ref: b080954a716f1f04dc98787d9e3164acf039b992
parent: bcf5513495528f7943e96ab48bd5c0cfe9d556f7
author: Clownacy <Clownacy@users.noreply.github.com>
date: Mon Sep 7 21:50:49 EDT 2020
Wii U cleanup
--- a/src/Backends/Rendering/WiiU.cpp
+++ b/src/Backends/Rendering/WiiU.cpp
@@ -46,7 +46,6 @@
typedef struct RenderBackend_GlyphAtlas
{
- size_t size;
GX2Texture texture;
} RenderBackend_GlyphAtlas;
@@ -624,40 +623,34 @@
if (vertex_buffer_slot != NULL)
{
// Set vertex position buffer
- const float destination_left = x;
- const float destination_top = y;
- const float destination_right = x + (rect->right - rect->left);
- const float destination_bottom = y + (rect->bottom - rect->top);
+ const float vertex_left = x * 2.0f / destination_surface->width - 1.0f;
+ const float vertex_top = y * -2.0f / destination_surface->height + 1.0f;
+ const float vertex_right = (x + rect->right - rect->left) * 2.0f / destination_surface->width - 1.0f;
+ const float vertex_bottom = (y + rect->bottom - rect->top) * -2.0f / destination_surface->height + 1.0f;
- vertex_buffer_slot->vertices[0].position.x = destination_left;
- vertex_buffer_slot->vertices[0].position.y = destination_top;
- vertex_buffer_slot->vertices[1].position.x = destination_right;
- vertex_buffer_slot->vertices[1].position.y = destination_top;
- vertex_buffer_slot->vertices[2].position.x = destination_right;
- vertex_buffer_slot->vertices[2].position.y = destination_bottom;
- vertex_buffer_slot->vertices[3].position.x = destination_left;
- vertex_buffer_slot->vertices[3].position.y = destination_bottom;
+ vertex_buffer_slot->vertices[0].position.x = vertex_left;
+ vertex_buffer_slot->vertices[0].position.y = vertex_top;
+ vertex_buffer_slot->vertices[1].position.x = vertex_right;
+ vertex_buffer_slot->vertices[1].position.y = vertex_top;
+ vertex_buffer_slot->vertices[2].position.x = vertex_right;
+ vertex_buffer_slot->vertices[2].position.y = vertex_bottom;
+ vertex_buffer_slot->vertices[3].position.x = vertex_left;
+ vertex_buffer_slot->vertices[3].position.y = vertex_bottom;
- for (unsigned int i = 0; i < 4; ++i)
- {
- vertex_buffer_slot->vertices[i].position.x /= destination_surface->width;
- vertex_buffer_slot->vertices[i].position.x *= 2.0f;
- vertex_buffer_slot->vertices[i].position.x -= 1.0f;
+ const float texture_left = rect->left / (float)source_surface->width;
+ const float texture_top = rect->top / (float)source_surface->height;
+ const float texture_right = rect->right / (float)source_surface->width;
+ const float texture_bottom = rect->bottom / (float)source_surface->height;
- vertex_buffer_slot->vertices[i].position.y /= destination_surface->height;
- vertex_buffer_slot->vertices[i].position.y *= -2.0f;
- vertex_buffer_slot->vertices[i].position.y += 1.0f;
- }
-
// Set texture coordinate buffer
- vertex_buffer_slot->vertices[0].texture.x = rect->left / (float)source_surface->width;
- vertex_buffer_slot->vertices[0].texture.y = rect->top / (float)source_surface->height;
- vertex_buffer_slot->vertices[1].texture.x = rect->right / (float)source_surface->width;
- vertex_buffer_slot->vertices[1].texture.y = rect->top / (float)source_surface->height;
- vertex_buffer_slot->vertices[2].texture.x = rect->right / (float)source_surface->width;
- vertex_buffer_slot->vertices[2].texture.y = rect->bottom / (float)source_surface->height;
- vertex_buffer_slot->vertices[3].texture.x = rect->left / (float)source_surface->width;
- vertex_buffer_slot->vertices[3].texture.y = rect->bottom / (float)source_surface->height;
+ vertex_buffer_slot->vertices[0].texture.x = texture_left;
+ vertex_buffer_slot->vertices[0].texture.y = texture_top;
+ vertex_buffer_slot->vertices[1].texture.x = texture_right;
+ vertex_buffer_slot->vertices[1].texture.y = texture_top;
+ vertex_buffer_slot->vertices[2].texture.x = texture_right;
+ vertex_buffer_slot->vertices[2].texture.y = texture_bottom;
+ vertex_buffer_slot->vertices[3].texture.x = texture_left;
+ vertex_buffer_slot->vertices[3].texture.y = texture_bottom;
}
}
@@ -705,25 +698,19 @@
if (vertex_buffer_slot != NULL)
{
// Set vertex position buffer
- vertex_buffer_slot->vertices[0].position.x = rect->left;
- vertex_buffer_slot->vertices[0].position.y = rect->top;
- vertex_buffer_slot->vertices[1].position.x = rect->right;
- vertex_buffer_slot->vertices[1].position.y = rect->top;
- vertex_buffer_slot->vertices[2].position.x = rect->right;
