shithub: cstory

Download patch

ref: c06b30c680d0ce270892e1fa1cf5cc1a09193026
parent: cf6097d873778c8849caaa4e5f073d0226358383
parent: 569c2c28b6a851b05221979242b988d09f290e31
author: Clownacy <Clownacy@users.noreply.github.com>
date: Tue May 7 13:18:19 EDT 2019

Merge pull request #23 from GabrielRavier/improveCToE

Improve files starting with C, D and E

--- a/src/Caret.cpp
+++ b/src/Caret.cpp
@@ -186,7 +186,7 @@
 		++crt->ani_no;
 	}
 
-	if ( crt->ani_no > 6 )
+	if (crt->ani_no > 6)
 		crt->cond = 0;
 
 	crt->x += 0x80;
@@ -345,7 +345,7 @@
 	{
 		crt->ani_wait = 0;
 		if (++crt->ani_no > 1)
-		  crt->cond = 0;
+			crt->cond = 0;
 	}
 
 	crt->rect = rcLeft[crt->ani_no];
@@ -468,9 +468,8 @@
 		crt->rect = rcLeft[1];
 }
 
-//Tables
-CARET_TABLE gCaretTable[18] =
-{
+// Tables
+CARET_TABLE gCaretTable[18] = {
 	{0, 0},
 	{0x800, 0x800},
 	{0x1000, 0x1000},
--- a/src/CommonDefines.h
+++ b/src/CommonDefines.h
@@ -1,6 +1,6 @@
 #pragma once
 
-#define PATH_LENGTH 260 //Pixel had the path size locked to 260 (dangerously low), if you tried to open the executable in a path with more than around 220 characters, it'd crash.
+#define PATH_LENGTH 260 // Pixel had the path size locked to 260 (dangerously low), if you tried to open the executable in a path with more than around 220 characters, it'd crash.
 
 #define WINDOW_WIDTH 320
 #define WINDOW_HEIGHT 240
--- a/src/Draw.cpp
+++ b/src/Draw.cpp
@@ -56,7 +56,7 @@
 		if (!SystemTask())
 			return FALSE;
 
-		//Framerate limiter
+		// Framerate limiter
 		static uint32_t timePrev;
 		const uint32_t timeNow = SDL_GetTicks();
 
@@ -81,15 +81,15 @@
 {
 	(void)lColourDepth;
 
-	//Initialize rendering
+	// Initialize rendering
 	SDL_InitSubSystem(SDL_INIT_VIDEO);
 
-	//Create renderer
+	// Create renderer
 	gRenderer = SDL_CreateRenderer(gWindow, -1, SDL_RENDERER_ACCELERATED);
 
 	if (gRenderer != NULL)
 	{
-		//Print the name of the renderer SDL2 is using
+		// Print the name of the renderer SDL2 is using
 		SDL_RendererInfo info;
 		SDL_GetRendererInfo(gRenderer, &info);
 		printf("Renderer: %s\n", info.name);
@@ -120,10 +120,10 @@
 
 void EndDirectDraw()
 {
-	//Quit sub-system
+	// Quit sub-system
 	SDL_QuitSubSystem(SDL_INIT_VIDEO);
 
-	//Release all surfaces
+	// Release all surfaces
 	for (int i = 0; i < SURFACE_ID_MAX; i++)
 		ReleaseSurface(i);
 }
@@ -143,7 +143,7 @@
 
 void ReleaseSurface(int s)
 {
-	//Release the surface we want to release
+	// Release the surface we want to release
 	if (surf[s].in_use)
 	{
 		SDL_DestroyTexture(surf[s].texture);
@@ -172,7 +172,7 @@
 		}
 		else
 		{
-			//Create surface
+			// Create surface
 			surf[surf_no].surface = SDL_CreateRGBSurfaceWithFormat(0, bxsize * magnification, bysize * magnification, 0, SDL_PIXELFORMAT_RGB24);
 			SDL_SetSurfaceBlendMode(surf[surf_no].surface, SDL_BLENDMODE_NONE);
 
@@ -320,7 +320,7 @@
 	char path[PATH_LENGTH];
 	SDL_RWops *fp;
 
-	//Attempt to load PBM
+	// Attempt to load PBM
 	sprintf(path, "%s/%s.pbm", gDataPath, name);
 	fp = SDL_RWFromFile(path, "rb");
 	if (fp)
@@ -338,7 +338,7 @@
 		}
 	}
 
