK_PAD_LTRIGGER 0x5806 #define VK_PAD_RTRIGGER 0x5807 #define VK_PAD_DPAD_UP 0x5810 #define VK_PAD_DPAD_DOWN 0x5811 #define VK_PAD_DPAD_LEFT 0x5812 #define VK_PAD_DPAD_RIGHT 0x5813 #define VK_PAD_START 0x5814 #define VK_PAD_BACK 0x5815 #define VK_PAD_LTHUMB_PRESS 0x5816 #define VK_PAD_RTHUMB_PRESS 0x5817 #define VK_PAD_LTHUMB_UP 0x5820 #define VK_PAD_LTHUMB_DOWN 0x5821 #define VK_PAD_LTHUMB_RIGHT 0x5822 #define VK_PAD_LTHUMB_LEFT 0x5823 #define VK_PAD_LTHUMB_UPLEFT 0x5824 #define VK_PAD_LTHUMB_UPRIGHT 0x5825 #define VK_PAD_LTHUMB_DOWNRIGHT 0x5826 #define VK_PAD_LTHUMB_DOWNLEFT 0x5827 #define VK_PAD_RTHUMB_UP 0x5830 #define VK_PAD_RTHUMB_DOWN 0x5831 #define VK_PAD_RTHUMB_RIGHT 0x5832 #define VK_PAD_RTHUMB_LEFT 0x5833 #define VK_PAD_RTHUMB_UPLEFT 0x5834 #define VK_PAD_RTHUMB_UPRIGHT 0x5835 #define VK_PAD_RTHUMB_DOWNRIGHT 0x5836 #define VK_PAD_RTHUMB_DOWNLEFT 0x5837 /* * Deadzones are for analogue joystick controls on the joypad * which determine when input should be assumed to be in the * middle of the pad. This is a threshold to stop a joypad * controlling the game when the player isn't touching the * controls. */ #define XINPUT_GAMEPAD_LEFT_THUMB_DEADZONE 7849 #define XINPUT_GAMEPAD_RIGHT_THUMB_DEADZONE 8689 #define XINPUT_GAMEPAD_TRIGGER_THRESHOLD 30 /* * Defines what type of abilities the type of joystick has * DEVTYPE_GAMEPAD is available for all joysticks, however * there may be more specific identifiers for other joysticks * which are being used. */ #define XINPUT_DEVTYPE_GAMEPAD 0x01 #define XINPUT_DEVSUBTYPE_GAMEPAD 0x01 #define XINPUT_DEVSUBTYPE_WHEEL 0x02 #define XINPUT_DEVSUBTYPE_ARCADE_STICK 0x03 #define XINPUT_DEVSUBTYPE_FLIGHT_SICK 0x04 #define XINPUT_DEVSUBTYPE_DANCE_PAD 0x05 #define XINPUT_DEVSUBTYPE_GUITAR 0x06 #define XINPUT_DEVSUBTYPE_DRUM_KIT 0x08 /* * These are used with the XInputGetCapabilities function to * determine the abilities to the joystick which has been * plugged in. */ #define XINPUT_CAPS_VOICE_SUPPORTED 0x0004 #define XINPUT_FLAG_GAMEPAD 0x00000001 /* * Defines the status of the battery if one is used in the * attached joystick. The first two define if the joystick * supports a battery. Disconnected means that the joystick * isn't connected. Wired shows that the joystick is a wired * joystick. */ #define BATTERY_DEVTYPE_GAMEPAD 0x00 #define BATTERY_DEVTYPE_HEADSET 0x01 #define BATTERY_TYPE_DISCONNECTED 0x00 #define BATTERY_TYPE_WIRED 0x01 #define BATTERY_TYPE_ALKALINE 0x02 #define BATTERY_TYPE_NIMH 0x03 #define BATTERY_TYPE_UNKNOWN 0xFF #define BATTERY_LEVEL_EMPTY 0x00 #define BATTERY_LEVEL_LOW 0x01 #define BATTERY_LEVEL_MEDIUM 0x02 #define BATTERY_LEVEL_FULL 0x03 /* * How many joysticks can be used with this library. Games that * use the xinput library will not go over this number. */ #define XUSER_MAX_COUNT 4 #define XUSER_INDEX_ANY 0x000000FF /* * Defines the structure of an xbox 360 joystick. */ typedef struct _XINPUT_GAMEPAD { WORD wButtons; BYTE bLeftTrigger; BYTE bRightTrigger; SHORT sThumbLX; SHORT sThumbLY; SHORT sThumbRX; SHORT sThumbRY; } XINPUT_GAMEPAD, *PXINPUT_GAMEPAD; typedef struct _XINPUT_STATE { DWORD dwPacketNumber; XINPUT_GAMEPAD Gamepad; } XINPUT_STATE, *PXINPUT_STATE; /* * Defines the structure of how much vibration is set on both the * right and left motors in a joystick. If you're not using a 360 * joystick you will have to map these to your device. */ typedef struct _XINPUT_VIBRATION { WORD wLeftMotorSpeed; WORD wRightMotorSpeed; } XINPUT_VIBRATION, *PXINPUT_VIBRATION; /* * Defines the structure for what kind of abilities the joystick has * such abilities are things such as if the joystick has the ability * to send and receive audio, if the joystick is in fact a driving * wheel or perhaps if the joystick is some kind of dance pad or * guitar. */ typedef struct _XINPUT_CAPABILITIES { BYTE Type; BYTE SubType; WORD Flags; XINPUT_GAMEPAD Gamepad; XINPUT_VIBRATION Vibration; } XINPUT_CAPABILITIES, *PXINPUT_CAPABILITIES; /* * Defines the structure for a joystick input event which is * retrieved using the function XInputGetKeystroke */ typedef struct _XINPUT_KEYSTROKE { WORD VirtualKey; WCHAR Unicode; WORD Flags; BYTE UserIndex; BYTE HidCode; } XINPUT_KEYSTROKE, *PXINPUT_KEYSTROKE; typedef struct _XINPUT_BATTERY_INFORMATION { BYTE BatteryType; BYTE BatteryLevel; } XINPUT_BATTERY_INFORMATION, *PXINPUT_BATTERY_INFORMATION; #ifdef __cplusplus extern "C" { #endif void WINAPI XInputEnable(WINBOOL); DWORD WINAPI XInputSetState(DWORD, XINPUT_VIBRATION*); DWORD WINAPI XInputGetState(DWORD, XINPUT_STATE*); DWORD WINAPI XInputGetKeystroke(DWORD, DWORD, PXINPUT_KEYSTROKE); DWORD WINAPI XInputGetCapabilities(DWORD, DWORD, XINPUT_CAPABILITIES*); DWORD WINAPI XInputGetDSoundAudioDeviceGuids(DWORD, GUID*, GUID*); DWORD WINAPI XInputGetBatteryInformation(DWORD, BYTE, XINPUT_BATTERY_INFORMATION*); #ifdef __cplusplus } #endif #endif /* __WINE_XINPUT_H */