shithub: cstory

Download patch

ref: afb2b22e5816090d92380fcbf606ebd22c6df57a
parent: 76d22fa6359a8d37e4946222b12053ffa6429c7c
parent: d81c46a79c7d7d5f650d3efa3481f1ad4d0ce36c
author: Clownacy <Clownacy@users.noreply.github.com>
date: Fri Oct 23 15:10:36 EDT 2020

Merge branch 'accurate' into portable

--- /dev/null
+++ b/LICENCE.txt
@@ -1,0 +1,31 @@
+THIS PROJECT CONTAINS PROPRIETARY CODE AND ASSETS.
+THIS IS NOT FREE/LIBRE SOFTWARE OR OPEN-SOURCE SOFTWARE.
+USE AT YOUR OWN RISK.
+
+The original code and assets belongs to Daisuke "Pixel" Amaya.
+
+Modifications and custom code are under the following licence:
+
+MIT License
+
+Copyright (c) 2019 Regan "cuckydev" Green
+Copyright (c) 2019-2020 Clownacy
+Copyright (c) 2019-2020 Gabriel Ravier
+
+Permission is hereby granted, free of charge, to any person obtaining a copy
+of this software and associated documentation files (the "Software"), to deal
+in the Software without restriction, including without limitation the rights
+to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+copies of the Software, and to permit persons to whom the Software is
+furnished to do so, subject to the following conditions:
+
+The above copyright notice and this permission notice shall be included in all
+copies or substantial portions of the Software.
+
+THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+SOFTWARE.
--- a/README.md
+++ b/README.md
@@ -215,6 +215,8 @@
 
 ## Licensing
 
-Being a decompilation, the majority of the code in this project belongs to
-Daisuke "Pixel" Amaya - not us. We've yet to agree on a licence for our own
-code.
+Being a decompilation, the majority of the code in this project is proprietary
+and belongs to Daisuke "Pixel" Amaya.
+
+Modifications and custom code are made available under the MIT licence. See
+`LICENCE.txt` for details.
--- a/src/ArmsItem.cpp
+++ b/src/ArmsItem.cpp
@@ -1,3 +1,10 @@
+// THIS IS DECOMPILED PROPRIETARY CODE - USE AT YOUR OWN RISK.
+//
+// The original code belongs to Daisuke "Pixel" Amaya.
+//
+// Modifications and custom code are under the MIT licence.
+// See LICENCE.txt for details.
+
 #include "ArmsItem.h"
 
 #include <string.h>
--- a/src/ArmsItem.h
+++ b/src/ArmsItem.h
@@ -1,3 +1,10 @@
+// THIS IS DECOMPILED PROPRIETARY CODE - USE AT YOUR OWN RISK.
+//
+// The original code belongs to Daisuke "Pixel" Amaya.
+//
+// Modifications and custom code are under the MIT licence.
+// See LICENCE.txt for details.
+
 #pragma once
 
 #include "WindowsWrapper.h"
--- a/src/Back.cpp
+++ b/src/Back.cpp
@@ -1,3 +1,10 @@
+// THIS IS DECOMPILED PROPRIETARY CODE - USE AT YOUR OWN RISK.
+//
+// The original code belongs to Daisuke "Pixel" Amaya.
+//
+// Modifications and custom code are under the MIT licence.
+// See LICENCE.txt for details.
+
 #include "Back.h"
 
 #include <stddef.h>
--- a/src/Back.h
+++ b/src/Back.h
@@ -1,3 +1,10 @@
+// THIS IS DECOMPILED PROPRIETARY CODE - USE AT YOUR OWN RISK.
+//
+// The original code belongs to Daisuke "Pixel" Amaya.
+//
+// Modifications and custom code are under the MIT licence.
+// See LICENCE.txt for details.
+
 #pragma once
 
 #include "WindowsWrapper.h"
--- a/src/Boss.cpp
+++ b/src/Boss.cpp
@@ -1,3 +1,10 @@
+// THIS IS DECOMPILED PROPRIETARY CODE - USE AT YOUR OWN RISK.
+//
+// The original code belongs to Daisuke "Pixel" Amaya.
+//
+// Modifications and custom code are under the MIT licence.
+// See LICENCE.txt for details.
+
 #include "Boss.h"
 
 #include <string.h>
--- a/src/Boss.h
+++ b/src/Boss.h
@@ -1,3 +1,10 @@
+// THIS IS DECOMPILED PROPRIETARY CODE - USE AT YOUR OWN RISK.
+//
+// The original code belongs to Daisuke "Pixel" Amaya.
+//
+// Modifications and custom code are under the MIT licence.
+// See LICENCE.txt for details.
+
 #pragma once
 
 #include "NpChar.h"
--- a/src/BossAlmo1.cpp
+++ b/src/BossAlmo1.cpp
@@ -1,3 +1,10 @@
+// THIS IS DECOMPILED PROPRIETARY CODE - USE AT YOUR OWN RISK.
+//
+// The original code belongs to Daisuke "Pixel" Amaya.
+//
+// Modifications and custom code are under the MIT licence.
+// See LICENCE.txt for details.
+
 #include "BossAlmo1.h"
 
 #include <stddef.h>
--- a/src/BossAlmo1.h
+++ b/src/BossAlmo1.h
@@ -1,3 +1,10 @@
+// THIS IS DECOMPILED PROPRIETARY CODE - USE AT YOUR OWN RISK.
+//
+// The original code belongs to Daisuke "Pixel" Amaya.
+//
+// Modifications and custom code are under the MIT licence.
+// See LICENCE.txt for details.
+
 #pragma once
 
 void ActBossChar_Core(void);
--- a/src/BossAlmo2.cpp
+++ b/src/BossAlmo2.cpp
@@ -1,3 +1,10 @@
+// THIS IS DECOMPILED PROPRIETARY CODE - USE AT YOUR OWN RISK.
+//
+// The original code belongs to Daisuke "Pixel" Amaya.
+//
+// Modifications and custom code are under the MIT licence.
+// See LICENCE.txt for details.
+
 #include "BossAlmo2.h"
 
 #include <stddef.h>
--- a/src/BossAlmo2.h
+++ b/src/BossAlmo2.h
@@ -1,3 +1,10 @@
+// THIS IS DECOMPILED PROPRIETARY CODE - USE AT YOUR OWN RISK.
+//
+// The original code belongs to Daisuke "Pixel" Amaya.
+//
+// Modifications and custom code are under the MIT licence.
+// See LICENCE.txt for details.
+
 #pragma once
 
 void ActBossChar_Undead(void);
--- a/src/BossBallos.cpp
+++ b/src/BossBallos.cpp
@@ -1,3 +1,10 @@
+// THIS IS DECOMPILED PROPRIETARY CODE - USE AT YOUR OWN RISK.
+//
+// The original code belongs to Daisuke "Pixel" Amaya.
+//
+// Modifications and custom code are under the MIT licence.
+// See LICENCE.txt for details.
+
 #include "BossBallos.h"
 
