ref: b29f119f3dcd9d674e87cefe6c51a0100839c828
parent: ff25c7926f583e221c3dd9683eea47b0e0a5056c
parent: 27cfd5a575d9ac60594556c0a1770211e99a5d24
author: Cucky <44537737+cuckydev@users.noreply.github.com>
date: Sun Jan 27 09:55:11 EST 2019
Merge pull request #13 from Clownacy/master Added NPCs
--- a/Makefile
+++ b/Makefile
@@ -56,6 +56,7 @@
MycHit \
MycParam \
NpcAct000 \
+ NpcAct020 \
NpChar \
NpcHit \
NpcTbl \
--- a/src/NpcAct.h
+++ b/src/NpcAct.h
@@ -6,3 +6,10 @@
void ActNpc004(NPCHAR *npc);
void ActNpc005(NPCHAR *npc);
void ActNpc006(NPCHAR *npc);
+
+void ActNpc015(NPCHAR *npc);
+void ActNpc016(NPCHAR *npc);
+void ActNpc017(NPCHAR *npc);
+void ActNpc018(NPCHAR *npc);
+
+void ActNpc021(NPCHAR *npc);
--- a/src/NpcAct000.cpp
+++ b/src/NpcAct000.cpp
@@ -614,3 +614,222 @@
else
npc->rect = rcLeft[npc->ani_no];
}
+
+//Chest (closed)
+void ActNpc015(NPCHAR *npc)
+{
+ RECT rcLeft[3];
+
+ rcLeft[0] = {240, 0, 256, 16};
+ rcLeft[1] = {256, 0, 272, 16};
+ rcLeft[2] = {272, 0, 288, 16};
+
+ switch (npc->act_no)
+ {
+ case 0:
+ npc->act_no = 1;
+ npc->bits |= 0x2000u;
+
+ if (npc->direct == 2)
+ {
+ npc->ym = -0x200;
+
+ for (int i = 0; i < 4; ++i)
+ SetNpChar(4, npc->x + (Random(-12, 12) * 0x200), npc->y + (Random(-12, 12) * 0x200), Random(-341, 341), Random(-0x600, 0), 0, 0, 0x100);
+ }
+
+ // Fallthrough
+ case 1:
+ npc->ani_no = 0;
+
+ if (Random(0, 30) == 0)
+ npc->act_no = 2;
+
+ break;
+
+ case 2:
+ if (++npc->ani_wait > 1)
+ {
+ npc->ani_wait = 0;
+ ++npc->ani_no;
+ }
+
+ if (npc->ani_no > 2)
+ {
+ npc->ani_no = 0;
+ npc->act_no = 1;
+ }
+
+ break;
+ }
+
+ npc->ym += 0x40;
+ if (npc->ym > 0x5FF)
+ npc->ym = 0x5FF;
+
+ npc->y += npc->ym;
+
+ npc->rect = rcLeft[npc->ani_no];
+}
+
+//Save point
+void ActNpc016(NPCHAR *npc)
+{
+ RECT rects[8];
+
+ rects[0] = {96, 16, 112, 32};
+ rects[1] = {112, 16, 128, 32};
+ rects[2] = {128, 16, 144, 32};
+ rects[3] = {144, 16, 160, 32};
+ rects[4] = {160, 16, 176, 32};
+ rects[5] = {176, 16, 192, 32};
+ rects[6] = {192, 16, 208, 32};
+ rects[7] = {208, 16, 224, 32};
+
+ switch (npc->act_no)
+ {
+ case 0:
+ npc->bits |= 0x2000u;
+ npc->act_no = 1;
+
+ if (npc->direct == 2)
+ {
+ npc->bits &= ~0x2000u;
+ npc->ym = -0x200;
+
+ for (int i = 0; i < 4; ++i)
+ SetNpChar(4, npc->x + (Random(-12, 12) * 0x200), npc->y + (Random(-12, 12) * 0x200), Random(-341, 341), Random(-0x600, 0), 0, 0, 0x100);
+ }
+
+ // Fallthrough
+ case 1:
+ if (npc->flag & 8)
+ npc->bits |= 0x2000u;
+
+ break;
+ }
+
+ if ( ++npc->ani_wait > 2 )
+ {
+ npc->ani_wait = 0;
+ ++npc->ani_no;
+ }
+
+ if ( npc->ani_no > 7 )
+ npc->ani_no = 0;
+
+ npc->ym += 0x40;
+ if ( npc->ym > 0x5FF )
+ npc->ym = 0x5FF;
