ref: aafb8dd30238073bf86b42a33565d2f8512cbdfa
parent: 5756612212bbf1e0a727131a7b19d4e1fc0c540e
author: Clownacy <Clownacy@users.noreply.github.com>
date: Wed Oct 14 15:40:37 EDT 2020
3DS - Make glyph system independent of surfaces
--- a/src/Backends/Rendering/3DS.cpp
+++ b/src/Backends/Rendering/3DS.cpp
@@ -30,7 +30,7 @@
typedef struct RenderBackend_GlyphAtlas
{
- RenderBackend_Surface *surface;
+ C3D_Tex texture;
unsigned char *local_texture_buffer;
} RenderBackend_GlyphAtlas;
@@ -367,12 +367,18 @@
if (atlas->local_texture_buffer != NULL)
{
- atlas->surface = RenderBackend_CreateSurface(width, height, false);
+ memset(&atlas->texture, 0, sizeof(atlas->texture));
- if (atlas->surface != NULL)
+ if (C3D_TexInit(&atlas->texture, width, height, GPU_RGBA8))
+ {
+ C3D_TexSetFilter(&atlas->texture, GPU_NEAREST, GPU_NEAREST);
+
return atlas;
+ }
else
- Backend_PrintError("RenderBackend_CreateSurface failed in RenderBackend_CreateGlyphAtlas");
+ {
+ Backend_PrintError("C3D_TexInit failed in RenderBackend_CreateGlyphAtlas");
+ }
linearFree(atlas->local_texture_buffer);
}
@@ -394,7 +400,7 @@
void RenderBackend_DestroyGlyphAtlas(RenderBackend_GlyphAtlas *atlas)
{
- RenderBackend_FreeSurface(atlas->surface);
+ C3D_TexDelete(&atlas->texture);
linearFree(atlas->local_texture_buffer);
free(atlas);
}
@@ -411,7 +417,7 @@
for (size_t h = 0; h < height; ++h)
{
const unsigned char *source_pointer = &pixels[h * pitch];
- unsigned char *destination_pointer = &atlas->local_texture_buffer[((y + h) * atlas->surface->width + x) * 4];
+ unsigned char *destination_pointer = &atlas->local_texture_buffer[((y + h) * atlas->texture.width + x) * 4];
for (size_t w = 0; w < width; ++w)
{
@@ -422,9 +428,9 @@
}
}
- GSPGPU_FlushDataCache(atlas->local_texture_buffer, atlas->surface->width * atlas->surface->height * 4);
+ GSPGPU_FlushDataCache(atlas->local_texture_buffer, atlas->texture.width * atlas->texture.height * 4);
- C3D_SyncDisplayTransfer((u32*)atlas->local_texture_buffer, GX_BUFFER_DIM(atlas->surface->width, atlas->surface->height), (u32*)atlas->surface->texture.data, GX_BUFFER_DIM(atlas->surface->width, atlas->surface->height), TEXTURE_TRANSFER_FLAGS);
+ C3D_SyncDisplayTransfer((u32*)atlas->local_texture_buffer, GX_BUFFER_DIM(atlas->texture.width, atlas->texture.height), (u32*)atlas->texture.data, GX_BUFFER_DIM(atlas->texture.width, atlas->texture.height), TEXTURE_TRANSFER_FLAGS);
}
void RenderBackend_PrepareToDrawGlyphs(RenderBackend_GlyphAtlas *atlas, RenderBackend_Surface *destination_surface, unsigned char red, unsigned char green, unsigned char blue)
@@ -446,10 +452,10 @@
void RenderBackend_DrawGlyph(long x, long y, size_t glyph_x, size_t glyph_y, size_t glyph_width, size_t glyph_height)
{
- const float texture_left = (float)glyph_x / glyph_atlas->surface->texture.width;
- const float texture_top = (float)(glyph_atlas->surface->texture.height - glyph_y) / glyph_atlas->surface->texture.height;
- const float texture_right = (float)(glyph_x + glyph_width) / glyph_atlas->surface->texture.width;
- const float texture_bottom = (float)(glyph_atlas->surface->texture.height - (glyph_y + glyph_height)) / glyph_atlas->surface->texture.height;
+ const float texture_left = (float)glyph_x / glyph_atlas->texture.width;
+ const float texture_top = (float)(glyph_atlas->texture.height - glyph_y) / glyph_atlas->texture.height;
+ const float texture_right = (float)(glyph_x + glyph_width) / glyph_atlas->texture.width;
+ const float texture_bottom = (float)(glyph_atlas->texture.height - (glyph_y + glyph_height)) / glyph_atlas->texture.height;
Tex3DS_SubTexture subtexture;
subtexture.width = glyph_width;
@@ -460,7 +466,7 @@
subtexture.bottom = texture_bottom;
C2D_Image image;
- image.tex = &glyph_atlas->surface->texture;
+ image.tex = &glyph_atlas->texture;
image.subtex = &subtexture;
C2D_DrawImageAt(image, x, y, 0.5f, &glyph_tint, 1.0f, 1.0f);