 #include <stddef.h>
--- a/src/BossBallos.h
+++ b/src/BossBallos.h
@@ -1,3 +1,10 @@
+// THIS IS DECOMPILED PROPRIETARY CODE - USE AT YOUR OWN RISK.
+//
+// The original code belongs to Daisuke "Pixel" Amaya.
+//
+// Modifications and custom code are under the MIT licence.
+// See LICENCE.txt for details.
+
 #pragma once
 
 void ActBossChar_Ballos(void);
--- a/src/BossFrog.cpp
+++ b/src/BossFrog.cpp
@@ -1,3 +1,10 @@
+// THIS IS DECOMPILED PROPRIETARY CODE - USE AT YOUR OWN RISK.
+//
+// The original code belongs to Daisuke "Pixel" Amaya.
+//
+// Modifications and custom code are under the MIT licence.
+// See LICENCE.txt for details.
+
 #include "BossFrog.h"
 
 #include <stddef.h>
--- a/src/BossFrog.h
+++ b/src/BossFrog.h
@@ -1,3 +1,10 @@
+// THIS IS DECOMPILED PROPRIETARY CODE - USE AT YOUR OWN RISK.
+//
+// The original code belongs to Daisuke "Pixel" Amaya.
+//
+// Modifications and custom code are under the MIT licence.
+// See LICENCE.txt for details.
+
 #pragma once
 
 void ActBossChar_Frog(void);
--- a/src/BossIronH.cpp
+++ b/src/BossIronH.cpp
@@ -1,3 +1,10 @@
+// THIS IS DECOMPILED PROPRIETARY CODE - USE AT YOUR OWN RISK.
+//
+// The original code belongs to Daisuke "Pixel" Amaya.
+//
+// Modifications and custom code are under the MIT licence.
+// See LICENCE.txt for details.
+
 #include "BossIronH.h"
 
 #include <stddef.h>
--- a/src/BossIronH.h
+++ b/src/BossIronH.h
@@ -1,3 +1,10 @@
+// THIS IS DECOMPILED PROPRIETARY CODE - USE AT YOUR OWN RISK.
+//
+// The original code belongs to Daisuke "Pixel" Amaya.
+//
+// Modifications and custom code are under the MIT licence.
+// See LICENCE.txt for details.
+
 #pragma once
 
 void ActBossChar_Ironhead(void);
--- a/src/BossLife.cpp
+++ b/src/BossLife.cpp
@@ -1,3 +1,10 @@
+// THIS IS DECOMPILED PROPRIETARY CODE - USE AT YOUR OWN RISK.
+//
+// The original code belongs to Daisuke "Pixel" Amaya.
+//
+// Modifications and custom code are under the MIT licence.
+// See LICENCE.txt for details.
+
 #include "BossLife.h"
 
 #include "WindowsWrapper.h"
--- a/src/BossLife.h
+++ b/src/BossLife.h
@@ -1,3 +1,10 @@
+// THIS IS DECOMPILED PROPRIETARY CODE - USE AT YOUR OWN RISK.
+//
+// The original code belongs to Daisuke "Pixel" Amaya.
+//
+// Modifications and custom code are under the MIT licence.
+// See LICENCE.txt for details.
+
 #pragma once
 
 #include "WindowsWrapper.h"
--- a/src/BossOhm.cpp
+++ b/src/BossOhm.cpp
@@ -1,3 +1,9 @@
+// THIS IS DECOMPILED PROPRIETARY CODE - USE AT YOUR OWN RISK.
+//
+// The original code belongs to Daisuke "Pixel" Amaya.
+//
+// Modifications and custom code are under the MIT licence.
+// See LICENCE.txt for details.
 
 #include "BossOhm.h"
 
--- a/src/BossOhm.h
+++ b/src/BossOhm.h
@@ -1,3 +1,10 @@
+// THIS IS DECOMPILED PROPRIETARY CODE - USE AT YOUR OWN RISK.
+//
+// The original code belongs to Daisuke "Pixel" Amaya.
+//
+// Modifications and custom code are under the MIT licence.
+// See LICENCE.txt for details.
+
 #pragma once
 
 void ActBossChar_Omega(void);
--- a/src/BossPress.cpp
+++ b/src/BossPress.cpp
@@ -1,3 +1,10 @@
+// THIS IS DECOMPILED PROPRIETARY CODE - USE AT YOUR OWN RISK.
+//
+// The original code belongs to Daisuke "Pixel" Amaya.
+//
+// Modifications and custom code are under the MIT licence.
+// See LICENCE.txt for details.
+
 #include "BossPress.h"
 
 #include <stddef.h>
--- a/src/BossPress.h
+++ b/src/BossPress.h
@@ -1,3 +1,10 @@
+// THIS IS DECOMPILED PROPRIETARY CODE - USE AT YOUR OWN RISK.
+//
+// The original code belongs to Daisuke "Pixel" Amaya.
+//
+// Modifications and custom code are under the MIT licence.
+// See LICENCE.txt for details.
+
 #pragma once
 
 void ActBossChar_Press(void);
--- a/src/BossTwinD.cpp
+++ b/src/BossTwinD.cpp
@@ -1,3 +1,10 @@
+// THIS IS DECOMPILED PROPRIETARY CODE - USE AT YOUR OWN RISK.
+//
+// The original code belongs to Daisuke "Pixel" Amaya.
+//
+// Modifications and custom code are under the MIT licence.
+// See LICENCE.txt for details.
+
 #include "BossTwinD.h"
 
 #include <stddef.h>
--- a/src/BossTwinD.h
+++ b/src/BossTwinD.h
@@ -1,3 +1,10 @@
+// THIS IS DECOMPILED PROPRIETARY CODE - USE AT YOUR OWN RISK.
+//
+// The original code belongs to Daisuke "Pixel" Amaya.
+//
+// Modifications and custom code are under the MIT licence.
+// See LICENCE.txt for details.
+
 #pragma once
 
 void ActBossChar_Twin(void);
--- a/src/BossX.cpp
+++ b/src/BossX.cpp
@@ -1,3 +1,10 @@
+// THIS IS DECOMPILED PROPRIETARY CODE - USE AT YOUR OWN RISK.
+//
+// The original code belongs to Daisuke "Pixel" Amaya.
+//
+// Modifications and custom code are under the MIT licence.
+// See LICENCE.txt for details.
+
 #include "BossX.h"
 
 #include <stddef.h>
--- a/src/BossX.h
+++ b/src/BossX.h
@@ -1,3 +1,10 @@
+// THIS IS DECOMPILED PROPRIETARY CODE - USE AT YOUR OWN RISK.
+//
+// The original code belongs to Daisuke "Pixel" Amaya.
+//
+// Modifications and custom code are under the MIT licence.
+// See LICENCE.txt for details.
+
 #pragma once
 
 void ActBossChar_MonstX(void);
--- a/src/BulHit.cpp
+++ b/src/BulHit.cpp
@@ -1,3 +1,10 @@
+// THIS IS DECOMPILED PROPRIETARY CODE - USE AT YOUR OWN RISK.
+//
+// The original code belongs to Daisuke "Pixel" Amaya.
+//
+// Modifications and custom code are under the MIT licence.
+// See LICENCE.txt for details.
+
 #include "BulHit.h"
 
 #include <stddef.h>
--- a/src/BulHit.h
+++ b/src/BulHit.h
@@ -1,3 +1,10 @@
+// THIS IS DECOMPILED PROPRIETARY CODE - USE AT YOUR OWN RISK.
+//
+// The original code belongs to Daisuke "Pixel" Amaya.
+//
+// Modifications and custom code are under the MIT licence.
+// See LICENCE.txt for details.
+
 #pragma once
 
 void HitBulletMap(void);
--- a/src/Bullet.cpp
+++ b/src/Bullet.cpp
@@ -1,3 +1,10 @@
+// THIS IS DECOMPILED PROPRIETARY CODE - USE AT YOUR OWN RISK.
+//
+// The original code belongs to Daisuke "Pixel" Amaya.
+//
+// Modifications and custom code are under the MIT licence.
+// See LICENCE.txt for details.
+
 #include "Bullet.h"
 
 #include <stddef.h>
--- a/src/Bullet.h
+++ b/src/Bullet.h
@@ -1,3 +1,10 @@
+// THIS IS DECOMPILED PROPRIETARY CODE - USE AT YOUR OWN RISK.
+//
+// The original code belongs to Daisuke "Pixel" Amaya.
+//
+// Modifications and custom code are under the MIT licence.
+// See LICENCE.txt for details.
+
 #pragma once
 
 #include "WindowsWrapper.h"
--- a/src/Caret.cpp
+++ b/src/Caret.cpp
@@ -1,3 +1,10 @@
+// THIS IS DECOMPILED PROPRIETARY CODE - USE AT YOUR OWN RISK.
+//
+// The original code belongs to Daisuke "Pixel" Amaya.
+//
+// Modifications and custom code are under the MIT licence.
+// See LICENCE.txt for details.
+
 #include "Caret.h"
 
 #include <string.h>
--- a/src/Caret.h
+++ b/src/Caret.h
@@ -1,3 +1,10 @@
+// THIS IS DECOMPILED PROPRIETARY CODE - USE AT YOUR OWN RISK.
+//
+// The original code belongs to Daisuke "Pixel" Amaya.
+//
+// Modifications and custom code are under the MIT licence.
+// See LICENCE.txt for details.
+
 #pragma once
 
 #include "WindowsWrapper.h"
--- a/src/CommonDefines.h
+++ b/src/CommonDefines.h
@@ -1,3 +1,10 @@
+// THIS IS DECOMPILED PROPRIETARY CODE - USE AT YOUR OWN RISK.
+//
+// The original code belongs to Daisuke "Pixel" Amaya.
+//
+// Modifications and custom code are under the MIT licence.
+// See LICENCE.txt for details.
+
 #pragma once
 
 #define WINDOW_WIDTH 320
--- a/src/Config.cpp
+++ b/src/Config.cpp
@@ -1,3 +1,10 @@
+// THIS IS DECOMPILED PROPRIETARY CODE - USE AT YOUR OWN RISK.
+//
+// The original code belongs to Daisuke "Pixel" Amaya.
+//
+// Modifications and custom code are under the MIT licence.
+// See LICENCE.txt for details.
+
 #include <stddef.h>
 #include <stdio.h>
 #include <string.h>
--- a/src/Config.h
+++ b/src/Config.h
@@ -1,3 +1,10 @@
+// THIS IS DECOMPILED PROPRIETARY CODE - USE AT YOUR OWN RISK.
+//
+// The original code belongs to Daisuke "Pixel" Amaya.
+//
+// Modifications and custom code are under the MIT licence.
+// See LICENCE.txt for details.
+
 #pragma once
 
 #include "WindowsWrapper.h"
--- a/src/Draw.cpp
+++ b/src/Draw.cpp
@@ -1,3 +1,10 @@
+// THIS IS DECOMPILED PROPRIETARY CODE - USE AT YOUR OWN RISK.
+//
+// The original code belongs to Daisuke "Pixel" Amaya.
+//
+// Modifications and custom code are under the MIT licence.
+// See LICENCE.txt for details.
+
 #include "Draw.h"
 
 #include <stddef.h>
--- a/src/Draw.h
+++ b/src/Draw.h
@@ -1,3 +1,10 @@
+// THIS IS DECOMPILED PROPRIETARY CODE - USE AT YOUR OWN RISK.
+//
+// The original code belongs to Daisuke "Pixel" Amaya.
+//
+// Modifications and custom code are under the MIT licence.
+// See LICENCE.txt for details.
+
 #pragma once
 
 #include "WindowsWrapper.h"
--- a/src/Ending.cpp
+++ b/src/Ending.cpp
@@ -1,3 +1,10 @@
+// THIS IS DECOMPILED PROPRIETARY CODE - USE AT YOUR OWN RISK.
+//
+// The original code belongs to Daisuke "Pixel" Amaya.
+//
+// Modifications and custom code are under the MIT licence.
+// See LICENCE.txt for details.
+
 #include "Ending.h"
 
 #include <stddef.h>
--- a/src/Ending.h
+++ b/src/Ending.h
@@ -1,3 +1,10 @@
+// THIS IS DECOMPILED PROPRIETARY CODE - USE AT YOUR OWN RISK.
+//
+// The original code belongs to Daisuke "Pixel" Amaya.
+//
+// Modifications and custom code are under the MIT licence.
+// See LICENCE.txt for details.
+
 #pragma once
 
 #include "WindowsWrapper.h"
--- a/src/Escape.cpp
+++ b/src/Escape.cpp
@@ -1,3 +1,10 @@
+// THIS IS DECOMPILED PROPRIETARY CODE - USE AT YOUR OWN RISK.
+//
+// The original code belongs to Daisuke "Pixel" Amaya.
+//
+// Modifications and custom code are under the MIT licence.
+// See LICENCE.txt for details.
+
 #include "Escape.h"
 
 #include "WindowsWrapper.h"
--- a/src/Escape.h
+++ b/src/Escape.h
@@ -1,3 +1,10 @@
+// THIS IS DECOMPILED PROPRIETARY CODE - USE AT YOUR OWN RISK.
+//
+// The original code belongs to Daisuke "Pixel" Amaya.
+//
+// Modifications and custom code are under the MIT licence.
+// See LICENCE.txt for details.
+
 #pragma once
 
 enum enum_ESCRETURN
--- a/src/Fade.cpp
+++ b/src/Fade.cpp
@@ -1,3 +1,10 @@
+// THIS IS DECOMPILED PROPRIETARY CODE - USE AT YOUR OWN RISK.
+//
+// The original code belongs to Daisuke "Pixel" Amaya.
+//
+// Modifications and custom code are under the MIT licence.
+// See LICENCE.txt for details.
+
 #include "Fade.h"
 
 #include <string.h>
--- a/src/Fade.h
+++ b/src/Fade.h
@@ -1,3 +1,10 @@
+// THIS IS DECOMPILED PROPRIETARY CODE - USE AT YOUR OWN RISK.
+//
+// The original code belongs to Daisuke "Pixel" Amaya.
+//
+// Modifications and custom code are under the MIT licence.
+// See LICENCE.txt for details.
+
 #pragma once
 
