ref: a8d0595bcd1da3e2faad92e378d8366b5a93ae5e
dir: /external/glfw/src/null_window.c/
//======================================================================== // GLFW 3.3 - www.glfw.org //------------------------------------------------------------------------ // Copyright (c) 2016 Google Inc. // Copyright (c) 2016-2019 Camilla Löwy <elmindreda@glfw.org> // // This software is provided 'as-is', without any express or implied // warranty. In no event will the authors be held liable for any damages // arising from the use of this software. // // Permission is granted to anyone to use this software for any purpose, // including commercial applications, and to alter it and redistribute it // freely, subject to the following restrictions: // // 1. The origin of this software must not be misrepresented; you must not // claim that you wrote the original software. If you use this software // in a product, an acknowledgment in the product documentation would // be appreciated but is not required. // // 2. Altered source versions must be plainly marked as such, and must not // be misrepresented as being the original software. // // 3. This notice may not be removed or altered from any source // distribution. // //======================================================================== // It is fine to use C99 in this file because it will not be built with VS //======================================================================== #include "internal.h" static int createNativeWindow(_GLFWwindow* window, const _GLFWwndconfig* wndconfig) { window->null.width = wndconfig->width; window->null.height = wndconfig->height; return GLFW_TRUE; } ////////////////////////////////////////////////////////////////////////// ////// GLFW platform API ////// ////////////////////////////////////////////////////////////////////////// int _glfwPlatformCreateWindow(_GLFWwindow* window, const _GLFWwndconfig* wndconfig, const _GLFWctxconfig* ctxconfig, const _GLFWfbconfig* fbconfig) { if (!createNativeWindow(window, wndconfig)) return GLFW_FALSE; if (ctxconfig->client != GLFW_NO_API) { if (ctxconfig->source == GLFW_NATIVE_CONTEXT_API || ctxconfig->source == GLFW_OSMESA_CONTEXT_API) { if (!_glfwInitOSMesa()) return GLFW_FALSE; if (!_glfwCreateContextOSMesa(window, ctxconfig, fbconfig)) return GLFW_FALSE; } else { _glfwInputError(GLFW_API_UNAVAILABLE, "Null: EGL not available"); return GLFW_FALSE; } } return GLFW_TRUE; } void _glfwPlatformDestroyWindow(_GLFWwindow* window) { if (window->context.destroy) window->context.destroy(window); } void _glfwPlatformSetWindowTitle(_GLFWwindow* window, const char* title) { } void _glfwPlatformSetWindowIcon(_GLFWwindow* window, int count, const GLFWimage* images) { } void _glfwPlatformSetWindowMonitor(_GLFWwindow* window, _GLFWmonitor* monitor, int xpos, int ypos, int width, int height, int refreshRate) { } void _glfwPlatformGetWindowPos(_GLFWwindow* window, int* xpos, int* ypos) { } void _glfwPlatformSetWindowPos(_GLFWwindow* window, int xpos, int ypos) { } void _glfwPlatformGetWindowSize(_GLFWwindow* window, int* width, int* height) { if (width) *width = window->null.width; if (height) *height = window->null.height; } void _glfwPlatformSetWindowSize(_GLFWwindow* window, int width, int height) { window->null.width = width; window->null.height = height; } void _glfwPlatformSetWindowSizeLimits(_GLFWwindow* window, int minwidth, int minheight, int maxwidth, int maxheight) { } void _glfwPlatformSetWindowAspectRatio(_GLFWwindow* window, int n, int d) { } void _glfwPlatformGetFramebufferSize(_GLFWwindow* window, int* width, int* height) { if (width) *width = window->null.width; if (height) *height = window->null.height; } void _glfwPlatformGetWindowFrameSize(_GLFWwindow* window, int* left, int* top, int* right, int* bottom) { } void _glfwPlatformGetWindowContentScale(_GLFWwindow* window, float* xscale, float* yscale) { if (xscale) *xscale = 1.f; if (yscale) *yscale = 1.f; } void _glfwPlatformIconifyWindow(_GLFWwindow* window) { } void _glfwPlatformRestoreWindow(_GLFWwindow* window) { } void _glfwPlatformMaximizeWindow(_GLFWwindow* window) { } int _glfwPlatformWindowMaximized(_GLFWwindow* window) { return GLFW_FALSE; } int _glfwPlatformWindowHovered(_GLFWwindow* window) { return GLFW_FALSE; } int _glfwPlatformFramebufferTransparent(_GLFWwindow* window) { return GLFW_FALSE; } void _glfwPlatformSetWindowResizable(_GLFWwindow* window, GLFWbool enabled) { } void _glfwPlatformSetWindowDecorated(_GLFWwindow* window, GLFWbool enabled) { } void _glfwPlatformSetWindowFloating(_GLFWwindow* window, GLFWbool enabled) { } float _glfwPlatformGetWindowOpacity(_GLFWwindow* window) { return 1.f; } void _glfwPlatformSetWindowOpacity(_GLFWwindow* window, float opacity) { } void _glfwPlatformSetRawMouseMotion(_GLFWwindow *window, GLFWbool enabled) { } GLFWbool _glfwPlatformRawMouseMotionSupported(void) { return GLFW_FALSE; } void _glfwPlatformShowWindow(_GLFWwindow* window) { } void _glfwPlatformRequestWindowAttention(_GLFWwindow* window) { } void _glfwPlatformUnhideWindow(_GLFWwindow* window) { } void _glfwPlatformHideWindow(_GLFWwindow* window) { } void _glfwPlatformFocusWindow(_GLFWwindow* window) { } int _glfwPlatformWindowFocused(_GLFWwindow* window) { return GLFW_FALSE; } int _glfwPlatformWindowIconified(_GLFWwindow* window) { return GLFW_FALSE; } int _glfwPlatformWindowVisible(_GLFWwindow* window) { return GLFW_FALSE; } void _glfwPlatformPollEvents(void) { } void _glfwPlatformWaitEvents(void) { } void _glfwPlatformWaitEventsTimeout(double timeout) { } void _glfwPlatformPostEmptyEvent(void) { } void _glfwPlatformGetCursorPos(_GLFWwindow* window, double* xpos, double* ypos) { } void _glfwPlatformSetCursorPos(_GLFWwindow* window, double x, double y) { } void _glfwPlatformSetCursorMode(_GLFWwindow* window, int mode) { } int _glfwPlatformCreateCursor(_GLFWcursor* cursor, const GLFWimage* image, int xhot, int yhot) { return GLFW_TRUE; } int _glfwPlatformCreateStandardCursor(_GLFWcursor* cursor, int shape) { return GLFW_TRUE; } void _glfwPlatformDestroyCursor(_GLFWcursor* cursor) { } void _glfwPlatformSetCursor(_GLFWwindow* window, _GLFWcursor* cursor) { } void _glfwPlatformSetClipboardString(const char* string) { } const char* _glfwPlatformGetClipboardString(void) { return NULL; } const char* _glfwPlatformGetScancodeName(int scancode) { return ""; } int _glfwPlatformGetKeyScancode(int key) { return -1; } void _glfwPlatformGetRequiredInstanceExtensions(char** extensions) { } int _glfwPlatformGetPhysicalDevicePresentationSupport(VkInstance instance, VkPhysicalDevice device, uint32_t queuefamily) { return GLFW_FALSE; } VkResult _glfwPlatformCreateWindowSurface(VkInstance instance, _GLFWwindow* window, const VkAllocationCallbacks* allocator, VkSurfaceKHR* surface) { // This seems like the most appropriate error to return here return VK_ERROR_INITIALIZATION_FAILED; }