-	//Attempt to load BMP
+	// Attempt to load BMP
 	sprintf(path, "%s/%s.bmp", gDataPath, name);
 	fp = SDL_RWFromFile(path, "rb");
 	if (fp)
@@ -412,22 +412,22 @@
 
 void BackupSurface(Surface_Ids surf_no, RECT *rect)
 {
-	//Get renderer size
+	// Get renderer size
 	int w, h;
 	SDL_GetRendererOutputSize(gRenderer, &w, &h);
 
-	//Get texture of what's currently rendered on screen
+	// Get texture of what's currently rendered on screen
 	SDL_Surface *surface = SDL_CreateRGBSurfaceWithFormat(0, w, h, 0, SDL_PIXELFORMAT_RGB24);
 	SDL_SetSurfaceBlendMode(surface, SDL_BLENDMODE_NONE);
 	SDL_RenderReadPixels(gRenderer, NULL, SDL_PIXELFORMAT_RGB24, surface->pixels, surface->pitch);
 
-	//Get rects
+	// Get rects
 	SDL_Rect frameRect = RectToSDLRectScaled(rect);
 
 	SDL_BlitSurface(surface, &frameRect, surf[surf_no].surface, &frameRect);
 	surf[surf_no].needs_updating = true;
 
-	//Free surface
+	// Free surface
 	SDL_FreeSurface(surface);
 }
 
@@ -439,33 +439,32 @@
 		surf[surf_no].needs_updating = false;
 	}
 
-	//Get SDL_Rects
+	// Get SDL_Rects
 	SDL_Rect clipRect = RectToSDLRectScaled(rcView);
-
 	SDL_Rect frameRect = RectToSDLRectScaled(rect);
 
-	//Get dest rect
+	// Get dest rect
 	SDL_Rect destRect = {x * magnification, y * magnification, frameRect.w, frameRect.h};
 
-	//Set cliprect
+	// Set cliprect
 	SDL_RenderSetClipRect(gRenderer, &clipRect);
 
 	SDL_SetTextureBlendMode(surf[surf_no].texture, transparent ? SDL_BLENDMODE_BLEND : SDL_BLENDMODE_NONE);
 
-	//Draw to screen
+	// Draw to screen
 	if (SDL_RenderCopy(gRenderer, surf[surf_no].texture, &frameRect, &destRect) < 0)
 		printf("Failed to draw texture %d\nSDL Error: %s\n", surf_no, SDL_GetError());
 
-	//Undo cliprect
+	// Undo cliprect
 	SDL_RenderSetClipRect(gRenderer, NULL);
 }
 
-void PutBitmap3(RECT *rcView, int x, int y, RECT *rect, Surface_Ids surf_no) //Transparency
+void PutBitmap3(RECT *rcView, int x, int y, RECT *rect, Surface_Ids surf_no) // Transparency
 {
 	DrawBitmap(rcView, x, y, rect, surf_no, true);
 }
 
-void PutBitmap4(RECT *rcView, int x, int y, RECT *rect, Surface_Ids surf_no) //No Transparency
+void PutBitmap4(RECT *rcView, int x, int y, RECT *rect, Surface_Ids surf_no) // No Transparency
 {
 	DrawBitmap(rcView, x, y, rect, surf_no, false);
 }
@@ -472,7 +471,7 @@
 
 void Surface2Surface(int x, int y, RECT *rect, int to, int from)
 {
-	//Get rects
+	// Get rects
 	SDL_Rect rcSet = {x * magnification, y * magnification, (rect->right - rect->left) * magnification, (rect->bottom - rect->top) * magnification};
 	SDL_Rect frameRect = RectToSDLRectScaled(rect);
 
@@ -488,10 +487,10 @@
 
 void CortBox(RECT *rect, uint32_t col)
 {
-	//Get rect
+	// Get rect
 	SDL_Rect destRect = RectToSDLRectScaled(rect);
 
-	//Set colour and draw
+	// Set colour and draw
 	const unsigned char col_red = col & 0x0000FF;
 	const unsigned char col_green = (col & 0x00FF00) >> 8;
 	const unsigned char col_blue = (col & 0xFF0000) >> 16;
@@ -501,10 +500,10 @@
 
 void CortBox2(RECT *rect, uint32_t col, Surface_Ids surf_no)
 {
-	//Get rect
+	// Get rect
 	SDL_Rect destRect = RectToSDLRectScaled(rect);
 