 #include "CommonDefines.h"
--- a/src/Flags.cpp
+++ b/src/Flags.cpp
@@ -1,3 +1,10 @@
+// THIS IS DECOMPILED PROPRIETARY CODE - USE AT YOUR OWN RISK.
+//
+// The original code belongs to Daisuke "Pixel" Amaya.
+//
+// Modifications and custom code are under the MIT licence.
+// See LICENCE.txt for details.
+
 #include "Flags.h"
 
 #include <string.h>
--- a/src/Flags.h
+++ b/src/Flags.h
@@ -1,3 +1,10 @@
+// THIS IS DECOMPILED PROPRIETARY CODE - USE AT YOUR OWN RISK.
+//
+// The original code belongs to Daisuke "Pixel" Amaya.
+//
+// Modifications and custom code are under the MIT licence.
+// See LICENCE.txt for details.
+
 #pragma once
 
 #include "WindowsWrapper.h"
--- a/src/Flash.cpp
+++ b/src/Flash.cpp
@@ -1,3 +1,10 @@
+// THIS IS DECOMPILED PROPRIETARY CODE - USE AT YOUR OWN RISK.
+//
+// The original code belongs to Daisuke "Pixel" Amaya.
+//
+// Modifications and custom code are under the MIT licence.
+// See LICENCE.txt for details.
+
 #include "Flash.h"
 
 #include "CommonDefines.h"
--- a/src/Flash.h
+++ b/src/Flash.h
@@ -1,3 +1,10 @@
+// THIS IS DECOMPILED PROPRIETARY CODE - USE AT YOUR OWN RISK.
+//
+// The original code belongs to Daisuke "Pixel" Amaya.
+//
+// Modifications and custom code are under the MIT licence.
+// See LICENCE.txt for details.
+
 #pragma once
 
 enum FlashMode
--- a/src/Frame.cpp
+++ b/src/Frame.cpp
@@ -1,3 +1,10 @@
+// THIS IS DECOMPILED PROPRIETARY CODE - USE AT YOUR OWN RISK.
+//
+// The original code belongs to Daisuke "Pixel" Amaya.
+//
+// Modifications and custom code are under the MIT licence.
+// See LICENCE.txt for details.
+
 #include "Frame.h"
 
 #include "Boss.h"
--- a/src/Frame.h
+++ b/src/Frame.h
@@ -1,3 +1,10 @@
+// THIS IS DECOMPILED PROPRIETARY CODE - USE AT YOUR OWN RISK.
+//
+// The original code belongs to Daisuke "Pixel" Amaya.
+//
+// Modifications and custom code are under the MIT licence.
+// See LICENCE.txt for details.
+
 #pragma once
 
 typedef struct FRAME
--- a/src/Game.cpp
+++ b/src/Game.cpp
@@ -1,3 +1,10 @@
+// THIS IS DECOMPILED PROPRIETARY CODE - USE AT YOUR OWN RISK.
+//
+// The original code belongs to Daisuke "Pixel" Amaya.
+//
+// Modifications and custom code are under the MIT licence.
+// See LICENCE.txt for details.
+
 #include "Game.h"
 
 #include <stddef.h>
--- a/src/Game.h
+++ b/src/Game.h
@@ -1,3 +1,10 @@
+// THIS IS DECOMPILED PROPRIETARY CODE - USE AT YOUR OWN RISK.
+//
+// The original code belongs to Daisuke "Pixel" Amaya.
+//
+// Modifications and custom code are under the MIT licence.
+// See LICENCE.txt for details.
+
 #pragma once
 
 #include "WindowsWrapper.h"
--- a/src/Generic.cpp
+++ b/src/Generic.cpp
@@ -1,3 +1,10 @@
+// THIS IS DECOMPILED PROPRIETARY CODE - USE AT YOUR OWN RISK.
+//
+// The original code belongs to Daisuke "Pixel" Amaya.
+//
+// Modifications and custom code are under the MIT licence.
+// See LICENCE.txt for details.
+
 #include "Generic.h"
 
 #include <stddef.h>
--- a/src/Generic.h
+++ b/src/Generic.h
@@ -1,3 +1,10 @@
+// THIS IS DECOMPILED PROPRIETARY CODE - USE AT YOUR OWN RISK.
+//
+// The original code belongs to Daisuke "Pixel" Amaya.
+//
+// Modifications and custom code are under the MIT licence.
+// See LICENCE.txt for details.
+
 #pragma once
 
 #include "WindowsWrapper.h"
--- a/src/GenericLoad.cpp
+++ b/src/GenericLoad.cpp
@@ -1,3 +1,10 @@
+// THIS IS DECOMPILED PROPRIETARY CODE - USE AT YOUR OWN RISK.
+//
+// The original code belongs to Daisuke "Pixel" Amaya.
+//
+// Modifications and custom code are under the MIT licence.
+// See LICENCE.txt for details.
+
 #include "GenericLoad.h"
 
 #include "WindowsWrapper.h"
--- a/src/GenericLoad.h
+++ b/src/GenericLoad.h
@@ -1,3 +1,10 @@
+// THIS IS DECOMPILED PROPRIETARY CODE - USE AT YOUR OWN RISK.
+//
+// The original code belongs to Daisuke "Pixel" Amaya.
+//
+// Modifications and custom code are under the MIT licence.
+// See LICENCE.txt for details.
+
 #pragma once
 
 #include "WindowsWrapper.h"
--- a/src/Input.cpp
+++ b/src/Input.cpp
@@ -1,3 +1,10 @@
+// THIS IS DECOMPILED PROPRIETARY CODE - USE AT YOUR OWN RISK.
+//
+// The original code belongs to Daisuke "Pixel" Amaya.
+//
+// Modifications and custom code are under the MIT licence.
+// See LICENCE.txt for details.
+
 #include "Input.h"
 
 #include "Backends/Controller.h"
--- a/src/Input.h
+++ b/src/Input.h
@@ -1,3 +1,10 @@
+// THIS IS DECOMPILED PROPRIETARY CODE - USE AT YOUR OWN RISK.
+//
+// The original code belongs to Daisuke "Pixel" Amaya.
+//
+// Modifications and custom code are under the MIT licence.
+// See LICENCE.txt for details.
+
 #pragma once
 
 #include "WindowsWrapper.h"
--- a/src/KeyControl.cpp
+++ b/src/KeyControl.cpp
@@ -1,3 +1,10 @@
+// THIS IS DECOMPILED PROPRIETARY CODE - USE AT YOUR OWN RISK.
+//
+// The original code belongs to Daisuke "Pixel" Amaya.
+//
+// Modifications and custom code are under the MIT licence.
+// See LICENCE.txt for details.
+
 #include "KeyControl.h"
 
 long gKey;
--- a/src/KeyControl.h
+++ b/src/KeyControl.h
@@ -1,3 +1,10 @@
+// THIS IS DECOMPILED PROPRIETARY CODE - USE AT YOUR OWN RISK.
+//
+// The original code belongs to Daisuke "Pixel" Amaya.
+//
+// Modifications and custom code are under the MIT licence.
+// See LICENCE.txt for details.
+
 #pragma once
 
 enum KeyBind
--- a/src/Main.cpp
+++ b/src/Main.cpp
@@ -1,3 +1,10 @@
+// THIS IS DECOMPILED PROPRIETARY CODE - USE AT YOUR OWN RISK.
+//
+// The original code belongs to Daisuke "Pixel" Amaya.
+//
+// Modifications and custom code are under the MIT licence.
+// See LICENCE.txt for details.
+
 #include "Main.h"
 