- vertex_buffer_slot->vertices[2].position.y = rect->bottom;
- vertex_buffer_slot->vertices[3].position.x = rect->left;
- vertex_buffer_slot->vertices[3].position.y = rect->bottom;
+ const float vertex_left = rect->left * 2.0f / surface->width - 1.0f;
+ const float vertex_top = rect->top * -2.0f / surface->height + 1.0f;
+ const float vertex_right = rect->right * 2.0f / surface->width - 1.0f;
+ const float vertex_bottom = rect->bottom * -2.0f / surface->height + 1.0f;
- for (unsigned int i = 0; i < 4; ++i)
- {
- vertex_buffer_slot->vertices[i].position.x /= surface->width;
- vertex_buffer_slot->vertices[i].position.x *= 2.0f;
- vertex_buffer_slot->vertices[i].position.x -= 1.0f;
-
- vertex_buffer_slot->vertices[i].position.y /= surface->height;
- vertex_buffer_slot->vertices[i].position.y *= -2.0f;
- vertex_buffer_slot->vertices[i].position.y += 1.0f;
- }
+ vertex_buffer_slot->vertices[0].position.x = vertex_left;
+ vertex_buffer_slot->vertices[0].position.y = vertex_top;
+ vertex_buffer_slot->vertices[1].position.x = vertex_right;
+ vertex_buffer_slot->vertices[1].position.y = vertex_top;
+ vertex_buffer_slot->vertices[2].position.x = vertex_right;
+ vertex_buffer_slot->vertices[2].position.y = vertex_bottom;
+ vertex_buffer_slot->vertices[3].position.x = vertex_left;
+ vertex_buffer_slot->vertices[3].position.y = vertex_bottom;
}
}
@@ -733,7 +720,6 @@
if (atlas != NULL)
{
- atlas->size = size;
// Initialise texture
memset(&atlas->texture, 0, sizeof(atlas->texture));
atlas->texture.surface.width = size;
@@ -821,10 +807,10 @@
VertexBufferSlot *vertex_buffer_slot = (VertexBufferSlot*)GX2RLockBufferEx(&vertex_buffer, (GX2RResourceFlags)0);
// Set vertex position buffer
- const float vertex_left = x;
- const float vertex_top = y;
- const float vertex_right = x + glyph_width;
- const float vertex_bottom = y + glyph_height;
+ const float vertex_left = x * 2.0f / glyph_destination_surface->width - 1.0f;
+ const float vertex_top = y * -2.0f / glyph_destination_surface->height + 1.0f;
+ const float vertex_right = (x + glyph_width) * 2.0f / glyph_destination_surface->width - 1.0f;
+ const float vertex_bottom = (y + glyph_height) * -2.0f / glyph_destination_surface->height + 1.0f;
vertex_buffer_slot->vertices[0].position.x = vertex_left;
vertex_buffer_slot->vertices[0].position.y = vertex_top;
@@ -835,33 +821,12 @@
vertex_buffer_slot->vertices[3].position.x = vertex_left;
vertex_buffer_slot->vertices[3].position.y = vertex_bottom;
- for (unsigned int i = 0; i < 4; ++i)
- {
- vertex_buffer_slot->vertices[i].position.x /= glyph_destination_surface->width;
- vertex_buffer_slot->vertices[i].position.x *= 2.0f;
- vertex_buffer_slot->vertices[i].position.x -= 1.0f;
+ const float texture_left = glyph_x / (float)atlas->texture.surface.width;
+ const float texture_top = glyph_y / (float)atlas->texture.surface.height;
+ const float texture_right = (glyph_x + glyph_width) / (float)atlas->texture.surface.width;
+ const float texture_bottom = (glyph_y + glyph_height) / (float)atlas->texture.surface.height;
- vertex_buffer_slot->vertices[i].position.y /= glyph_destination_surface->height;
- vertex_buffer_slot->vertices[i].position.y *= -2.0f;
- vertex_buffer_slot->vertices[i].position.y += 1.0f;
- }
-
- const float texture_left = glyph_x / (float)atlas->size;
- const float texture_top = glyph_y / (float)atlas->size;
- const float texture_right = (glyph_x + glyph_width) / (float)atlas->size;
- const float texture_bottom = (glyph_y + glyph_height) / (float)atlas->size;
-
// Set texture coordinate buffer
-#if 0
- vertex_buffer_slot->vertices[0].texture.x = 0;
- vertex_buffer_slot->vertices[0].texture.y = 0;
- vertex_buffer_slot->vertices[1].texture.x = 1;
- vertex_buffer_slot->vertices[1].texture.y = 0;
- vertex_buffer_slot->vertices[2].texture.x = 1;
- vertex_buffer_slot->vertices[2].texture.y = 1;
- vertex_buffer_slot->vertices[3].texture.x = 0;
- vertex_buffer_slot->vertices[3].texture.y = 1;
-#else
vertex_buffer_slot->vertices[0].texture.x = texture_left;
vertex_buffer_slot->vertices[0].texture.y = texture_top;
vertex_buffer_slot->vertices[1].texture.x = texture_right;
@@ -870,7 +835,7 @@
vertex_buffer_slot->vertices[2].texture.y = texture_bottom;
vertex_buffer_slot->vertices[3].texture.x = texture_left;
vertex_buffer_slot->vertices[3].texture.y = texture_bottom;
-#endif
+
GX2RUnlockBufferEx(&vertex_buffer, (GX2RResourceFlags)0);
// Draw to the selected texture, instead of the screen