ref: b814890d09674c1f6ee6f42d33fac6612a7132de
parent: 3ab2b112049868aa5f936fa3bb3eeee8a1b5e95b
author: Clownacy <Clownacy@users.noreply.github.com>
date: Sun Aug 25 17:23:01 EDT 2019
Convert TextScr.cpp to UTF-8 I should probably mention, the other reason I'm converting these to UTF-8 is because SDL2 doesn't take Shift-JIS strings.
--- a/src/TextScr.cpp
+++ b/src/TextScr.cpp
@@ -709,13 +709,13 @@
{
#if defined(NONPORTABLE) && defined(WINDOWS)
#ifdef JAPANESE
- MessageBoxA(ghWnd, "�X�e�[�W�̓ǂݍ��݂Ɏ��s", "�G���[", MB_OK);
+ MessageBoxA(ghWnd, "\x83\x58\x83\x65\x81\x5B\x83\x57\x82\xCC\x93\xC7\x82\xDD\x8D\x9E\x82\xDD\x82\xC9\x8E\xB8\x94\x73", "\x83\x47\x83\x89\x81\x5B", MB_OK);
#else
MessageBoxA(ghWnd, "Failed to load stage", "Error", MB_OK);
#endif
#else
#ifdef JAPANESE
- SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, "�G���[", "�X�e�[�W�̓ǂݍ��݂Ɏ��s", NULL);
+ SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, "エラー", "ステージの読み込みに失敗", NULL);
#else
SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, "Error", "Failed to load stage", NULL);
#endif
@@ -1273,11 +1273,12 @@
{
char str_0[0x40];
#ifdef JAPANESE
- sprintf(str_0, "�s���̃R�[�h:<%c%c%c", gTS.data[gTS.p_read + 1], gTS.data[gTS.p_read + 2], gTS.data[gTS.p_read + 3]);
#if defined(NONPORTABLE) && defined(WINDOWS)
- MessageBoxA(NULL, str_0, "�G���[", MB_OK);
+ sprintf(str_0, "\x95\x73\x96\xBE\x82\xCC\x83\x52\x81\x5B\x83\x68:<%c%c%c", gTS.data[gTS.p_read + 1], gTS.data[gTS.p_read + 2], gTS.data[gTS.p_read + 3]);
+ MessageBoxA(NULL, str_0, "\x83\x47\x83\x89\x81\x5B", MB_OK);
#else
- SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, "�G���[", str_0, NULL);
+ sprintf(str_0, "不明のコード:<%c%c%c", gTS.data[gTS.p_read + 1], gTS.data[gTS.p_read + 2], gTS.data[gTS.p_read + 3]);
+ SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, "エラー", str_0, NULL);
#endif
#else
sprintf(str_0, "Unknown code:<%c%c%c", gTS.data[gTS.p_read + 1], gTS.data[gTS.p_read + 2], gTS.data[gTS.p_read + 3]);