shithub: cstory

Download patch

ref: be3056c8bb07f629a7427a98db558370beb33506
parent: 042e90dbefad511d46d9ba028d14a44678fc1d9d
author: cuckydev <cuckydev@users.noreply.github.com>
date: Thu Jan 31 06:35:05 EST 2019

FRig

--- a/src/NpcAct.h
+++ b/src/NpcAct.h
@@ -12,11 +12,13 @@
 void ActNpc007(NPCHAR *npc);
 void ActNpc008(NPCHAR *npc);
 
+void ActNpc012(NPCHAR *npc);
+
 void ActNpc015(NPCHAR *npc);
 void ActNpc016(NPCHAR *npc);
 void ActNpc017(NPCHAR *npc);
 void ActNpc018(NPCHAR *npc);
-
+void ActNpc019(NPCHAR *npc);
 void ActNpc020(NPCHAR *npc);
 void ActNpc021(NPCHAR *npc);
 void ActNpc022(NPCHAR *npc);
--- a/src/NpcAct000.cpp
+++ b/src/NpcAct000.cpp
@@ -5,7 +5,9 @@
 #include "MyChar.h"
 #include "NpChar.h"
 #include "Game.h"
+#include "Map.h"
 #include "Sound.h"
+#include "Frame.h"
 #include "Back.h"
 #include "Triangle.h"
 
