ref: be3056c8bb07f629a7427a98db558370beb33506
parent: 042e90dbefad511d46d9ba028d14a44678fc1d9d
author: cuckydev <cuckydev@users.noreply.github.com>
date: Thu Jan 31 06:35:05 EST 2019
FRig
--- a/src/NpcAct.h
+++ b/src/NpcAct.h
@@ -12,11 +12,13 @@
void ActNpc007(NPCHAR *npc);
void ActNpc008(NPCHAR *npc);
+void ActNpc012(NPCHAR *npc);
+
void ActNpc015(NPCHAR *npc);
void ActNpc016(NPCHAR *npc);
void ActNpc017(NPCHAR *npc);
void ActNpc018(NPCHAR *npc);
-
+void ActNpc019(NPCHAR *npc);
void ActNpc020(NPCHAR *npc);
void ActNpc021(NPCHAR *npc);
void ActNpc022(NPCHAR *npc);
--- a/src/NpcAct000.cpp
+++ b/src/NpcAct000.cpp
@@ -5,7 +5,9 @@
#include "MyChar.h"
#include "NpChar.h"
#include "Game.h"
+#include "Map.h"
#include "Sound.h"
+#include "Frame.h"
#include "Back.h"
#include "Triangle.h"
@@ -805,6 +807,230 @@
//Balrog (cutscene)
void ActNpc012(NPCHAR *npc)
{
+ int x, y;
+ switch (npc->act_no)
+ {
+ case 0:
+ if (npc->direct == 4)
+ {
+ if (npc->x <= gMC.x)
+ npc->direct = 2;
+ else
+ npc->direct = 0;
+ }
+ npc->act_no = 1;
+ npc->ani_no = 0;
+ case 1:
+ if (Random(0, 100) == 0)
+ {
+ npc->act_no = 2;
+ npc->act_wait = 0;
+ npc->ani_no = 1;
+ }
+ break;
+ case 2:
+ if (++npc->act_wait > 16)
+ {
+ npc->act_no = 1;
+ npc->ani_no = 0;
+ }
+ break;
+ case 10:
+ if (npc->direct == 4)
+ {
+ if (npc->x <= gMC.x)
+ npc->direct = 2;
+ else
+ npc->direct = 0;
+ }
+ npc->act_no = 11;
+ npc->ani_no = 2;
+ npc->act_wait = 0;
+ npc->tgt_x = 0;
+ case 11:
+ if ( ++npc->act_wait > 30 )
+ {
+ npc->act_no = 12;
+ npc->act_wait = 0;
+ npc->ani_no = 3;
+ npc->ym = -0x800;
+ npc->bits |= npc_ignoreSolid;
+ }
+ break;
+ case 12:
+ if (npc->flag & 5)
+ npc->xm = 0;
+ if (npc->y < 0)
+ {
+ npc->code_char = 0;
+ PlaySoundObject(26, 1);
+ SetQuake(30);
+ }
+ break;
+ case 20:
+ if (npc->direct == 4)
+ {
+ if (npc->x <= gMC.x)
+ npc->direct = 2;
+ else
+ npc->direct = 0;
+ }
+ npc->act_no = 21;
+ npc->ani_no = 5;
+ npc->act_wait = 0;
+ npc->count1 = 0;
+ for (int i = 0; i < 4; i++)
+ SetNpChar(4, npc->x + (Random(-12, 12) << 9), npc->y + (Random(-12, 12) << 9), Random(-0x155, 0x155), Random(-0x600, 0), 0, 0, 0x100);
+ PlaySoundObject(72, 1);
+ case 21:
+ npc->tgt_x = 1;
+ if (npc->flag & 8)
+ ++npc->act_wait;
+ if (++npc->count1 / 2 & 1)
+ npc->x += 0x200;
+ else
+ npc->x -= 0x200;
+ if (npc->act_wait > 100)
+ {
+ npc->act_no = 11;
+ npc->act_wait = 0;
+ npc->ani_no = 2;
+ }
+ npc->ym += 0x20;
+ if (npc->ym > 0x5FF)
+ npc->ym = 0x5FF;
+ break;
+ case 30:
+ npc->ani_no = 4;
+ if (++npc->act_wait > 100)
+ {
+ npc->act_no = 0;
+ npc->ani_no = 0;
+ }
+ break;
+ case 40:
+ if (npc->direct == 4)
+ {
+ if (npc->x <= gMC.x)
+ npc->direct = 2;