 #include <stddef.h>
--- a/src/Main.h
+++ b/src/Main.h
@@ -1,3 +1,10 @@
+// THIS IS DECOMPILED PROPRIETARY CODE - USE AT YOUR OWN RISK.
+//
+// The original code belongs to Daisuke "Pixel" Amaya.
+//
+// Modifications and custom code are under the MIT licence.
+// See LICENCE.txt for details.
+
 #pragma once
 
 #include <string>
--- a/src/Map.cpp
+++ b/src/Map.cpp
@@ -1,3 +1,10 @@
+// THIS IS DECOMPILED PROPRIETARY CODE - USE AT YOUR OWN RISK.
+//
+// The original code belongs to Daisuke "Pixel" Amaya.
+//
+// Modifications and custom code are under the MIT licence.
+// See LICENCE.txt for details.
+
 #include "Map.h"
 
 #include <stddef.h>
--- a/src/Map.h
+++ b/src/Map.h
@@ -1,3 +1,10 @@
+// THIS IS DECOMPILED PROPRIETARY CODE - USE AT YOUR OWN RISK.
+//
+// The original code belongs to Daisuke "Pixel" Amaya.
+//
+// Modifications and custom code are under the MIT licence.
+// See LICENCE.txt for details.
+
 #pragma once
 
 #include "WindowsWrapper.h"
--- a/src/MapName.cpp
+++ b/src/MapName.cpp
@@ -1,3 +1,10 @@
+// THIS IS DECOMPILED PROPRIETARY CODE - USE AT YOUR OWN RISK.
+//
+// The original code belongs to Daisuke "Pixel" Amaya.
+//
+// Modifications and custom code are under the MIT licence.
+// See LICENCE.txt for details.
+
 #include "MapName.h"
 
 #include <string.h>
--- a/src/MapName.h
+++ b/src/MapName.h
@@ -1,3 +1,10 @@
+// THIS IS DECOMPILED PROPRIETARY CODE - USE AT YOUR OWN RISK.
+//
+// The original code belongs to Daisuke "Pixel" Amaya.
+//
+// Modifications and custom code are under the MIT licence.
+// See LICENCE.txt for details.
+
 #pragma once
 
 #include "WindowsWrapper.h"
--- a/src/MiniMap.cpp
+++ b/src/MiniMap.cpp
@@ -1,3 +1,10 @@
+// THIS IS DECOMPILED PROPRIETARY CODE - USE AT YOUR OWN RISK.
+//
+// The original code belongs to Daisuke "Pixel" Amaya.
+//
+// Modifications and custom code are under the MIT licence.
+// See LICENCE.txt for details.
+
 #include "MiniMap.h"
 
 #include <string.h>
--- a/src/MiniMap.h
+++ b/src/MiniMap.h
@@ -1,3 +1,10 @@
+// THIS IS DECOMPILED PROPRIETARY CODE - USE AT YOUR OWN RISK.
+//
+// The original code belongs to Daisuke "Pixel" Amaya.
+//
+// Modifications and custom code are under the MIT licence.
+// See LICENCE.txt for details.
+
 #pragma once
 
 #include "WindowsWrapper.h"
--- a/src/MyChar.cpp
+++ b/src/MyChar.cpp
@@ -1,3 +1,10 @@
+// THIS IS DECOMPILED PROPRIETARY CODE - USE AT YOUR OWN RISK.
+//
+// The original code belongs to Daisuke "Pixel" Amaya.
+//
+// Modifications and custom code are under the MIT licence.
+// See LICENCE.txt for details.
+
 #include "MyChar.h"
 
 #include <stddef.h>
--- a/src/MyChar.h
+++ b/src/MyChar.h
@@ -1,3 +1,10 @@
+// THIS IS DECOMPILED PROPRIETARY CODE - USE AT YOUR OWN RISK.
+//
+// The original code belongs to Daisuke "Pixel" Amaya.
+//
+// Modifications and custom code are under the MIT licence.
+// See LICENCE.txt for details.
+
 #pragma once
 
 #include "WindowsWrapper.h"
--- a/src/MycHit.cpp
+++ b/src/MycHit.cpp
@@ -1,3 +1,10 @@
+// THIS IS DECOMPILED PROPRIETARY CODE - USE AT YOUR OWN RISK.
+//
+// The original code belongs to Daisuke "Pixel" Amaya.
+//
+// Modifications and custom code are under the MIT licence.
+// See LICENCE.txt for details.
+
 #include "MycHit.h"
 
 #include "WindowsWrapper.h"
--- a/src/MycHit.h
+++ b/src/MycHit.h
@@ -1,3 +1,10 @@
+// THIS IS DECOMPILED PROPRIETARY CODE - USE AT YOUR OWN RISK.
+//
+// The original code belongs to Daisuke "Pixel" Amaya.
+//
+// Modifications and custom code are under the MIT licence.
+// See LICENCE.txt for details.
+
 #pragma once
 
 void ResetMyCharFlag(void);
--- a/src/MycParam.cpp
+++ b/src/MycParam.cpp
@@ -1,3 +1,10 @@
+// THIS IS DECOMPILED PROPRIETARY CODE - USE AT YOUR OWN RISK.
+//
+// The original code belongs to Daisuke "Pixel" Amaya.
+//
+// Modifications and custom code are under the MIT licence.
+// See LICENCE.txt for details.
+
 #include "MycParam.h"
 
 #include <stddef.h>
--- a/src/MycParam.h
+++ b/src/MycParam.h
@@ -1,3 +1,10 @@
+// THIS IS DECOMPILED PROPRIETARY CODE - USE AT YOUR OWN RISK.
+//
+// The original code belongs to Daisuke "Pixel" Amaya.
+//
+// Modifications and custom code are under the MIT licence.
+// See LICENCE.txt for details.
+
 #pragma once
 
 #include "WindowsWrapper.h"
--- a/src/NpChar.cpp
+++ b/src/NpChar.cpp
@@ -1,3 +1,10 @@
+// THIS IS DECOMPILED PROPRIETARY CODE - USE AT YOUR OWN RISK.
+//
+// The original code belongs to Daisuke "Pixel" Amaya.
+//
+// Modifications and custom code are under the MIT licence.
+// See LICENCE.txt for details.
+
 #include "NpChar.h"
 
 #include <stddef.h>
--- a/src/NpChar.h
+++ b/src/NpChar.h
@@ -1,3 +1,10 @@
+// THIS IS DECOMPILED PROPRIETARY CODE - USE AT YOUR OWN RISK.
+//
+// The original code belongs to Daisuke "Pixel" Amaya.
+//
+// Modifications and custom code are under the MIT licence.
+// See LICENCE.txt for details.
+
 #pragma once
 
 #include "WindowsWrapper.h"
--- a/src/NpcAct.h
+++ b/src/NpcAct.h
@@ -1,3 +1,10 @@
+// THIS IS DECOMPILED PROPRIETARY CODE - USE AT YOUR OWN RISK.
+//
+// The original code belongs to Daisuke "Pixel" Amaya.
+//
+// Modifications and custom code are under the MIT licence.
+// See LICENCE.txt for details.
+
 #pragma once
 
 #include "NpChar.h"
--- a/src/NpcAct000.cpp
+++ b/src/NpcAct000.cpp
@@ -1,3 +1,10 @@
+// THIS IS DECOMPILED PROPRIETARY CODE - USE AT YOUR OWN RISK.
+//
+// The original code belongs to Daisuke "Pixel" Amaya.
+//
+// Modifications and custom code are under the MIT licence.
+// See LICENCE.txt for details.
+
 #include "NpcAct.h"
 
 #include <stddef.h>
--- a/src/NpcAct020.cpp
+++ b/src/NpcAct020.cpp
@@ -1,3 +1,10 @@
+// THIS IS DECOMPILED PROPRIETARY CODE - USE AT YOUR OWN RISK.
+//
+// The original code belongs to Daisuke "Pixel" Amaya.
+//
+// Modifications and custom code are under the MIT licence.
+// See LICENCE.txt for details.
+
 #include "NpcAct.h"
 
 #include <stddef.h>
--- a/src/NpcAct040.cpp
+++ b/src/NpcAct040.cpp
@@ -1,3 +1,10 @@
+// THIS IS DECOMPILED PROPRIETARY CODE - USE AT YOUR OWN RISK.
+//
+// The original code belongs to Daisuke "Pixel" Amaya.
+//
+// Modifications and custom code are under the MIT licence.
+// See LICENCE.txt for details.
+
 #include "NpcAct.h"
 
 #include <stddef.h>
--- a/src/NpcAct060.cpp
+++ b/src/NpcAct060.cpp
@@ -1,3 +1,10 @@
+// THIS IS DECOMPILED PROPRIETARY CODE - USE AT YOUR OWN RISK.
+//
+// The original code belongs to Daisuke "Pixel" Amaya.
+//
+// Modifications and custom code are under the MIT licence.
+// See LICENCE.txt for details.
+
 #include "NpcAct.h"
 
 #include <stddef.h>
--- a/src/NpcAct080.cpp
+++ b/src/NpcAct080.cpp
@@ -1,3 +1,10 @@
+// THIS IS DECOMPILED PROPRIETARY CODE - USE AT YOUR OWN RISK.
+//
+// The original code belongs to Daisuke "Pixel" Amaya.
+//
+// Modifications and custom code are under the MIT licence.
+// See LICENCE.txt for details.
+
 #include "NpcAct.h"
 
 #include <stddef.h>
--- a/src/NpcAct100.cpp
+++ b/src/NpcAct100.cpp
@@ -1,3 +1,10 @@
+// THIS IS DECOMPILED PROPRIETARY CODE - USE AT YOUR OWN RISK.
+//
+// The original code belongs to Daisuke "Pixel" Amaya.
+//
+// Modifications and custom code are under the MIT licence.
+// See LICENCE.txt for details.
+
 #include "NpcAct.h"
 
 #include <stddef.h>
--- a/src/NpcAct120.cpp
+++ b/src/NpcAct120.cpp
@@ -1,3 +1,10 @@
+// THIS IS DECOMPILED PROPRIETARY CODE - USE AT YOUR OWN RISK.
+//
+// The original code belongs to Daisuke "Pixel" Amaya.
+//
+// Modifications and custom code are under the MIT licence.
+// See LICENCE.txt for details.
+
 #include "NpcAct.h"
 
 #include <stddef.h>
--- a/src/NpcAct140.cpp
+++ b/src/NpcAct140.cpp
@@ -1,3 +1,10 @@
+// THIS IS DECOMPILED PROPRIETARY CODE - USE AT YOUR OWN RISK.
+//
+// The original code belongs to Daisuke "Pixel" Amaya.
+//
+// Modifications and custom code are under the MIT licence.
+// See LICENCE.txt for details.
+
 #include "NpcAct.h"
 
 #include <stddef.h>
--- a/src/NpcAct160.cpp
+++ b/src/NpcAct160.cpp
@@ -1,3 +1,10 @@
+// THIS IS DECOMPILED PROPRIETARY CODE - USE AT YOUR OWN RISK.
+//
+// The original code belongs to Daisuke "Pixel" Amaya.
+//
+// Modifications and custom code are under the MIT licence.
+// See LICENCE.txt for details.
+
 #include "NpcAct.h"
 
 #include <stddef.h>
--- a/src/NpcAct180.cpp
+++ b/src/NpcAct180.cpp
@@ -1,3 +1,10 @@
+// THIS IS DECOMPILED PROPRIETARY CODE - USE AT YOUR OWN RISK.
+//
+// The original code belongs to Daisuke "Pixel" Amaya.
+//
+// Modifications and custom code are under the MIT licence.
+// See LICENCE.txt for details.
+
 #include "NpcAct.h"
 
 #include <stddef.h>
--- a/src/NpcAct200.cpp
+++ b/src/NpcAct200.cpp
@@ -1,3 +1,10 @@
+// THIS IS DECOMPILED PROPRIETARY CODE - USE AT YOUR OWN RISK.
+//
+// The original code belongs to Daisuke "Pixel" Amaya.
+//
+// Modifications and custom code are under the MIT licence.
+// See LICENCE.txt for details.
+
 #include "NpcAct.h"
 
 #include <stddef.h>
--- a/src/NpcAct220.cpp
+++ b/src/NpcAct220.cpp
@@ -1,3 +1,10 @@
+// THIS IS DECOMPILED PROPRIETARY CODE - USE AT YOUR OWN RISK.
+//
+// The original code belongs to Daisuke "Pixel" Amaya.
+//
+// Modifications and custom code are under the MIT licence.
+// See LICENCE.txt for details.
+
 #include "NpcAct.h"
 
 #include <stddef.h>
--- a/src/NpcAct240.cpp
+++ b/src/NpcAct240.cpp
@@ -1,3 +1,10 @@
+// THIS IS DECOMPILED PROPRIETARY CODE - USE AT YOUR OWN RISK.
+//
+// The original code belongs to Daisuke "Pixel" Amaya.
+//
+// Modifications and custom code are under the MIT licence.
+// See LICENCE.txt for details.
+
 #include "NpcAct.h"
 
 #include <stddef.h>
--- a/src/NpcAct260.cpp
+++ b/src/NpcAct260.cpp
@@ -1,3 +1,10 @@
+// THIS IS DECOMPILED PROPRIETARY CODE - USE AT YOUR OWN RISK.
+//
+// The original code belongs to Daisuke "Pixel" Amaya.
+//
+// Modifications and custom code are under the MIT licence.
+// See LICENCE.txt for details.
+
 #include "NpcAct.h"
 
 #include <stddef.h>
--- a/src/NpcAct280.cpp
+++ b/src/NpcAct280.cpp
@@ -1,3 +1,10 @@
+// THIS IS DECOMPILED PROPRIETARY CODE - USE AT YOUR OWN RISK.
+//
+// The original code belongs to Daisuke "Pixel" Amaya.
+//
+// Modifications and custom code are under the MIT licence.
+// See LICENCE.txt for details.
+
 #include "NpcAct.h"
 
