ref: a8d0595bcd1da3e2faad92e378d8366b5a93ae5e
dir: /external/glfw/src/context.c/
//======================================================================== // GLFW 3.3 - www.glfw.org //------------------------------------------------------------------------ // Copyright (c) 2002-2006 Marcus Geelnard // Copyright (c) 2006-2016 Camilla Löwy <elmindreda@glfw.org> // // This software is provided 'as-is', without any express or implied // warranty. In no event will the authors be held liable for any damages // arising from the use of this software. // // Permission is granted to anyone to use this software for any purpose, // including commercial applications, and to alter it and redistribute it // freely, subject to the following restrictions: // // 1. The origin of this software must not be misrepresented; you must not // claim that you wrote the original software. If you use this software // in a product, an acknowledgment in the product documentation would // be appreciated but is not required. // // 2. Altered source versions must be plainly marked as such, and must not // be misrepresented as being the original software. // // 3. This notice may not be removed or altered from any source // distribution. // //======================================================================== // Please use C89 style variable declarations in this file because VS 2010 //======================================================================== #include "internal.h" #include <assert.h> #include <stdio.h> #include <string.h> #include <limits.h> #include <stdio.h> ////////////////////////////////////////////////////////////////////////// ////// GLFW internal API ////// ////////////////////////////////////////////////////////////////////////// // Checks whether the desired context attributes are valid // // This function checks things like whether the specified client API version // exists and whether all relevant options have supported and non-conflicting // values // GLFWbool _glfwIsValidContextConfig(const _GLFWctxconfig* ctxconfig) { if (ctxconfig->share) { if (ctxconfig->client == GLFW_NO_API || ctxconfig->share->context.client == GLFW_NO_API) { _glfwInputError(GLFW_NO_WINDOW_CONTEXT, NULL); return GLFW_FALSE; } } if (ctxconfig->source != GLFW_NATIVE_CONTEXT_API && ctxconfig->source != GLFW_EGL_CONTEXT_API && ctxconfig->source != GLFW_OSMESA_CONTEXT_API) { _glfwInputError(GLFW_INVALID_ENUM, "Invalid context creation API 0x%08X", ctxconfig->source); return GLFW_FALSE; } if (ctxconfig->client != GLFW_NO_API && ctxconfig->client != GLFW_OPENGL_API && ctxconfig->client != GLFW_OPENGL_ES_API) { _glfwInputError(GLFW_INVALID_ENUM, "Invalid client API 0x%08X", ctxconfig->client); return GLFW_FALSE; } if (ctxconfig->client == GLFW_OPENGL_API) { if ((ctxconfig->major < 1 || ctxconfig->minor < 0) || (ctxconfig->major == 1 && ctxconfig->minor > 5) || (ctxconfig->major == 2 && ctxconfig->minor > 1) || (ctxconfig->major == 3 && ctxconfig->minor > 3)) { // OpenGL 1.0 is the smallest valid version // OpenGL 1.x series ended with version 1.5 // OpenGL 2.x series ended with version 2.1 // OpenGL 3.x series ended with version 3.3 // For now, let everything else through _glfwInputError(GLFW_INVALID_VALUE, "Invalid OpenGL version %i.%i", ctxconfig->major, ctxconfig->minor); return GLFW_FALSE; } if (ctxconfig->profile) { if (ctxconfig->profile != GLFW_OPENGL_CORE_PROFILE && ctxconfig->profile != GLFW_OPENGL_COMPAT_PROFILE) { _glfwInputError(GLFW_INVALID_ENUM, "Invalid OpenGL profile 0x%08X", ctxconfig->profile); return GLFW_FALSE; } if (ctxconfig->major <= 2 || (ctxconfig->major == 3 && ctxconfig->minor < 2)) { // Desktop OpenGL context profiles are only defined for version 3.2 // and above _glfwInputError(GLFW_INVALID_VALUE, "Context profiles are only defined for OpenGL version 3.2 and above"); return GLFW_FALSE; } } if (ctxconfig->forward && ctxconfig->major <= 2) { // Forward-compatible contexts are only defined for OpenGL version 3.0 and above _glfwInputError(GLFW_INVALID_VALUE, "Forward-compatibility is only defined for OpenGL version 3.0 and above"); return GLFW_FALSE; } } else if (ctxconfig->client == GLFW_OPENGL_ES_API) { if (ctxconfig->major < 1 || ctxconfig->minor < 0 || (ctxconfig->major == 1 && ctxconfig->minor > 1) || (ctxconfig->major == 2 && ctxconfig->minor > 0)) { // OpenGL ES 1.0 is the smallest valid version // OpenGL ES 1.x series ended with version 1.1 // OpenGL ES 2.x series ended with version 2.0 // For now, let everything else through _glfwInputError(GLFW_INVALID_VALUE, "Invalid OpenGL ES version %i.%i", ctxconfig->major, ctxconfig->minor); return GLFW_FALSE; } } if (ctxconfig->robustness) { if (ctxconfig->robustness != GLFW_NO_RESET_NOTIFICATION && ctxconfig->robustness != GLFW_LOSE_CONTEXT_ON_RESET) { _glfwInputError(GLFW_INVALID_ENUM, "Invalid context robustness mode 0x%08X", ctxconfig->robustness); return GLFW_FALSE; } } if (ctxconfig->release) { if (ctxconfig->release != GLFW_RELEASE_BEHAVIOR_NONE && ctxconfig->release != GLFW_RELEASE_BEHAVIOR_FLUSH) { _glfwInputError(GLFW_INVALID_ENUM, "Invalid context release behavior 0x%08X", ctxconfig->release); return GLFW_FALSE; } } return GLFW_TRUE; } // Chooses the framebuffer config that best matches the desired one // const _GLFWfbconfig* _glfwChooseFBConfig(const _GLFWfbconfig* desired, const _GLFWfbconfig* alternatives, unsigned int count) { unsigned int i; unsigned int missing, leastMissing = UINT_MAX; unsigned int colorDiff, leastColorDiff = UINT_MAX; unsigned int extraDiff, leastExtraDiff = UINT_MAX; const _GLFWfbconfig* current; const _GLFWfbconfig* closest = NULL; for (i = 0; i < count; i++) { current = alternatives + i; if (desired->stereo > 0 && current->stereo == 0) { // Stereo is a hard constraint continue; } if (desired->doublebuffer != current->doublebuffer) { // Double buffering is a hard constraint continue; } // Count number of missing buffers { missing = 0; if (desired->alphaBits > 0 && current->alphaBits == 0) missing++; if (desired->depthBits > 0 && current->depthBits == 0) missing++; if (desired->stencilBits > 0 && current->stencilBits == 0) missing++; if (desired->auxBuffers > 0 && current->auxBuffers < desired->auxBuffers) { missing += desired->auxBuffers - current->auxBuffers; } if (desired->samples > 0 && current->samples == 0) { // Technically, several multisampling buffers could be // involved, but that's a lower level implementation detail and // not important to us here, so we count them as one missing++; } if (desired->transparent != current->transparent) missing++; } // These polynomials make many small channel size differences matter // less than one large channel size difference // Calculate color channel size difference value { colorDiff = 0; if (desired->redBits != GLFW_DONT_CARE) { colorDiff += (desired->redBits - current->redBits) * (desired->redBits - current->redBits); } if (desired->greenBits != GLFW_DONT_CARE) { colorDiff += (desired->greenBits - current->greenBits) * (desired->greenBits - current->greenBits); } if (desired->blueBits != GLFW_DONT_CARE) { colorDiff += (desired->blueBits - current->blueBits) * (desired->blueBits - current->blueBits); } } // Calculate non-color channel size difference value { extraDiff = 0; if (desired->alphaBits != GLFW_DONT_CARE) { extraDiff += (desired->alphaBits - current->alphaBits) * (desired->alphaBits - current->alphaBits); } if (desired->depthBits != GLFW_DONT_CARE) { extraDiff += (desired->depthBits - current->depthBits) * (desired->depthBits - current->depthBits); } if (desired->stencilBits != GLFW_DONT_CARE) { extraDiff += (desired->stencilBits - current->stencilBits) * (desired->stencilBits - current->stencilBits); } if (desired->accumRedBits != GLFW_DONT_CARE) { extraDiff += (desired->accumRedBits - current->accumRedBits) * (desired->accumRedBits - current->accumRedBits); } if (desired->accumGreenBits != GLFW_DONT_CARE) { extraDiff += (desired->accumGreenBits - current->accumGreenBits) * (desired->accumGreenBits - current->accumGreenBits); } if (desired->accumBlueBits != GLFW_DONT_CARE) { extraDiff += (desired->accumBlueBits - current->accumBlueBits) * (desired->accumBlueBits - current->accumBlueBits); } if (desired->accumAlphaBits != GLFW_DONT_CARE) { extraDiff += (desired->accumAlphaBits - current->accumAlphaBits) * (desired->accumAlphaBits - current->accumAlphaBits); } if (desired->samples != GLFW_DONT_CARE) { extraDiff += (desired->samples - current->samples) * (desired->samples - current->samples); } if (desired->sRGB && !current->sRGB) extraDiff++; } // Figure out if the current one is better than the best one found so far // Least number of missing buffers is the most important heuristic, // then color buffer size match and lastly size match for other buffers if (missing < leastMissing) closest = current; else if (missing == leastMissing) { if ((colorDiff < leastColorDiff) || (colorDiff == leastColorDiff && extraDiff < leastExtraDiff)) { closest = current; } } if (current == closest) { leastMissing = missing; leastColorDiff = colorDiff; leastExtraDiff = extraDiff; } } return closest; } // Retrieves the attributes of the current context // GLFWbool _glfwRefreshContextAttribs(_GLFWwindow* window, const _GLFWctxconfig* ctxconfig) { int i; _GLFWwindow* previous; const char* version; const char* prefixes[] = { "OpenGL ES-CM ", "OpenGL ES-CL ", "OpenGL ES ", NULL }; window->context.source = ctxconfig->source; window->context.client = GLFW_OPENGL_API; previous = _glfwPlatformGetTls(&_glfw.contextSlot); glfwMakeContextCurrent((GLFWwindow*) window); window->context.GetIntegerv = (PFNGLGETINTEGERVPROC) window->context.getProcAddress("glGetIntegerv"); window->context.GetString = (PFNGLGETSTRINGPROC) window->context.getProcAddress("glGetString"); if (!window->context.GetIntegerv || !window->context.GetString) { _glfwInputError(GLFW_PLATFORM_ERROR, "Entry point retrieval is broken"); glfwMakeContextCurrent((GLFWwindow*) previous); return GLFW_FALSE; } version = (const char*) window->context.GetString(GL_VERSION); if (!version) { if (ctxconfig->client == GLFW_OPENGL_API) { _glfwInputError(GLFW_PLATFORM_ERROR, "OpenGL version string retrieval is broken"); } else { _glfwInputError(GLFW_PLATFORM_ERROR, "OpenGL ES version string retrieval is broken"); } glfwMakeContextCurrent((GLFWwindow*) previous); return GLFW_FALSE; } for (i = 0; prefixes[i]; i++) { const size_t length = strlen(prefixes[i]); if (strncmp(version, prefixes[i], length) == 0) { version += length; window->context.client = GLFW_OPENGL_ES_API; break; } } if (!sscanf(version, "%d.%d.%d", &window->context.major, &window->context.minor, &window->context.revision)) { if (window->context.client == GLFW_OPENGL_API) { _glfwInputError(GLFW_PLATFORM_ERROR, "No version found in OpenGL version string"); } else { _glfwInputError(GLFW_PLATFORM_ERROR, "No version found in OpenGL ES version string"); } glfwMakeContextCurrent((GLFWwindow*) previous); return GLFW_FALSE; } if (window->context.major < ctxconfig->major || (window->context.major == ctxconfig->major && window->context.minor < ctxconfig->minor)) { // The desired OpenGL version is greater than the actual version // This only happens if the machine lacks {GLX|WGL}_ARB_create_context // /and/ the user has requested an OpenGL version greater than 1.0 // For API consistency, we emulate the behavior of the // {GLX|WGL}_ARB_create_context extension and fail here if (window->context.client == GLFW_OPENGL_API) { _glfwInputError(GLFW_VERSION_UNAVAILABLE, "Requested OpenGL version %i.%i, got version %i.%i", ctxconfig->major, ctxconfig->minor, window->context.major, window->context.minor); } else { _glfwInputError(GLFW_VERSION_UNAVAILABLE, "Requested OpenGL ES version %i.