+
+ npc->y += npc->ym;
+
+ npc->rect = rects[npc->ani_no];
+}
+
+// Health refill
+void ActNpc017(NPCHAR *npc)
+{
+ RECT rect[2];
+
+ rect[0] = {288, 0, 304, 16};
+ rect[1] = {304, 0, 320, 16};
+
+ int aa;
+
+ switch (npc->act_no)
+ {
+ case 0:
+ npc->act_no = 1;
+
+ if (npc->direct == 2)
+ {
+ npc->ym = -512;
+
+ for (int a = 0; a < 4; ++a)
+ SetNpChar(4, npc->x + (Random(-12, 12) * 0x200), npc->y + (Random(-12, 12) * 0x200), Random(-341, 341), Random(-0x600, 0), 0, 0, 0x100);
+ }
+
+ // Fallthrough
+ case 1:
+ aa = Random(0, 30);
+
+ if (aa >= 10)
+ {
+ if (aa >= 25)
+ npc->act_no = 4;
+ else
+ npc->act_no = 3;
+ }
+ else
+ {
+ npc->act_no = 2;
+ }
+
+ npc->act_wait = Random(0x10, 0x40);
+ npc->ani_wait = 0;
+ break;
+
+ case 2:
+ npc->rect = rect[0];
+
+ if (--npc->act_wait == 0)
+ npc->act_no = 1;
+
+ break;
+
+ case 3:
+ if (++npc->ani_wait % 2)
+ npc->rect = rect[0];
+ else
+ npc->rect = rect[1];
+
+ if (--npc->act_wait == 0)
+ npc->act_no = 1;
+
+ break;
+
+ case 4:
+ npc->rect = rect[1];
+
+ if (--npc->act_wait == 0)
+ npc->act_no = 1;
+
+ break;
+ }
+
+ npc->ym += 0x40;
+
+ if (npc->ym > 0x5FF)
+ npc->ym = 0x5FF;
+
+ npc->y += npc->ym;
+}
+
+// Door
+void ActNpc018(NPCHAR *npc)
+{
+ RECT rect[2];
+
+ rect[0] = {224, 16, 240, 40};
+ rect[1] = {192, 112, 208, 136};
+
+ switch (npc->act_no)
+ {
+ case 0:
+ if (npc->direct == 0)
+ npc->rect = rect[0];
+ else
+ npc->rect = rect[1];
+
+ break;
+
+ case 1:
+ for (int i = 0; i < 4; ++i)
+ SetNpChar(4, npc->x, npc->y, Random(-341, 341), Random(-0x600, 0), 0, 0, 0x100);
+
+ npc->act_no = 0;
+ npc->rect = rect[0];
+ break;
+ }
+}
\ No newline at end of file
--- /dev/null
+++ b/src/NpcAct020.cpp
@@ -1,0 +1,29 @@
+#include "WindowsWrapper.h"
+
+#include "MyChar.h"
+#include "NpChar.h"
+#include "Game.h"
+#include "Sound.h"
+#include "Back.h"
+#include "Triangle.h"
+
+//Chest (open)
+void ActNpc021(NPCHAR *npc)
+{
+ switch (npc->act_no)
+ {
+ case 0:
+ npc->act_no = 1;
+
+ if (npc->direct == 2)
+ npc->y += 0x2000;
+
+ break;
+ }
+
+ RECT rect[0];
+
+ rect[0] = {224, 40, 240, 48};
+
+ npc->rect = rect[0];
+}
--- a/src/NpcTbl.cpp
+++ b/src/NpcTbl.cpp
@@ -56,13 +56,13 @@
//Npc function table
NPCFUNCTION gpNpcFuncTbl[] =
{
- &ActNpc000,
- &ActNpc001,
- &ActNpc002,
- &ActNpc003,
- &ActNpc004,
- &ActNpc005,
- &ActNpc006,
+ ActNpc000,
+ ActNpc001,
+ ActNpc002,
+ ActNpc003,
+ ActNpc004,
+ ActNpc005,
+ ActNpc006,
nullptr,
nullptr,
nullptr,
@@ -71,13 +71,13 @@
nullptr,
nullptr,
nullptr,
+ ActNpc015,
+ ActNpc016,
+ ActNpc017,
+ ActNpc018,
nullptr,
nullptr,
- nullptr,
- nullptr,
- nullptr,
- nullptr,
- nullptr,
+ ActNpc021,
nullptr,
nullptr,
nullptr,
--
⑨