ref: ae8437009dc6471987f4c893a763760c41ed7975
parent: 006a20b9149b514ba389b6da0401f21527c678b5
author: Clownacy <Clownacy@users.noreply.github.com>
date: Fri Oct 25 21:54:43 EDT 2019
Correct return values in OpenGL3's Backend_Init
--- a/src/Backends/Rendering/OpenGL3.cpp
+++ b/src/Backends/Rendering/OpenGL3.cpp
@@ -289,11 +289,11 @@
context = SDL_GL_CreateContext(window);
if (glewInit() != GLEW_OK)
- return FALSE;
+ return NULL
// Check if the platform supports OpenGL 3.2
if (!GLEW_VERSION_3_2)
- return FALSE;
+ return NULL;
glEnable(GL_DEBUG_OUTPUT);
glDebugMessageCallback(MessageCallback, 0);
@@ -350,7 +350,6 @@
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, framebuffer.texture_id, 0);
glViewport(0, 0, framebuffer.width, framebuffer.height);
-
return &framebuffer;
}
--
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