ref: b57bb0fdbc9000e7c27c5de22e6553e4575e3e7e
parent: 7eae431e3a02767a76b9eb88c786d4afae5652a2
author: Clownacy <Clownacy@users.noreply.github.com>
date: Thu Mar 7 13:07:26 EST 2019
Made Frame.cpp ASM-accurate I'll re-add widescreen support next
--- a/src/Frame.cpp
+++ b/src/Frame.cpp
@@ -15,60 +15,39 @@
{
int16_t map_w, map_l;
GetMapData(0, &map_w, &map_l);
-
- gFrame.x += (*gFrame.tgt_x - (WINDOW_WIDTH << 8) - gFrame.x) / gFrame.wait;
- gFrame.y += (*gFrame.tgt_y - (WINDOW_HEIGHT << 8) - gFrame.y) / gFrame.wait;
-
- //Keep in bounds
- const int num_x = ((WINDOW_WIDTH + 0xF) >> 4) + 1;
- const int num_y = ((WINDOW_HEIGHT + 0xF) >> 4) + 1;
-
- if (map_w >= num_x)
- {
- if (gFrame.x <= -0x200)
- gFrame.x = 0;
- if (gFrame.x > ((((map_w - 1) << 4) - ((g_GameFlags & 8) ? 320 : WINDOW_WIDTH))) << 9)
- gFrame.x = (((map_w - 1) << 4) - ((g_GameFlags & 8) ? 320 : WINDOW_WIDTH)) << 9;
- }
- else
- {
- gFrame.x = (((map_w - 1) << 4) - WINDOW_WIDTH) << 8;
- }
-
- if (map_l >= num_y)
- {
- if (gFrame.y <= -0x200)
- gFrame.y = 0;
- if (gFrame.y > ((((map_l - 1) << 4) - ((g_GameFlags & 8) ? 240 : WINDOW_HEIGHT))) << 9)
- gFrame.y = (((map_l - 1) << 4) - ((g_GameFlags & 8) ? 240 : WINDOW_HEIGHT)) << 9;
- }
- else
- {
- gFrame.y = (((map_l - 1) << 4) - WINDOW_HEIGHT) << 8;
- }
+ gFrame.x += (*gFrame.tgt_x - (WINDOW_WIDTH * 0x100) - gFrame.x) / gFrame.wait;
+ gFrame.y += (*gFrame.tgt_y - (WINDOW_HEIGHT * 0x100) - gFrame.y) / gFrame.wait;
+
+ if (gFrame.x / 0x200 < 0)
+ gFrame.x = 0;
+ if (gFrame.y / 0x200 < 0)
+ gFrame.y = 0;
+
+ if (gFrame.x > ((map_w - 1) * 0x10 - WINDOW_WIDTH) * 0x200)
+ gFrame.x = ((map_w - 1) * 0x10 - WINDOW_WIDTH) * 0x200;
+ if (gFrame.y > ((map_l - 1) * 0x10 - WINDOW_HEIGHT) * 0x200)
+ gFrame.y = ((map_l - 1) * 0x10 - WINDOW_HEIGHT) * 0x200;
+
//Quake
if (gFrame.quake2)
{
- gFrame.x += (Random(-5, 5) << 9);
- gFrame.y += (Random(-3, 3) << 9);
+ gFrame.x += (Random(-5, 5) * 0x200);
+ gFrame.y += (Random(-3, 3) * 0x200);
--gFrame.quake2;
}
else if (gFrame.quake)
{
- gFrame.x += (Random(-1, 1) << 9);
- gFrame.y += (Random(-1, 1) << 9);
+ gFrame.x += (Random(-1, 1) * 0x200);
+ gFrame.y += (Random(-1, 1) * 0x200);
--gFrame.quake;
}
-
- //Keep in bounds
- if (map_w >= num_x && map_l >= num_y)
- {
- if (gFrame.x <= -0x200)
- gFrame.x = 0;
- if (gFrame.y <= -0x200)
- gFrame.y = 0;
- }
+
+ // This code exists in the Linux port, but not the Windows version
+/* if (gFrame.x / 0x200 < 0)
+ gFrame.x = 0;
+ if (gFrame.y / 0x200 < 0)
+ gFrame.y = 0;*/
}
void GetFramePosition(int *fx, int *fy)
@@ -91,15 +70,15 @@
gFrame.y = fy;
//Keep in bounds
- if (gFrame.x <= -0x200)
+ if (gFrame.x / 0x200 < 0)
gFrame.x = 0;
- if (gFrame.y <= -0x200)
+ if (gFrame.y / 0x200 < 0)
gFrame.y = 0;
- if (gFrame.x > ((((map_w - 1) << 4) - WINDOW_WIDTH)) << 9)
- gFrame.x = (((map_w - 1) << 4) - WINDOW_WIDTH) << 9;
- if (gFrame.y > ((((map_l - 1) << 4) - WINDOW_HEIGHT)) << 9)
- gFrame.y = (((map_l - 1) << 4) - WINDOW_HEIGHT) << 9;
+ if (gFrame.x > ((((map_w - 1) * 0x10) - WINDOW_WIDTH)) * 0x200)
+ gFrame.x = (((map_w - 1) * 0x10) - WINDOW_WIDTH) * 0x200;
+ if (gFrame.y > ((((map_l - 1) * 0x10) - WINDOW_HEIGHT)) * 0x200)
+ gFrame.y = (((map_l - 1) * 0x10) - WINDOW_HEIGHT) * 0x200;
}
void SetFrameMyChar()
@@ -115,15 +94,15 @@
gFrame.y = mc_y - (WINDOW_HEIGHT << 8);
//Keep in bounds
- if (gFrame.x <= -0x200)
+ if (gFrame.x / 0x200 < 0)
gFrame.x = 0;
- if (gFrame.y <= -0x200)
+ if (gFrame.y / 0x200 < 0)
gFrame.y = 0;
- if (gFrame.x > ((((map_w - 1) << 4) - WINDOW_WIDTH)) << 9)
- gFrame.x = (((map_w - 1) << 4) - WINDOW_WIDTH) << 9;
- if (gFrame.y > ((((map_l - 1) << 4) - WINDOW_HEIGHT)) << 9)
- gFrame.y = (((map_l - 1) << 4) - WINDOW_HEIGHT) << 9;
+ if (gFrame.x > ((((map_w - 1) * 0x10) - WINDOW_WIDTH)) * 0x200)
+ gFrame.x = (((map_w - 1) * 0x10) - WINDOW_WIDTH) * 0x200;
+ if (gFrame.y > ((((map_l - 1) * 0x10) - WINDOW_HEIGHT)) * 0x200)
+ gFrame.y = (((map_l - 1) * 0x10) - WINDOW_HEIGHT) * 0x200;
}
void SetFrameTargetMyChar(int wait)
@@ -135,16 +114,17 @@
void SetFrameTargetNpChar(int event, int wait)
{
- for (int i = 0; i < NPC_MAX; i++)
- {
+ int i;
+ for (i = 0; i < NPC_MAX; i++)
if (gNPC[i].code_event == event)
- {
- gFrame.tgt_x = &gNPC[i].x;
- gFrame.tgt_y = &gNPC[i].y;
- gFrame.wait = wait;
break;
- }
- }
+
+ if (i == NPC_MAX)
+ return;
+
+ gFrame.tgt_x = &gNPC[i].x;
+ gFrame.tgt_y = &gNPC[i].y;
+ gFrame.wait = wait;
}
void SetFrameTargetBoss(int no, int wait)