-	//Set colour and draw
+	// Set colour and draw
 	const unsigned char col_red = col & 0x0000FF;
 	const unsigned char col_green = (col & 0x00FF00) >> 8;
 	const unsigned char col_blue = (col & 0xFF0000) >> 16;
@@ -558,7 +557,7 @@
 
 void InitTextObject(const char *font_name)
 {
-	//Get font size
+	// Get font size
 	unsigned int fontWidth, fontHeight;
 
 	// The original did this, but Windows would downscale it to 5/10 anyway.
@@ -568,11 +567,14 @@
 		fontHeight = 12;
 	}
 	else
-	{*/
+	{
 		fontWidth = 5 * magnification;
 		fontHeight = 10 * magnification;
-//	}
+	}*/
 
+	fontWidth = 5 * magnification;
+	fontHeight = 10 * magnification;
+
 	size_t data_size;
 #ifdef WINDOWS
 	// Actually use the font Config.dat specifies
@@ -632,7 +634,7 @@
 
 void EndTextObject()
 {
-	//Destroy font
+	// Destroy font
 	UnloadFont(gFont);
 	gFont = NULL;
 }
--- a/src/Ending.cpp
+++ b/src/Ending.cpp
@@ -23,21 +23,21 @@
 STRIP Strip[MAX_STRIP];
 ILLUSTRATION Illust;
 
-//Update casts
+// Update casts
 void ActionStripper()
 {
 	for (int s = 0; s < MAX_STRIP; s++)
 	{
-		//Move up
+		// Move up
 		if (Strip[s].flag & 0x80 && Credit.mode)
 			Strip[s].y -= 0x100;
-		//Get removed when off-screen
+		// Get removed when off-screen
 		if (Strip[s].y <= -0x2000)
 			Strip[s].flag = 0;
 	}
 }
 
-//Draw casts
+// Draw casts
 void PutStripper()
 {
 	for (int s = 0; s < MAX_STRIP; s++)
@@ -44,11 +44,11 @@
 	{
 		if (Strip[s].flag & 0x80)
 		{
-			//Draw text
+			// Draw text
 			RECT rc = {0, 16 * s, 320, 16 * s + 16};
 			PutBitmap3(&grcFull, (Strip[s].x + ((WINDOW_WIDTH - 320) << 8)) / 0x200, Strip[s].y / 0x200, &rc, SURFACE_ID_CREDIT_CAST);
 
-			//Draw character
+			// Draw character
 			rc.left = 24 * (Strip[s].cast % 13);
 			rc.right = rc.left + 24;
 			rc.top = 24 * (Strip[s].cast / 13);
@@ -58,7 +58,7 @@
 	}
 }
 
-//Create a cast object
+// Create a cast object
 void SetStripper(int x, int y, const char *text, int cast)
 {
 	for (int s = 0; s < MAX_STRIP; s++)
@@ -65,7 +65,7 @@
 	{
 		if (!(Strip[s].flag & 0x80))
 		{
-			//Initialize cast property
+			// Initialize cast property
 			Strip[s].flag = 0x80;
 			Strip[s].x = x;
 			Strip[s].y = y;
@@ -72,7 +72,7 @@
 			Strip[s].cast = cast;
 			strcpy(Strip[s].str, text);
 
-			//Draw text
+			// Draw text
 			RECT rc = {0, 16 * s, 320, 16 * s + 16};
 			CortBox2(&rc, 0, SURFACE_ID_CREDIT_CAST);
 			PutText2(0, 16 * s, text, RGB(0xFF, 0xFF, 0xFE), SURFACE_ID_CREDIT_CAST);
@@ -81,7 +81,7 @@
 	}
 }
 
-//Regenerate cast text
+// Regenerate cast text
 void RestoreStripper()
 {
 	for (int s = 0; s < MAX_STRIP; s++)
@@ -95,22 +95,22 @@
 	}
 }
 
-//Handle the illustration
+// Handle the illustration
 void ActionIllust()
 {
 	switch (Illust.act_no)
 	{
-		case 0: //Off-screen to the left
+		case 0: // Off-screen to the left
 			Illust.x = -0x14000;
 			break;
 
-		case 1: //Move in from the left
+		case 1: // Move in from the left
 			Illust.x += 0x5000;
 			if (Illust.x > 0)
 				Illust.x = 0;
 			break;
 
