shithub: cstory

Download patch

ref: aede7b6069cc6b7502d2f73f8969034df40206bc
parent: 00d016183268476ec6be3572af26d7349e5a92bc
author: Clownacy <Clownacy@users.noreply.github.com>
date: Tue Sep 10 10:04:06 EDT 2019

Restore the FREQUENCY constant

Cave Story at 2000Hz is fun

--- a/src/Backends/Audio/SDL2.cpp
+++ b/src/Backends/Audio/SDL2.cpp
@@ -10,6 +10,8 @@
 #include "../../Organya.h"
 #include "../../WindowsWrapper.h"
 
+#define OUTPUT_FREQUENCY 44100
+
 #define MIN(a, b) ((a) < (b) ? (a) : (b))
 #define MAX(a, b) ((a) > (b) ? (a) : (b))
 #define clamp(x, y, z) MIN(MAX((x), (y)), (z))
@@ -45,7 +47,7 @@
 static void SetSoundFrequency(AudioBackend_Sound *sound, unsigned int frequency)
 {
 	sound->frequency = frequency;
-	sound->advance_delta = frequency / 44100.0;
+	sound->advance_delta = (double)frequency / (double)OUTPUT_FREQUENCY;
 }
 
 static void SetSoundVolume(AudioBackend_Sound *sound, long volume)
@@ -148,7 +150,7 @@
 
 			if (organya_countdown == 0)
 			{
-				organya_countdown = (organya_timer * 44100) / 1000;	// organya_timer is in milliseconds, so convert it to audio frames
+				organya_countdown = (organya_timer * OUTPUT_FREQUENCY) / 1000;	// organya_timer is in milliseconds, so convert it to audio frames
 				UpdateOrganya();
 			}
 
@@ -168,10 +170,10 @@
 		return FALSE;
 
 	SDL_AudioSpec specification;
-	specification.freq = 44100;
+	specification.freq = OUTPUT_FREQUENCY;
 	specification.format = AUDIO_F32;
 	specification.channels = 2;
-	specification.samples = 0x400;	// Roughly 10 milliseconds
+	specification.samples = 0x400;	// Roughly 10 milliseconds for 44100Hz
 	specification.callback = Callback;
 	specification.userdata = NULL;
 
--- a/src/Sound.cpp
+++ b/src/Sound.cpp
@@ -24,8 +24,6 @@
 #include "PixTone.h"
 #include "Tags.h"
 
-#define FREQUENCY 44100
-
 AudioBackend_Sound *lpSECONDARYBUFFER[SE_MAX];
 
 // DirectSoundの開始 (Starting DirectSound)
--