shithub: cstory

Download patch

ref: bcfcf2c0174fda39f380f6710976c954cead1761
parent: 2978db4d308c845d5cb54651d69adb76f4bcbc1a
author: Clownacy <Clownacy@users.noreply.github.com>
date: Mon Apr 20 08:50:37 EDT 2020

Rename 'BUILD_DOCONFIG' to just 'DOCONFIG'

--- a/CMakeLists.txt
+++ b/CMakeLists.txt
@@ -15,7 +15,7 @@
 option(JAPANESE "Enable the Japanese-language build (instead of the unofficial Aeon Genesis English translation)" OFF)
 option(FIX_BUGS "Fix various bugs in the game" OFF)
 option(DEBUG_SAVE "Re-enable the ability to drag-and-drop save files onto the window" OFF)
-option(BUILD_DOCONFIG "Compile a DoConfig clone tool - not useful for console ports" ON)
+option(DOCONFIG "Compile a DoConfig clone tool - not useful for console ports" ON)
 
 set(BACKEND_RENDERER "SDLTexture" CACHE STRING "Which renderer the game should use: 'OpenGL3' for an OpenGL 3.2 renderer, 'OpenGLES2' for an OpenGL ES 2.0 renderer, 'SDLTexture' for SDL2's hardware-accelerated Texture API, 'SDLSurface' for SDL2's software-rendered Surface API, or 'Software' for a handwritten software renderer")
 set(BACKEND_AUDIO "SDL2" CACHE STRING "Which audio backend the game should use: 'SDL2', 'miniaudio', 'WiiU', or 'Null'")
@@ -639,7 +639,7 @@
 # DoConfig #
 ############
 
-if(BUILD_DOCONFIG)
+if(DOCONFIG)
 	add_subdirectory("DoConfig")
 
 	# Name debug builds "DoConfig_debug", to distinguish them
--- a/README.md
+++ b/README.md
@@ -67,7 +67,7 @@
 `-DJAPANESE=ON` | Enable the Japanese-language build (instead of the unofficial Aeon Genesis English translation)
 `-DFIX_BUGS=ON` | Fix various bugs in the game
 `-DDEBUG_SAVE=ON` | Re-enable the ability to drag-and-drop save files onto the window
-`-DBUILD_DOCONFIG=OFF` | Disable compiling the DoConfig tool (is not useful for console ports)
+`-DDOCONFIG=OFF` | Disable compiling the DoConfig tool (it is not useful for console ports)
 `-DBACKEND_RENDERER=OpenGL3` | Use the hardware-accelerated OpenGL 3.2 renderer
 `-DBACKEND_RENDERER=OpenGLES2` | Use the hardware-accelerated OpenGL ES 2.0 renderer
 `-DBACKEND_RENDERER=SDLTexture` | Use the hardware-accelerated SDL2 Texture API renderer (default) (note: requires `-DBACKEND_PLATFORM=SDL2`)
@@ -111,7 +111,7 @@
 Then, generate the build files with this command:
 
 ```
-cmake -B buildwiiu -DCMAKE_BUILD_TYPE=Release -DFORCE_LOCAL_LIBS=ON -DBACKEND_PLATFORM=WiiU -DBACKEND_RENDERER=Software -DBACKEND_AUDIO=WiiU -DBUILD_DOCONFIG=OFF -DCMAKE_TOOLCHAIN_FILE=$DEVKITPRO/wut/share/wut.toolchain.cmake
+cmake -B buildwiiu -DCMAKE_BUILD_TYPE=Release -DFORCE_LOCAL_LIBS=ON -DBACKEND_PLATFORM=WiiU -DBACKEND_RENDERER=Software -DBACKEND_AUDIO=WiiU -DDOCONFIG=OFF -DCMAKE_TOOLCHAIN_FILE=$DEVKITPRO/wut/share/wut.toolchain.cmake
 ```
 
 Finally, build the game with this command: