shithub: cstory

ref: b5292f0ce75e8c8afcb8a098dab502bce9c2b0a1
dir: /external/SDL2/src/joystick/hidapi/steam/controller_structs.h/

View raw version
//===================== Copyright (c) Valve Corporation. All Rights Reserved. ======================
//
// Purpose: Defines methods and structures used to communicate with Valve controllers.
//
//==================================================================================================
#ifndef _CONTROLLER_STRUCTS_
#define _CONTROLLER_STRUCTS_

#pragma pack(1)

// Roll this version forward anytime that you are breaking compatibility of existing
// message types within ValveInReport_t or the header itself.  Hopefully this should
// be super rare and instead you shoudl just add new message payloads to the union,
// or just add fields to the end of existing payload structs which is expected to be 
// safe in all code consuming these as they should just consume/copy upto the prior size 
// they were aware of when processing.
#define k_ValveInReportMsgVersion 0x01

typedef enum
{
	ID_CONTROLLER_STATE = 1,
	ID_CONTROLLER_DEBUG = 2,
	ID_CONTROLLER_WIRELESS = 3,
	ID_CONTROLLER_STATUS = 4,
	ID_CONTROLLER_DEBUG2 = 5,
	ID_CONTROLLER_SECONDARY_STATE = 6,
	ID_CONTROLLER_BLE_STATE = 7,
	ID_CONTROLLER_MSG_COUNT
} ValveInReportMessageIDs; 

typedef struct 
{
	unsigned short unReportVersion;
	
	unsigned char ucType;
	unsigned char ucLength;
	
} ValveInReportHeader_t;

// State payload
typedef struct 
{
	// If packet num matches that on your prior call, then the controller state hasn't been changed since 
	// your last call and there is no need to process it
	uint32 unPacketNum;
	
	// Button bitmask and trigger data.
	union
	{
		uint64 ulButtons;
		struct
		{
			unsigned char _pad0[3];
			unsigned char nLeft;
			unsigned char nRight;
			unsigned char _pad1[3];
		} Triggers;
	} ButtonTriggerData;
	
	// Left pad coordinates
	short sLeftPadX;
	short sLeftPadY;
	
	// Right pad coordinates
	short sRightPadX;
	short sRightPadY;
	
	// This is redundant, packed above, but still sent over wired
	unsigned short sTriggerL;
	unsigned short sTriggerR;

	// FIXME figure out a way to grab this stuff over wireless
	short sAccelX;
	short sAccelY;
	short sAccelZ;
	
	short sGyroX;
	short sGyroY;
	short sGyroZ;
	
	short sGyroQuatW;
	short sGyroQuatX;
	short sGyroQuatY;
	short sGyroQuatZ;

} ValveControllerStatePacket_t;

// BLE State payload this has to be re-formatted from the normal state because BLE controller shows up as 
//a HID device and we don't want to send all the optional parts of the message. Keep in sync with struct above.
typedef struct
{
	// If packet num matches that on your prior call, then the controller state hasn't been changed since 
	// your last call and there is no need to process it
	uint32 unPacketNum;

	// Button bitmask and trigger data.
	union
	{
		uint64 ulButtons;
		struct
		{
			unsigned char _pad0[3];
			unsigned char nLeft;
			unsigned char nRight;
			unsigned char _pad1[3];
		} Triggers;
	} ButtonTriggerData;

	// Left pad coordinates
	short sLeftPadX;
	short sLeftPadY;

	// Right pad coordinates
	short sRightPadX;
	short sRightPadY;

	//This mimcs how the dongle reconstitutes HID packets, there will be 0-4 shorts depending on gyro mode
	unsigned char ucGyroDataType; //TODO could maybe find some unused bits in the button field for this info (is only 2bits)
	short sGyro[4];

} ValveControllerBLEStatePacket_t;

// Define a payload for reporting debug information
typedef struct
{
	// Left pad coordinates
	short sLeftPadX;
	short sLeftPadY;

	// Right pad coordinates
	short sRightPadX;
	short sRightPadY;

	// Left mouse deltas
	short sLeftPadMouseDX;
	short sLeftPadMouseDY;

	// Right mouse deltas
	short sRightPadMouseDX;
	short sRightPadMouseDY;
	
	// Left mouse filtered deltas
	short sLeftPadMouseFilteredDX;
	short sLeftPadMouseFilteredDY;

	// Right mouse filtered deltas
	short sRightPadMouseFilteredDX;
	short sRightPadMouseFilteredDY;
	
	// Pad Z values
	unsigned char ucLeftZ;
	unsigned char ucRightZ;
	
	// FingerPresent
	unsigned char ucLeftFingerPresent;
	unsigned char ucRightFingerPresent;
	
	// Timestamps
	unsigned char ucLeftTimestamp;
	unsigned char ucRightTimestamp;
	
	// Double tap state
	unsigned char ucLeftTapState;
	unsigned char ucRightTapState;
	
	unsigned int unDigitalIOStates0;
	unsigned int unDigitalIOStates1;
	
} ValveControllerDebugPacket_t;

typedef struct
{
	unsigned char ucPadNum;
	unsigned char ucPad[3]; // need Data to be word aligned
	short Data[20];
	unsigned short unNoise;
} ValveControllerTrackpadImage_t;

typedef struct
{
	unsigned char ucPadNum;
	unsigned char ucOffset;
	unsigned char ucPad[2]; // need Data to be word aligned
	short rgData[28];
} ValveControllerRawTrackpadImage_t;

// Payload for wireless metadata
typedef struct 
{
	unsigned char ucEventType;
} SteamControllerWirelessEvent_t;

typedef struct 
{
	// Current packet number.
    unsigned int unPacketNum;
	
	// Event codes and state information.
    unsigned short sEventCode;
    unsigned short unStateFlags;

    // Current battery voltage (mV).
    unsigned short sBatteryVoltage;
	
	// Current battery level (0-100).
	unsigned char ucBatteryLevel;
} SteamControllerStatusEvent_t;

typedef struct
{
	ValveInReportHeader_t header;
	
	union
	{
		ValveControllerStatePacket_t controllerState;
		ValveControllerBLEStatePacket_t controllerBLEState;
		ValveControllerDebugPacket_t debugState;
		ValveControllerTrackpadImage_t padImage;
		ValveControllerRawTrackpadImage_t rawPadImage;
		SteamControllerWirelessEvent_t wirelessEvent;
		SteamControllerStatusEvent_t statusEvent;
	} payload;
	
} ValveInReport_t;


// Enumeration for BLE packet protocol
enum EBLEPacketReportNums
{
	// Skipping past 2-3 because they are escape characters in Uart protocol
	k_EBLEReportState = 4,
	k_EBLEReportStatus = 5,
};


// Enumeration of data chunks in BLE state packets
enum EBLEOptionDataChunksBitmask
{
	// First byte uppper nibble
	k_EBLEButtonChunk1 = 0x10,
	k_EBLEButtonChunk2 = 0x20,
	k_EBLEButtonChunk3 = 0x40,
	k_EBLELeftJoystickChunk = 0x80,

	// Second full byte
	k_EBLELeftTrackpadChunk = 0x100,
	k_EBLERightTrackpadChunk = 0x200,
	k_EBLEIMUAccelChunk = 0x400,
	k_EBLEIMUGyroChunk = 0x800,
	k_EBLEIMUQuatChunk = 0x1000,
};

#pragma pack()

#endif // _CONTROLLER_STRUCTS