ref: ab82f014aea39a8b12df8ad8759933664308c17c
parent: 8b854a0c9557858c2efa04b57719f27d5df4f3fe
author: Clownacy <Clownacy@users.noreply.github.com>
date: Wed Jul 8 12:05:06 EDT 2020
Avoid some float logic Also shuts up some VS2019 warnings
--- a/src/Backends/Rendering/Window/Software/GLFW3.cpp
+++ b/src/Backends/Rendering/Window/Software/GLFW3.cpp
@@ -140,7 +140,7 @@
viewport_y = 0;
viewport_height = height;
- viewport_width = framebuffer_width * ((float)height / (float)framebuffer_height);
+ viewport_width = (framebuffer_width * height) / framebuffer_height;
viewport_x = (width - viewport_width) / 2;
}
else
@@ -148,7 +148,7 @@
viewport_x = 0;
viewport_width = width;
- viewport_height = framebuffer_height * ((float)width / (float)framebuffer_width);
+ viewport_height = (framebuffer_height * width) / framebuffer_width;
viewport_y = (height - viewport_height) / 2;
}