-		case 2: //Move out from the right
+		case 2: // Move out from the right
 			Illust.x -= 0x5000;
 			if (Illust.x < -0x14000)
 				Illust.x = -0x14000;
@@ -118,7 +118,7 @@
 	}
 }
 
-//Draw illustration
+// Draw illustration
 void PutIllust()
 {
 	RECT rcIllust = {0, 0, 160, 240};
@@ -126,7 +126,7 @@
 	PutBitmap3(&rcClip, (Illust.x + ((WINDOW_WIDTH - 320) << 8)) / 0x200, (WINDOW_HEIGHT - 240) / 2, &rcIllust, SURFACE_ID_CREDITS_IMAGE);
 }
 
-//Load illustration
+// Load illustration
 void ReloadIllust(int a)
 {
 	char name[16];
@@ -134,10 +134,10 @@
 	ReloadBitmap_Resource(name, SURFACE_ID_CREDITS_IMAGE);
 }
 
-//Initialize and release credits
+// Initialize and release credits
 void InitCreditScript()
 {
-	//Clear script state and casts
+	// Clear script state and casts
 	memset(&Credit, 0, sizeof(CREDIT));
 	memset(Strip, 0, sizeof(Strip));
 }
@@ -146,16 +146,16 @@
 {
 	if (Credit.pData)
 	{
-		//Free script data
+		// Free script data
 		free(Credit.pData);
 		Credit.pData = NULL;
 	}
 }
 
-//Start playing credits
+// Start playing credits
 bool StartCreditScript()
 {
-	//Clear previously existing credits data
+	// Clear previously existing credits data
 	if (Credit.pData)
 	{
 		free(Credit.pData);
@@ -162,7 +162,7 @@
 		Credit.pData = NULL;
 	}
 
-	//Open file
+	// Open file
 	char path[PATH_LENGTH];
 	sprintf(path, "%s/%s", gDataPath, "Credit.tsc");
 
@@ -170,7 +170,7 @@
 	if (Credit.size == -1)
 		return false;
 
-	//Allcoate buffer data
+	// Allocate buffer data
 	Credit.pData = (char*)malloc(Credit.size);
 	if (Credit.pData == NULL)
 		return false;
@@ -182,7 +182,7 @@
 		return false;
 	}
 
-	//Read data
+	// Read data
 	fread(Credit.pData, 1, Credit.size, fp);
 	EncryptionBinaryData2((uint8_t*)Credit.pData, Credit.size);
 
@@ -191,7 +191,7 @@
 	fclose(fp);
 #endif
 
-	//Reset credits
+	// Reset credits
 	Credit.offset = 0;
 	Credit.wait = 0;
 	Credit.mode = 1;
@@ -198,7 +198,7 @@
 	Illust.x = -0x14000;
 	Illust.act_no = 0;
 
-	//Modify cliprect
+	// Modify cliprect
 	grcGame.left = WINDOW_WIDTH / 2;
 	// These three are non-vanilla: for wide/tallscreen support
 	grcGame.right = ((WINDOW_WIDTH - 320) / 2) + 320;
@@ -205,16 +205,16 @@
 	grcGame.top = (WINDOW_HEIGHT - 240) / 2;
 	grcGame.bottom = ((WINDOW_HEIGHT - 240) / 2) + 240;
 
-	//Reload casts
+	// Reload casts
 	if (!ReloadBitmap_File("casts", SURFACE_ID_CASTS))
 		return false;
 
-	//Clear casts
+	// Clear casts
 	memset(Strip, 0, sizeof(Strip));
 	return true;
 }
 
-//Get number from text (4 digit)
+// Get number from text (4 digit)
 int GetScriptNumber(const char *text)
 {
 	return	1000 * text[0] - 48000 +
@@ -223,19 +223,19 @@
 			text[3] - 48;
 }
 
-//Parse credits
+// Parse credits
 void ActionCredit_Read()
 {
 	while (Credit.offset < Credit.size)
 	{
-		//Get character
+		// Get character
 		uint8_t character = Credit.pData[Credit.offset];
 
 		int a, b, len;
 		switch (character)
 		{
-			case '[': //Create cast
-				//Get the range for the cast text
+			case '[': // Create cast
+				// Get the range for the cast text
 				a = ++Credit.offset;
 
 				while (Credit.pData[a] != ']')
@@ -248,35 +248,35 @@
 
 				len = a - Credit.offset;
 
-				//Copy the text to the cast text
+				// Copy the text to the cast text
 				char text[40];
 				memcpy(text, &Credit.pData[Credit.offset], a - Credit.offset);
 				text[len] = 0;
 
-				//Get cast id
+				// Get cast id
 				Credit.offset = a + 1;
 				len = GetScriptNumber(&Credit.pData[a + 1]);
 
-				//Create cast object
+				// Create cast object
 				SetStripper(Credit.start_x, (WINDOW_HEIGHT << 9) + 0x1000, text, len);
 
-				//Change offset
+				// Change offset
 				Credit.offset += 4;
 				return;
 
-			case 'j': //Jump to label
-				//Get number
+			case 'j': // Jump to label
+				// Get number
 				b = GetScriptNumber(&Credit.pData[++Credit.offset]);
 
-				//Change offset
+				// Change offset
 				Credit.offset += 4;
 
-				//Jump to specific label
+				// Jump to specific label
 				while (Credit.offset < Credit.size)
 				{
 					if (Credit.pData[Credit.offset] == 'l')
 					{
-						//what is this
+						// What is this
 						a = GetScriptNumber(&Credit.pData[++Credit.offset]);
 						Credit.offset += 4;
 						if (b == a)
@@ -294,29 +294,29 @@
 
 				return;
 
-			case '~': //Start fading out music
+			case '~': // Start fading out music
 				++Credit.offset;
 				SetOrganyaFadeout();
 				return;
 
-			case 'f': //Flag jump
-				//Read numbers XXXX:YYYY
+			case 'f': // Flag jump
+				// Read numbers XXXX:YYYY
 				a = GetScriptNumber(&Credit.pData[++Credit.offset]);
 				Credit.offset += 5;
 				b = GetScriptNumber(&Credit.pData[Credit.offset]);
 				Credit.offset += 4;
 
-				//If flag is set
+				// If flag is set
 				if (GetNPCFlag(a))
 				{
-					//Jump to label
-					while ( Credit.offset < Credit.size )
+					// Jump to label
+					while (Credit.offset < Credit.size)
 					{
 						if (Credit.pData[Credit.offset] == 'l')
 						{
 							a = GetScriptNumber(&Credit.pData[++Credit.offset]);
 							Credit.offset += 4;
-							if ( b == a )
+							if (b == a)
 								return;
 						}
 						else if (IsShiftJIS(Credit.pData[Credit.offset]))
@@ -331,22 +331,22 @@
 				}
 				return;
 
-			case '+': //Change casts x-position
+			case '+': // Change casts x-position
 				Credit.start_x = GetScriptNumber(&Credit.pData[++Credit.offset]) << 9;
 				Credit.offset += 4;
 				return;
 
-			case '-': //Wait for X amount of frames
+			case '-': // Wait for X amount of frames
 				Credit.wait = GetScriptNumber(&Credit.pData[++Credit.offset]);
 				Credit.offset += 4;
 				Credit.mode = 2;
 				return;
 
-			case '/': //Stop credits
+			case '/': // Stop credits
 				Credit.mode = 0;
 				return;
 
-			case '!': //Change music
+			case '!': // Change music
 				a = GetScriptNumber(&Credit.pData[++Credit.offset]);
 				Credit.offset += 4;
 				ChangeMusic(a);
@@ -353,17 +353,17 @@
 				return;
 		}
 
-		//Progress through file
+		// Progress through file
 		++Credit.offset;
 	}
 }
 
-//Update credits
+// Update credits
 void ActionCredit()
 {
 	if (Credit.offset < Credit.size)
 	{
-		//Update script, or if waiting, decrement the wait value
+		// Update script, or if waiting, decrement the wait value
 		if (Credit.mode == 1)
 		{
 			ActionCredit_Read();
@@ -375,7 +375,7 @@
 	}
 }
 
-//Change illustration
+// Change illustration
 void SetCreditIllust(int a)
 {
 	ReloadIllust(a);
@@ -382,21 +382,21 @@
 	Illust.act_no = 1;
 }
 
-//Slide illustration off-screen
+// Slide illustration off-screen
 void CutCreditIllust()
 {
 	Illust.act_no = 2;
 }
 
-//Scene of the island falling
+// Scene of the island falling
 int Scene_DownIsland(int mode)
 {
-	//Setup background
+	// Setup background
 	RECT rc_frame = {(WINDOW_WIDTH - 160) / 2, (WINDOW_HEIGHT - 80) / 2, (WINDOW_WIDTH + 160) / 2, (WINDOW_HEIGHT + 80) / 2};
 	RECT rc_sky = {0, 0, 160, 80};
 	RECT rc_ground = {160, 48, 320, 80};
 