%i, got version %i.%i", ctxconfig->major, ctxconfig->minor, window->context.major, window->context.minor); } glfwMakeContextCurrent((GLFWwindow*) previous); return GLFW_FALSE; } if (window->context.major >= 3) { // OpenGL 3.0+ uses a different function for extension string retrieval // We cache it here instead of in glfwExtensionSupported mostly to alert // users as early as possible that their build may be broken window->context.GetStringi = (PFNGLGETSTRINGIPROC) window->context.getProcAddress("glGetStringi"); if (!window->context.GetStringi) { _glfwInputError(GLFW_PLATFORM_ERROR, "Entry point retrieval is broken"); glfwMakeContextCurrent((GLFWwindow*) previous); return GLFW_FALSE; } } if (window->context.client == GLFW_OPENGL_API) { // Read back context flags (OpenGL 3.0 and above) if (window->context.major >= 3) { GLint flags; window->context.GetIntegerv(GL_CONTEXT_FLAGS, &flags); if (flags & GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT) window->context.forward = GLFW_TRUE; if (flags & GL_CONTEXT_FLAG_DEBUG_BIT) window->context.debug = GLFW_TRUE; else if (glfwExtensionSupported("GL_ARB_debug_output") && ctxconfig->debug) { // HACK: This is a workaround for older drivers (pre KHR_debug) // not setting the debug bit in the context flags for // debug contexts window->context.debug = GLFW_TRUE; } if (flags & GL_CONTEXT_FLAG_NO_ERROR_BIT_KHR) window->context.noerror = GLFW_TRUE; } // Read back OpenGL context profile (OpenGL 3.2 and above) if (window->context.major >= 4 || (window->context.major == 3 && window->context.minor >= 2)) { GLint mask; window->context.GetIntegerv(GL_CONTEXT_PROFILE_MASK, &mask); if (mask & GL_CONTEXT_COMPATIBILITY_PROFILE_BIT) window->context.profile = GLFW_OPENGL_COMPAT_PROFILE; else if (mask & GL_CONTEXT_CORE_PROFILE_BIT) window->context.profile = GLFW_OPENGL_CORE_PROFILE; else if (glfwExtensionSupported("GL_ARB_compatibility")) { // HACK: This is a workaround for the compatibility profile bit // not being set in the context flags if an OpenGL 3.2+ // context was created without having requested a specific // version window->context.profile = GLFW_OPENGL_COMPAT_PROFILE; } } // Read back robustness strategy if (glfwExtensionSupported("GL_ARB_robustness")) { // NOTE: We avoid using the context flags for detection, as they are // only present from 3.0 while the extension applies from 1.1 GLint strategy; window->context.GetIntegerv(GL_RESET_NOTIFICATION_STRATEGY_ARB, &strategy); if (strategy == GL_LOSE_CONTEXT_ON_RESET_ARB) window->context.robustness = GLFW_LOSE_CONTEXT_ON_RESET; else if (strategy == GL_NO_RESET_NOTIFICATION_ARB) window->context.robustness = GLFW_NO_RESET_NOTIFICATION; } } else { // Read back robustness strategy if (glfwExtensionSupported("GL_EXT_robustness")) { // NOTE: The values of these constants match those of the OpenGL ARB // one, so we can reuse them here GLint strategy; window->context.GetIntegerv(GL_RESET_NOTIFICATION_STRATEGY_ARB, &strategy); if (strategy == GL_LOSE_CONTEXT_ON_RESET_ARB) window->context.robustness = GLFW_LOSE_CONTEXT_ON_RESET; else if (strategy == GL_NO_RESET_NOTIFICATION_ARB) window->context.robustness = GLFW_NO_RESET_NOTIFICATION; } } if (glfwExtensionSupported("GL_KHR_context_flush_control")) { GLint behavior; window->context.GetIntegerv(GL_CONTEXT_RELEASE_BEHAVIOR, &behavior); if (behavior == GL_NONE) window->context.release = GLFW_RELEASE_BEHAVIOR_NONE; else if (behavior == GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH) window->context.release = GLFW_RELEASE_BEHAVIOR_FLUSH; } // Clearing the front buffer to black to avoid garbage pixels left over from // previous uses of our bit of VRAM { PFNGLCLEARPROC glClear = (PFNGLCLEARPROC) window->context.getProcAddress("glClear"); glClear(GL_COLOR_BUFFER_BIT); window->context.swapBuffers(window); } glfwMakeContextCurrent((GLFWwindow*) previous); return