 #include <stddef.h>
--- a/src/NpcAct300.cpp
+++ b/src/NpcAct300.cpp
@@ -1,3 +1,10 @@
+// THIS IS DECOMPILED PROPRIETARY CODE - USE AT YOUR OWN RISK.
+//
+// The original code belongs to Daisuke "Pixel" Amaya.
+//
+// Modifications and custom code are under the MIT licence.
+// See LICENCE.txt for details.
+
 #include "NpcAct.h"
 
 #include <stddef.h>
--- a/src/NpcAct320.cpp
+++ b/src/NpcAct320.cpp
@@ -1,3 +1,10 @@
+// THIS IS DECOMPILED PROPRIETARY CODE - USE AT YOUR OWN RISK.
+//
+// The original code belongs to Daisuke "Pixel" Amaya.
+//
+// Modifications and custom code are under the MIT licence.
+// See LICENCE.txt for details.
+
 #include "NpcAct.h"
 
 #include <stddef.h>
--- a/src/NpcAct340.cpp
+++ b/src/NpcAct340.cpp
@@ -1,3 +1,10 @@
+// THIS IS DECOMPILED PROPRIETARY CODE - USE AT YOUR OWN RISK.
+//
+// The original code belongs to Daisuke "Pixel" Amaya.
+//
+// Modifications and custom code are under the MIT licence.
+// See LICENCE.txt for details.
+
 #include "NpcAct.h"
 
 #include <stddef.h>
--- a/src/NpcHit.cpp
+++ b/src/NpcHit.cpp
@@ -1,3 +1,10 @@
+// THIS IS DECOMPILED PROPRIETARY CODE - USE AT YOUR OWN RISK.
+//
+// The original code belongs to Daisuke "Pixel" Amaya.
+//
+// Modifications and custom code are under the MIT licence.
+// See LICENCE.txt for details.
+
 #include "NpcHit.h"
 
 #include "WindowsWrapper.h"
--- a/src/NpcHit.h
+++ b/src/NpcHit.h
@@ -1,3 +1,10 @@
+// THIS IS DECOMPILED PROPRIETARY CODE - USE AT YOUR OWN RISK.
+//
+// The original code belongs to Daisuke "Pixel" Amaya.
+//
+// Modifications and custom code are under the MIT licence.
+// See LICENCE.txt for details.
+
 #pragma once
 
 #include "WindowsWrapper.h"
--- a/src/NpcTbl.cpp
+++ b/src/NpcTbl.cpp
@@ -1,3 +1,10 @@
+// THIS IS DECOMPILED PROPRIETARY CODE - USE AT YOUR OWN RISK.
+//
+// The original code belongs to Daisuke "Pixel" Amaya.
+//
+// Modifications and custom code are under the MIT licence.
+// See LICENCE.txt for details.
+
 #include "NpcTbl.h"
 
 #include <stddef.h>
--- a/src/NpcTbl.h
+++ b/src/NpcTbl.h
@@ -1,3 +1,10 @@
+// THIS IS DECOMPILED PROPRIETARY CODE - USE AT YOUR OWN RISK.
+//
+// The original code belongs to Daisuke "Pixel" Amaya.
+//
+// Modifications and custom code are under the MIT licence.
+// See LICENCE.txt for details.
+
 #pragma once
 
 #include "WindowsWrapper.h"
--- a/src/Organya.cpp
+++ b/src/Organya.cpp
@@ -1,3 +1,10 @@
+// THIS IS DECOMPILED PROPRIETARY CODE - USE AT YOUR OWN RISK.
+//
+// The original code belongs to Daisuke "Pixel" Amaya.
+//
+// Modifications and custom code are under the MIT licence.
+// See LICENCE.txt for details.
+
 // Some of the original source code for this file can be found here:
 // https://github.com/shbow/organya/blob/master/source/OrgFile.cpp
 // https://github.com/shbow/organya/blob/master/source/OrgPlay.cpp
--- a/src/Organya.h
+++ b/src/Organya.h
@@ -1,3 +1,10 @@
+// THIS IS DECOMPILED PROPRIETARY CODE - USE AT YOUR OWN RISK.
+//
+// The original code belongs to Daisuke "Pixel" Amaya.
+//
+// Modifications and custom code are under the MIT licence.
+// See LICENCE.txt for details.
+
 #pragma once
 
 #include "WindowsWrapper.h"
--- a/src/PixTone.cpp
+++ b/src/PixTone.cpp
@@ -1,3 +1,10 @@
+// THIS IS DECOMPILED PROPRIETARY CODE - USE AT YOUR OWN RISK.
+//
+// The original code belongs to Daisuke "Pixel" Amaya.
+//
+// Modifications and custom code are under the MIT licence.
+// See LICENCE.txt for details.
+
 #include "PixTone.h"
 
 #include <math.h>
--- a/src/PixTone.h
+++ b/src/PixTone.h
@@ -1,3 +1,10 @@
+// THIS IS DECOMPILED PROPRIETARY CODE - USE AT YOUR OWN RISK.
+//
+// The original code belongs to Daisuke "Pixel" Amaya.
+//
+// Modifications and custom code are under the MIT licence.
+// See LICENCE.txt for details.
+
 #pragma once
 
 #include "WindowsWrapper.h"
--- a/src/Profile.cpp
+++ b/src/Profile.cpp
@@ -1,3 +1,10 @@
+// THIS IS DECOMPILED PROPRIETARY CODE - USE AT YOUR OWN RISK.
+//
+// The original code belongs to Daisuke "Pixel" Amaya.
+//
+// Modifications and custom code are under the MIT licence.
+// See LICENCE.txt for details.
+
 #include "Profile.h"
 
 #include <stddef.h>
--- a/src/Profile.h
+++ b/src/Profile.h
@@ -1,3 +1,10 @@
+// THIS IS DECOMPILED PROPRIETARY CODE - USE AT YOUR OWN RISK.
+//
+// The original code belongs to Daisuke "Pixel" Amaya.
+//
+// Modifications and custom code are under the MIT licence.
+// See LICENCE.txt for details.
+
 #pragma once
 
 #include "WindowsWrapper.h"
--- a/src/SelStage.cpp
+++ b/src/SelStage.cpp
@@ -1,3 +1,10 @@
+// THIS IS DECOMPILED PROPRIETARY CODE - USE AT YOUR OWN RISK.
+//
+// The original code belongs to Daisuke "Pixel" Amaya.
+//
+// Modifications and custom code are under the MIT licence.
+// See LICENCE.txt for details.
+
 #include "SelStage.h"
 
 #include <string.h>
--- a/src/SelStage.h
+++ b/src/SelStage.h
@@ -1,3 +1,10 @@
+// THIS IS DECOMPILED PROPRIETARY CODE - USE AT YOUR OWN RISK.
+//
+// The original code belongs to Daisuke "Pixel" Amaya.
+//
+// Modifications and custom code are under the MIT licence.
+// See LICENCE.txt for details.
+
 #pragma once
 
