ref: bee35b5750748cf101a6924543e46ec3f9c783ba
parent: aaff8875782a9a1b6fc45f55e226b2352bb833e3
author: Clownacy <Clownacy@users.noreply.github.com>
date: Sun Aug 25 16:47:54 EDT 2019
Convert Profile.cpp to UTF-8 The MessageBoxA strings are ShiftJIS-encoded, but to avoid compiler warnings (from Clang, namely), I'm using those weird '\x' things.
--- a/src/Profile.cpp
+++ b/src/Profile.cpp
@@ -256,7 +256,7 @@
{
#if defined(NONPORTABLE) && defined(WINDOWS)
#ifdef JAPANESE
- MessageBoxA(hWnd, "�X�e�[�W�̓ǂݍ��݂Ɏ��s", "�G���[", MB_OK);
+ MessageBoxA(hWnd, "\x83\x58\x83\x65\x81\x5B\x83\x57\x82\xCC\x93\xC7\x82\xDD\x8D\x9E\x82\xDD\x82\xC9\x8E\xB8\x94\x73", "\x83\x47\x83\x89\x81\x5B", MB_OK);
#else
MessageBoxA(hWnd, "Failed to load stage", "Error", MB_OK);
#endif
@@ -264,7 +264,7 @@
(void)hWnd;
#ifdef JAPANESE
- SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, "�G���[", "�X�e�[�W�̓ǂݍ��݂Ɏ��s", NULL);
+ SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, "エラー", "ステージの読み込みに失敗", NULL);
#else
SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, "Error", "Failed to load stage", NULL);
#endif