GLFW_TRUE; } // Searches an extension string for the specified extension // GLFWbool _glfwStringInExtensionString(const char* string, const char* extensions) { const char* start = extensions; for (;;) { const char* where; const char* terminator; where = strstr(start, string); if (!where) return GLFW_FALSE; terminator = where + strlen(string); if (where == start || *(where - 1) == ' ') { if (*terminator == ' ' || *terminator == '\0') break; } start = terminator; } return GLFW_TRUE; } ////////////////////////////////////////////////////////////////////////// ////// GLFW public API ////// ////////////////////////////////////////////////////////////////////////// GLFWAPI void glfwMakeContextCurrent(GLFWwindow* handle) { _GLFWwindow* window = (_GLFWwindow*) handle; _GLFWwindow* previous = _glfwPlatformGetTls(&_glfw.contextSlot); _GLFW_REQUIRE_INIT(); if (window && window->context.client == GLFW_NO_API) { _glfwInputError(GLFW_NO_WINDOW_CONTEXT, "Cannot make current with a window that has no OpenGL or OpenGL ES context"); return; } if (previous) { if (!window || window->context.source != previous->context.source) previous->context.makeCurrent(NULL); } if (window) window->context.makeCurrent(window); } GLFWAPI GLFWwindow* glfwGetCurrentContext(void) { _GLFW_REQUIRE_INIT_OR_RETURN(NULL); return _glfwPlatformGetTls(&_glfw.contextSlot); } GLFWAPI void glfwSwapBuffers(GLFWwindow* handle) { _GLFWwindow* window = (_GLFWwindow*) handle; assert(window != NULL); _GLFW_REQUIRE_INIT(); if (window->context.client == GLFW_NO_API) { _glfwInputError(GLFW_NO_WINDOW_CONTEXT, "Cannot swap buffers of a window that has no OpenGL or OpenGL ES context"); return; } window->context.swapBuffers(window); } GLFWAPI void glfwSwapInterval(int interval) { _GLFWwindow* window; _GLFW_REQUIRE_INIT(); window = _glfwPlatformGetTls(&_glfw.contextSlot); if (!window) { _glfwInputError(GLFW_NO_CURRENT_CONTEXT, "Cannot set swap interval without a current OpenGL or OpenGL ES context"); return; } window->context.swapInterval(interval); } GLFWAPI int glfwExtensionSupported(const char* extension) { _GLFWwindow* window; assert(extension != NULL); _GLFW_REQUIRE_INIT_OR_RETURN(GLFW_FALSE); window = _glfwPlatformGetTls(&_glfw.contextSlot); if (!window) { _glfwInputError(GLFW_NO_CURRENT_CONTEXT, "Cannot query extension without a current OpenGL or OpenGL ES context"); return GLFW_FALSE; } if (*extension == '\0') { _glfwInputError(GLFW_INVALID_VALUE, "Extension name cannot be an empty string"); return GLFW_FALSE; } if (window->context.major >= 3) { int i; GLint count; // Check if extension is in the modern OpenGL extensions string list window->context.GetIntegerv(GL_NUM_EXTENSIONS, &count); for (i = 0; i < count; i++) { const char* en = (const char*) window->context.GetStringi(GL_EXTENSIONS, i); if (!en) { _glfwInputError(GLFW_PLATFORM_ERROR, "Extension string retrieval is broken"); return GLFW_FALSE; } if (strcmp(en, extension) == 0) return GLFW_TRUE; } } else { // Check if extension is in the old style OpenGL extensions string const char* extensions = (const char*) window->context.GetString(GL_EXTENSIONS); if (!extensions) { _glfwInputError(GLFW_PLATFORM_ERROR, "Extension string retrieval is broken"); return GLFW_FALSE; } if (_glfwStringInExtensionString(extension, extensions)) return GLFW_TRUE; } // Check if extension is in the platform-specific string return window->context.extensionSupported(extension); } GLFWAPI GLFWglproc glfwGetProcAddress(const char* procname) { _GLFWwindow* window; assert(procname != NULL); _GLFW_REQUIRE_INIT_OR_RETURN(NULL); window = _glfwPlatformGetTls(&_glfw.contextSlot); if (!window) { _glfwInputError(GLFW_NO_CURRENT_CONTEXT, "Cannot query entry point without a current OpenGL or OpenGL ES context"); return NULL; } return window->context.getProcAddress(procname); }