 #include "WindowsWrapper.h"
--- a/src/Shoot.cpp
+++ b/src/Shoot.cpp
@@ -1,3 +1,10 @@
+// THIS IS DECOMPILED PROPRIETARY CODE - USE AT YOUR OWN RISK.
+//
+// The original code belongs to Daisuke "Pixel" Amaya.
+//
+// Modifications and custom code are under the MIT licence.
+// See LICENCE.txt for details.
+
 #include "Shoot.h"
 
 #include "WindowsWrapper.h"
--- a/src/Shoot.h
+++ b/src/Shoot.h
@@ -1,3 +1,10 @@
+// THIS IS DECOMPILED PROPRIETARY CODE - USE AT YOUR OWN RISK.
+//
+// The original code belongs to Daisuke "Pixel" Amaya.
+//
+// Modifications and custom code are under the MIT licence.
+// See LICENCE.txt for details.
+
 #pragma once
 
 void ResetSpurCharge(void);
--- a/src/Sound.cpp
+++ b/src/Sound.cpp
@@ -1,3 +1,10 @@
+// THIS IS DECOMPILED PROPRIETARY CODE - USE AT YOUR OWN RISK.
+//
+// The original code belongs to Daisuke "Pixel" Amaya.
+//
+// Modifications and custom code are under the MIT licence.
+// See LICENCE.txt for details.
+
 // Some of the original source code for this file can be found here:
 // https://github.com/shbow/organya/blob/master/source/Sound.cpp
 
--- a/src/Sound.h
+++ b/src/Sound.h
@@ -1,3 +1,10 @@
+// THIS IS DECOMPILED PROPRIETARY CODE - USE AT YOUR OWN RISK.
+//
+// The original code belongs to Daisuke "Pixel" Amaya.
+//
+// Modifications and custom code are under the MIT licence.
+// See LICENCE.txt for details.
+
 #pragma once
 
 #include "WindowsWrapper.h"
--- a/src/Stage.cpp
+++ b/src/Stage.cpp
@@ -1,3 +1,10 @@
+// THIS IS DECOMPILED PROPRIETARY CODE - USE AT YOUR OWN RISK.
+//
+// The original code belongs to Daisuke "Pixel" Amaya.
+//
+// Modifications and custom code are under the MIT licence.
+// See LICENCE.txt for details.
+
 #include "Stage.h"
 
 #include <string>
--- a/src/Stage.h
+++ b/src/Stage.h
@@ -1,3 +1,10 @@
+// THIS IS DECOMPILED PROPRIETARY CODE - USE AT YOUR OWN RISK.
+//
+// The original code belongs to Daisuke "Pixel" Amaya.
+//
+// Modifications and custom code are under the MIT licence.
+// See LICENCE.txt for details.
+
 #pragma once
 
 #include "WindowsWrapper.h"
--- a/src/Star.cpp
+++ b/src/Star.cpp
@@ -1,3 +1,10 @@
+// THIS IS DECOMPILED PROPRIETARY CODE - USE AT YOUR OWN RISK.
+//
+// The original code belongs to Daisuke "Pixel" Amaya.
+//
+// Modifications and custom code are under the MIT licence.
+// See LICENCE.txt for details.
+
 #include "Star.h"
 
 #include <string.h>
--- a/src/Star.h
+++ b/src/Star.h
@@ -1,3 +1,10 @@
+// THIS IS DECOMPILED PROPRIETARY CODE - USE AT YOUR OWN RISK.
+//
+// The original code belongs to Daisuke "Pixel" Amaya.
+//
+// Modifications and custom code are under the MIT licence.
+// See LICENCE.txt for details.
+
 #pragma once
 
 void InitStar(void);
--- a/src/Tags.h
+++ b/src/Tags.h
@@ -1,3 +1,10 @@
+// THIS IS DECOMPILED PROPRIETARY CODE - USE AT YOUR OWN RISK.
+//
+// The original code belongs to Daisuke "Pixel" Amaya.
+//
+// Modifications and custom code are under the MIT licence.
+// See LICENCE.txt for details.
+
 #pragma once
 
 // Apparently this used to contain a bunch of structs?
--- a/src/TextScr.cpp
+++ b/src/TextScr.cpp
@@ -1,3 +1,10 @@
+// THIS IS DECOMPILED PROPRIETARY CODE - USE AT YOUR OWN RISK.
+//
+// The original code belongs to Daisuke "Pixel" Amaya.
+//
+// Modifications and custom code are under the MIT licence.
+// See LICENCE.txt for details.
+
 #include "TextScr.h"
 
 #include <stddef.h>
--- a/src/TextScr.h
+++ b/src/TextScr.h
@@ -1,3 +1,10 @@
+// THIS IS DECOMPILED PROPRIETARY CODE - USE AT YOUR OWN RISK.
+//
+// The original code belongs to Daisuke "Pixel" Amaya.
+//
+// Modifications and custom code are under the MIT licence.
+// See LICENCE.txt for details.
+
 #pragma once
 
 #include <string>
--- a/src/Triangle.cpp
+++ b/src/Triangle.cpp
@@ -1,3 +1,10 @@
+// THIS IS DECOMPILED PROPRIETARY CODE - USE AT YOUR OWN RISK.
+//
+// The original code belongs to Daisuke "Pixel" Amaya.
+//
+// Modifications and custom code are under the MIT licence.
+// See LICENCE.txt for details.
+
 #include "Triangle.h"
 
 #include <math.h>
--- a/src/Triangle.h
+++ b/src/Triangle.h
@@ -1,3 +1,10 @@
+// THIS IS DECOMPILED PROPRIETARY CODE - USE AT YOUR OWN RISK.
+//
+// The original code belongs to Daisuke "Pixel" Amaya.
+//
+// Modifications and custom code are under the MIT licence.
+// See LICENCE.txt for details.
+
 #pragma once
 
 extern int gSin[0x100];
--- a/src/ValueView.cpp
+++ b/src/ValueView.cpp
@@ -1,3 +1,10 @@
+// THIS IS DECOMPILED PROPRIETARY CODE - USE AT YOUR OWN RISK.
+//
+// The original code belongs to Daisuke "Pixel" Amaya.
+//
+// Modifications and custom code are under the MIT licence.
+// See LICENCE.txt for details.
+
 #include "ValueView.h"
 
 #include <string.h>
--- a/src/ValueView.h
+++ b/src/ValueView.h
@@ -1,3 +1,10 @@
+// THIS IS DECOMPILED PROPRIETARY CODE - USE AT YOUR OWN RISK.
+//
+// The original code belongs to Daisuke "Pixel" Amaya.
+//
+// Modifications and custom code are under the MIT licence.
+// See LICENCE.txt for details.
+
 #pragma once
 
 #include "WindowsWrapper.h"
--- a/src/WindowsWrapper.h
+++ b/src/WindowsWrapper.h
@@ -1,3 +1,10 @@
+// THIS IS DECOMPILED PROPRIETARY CODE - USE AT YOUR OWN RISK.
+//
+// The original code belongs to Daisuke "Pixel" Amaya.
+//
+// Modifications and custom code are under the MIT licence.
+// See LICENCE.txt for details.
+
 #pragma once
 
 #define RGB(r,g,b) ((r) | ((g) << 8) | ((b) << 16))