+ else
+ npc->direct = 0;
+ }
+ npc->act_no = 41;
+ npc->act_wait = 0;
+ npc->ani_no = 5;
+ case 41:
+ if (++npc->ani_wait / 2 & 1)
+ npc->ani_no = 5;
+ else
+ npc->ani_no = 6;
+ break;
+ case 42:
+ if (npc->direct == 4)
+ {
+ if (npc->x <= gMC.x)
+ npc->direct = 2;
+ else
+ npc->direct = 0;
+ }
+ npc->act_no = 43;
+ npc->act_wait = 0;
+ npc->ani_no = 6;
+ case 43:
+ if (++npc->ani_wait / 2 & 1)
+ npc->ani_no = 7;
+ else
+ npc->ani_no = 6;
+ break;
+ case 50:
+ npc->ani_no = 8;
+ npc->xm = 0;
+ break;
+ case 60:
+ npc->act_no = 61;
+ npc->ani_no = 9;
+ npc->ani_wait = 0;
+ case 61:
+ if (++npc->ani_wait > 3)
+ {
+ npc->ani_wait = 0;
+ if (++npc->ani_no == 10 || npc->ani_no == 11)
+ PlaySoundObject(23, 1);
+ }
+ if (npc->ani_no > 12)
+ npc->ani_no = 9;
+ if (npc->direct)
+ npc->xm = 0x200;
+ else
+ npc->xm = -0x200;
+ break;
+ case 70:
+ npc->act_no = 71;
+ npc->act_wait = 64;
+ PlaySoundObject(29, 1);
+ npc->ani_no = 13;
+ case 71:
+ if (!--npc->act_wait)
+ npc->cond = 0;
+ break;
+ case 80:
+ npc->count1 = 0;
+ npc->act_no = 81;
+ case 81:
+ if (++npc->count1 / 2 & 1)
+ npc->x += 0x200;
+ else
+ npc->x -= 0x200;
+ npc->ani_no = 5;
+ npc->xm = 0;
+ npc->ym += 32;
+ break;
+ case 100:
+ npc->act_no = 101;
+ npc->act_wait = 0;
+ npc->ani_no = 2;
+ case 101:
+ if (++npc->act_wait > 20)
+ {
+ npc->act_no = 102;
+ npc->act_wait = 0;
+ npc->ani_no = 3;
+ npc->ym = -0x800;
+ npc->bits |= npc_ignoreSolid;
+ DeleteNpCharCode(150, 0);
+ DeleteNpCharCode(117, 0);
+ SetNpChar(355, 0, 0, 0, 0, 0, npc, 0x100);
+ SetNpChar(355, 0, 0, 0, 0, 1, npc, 0x100);
+ }
+ break;
+ case 102:
+ x = npc->x / 0x2000;
+ y = npc->y / 0x2000;
+ if (y >= 0 && y <= 34 && ChangeMapParts(x, y, 0))
+ {
+ ChangeMapParts(x - 1, y, 0);
+ ChangeMapParts(x + 1, y, 0);
+ PlaySoundObject(44, 1);
+ SetQuake2(10);
+ }
+ if (npc->y < -0x4000)
+ {
+ npc->code_char = 0;
+ SetQuake(30);
+ }
+ break;
+ default:
+ break;
+ }
+
+ if (npc->tgt_x && !Random(0, 10))
+ SetNpChar(4, npc->x + (Random(-12, 12) << 9), npc->y + (Random(-12, 12) << 9), Random(-0x155, 0x155), Random(-0x600, 0), 0, 0, 0x100);
+
+ if (npc->ym > 0x5FF)
+ npc->ym = 0x5FF;
+ npc->x += npc->xm;
+ npc->y += npc->ym;
+
RECT rect_left[14];
RECT rect_right[14];
@@ -837,6 +1063,18 @@
rect_right[11] = {40, 72, 80, 96};
rect_right[12] = {0, 24, 40, 48};
rect_right[13] = {280, 24, 320, 48};
+
+ if (npc->direct)
+ npc->rect = rect_right[npc->ani_no];
+ else
+ npc->rect = rect_left[npc->ani_no];
+
+ if (npc->act_no == 71)
+ {
+ npc->rect.bottom = npc->act_wait / 2 + npc->rect.top;
+ if (npc->act_wait & 1)
+ ++npc->rect.left;
+ }
}
//Chest (closed)
@@ -1049,7 +1287,7 @@
break;
case 1:
- for (int i = 0; i < 4; ++i)
+ for (int i = 0; i < 4; i++)
SetNpChar(4, npc->x, npc->y, Random(-341, 341), Random(-0x600, 0), 0, 0, 0x100);
npc->act_no = 0;
@@ -1056,4 +1294,81 @@
npc->rect = rect[0];
break;
}
-}
\ No newline at end of file
+}
+
+//Balrog (burst)
+void ActNpc019(NPCHAR *npc)
+{
+ switch ( npc->act_no )
+ {
+ case 0:
+ for (int i = 0; i < 16; i++)
+ SetNpChar(4, npc->x, npc->y, Random(-341, 341), Random(-0x600, 0), 0, 0, 0x100);
+ npc->y += 0x1400;
+ npc->act_no = 1;
+ npc->ani_no = 3;
+ npc->ym = -0x100;
+ PlaySoundObject(12, 1);
+ PlaySoundObject(26, 1);
+ SetQuake(30);
+ case 1:
+ npc->ym += 0x10;
+ if (npc->ym > 0 && npc->flag & 8)
+ {
+ npc->act_no = 2;
+ npc->ani_no = 2;
+ npc->act_wait = 0;
+ PlaySoundObject(26, 1);
+ SetQuake(30);
+ }
+ break;
+ case 2:
+ if (++npc->act_wait > 16)
+ {
+ npc->act_no = 3;
+ npc->ani_no = 0;
+ npc->ani_wait = 0;
+ }
+ break;
+ case 3:
+ if (Random(0, 100) == 0)
+ {
+ npc->act_no = 4;
+ npc->act_wait = 0;
+ npc->ani_no = 1;
+ }
+ break;
+ case 4:
+ if (++npc->act_wait > 16)
+ {
+ npc->act_no = 3;
+ npc->ani_no = 0;
+ }
+ break;
+ default:
+ break;
+ }
+
+ if (npc->ym > 0x5FF)
+ npc->ym = 0x5FF;
+ if (npc->ym < -0x5FF)
+ npc->ym = -0x5FF;
+ npc->x += npc->xm;
+ npc->y += npc->ym;
+
+ RECT rect_left[4];
+ RECT rect_right[4];
+ rect_left[0] = {0, 0, 40, 24};
+ rect_left[1] = {160, 0, 200, 24};
+ rect_left[2] = {80, 0, 120, 24};
+ rect_left[3] = {120, 0, 160, 24};
+ rect_right[0] = {0, 24, 40, 48};
+ rect_right[1] = {160, 24, 200, 48};
+ rect_right[2] = {80, 24, 120, 48};
+ rect_right[3] = {120, 24, 160, 48};
+
+ if (npc->direct)
+ npc->rect = rect_right[npc->ani_no];
+ else
+ npc->rect = rect_left[npc->ani_no];
+}
--- a/src/NpcTbl.cpp
+++ b/src/NpcTbl.cpp
@@ -68,14 +68,14 @@
nullptr,
nullptr,
nullptr,
+ ActNpc012,
nullptr,
nullptr,
- nullptr,
ActNpc015,
ActNpc016,
ActNpc017,
ActNpc018,
- nullptr,
+ ActNpc019,
ActNpc020,
ActNpc021,
ActNpc022,
--- a/src/TextScr.cpp
+++ b/src/TextScr.cpp
@@ -15,6 +15,7 @@
#include "MycParam.h"
#include "Flags.h"
#include "Profile.h"
+#include "Map.h"
#include "MapName.h"
#include "KeyControl.h"
#include "NpChar.h"
@@ -982,6 +983,21 @@
z = GetTextScriptNo(gTS.p_read + 19);
MoveNpChar(w, x << 13, y << 13, z);
gTS.p_read += 23;
+ }
+ else if (IS_COMMAND('S','M','P'))
+ {
+ x = GetTextScriptNo(gTS.p_read + 4);
+ y = GetTextScriptNo(gTS.p_read + 9);
+ ShiftMapParts(x, y);
+ gTS.p_read += 13;
+ }
+ else if (IS_COMMAND('C','M','P'))
+ {
+ x = GetTextScriptNo(gTS.p_read + 4);
+ y = GetTextScriptNo(gTS.p_read + 9);
+ z = GetTextScriptNo(gTS.p_read + 14);
+ ChangeMapParts(x, y, z);
+ gTS.p_read += 18;
}
else if (IS_COMMAND('M','Y','D'))
{
--
⑨