ref: a8d0595bcd1da3e2faad92e378d8366b5a93ae5e
dir: /external/glfw/src/osmesa_context.c/
//======================================================================== // GLFW 3.3 OSMesa - www.glfw.org //------------------------------------------------------------------------ // Copyright (c) 2016 Google Inc. // Copyright (c) 2016-2017 Camilla Löwy <elmindreda@glfw.org> // // This software is provided 'as-is', without any express or implied // warranty. In no event will the authors be held liable for any damages // arising from the use of this software. // // Permission is granted to anyone to use this software for any purpose, // including commercial applications, and to alter it and redistribute it // freely, subject to the following restrictions: // // 1. The origin of this software must not be misrepresented; you must not // claim that you wrote the original software. If you use this software // in a product, an acknowledgment in the product documentation would // be appreciated but is not required. // // 2. Altered source versions must be plainly marked as such, and must not // be misrepresented as being the original software. // // 3. This notice may not be removed or altered from any source // distribution. // //======================================================================== // Please use C89 style variable declarations in this file because VS 2010 //======================================================================== #include <stdlib.h> #include <string.h> #include <assert.h> #include "internal.h" static void makeContextCurrentOSMesa(_GLFWwindow* window) { if (window) { int width, height; _glfwPlatformGetFramebufferSize(window, &width, &height); // Check to see if we need to allocate a new buffer if ((window->context.osmesa.buffer == NULL) || (width != window->context.osmesa.width) || (height != window->context.osmesa.height)) { free(window->context.osmesa.buffer); // Allocate the new buffer (width * height * 8-bit RGBA) window->context.osmesa.buffer = calloc(4, (size_t) width * height); window->context.osmesa.width = width; window->context.osmesa.height = height; } if (!OSMesaMakeCurrent(window->context.osmesa.handle, window->context.osmesa.buffer, GL_UNSIGNED_BYTE, width, height)) { _glfwInputError(GLFW_PLATFORM_ERROR, "OSMesa: Failed to make context current"); return; } } _glfwPlatformSetTls(&_glfw.contextSlot, window); } static GLFWglproc getProcAddressOSMesa(const char* procname) { return (GLFWglproc) OSMesaGetProcAddress(procname); } static void destroyContextOSMesa(_GLFWwindow* window) { if (window->context.osmesa.handle) { OSMesaDestroyContext(window->context.osmesa.handle); window->context.osmesa.handle = NULL; } if (window->context.osmesa.buffer) { free(window->context.osmesa.buffer); window->context.osmesa.width = 0; window->context.osmesa.height = 0; } } static void swapBuffersOSMesa(_GLFWwindow* window) { // No double buffering on OSMesa } static void swapIntervalOSMesa(int interval) { // No swap interval on OSMesa } static int extensionSupportedOSMesa(const char* extension) { // OSMesa does not have extensions return GLFW_FALSE; } ////////////////////////////////////////////////////////////////////////// ////// GLFW internal API ////// ////////////////////////////////////////////////////////////////////////// GLFWbool _glfwInitOSMesa(void) { int i; const char* sonames[] = { #if defined(_GLFW_OSMESA_LIBRARY) _GLFW_OSMESA_LIBRARY, #elif defined(_WIN32) "libOSMesa.dll", "OSMesa.dll", #elif defined(__APPLE__) "libOSMesa.8.dylib", #elif defined(__CYGWIN__) "libOSMesa-8.so", #else "libOSMesa.so.8", "libOSMesa.so.6", #endif NULL }; if (_glfw.osmesa.handle) return GLFW_TRUE; for (i = 0; sonames[i]; i++) { _glfw.osmesa.handle = _glfw_dlopen(sonames[i]); if (_glfw.osmesa.handle) break; } if (!_glfw.osmesa.handle) { _glfwInputError(GLFW_API_UNAVAILABLE, "OSMesa: Library not found"); return GLFW_FALSE; } _glfw.osmesa.CreateContextExt = (PFN_OSMesaCreateContextExt) _glfw_dlsym(_glfw.osmesa.handle, "OSMesaCreateContextExt"); _glfw.osmesa.CreateContextAttribs = (PFN_OSMesaCreateContextAttribs) _glfw_dlsym(_glfw.osmesa.handle, "OSMesaCreateContextAttribs"); _glfw.osmesa.DestroyContext = (PFN_OSMesaDestroyContext) _glfw_dlsym(_glfw.osmesa.handle, "OSMesaDestroyContext"); _glfw.osmesa.MakeCurrent = (PFN_OSMesaMakeCurrent) _glfw_dlsym(_glfw.osmesa.handle, "OSMesaMakeCurrent"); _glfw.osmesa.GetColorBuffer = (PFN_OSMesaGetColorBuffer) _glfw_dlsym(_glfw.osmesa.handle, "OSMesaGetColorBuffer"); _glfw.osmesa.GetDepthBuffer = (PFN_OSMesaGetDepthBuffer) _glfw_dlsym(_glfw.osmesa.handle, "OSMesaGetDepthBuffer"); _glfw.osmesa.GetProcAddress = (PFN_OSMesaGetProcAddress) _glfw_dlsym(_glfw.osmesa.handle, "OSMesaGetProcAddress"); if (!_glfw.osmesa.CreateContextExt || !_glfw.osmesa.DestroyContext || !_glfw.osmesa.MakeCurrent || !_glfw.osmesa.GetColorBuffer || !_glfw.osmesa.GetDepthBuffer || !_glfw.osmesa.GetProcAddress) { _glfwInputError(GLFW_PLATFORM_ERROR, "OSMesa: Failed to load required entry points"); _glfwTerminateOSMesa(); return GLFW_FALSE; } return GLFW_TRUE; } void _glfwTerminateOSMesa(void) { if (_glfw.osmesa.handle) { _glfw_dlclose(_glfw.osmesa.handle); _glfw.osmesa.handle = NULL; } } #define setAttrib(a, v) \ { \ assert(((size_t) index + 1) < sizeof(attribs) / sizeof(attribs[0])); \ attribs[index++] = a; \ attribs[index++] = v; \ } GLFWbool _glfwCreateContextOSMesa(_GLFWwindow* window, const _GLFWctxconfig* ctxconfig, const _GLFWfbconfig* fbconfig) { OSMesaContext share = NULL; const int accumBits = fbconfig->accumRedBits + fbconfig->accumGreenBits + fbconfig->accumBlueBits + fbconfig->accumAlphaBits; if (ctxconfig->client == GLFW_OPENGL_ES_API) { _glfwInputError(GLFW_API_UNAVAILABLE, "OSMesa: OpenGL ES is not available on OSMesa"); return GLFW_FALSE; } if (ctxconfig->share) share = ctxconfig->share->context.osmesa.handle; if (OSMesaCreateContextAttribs) { int index = 0, attribs[40]; setAttrib(OSMESA_FORMAT, OSMESA_RGBA); setAttrib(OSMESA_DEPTH_BITS, fbconfig->depthBits); setAttrib(OSMESA_STENCIL_BITS, fbconfig->stencilBits); setAttrib(OSMESA_ACCUM_BITS, accumBits); if (ctxconfig->profile == GLFW_OPENGL_CORE_PROFILE) { setAttrib(OSMESA_PROFILE, OSMESA_CORE_PROFILE); } else if (ctxconfig->profile == GLFW_OPENGL_COMPAT_PROFILE) { setAttrib(OSMESA_PROFILE, OSMESA_COMPAT_PROFILE); } if (ctxconfig->major != 1 || ctxconfig->minor != 0) { setAttrib(OSMESA_CONTEXT_MAJOR_VERSION, ctxconfig->major); setAttrib(OSMESA_CONTEXT_MINOR_VERSION, ctxconfig->minor); } if (ctxconfig->forward) { _glfwInputError(GLFW_VERSION_UNAVAILABLE, "OSMesa: Forward-compatible contexts not supported"); return GLFW_FALSE; } setAttrib(0, 0); window->context.osmesa.handle = OSMesaCreateContextAttribs(attribs, share); } else { if (ctxconfig->profile) { _glfwInputError(GLFW_VERSION_UNAVAILABLE, "OSMesa: OpenGL profiles unavailable"); return GLFW_FALSE; } window->context.osmesa.handle = OSMesaCreateContextExt(OSMESA_RGBA, fbconfig->depthBits, fbconfig->stencilBits, accumBits, share); } if (window->context.osmesa.handle == NULL) { _glfwInputError(GLFW_VERSION_UNAVAILABLE, "OSMesa: Failed to create context"); return GLFW_FALSE; } window->context.makeCurrent = makeContextCurrentOSMesa; window->context.swapBuffers = swapBuffersOSMesa; window->context.swapInterval = swapIntervalOSMesa; window->context.extensionSupported = extensionSupportedOSMesa; window->context.getProcAddress = getProcAddressOSMesa; window->context.destroy = destroyContextOSMesa; return GLFW_TRUE; } #undef setAttrib ////////////////////////////////////////////////////////////////////////// ////// GLFW native API ////// ////////////////////////////////////////////////////////////////////////// GLFWAPI int glfwGetOSMesaColorBuffer(GLFWwindow* handle, int* width, int* height, int* format, void** buffer) { void* mesaBuffer; GLint mesaWidth, mesaHeight, mesaFormat; _GLFWwindow* window = (_GLFWwindow*) handle; assert(window != NULL); _GLFW_REQUIRE_INIT_OR_RETURN(GLFW_FALSE); if (!OSMesaGetColorBuffer(window->context.osmesa.handle, &mesaWidth, &mesaHeight, &mesaFormat, &mesaBuffer)) { _glfwInputError(GLFW_PLATFORM_ERROR, "OSMesa: Failed to retrieve color buffer"); return GLFW_FALSE; } if (width) *width = mesaWidth; if (height) *height = mesaHeight; if (format) *format = mesaFormat; if (buffer) *buffer = mesaBuffer; return GLFW_TRUE; } GLFWAPI int glfwGetOSMesaDepthBuffer(GLFWwindow* handle, int* width, int* height, int* bytesPerValue, void** buffer) { void* mesaBuffer; GLint mesaWidth, mesaHeight, mesaBytes; _GLFWwindow* window = (_GLFWwindow*) handle; assert(window != NULL); _GLFW_REQUIRE_INIT_OR_RETURN(GLFW_FALSE); if (!OSMesaGetDepthBuffer(window->context.osmesa.handle, &mesaWidth, &mesaHeight, &mesaBytes, &mesaBuffer)) { _glfwInputError(GLFW_PLATFORM_ERROR, "OSMesa: Failed to retrieve depth buffer"); return GLFW_FALSE; } if (width) *width = mesaWidth; if (height) *height = mesaHeight; if (bytesPerValue) *bytesPerValue = mesaBytes; if (buffer) *buffer = mesaBuffer; return GLFW_TRUE; } GLFWAPI OSMesaContext glfwGetOSMesaContext(GLFWwindow* handle) { _GLFWwindow* window = (_GLFWwindow*) handle; _GLFW_REQUIRE_INIT_OR_RETURN(NULL); if (window->context.client == GLFW_NO_API) { _glfwInputError(GLFW_NO_WINDOW_CONTEXT, NULL); return NULL; } return window->context.osmesa.handle; }