ref: a8d0595bcd1da3e2faad92e378d8366b5a93ae5e
dir: /external/glfw/src/win32_time.c/
//======================================================================== // GLFW 3.3 Win32 - www.glfw.org //------------------------------------------------------------------------ // Copyright (c) 2002-2006 Marcus Geelnard // Copyright (c) 2006-2017 Camilla Löwy <elmindreda@glfw.org> // // This software is provided 'as-is', without any express or implied // warranty. In no event will the authors be held liable for any damages // arising from the use of this software. // // Permission is granted to anyone to use this software for any purpose, // including commercial applications, and to alter it and redistribute it // freely, subject to the following restrictions: // // 1. The origin of this software must not be misrepresented; you must not // claim that you wrote the original software. If you use this software // in a product, an acknowledgment in the product documentation would // be appreciated but is not required. // // 2. Altered source versions must be plainly marked as such, and must not // be misrepresented as being the original software. // // 3. This notice may not be removed or altered from any source // distribution. // //======================================================================== // Please use C89 style variable declarations in this file because VS 2010 //======================================================================== #include "internal.h" ////////////////////////////////////////////////////////////////////////// ////// GLFW internal API ////// ////////////////////////////////////////////////////////////////////////// // Initialise timer // void _glfwInitTimerWin32(void) { uint64_t frequency; if (QueryPerformanceFrequency((LARGE_INTEGER*) &frequency)) { _glfw.timer.win32.hasPC = GLFW_TRUE; _glfw.timer.win32.frequency = frequency; } else { _glfw.timer.win32.hasPC = GLFW_FALSE; _glfw.timer.win32.frequency = 1000; } } ////////////////////////////////////////////////////////////////////////// ////// GLFW platform API ////// ////////////////////////////////////////////////////////////////////////// uint64_t _glfwPlatformGetTimerValue(void) { if (_glfw.timer.win32.hasPC) { uint64_t value; QueryPerformanceCounter((LARGE_INTEGER*) &value); return value; } else return (uint64_t) timeGetTime(); } uint64_t _glfwPlatformGetTimerFrequency(void) { return _glfw.timer.win32.frequency; }