@@ -805,6 +807,230 @@
 //Balrog (cutscene)
 void ActNpc012(NPCHAR *npc)
 {
+	int x, y;
+	switch (npc->act_no)
+	{
+		case 0:
+			if (npc->direct == 4)
+			{
+				if (npc->x <= gMC.x)
+					npc->direct = 2;
+				else
+					npc->direct = 0;
+			}
+			npc->act_no = 1;
+			npc->ani_no = 0;
+		case 1:
+			if (Random(0, 100) == 0)
+			{
+				npc->act_no = 2;
+				npc->act_wait = 0;
+				npc->ani_no = 1;
+			}
+			break;
+		case 2:
+			if (++npc->act_wait > 16)
+			{
+				npc->act_no = 1;
+				npc->ani_no = 0;
+			}
+			break;
+		case 10:
+			if (npc->direct == 4)
+			{
+				if (npc->x <= gMC.x)
+					npc->direct = 2;
+				else
+					npc->direct = 0;
+			}
+			npc->act_no = 11;
+			npc->ani_no = 2;
+			npc->act_wait = 0;
+			npc->tgt_x = 0;
+		case 11:
+			if ( ++npc->act_wait > 30 )
+			{
+				npc->act_no = 12;
+				npc->act_wait = 0;
+				npc->ani_no = 3;
+				npc->ym = -0x800;
+				npc->bits |= npc_ignoreSolid;
+			}
+			break;
+		case 12:
+			if (npc->flag & 5)
+				npc->xm = 0;
+			if (npc->y < 0)
+			{
+				npc->code_char = 0;
+				PlaySoundObject(26, 1);
+				SetQuake(30);
+			}
+			break;
+		case 20:
+			if (npc->direct == 4)
+			{
+				if (npc->x <= gMC.x)
+					npc->direct = 2;
+				else
+					npc->direct = 0;
+			}
+			npc->act_no = 21;
+			npc->ani_no = 5;
+			npc->act_wait = 0;
+			npc->count1 = 0;
+			for (int i = 0; i < 4; i++)
+				SetNpChar(4, npc->x + (Random(-12, 12) << 9), npc->y + (Random(-12, 12) << 9), Random(-0x155, 0x155), Random(-0x600, 0), 0, 0, 0x100);
+			PlaySoundObject(72, 1);
+		case 21:
+			npc->tgt_x = 1;
+			if (npc->flag & 8)
+				++npc->act_wait;
+			if (++npc->count1 / 2 & 1)
+				npc->x += 0x200;
+			else
+				npc->x -= 0x200;
+			if (npc->act_wait > 100)
+			{
+				npc->act_no = 11;
+				npc->act_wait = 0;
+				npc->ani_no = 2;
+			}
+			npc->ym += 0x20;
+			if (npc->ym > 0x5FF)
+				npc->ym = 0x5FF;
+			break;
+		case 30:
+			npc->ani_no = 4;
+			if (++npc->act_wait > 100)
+			{
+				npc->act_no = 0;
+				npc->ani_no = 0;
+			}
+			break;
+		case 40:
+			if (npc->direct == 4)
+			{
+				if (npc->x <= gMC.x)
+					npc->direct = 2;
+				else
+					npc->direct = 0;
+			}
+			npc->act_no = 41;
+			npc->act_wait = 0;
+			npc->ani_no = 5;
+		case 41:
+			if (++npc->ani_wait / 2 & 1)
+				npc->ani_no = 5;
+			else
+				npc->ani_no = 6;
+			break;
+		case 42:
+			if (npc->direct == 4)
+			{
+				if (npc->x <= gMC.x)
+					npc->direct = 2;
+				else
+					npc->direct = 0;
+			}
+			npc->act_no = 43;
+			npc->act_wait = 0;
+			npc->ani_no = 6;
+		case 43:
+			if (++npc->ani_wait / 2 & 1)
+				npc->ani_no = 7;
+			else
+				npc->ani_no = 6;
+			break;
+		case 50:
+			npc->ani_no = 8;
+			npc->xm = 0;
+			break;
+		case 60:
+			npc->act_no = 61;
+			npc->ani_no = 9;
+			npc->ani_wait = 0;
+		case 61:
+			if (++npc->ani_wait > 3)
+			{
+				npc->ani_wait = 0;
+				if (++npc->ani_no == 10 || npc->ani_no == 11)
+					PlaySoundObject(23, 1);
+			}
+			if (npc->ani_no > 12)
+				npc->ani_no = 9;
+			if (npc->direct)
+				npc->xm = 0x200;
+			else
+				npc->xm = -0x200;
+			break;
+		case 70:
+			npc->act_no = 71;
+			npc->act_wait = 64;
+			PlaySoundObject(29, 1);
+			npc->ani_no = 13;
+		case 71:
+			if (!--npc->act_wait)
+				npc->cond = 0;
+			break;
+		case 80:
+			npc->count1 = 0;
+			npc->act_no = 81;
+		case 81:
+			if (++npc->count1 / 2 & 1)
+				npc->x += 0x200;
+			else
+				npc->x -= 0x200;
+			npc->ani_no = 5;
+			npc->xm = 0;
+			npc->ym += 32;
+			break;
+		case 100:
+			npc->act_no = 101;
+			npc->act_wait = 0;
+			npc->ani_no = 2;
+		case 101:
+			if (++npc->act_wait > 20)
+			{
+				npc->act_no = 102;
+				npc->act_wait = 0;
+				npc->ani_no = 3;
+				npc->ym = -0x800;
+				npc->bits |= npc_ignoreSolid;
+				DeleteNpCharCode(150, 0);
+				DeleteNpCharCode(117, 0);
+				SetNpChar(355, 0, 0, 0, 0, 0, npc, 0x100);
+				SetNpChar(355, 0, 0, 0, 0, 1, npc, 0x100);
+			}
+			break;
+		case 102:
+			x = npc->x / 0x2000;
+			y = npc->y / 0x2000;
+			if (y >= 0 && y <= 34 && ChangeMapParts(x, y, 0))
+			{
+				ChangeMapParts(x - 1, y, 0);
+				ChangeMapParts(x + 1, y, 0);
+				PlaySoundObject(44, 1);
+				SetQuake2(10);
+			}
+			if (npc->y < -0x4000)
+			{
+				npc->code_char = 0;
+				SetQuake(30);
+			}
+			break;
+		default:
+			break;
+	}
+	
+	if (npc->tgt_x && !Random(0, 10))
+		SetNpChar(4, npc->x + (Random(-12, 12) << 9), npc->y + (Random(-12, 12) << 9), Random(-0x155, 0x155), Random(-0x600, 0), 0, 0, 0x100);
+	
+	if (npc->ym > 0x5FF)
+		npc->ym = 0x5FF;
+	npc->x += npc->xm;
+	npc->y += npc->ym;
+	
 	RECT rect_left[14];
 	RECT rect_right[14];
 	
@@ -837,6 +1063,18 @@
 	rect_right[11] = {40, 72, 80, 96};
 	rect_right[12] = {0, 24, 40, 48};
 	rect_right[13] = {280, 24, 320, 48};
+	
+	if (npc->direct)
+		npc->rect = rect_right[npc->ani_no];
+	else
+		npc->rect = rect_left[npc->ani_no];
+	
+	if (npc->act_no == 71)
+	{
+		npc->rect.bottom = npc->act_wait / 2 + npc->rect.top;
+		if (npc->act_wait & 1)
+			++npc->rect.left;
+	}
 }
 