-	//Setup island
+	// Setup island
 	RECT rc_sprite = {160, 0, 200, 24};
 
 	ISLAND_SPRITE sprite;
@@ -405,10 +405,10 @@
 
 	for (int wait = 0; wait < 900; wait++)
 	{
-		//Get pressed keys
+		// Get pressed keys
 		GetTrg();
 
-		//Escape menu
+		// Escape menu
 		if (gKey & 0x8000)
 		{
 			int escRet = Call_Escape();
@@ -421,7 +421,7 @@
 		switch (mode)
 		{
 			case 0:
-				//Move down
+				// Move down
 				sprite.y += 0x33;
 				break;
 
@@ -432,31 +432,31 @@
 					{
 						if (wait >= 600)
 						{
-							//End scene
+							// End scene
 							if (wait == 750)
 								wait = 900;
 						}
 						else
 						{
-							//Move down slow
+							// Move down slow
 							sprite.y += 0xC;
 						}
 					}
 					else
 					{
-						//Move down slower
+						// Move down slower
 						sprite.y += 0x19;
 					}
 				}
 				else
 				{
-					//Move down at normal speed
+					// Move down at normal speed
 					sprite.y += 0x33;
 				}
 				break;
 		}
 
-		//Draw scene
+		// Draw scene
 		CortBox(&grcFull, 0);
 		PutBitmap3(&rc_frame, 80 + (WINDOW_WIDTH - 320) / 2, 80 + (WINDOW_HEIGHT - 240) / 2, &rc_sky, SURFACE_ID_LEVEL_SPRITESET_1);
 		PutBitmap3(&rc_frame, sprite.x / 0x200 - 20 + (WINDOW_WIDTH - 320) / 2, sprite.y / 512 - 12 + (WINDOW_HEIGHT - 240) / 2, &rc_sprite, SURFACE_ID_LEVEL_SPRITESET_1);
@@ -463,7 +463,7 @@
 		PutBitmap3(&rc_frame, 80 + (WINDOW_WIDTH - 320) / 2, 128 + (WINDOW_HEIGHT - 240) / 2, &rc_ground, SURFACE_ID_LEVEL_SPRITESET_1);
 		PutTimeCounter(16, 8);
 
-		//Draw window
+		// Draw window
 		PutFramePerSecound();
 		if (!Flip_SystemTask())
 			return 0;
--- a/src/Ending.h
+++ b/src/Ending.h
@@ -33,7 +33,7 @@
 	int y;
 };
 
-#define MAX_STRIP (WINDOW_HEIGHT / 16) + 1
+#define MAX_STRIP ((WINDOW_HEIGHT / 16) + 1)
 
 void ActionStripper();
 void PutStripper();
--- a/src/Escape.cpp
+++ b/src/Escape.cpp
@@ -13,26 +13,26 @@
 
 	while (1)
 	{
-		//Get pressed keys
+		// Get pressed keys
 		GetTrg();
 
-		if (gKeyTrg & KEY_ESCAPE) //Escape is pressed, quit game
+		if (gKeyTrg & KEY_ESCAPE) // Escape is pressed, quit game
 		{
 			gKeyTrg = 0;
 			return 0;
 		}
-		if (gKeyTrg & KEY_F1) //F1 is pressed, continue
+		if (gKeyTrg & KEY_F1) // F1 is pressed, continue
 		{
 			gKeyTrg = 0;
 			return 1;
 		}
-		if (gKeyTrg & KEY_F2) //F2 is pressed, reset
+		if (gKeyTrg & KEY_F2) // F2 is pressed, reset
 		{
 			gKeyTrg = 0;
 			return 2;
 		}
 
-		//Draw screen
+		// Draw screen
 		CortBox(&grcFull, 0x000000);
 		PutBitmap3(&grcFull, (WINDOW_WIDTH - 208) / 2, (WINDOW_HEIGHT - 16) / 2, &rc, SURFACE_ID_TEXT_BOX);
 		PutFramePerSecound();
@@ -39,7 +39,7 @@
 
 		if (!Flip_SystemTask())
 		{
-			//Quit if window is closed
+			// Quit if window is closed
 			gKeyTrg = 0;
 			return 0;
 		}