 //Chest (closed)
@@ -1049,7 +1287,7 @@
 			break;
 
 		case 1:
-			for (int i = 0; i < 4; ++i)
+			for (int i = 0; i < 4; i++)
 				SetNpChar(4, npc->x, npc->y, Random(-341, 341), Random(-0x600, 0), 0, 0, 0x100);
 
 			npc->act_no = 0;
@@ -1056,4 +1294,81 @@
 			npc->rect = rect[0];
 			break;
 	}
-}
\ No newline at end of file
+}
+
+//Balrog (burst)
+void ActNpc019(NPCHAR *npc)
+{
+	switch ( npc->act_no )
+	{
+		case 0:
+			for (int i = 0; i < 16; i++)
+				SetNpChar(4, npc->x, npc->y, Random(-341, 341), Random(-0x600, 0), 0, 0, 0x100);
+			npc->y += 0x1400;
+			npc->act_no = 1;
+			npc->ani_no = 3;
+			npc->ym = -0x100;
+			PlaySoundObject(12, 1);
+			PlaySoundObject(26, 1);
+			SetQuake(30);
+		case 1:
+			npc->ym += 0x10;
+			if (npc->ym > 0 && npc->flag & 8)
+			{
+				npc->act_no = 2;
+				npc->ani_no = 2;
+				npc->act_wait = 0;
+				PlaySoundObject(26, 1);
+				SetQuake(30);
+			}
+			break;
+		case 2:
+			if (++npc->act_wait > 16)
+			{
+				npc->act_no = 3;
+				npc->ani_no = 0;
+				npc->ani_wait = 0;
+			}
+			break;
+		case 3:
+			if (Random(0, 100) == 0)
+			{
+				npc->act_no = 4;
+				npc->act_wait = 0;
+				npc->ani_no = 1;
+			}
+			break;
+		case 4:
+			if (++npc->act_wait > 16)
+			{
+				npc->act_no = 3;
+				npc->ani_no = 0;
+			}
+			break;
+		default:
+			break;
+	}
+	
+	if (npc->ym > 0x5FF)
+		npc->ym = 0x5FF;
+	if (npc->ym < -0x5FF)
+		npc->ym = -0x5FF;
+	npc->x += npc->xm;
+	npc->y += npc->ym;
+	
+	RECT rect_left[4];
+	RECT rect_right[4];
+	rect_left[0] = {0, 0, 40, 24};
+	rect_left[1] = {160, 0, 200, 24};
+	rect_left[2] = {80, 0, 120, 24};
+	rect_left[3] = {120, 0, 160, 24};
+	rect_right[0] = {0, 24, 40, 48};
+	rect_right[1] = {160, 24, 200, 48};
+	rect_right[2] = {80, 24, 120, 48};
+	rect_right[3] = {120, 24, 160, 48};
+	
+	if (npc->direct)
+		npc->rect = rect_right[npc->ani_no];
+	else
+		npc->rect = rect_left[npc->ani_no];
+}
--- a/src/NpcTbl.cpp
+++ b/src/NpcTbl.cpp
@@ -68,14 +68,14 @@
 	nullptr,
 	nullptr,
 	nullptr,
+	ActNpc012,
 	nullptr,
 	nullptr,
-	nullptr,
 	ActNpc015,
 	ActNpc016,
 	ActNpc017,
 	ActNpc018,
-	nullptr,
+	ActNpc019,
 	ActNpc020,
 	ActNpc021,
 	ActNpc022,
--- a/src/TextScr.cpp
+++ b/src/TextScr.cpp
@@ -15,6 +15,7 @@
 #include "MycParam.h"
 #include "Flags.h"
 #include "Profile.h"
+#include "Map.h"
 #include "MapName.h"
 #include "KeyControl.h"
 #include "NpChar.h"
@@ -982,6 +983,21 @@
 						z = GetTextScriptNo(gTS.p_read + 19);
 						MoveNpChar(w, x << 13, y << 13, z);
 						gTS.p_read += 23;
+					}
+					else if (IS_COMMAND('S','M','P'))
+					{
+						x = GetTextScriptNo(gTS.p_read + 4);
+						y = GetTextScriptNo(gTS.p_read + 9);
+						ShiftMapParts(x, y);
+						gTS.p_read += 13;
+					}
+					else if (IS_COMMAND('C','M','P'))
+					{
+						x = GetTextScriptNo(gTS.p_read + 4);
+						y = GetTextScriptNo(gTS.p_read + 9);
+						z = GetTextScriptNo(gTS.p_read + 14);
+						ChangeMapParts(x, y, z);
+						gTS.p_read += 18;
 					}
 					else if (IS_COMMAND('M','Y','D'))
 					{
--