shithub: cstory

Download patch

ref: c284afdaddde42695af3df1507f024758cf29ebf
parent: c83a879570f542e756ff7e0444d51a3f49800cc8
author: cuckydev <cuckydev@users.noreply.github.com>
date: Thu Jan 31 07:31:25 EST 2019

Mapping

--- a/src/Game.cpp
+++ b/src/Game.cpp
@@ -440,7 +440,7 @@
 	ClearArmsData();
 	ClearItemData();
 	//ClearPermitStage();
-	//StartMapping();
+	StartMapping();
 	InitFlags();
 	InitBossLife();
 	
--- a/src/MiniMap.cpp
+++ b/src/MiniMap.cpp
@@ -1,3 +1,5 @@
+#include <stdint.h>
+
 #include "WindowsWrapper.h"
 
 #include "CommonDefines.h"
@@ -7,9 +9,12 @@
 #include "Game.h"
 #include "KeyControl.h"
 #include "Map.h"
+#include "Stage.h"
 #include "MyChar.h"
 #include "Main.h"
 
+int8_t gMapping[0x80];
+
 void WriteMiniMapLine(int line)
 {
 	RECT rcLevel[4];
@@ -170,4 +175,19 @@
 	}
 
 	return 1;
-}
\ No newline at end of file
+}
+
+bool IsMapping()
+{
+	return gMapping[gStageNo] != 0;
+}
+
+void StartMapping()
+{
+	memset(gMapping, 0, 0x80u);
+}
+
+void SetMapping(int a)
+{
+	gMapping[a] = 1;
+}
--- a/src/MiniMap.h
+++ b/src/MiniMap.h
@@ -1,2 +1,9 @@
 #pragma once
+#include <stdint.h>
+
+extern int8_t gMapping[0x80];
+
 int MiniMapLoop();
+bool IsMapping();
+void StartMapping();
+void SetMapping(int a);
--- a/src/Profile.cpp
+++ b/src/Profile.cpp
@@ -9,6 +9,7 @@
 #include "Fade.h"
 #include "ArmsItem.h"
 #include "Flags.h"
+#include "MiniMap.h"
 #include "MyChar.h"
 #include "Frame.h"
 #include "ValueView.h"
@@ -100,7 +101,7 @@
 	memcpy(gArmsData, profile.arms, sizeof(gArmsData));
 	memcpy(gItemData, profile.items, sizeof(gItemData));
 	//memcpy(gPermitStage, profile.permitstage, 0x40u);
-	//memcpy(gMapping, profile.permit_mapping, 0x80u);
+	memcpy(gMapping, profile.permit_mapping, 0x80);
 	memcpy(gFlagNPC, profile.flags, 1000);
 	
 	//Load stage
@@ -148,7 +149,7 @@
 	ClearArmsData();
 	ClearItemData();
 	//ClearPermitStage();
-	//StartMapping();
+	StartMapping();
 	InitFlags();
 	if (!TransferStage(13, 200, 10, 8))
 		return false;
--- a/src/Stage.h
+++ b/src/Stage.h
@@ -12,6 +12,8 @@
 	char name[0x20];
 };
 
+extern int gStageNo;
+
 bool TransferStage(int no, int w, int x, int y);
 void ChangeMusic(int no);
 void ReCallMusic();
--- a/src/TextScr.cpp
+++ b/src/TextScr.cpp
@@ -16,6 +16,7 @@
 #include "Flags.h"
 #include "Profile.h"
 #include "Map.h"
+#include "MiniMap.h"
 #include "MapName.h"
 #include "KeyControl.h"
 #include "NpChar.h"
@@ -670,6 +671,18 @@
 						SubArmsData(z);
 						gTS.p_read += 8;
 					}
+					else if (IS_COMMAND('M','P','+'))
+					{
+						x = GetTextScriptNo(gTS.p_read + 4);
+						SetMapping(x);
+						gTS.p_read += 8;
+					}
+					else if (IS_COMMAND('U','N','I'))
+					{
+						z = GetTextScriptNo(gTS.p_read + 4);
+						ChangeMyUnit(z);
+						gTS.p_read += 8;
+					}
 					else if (IS_COMMAND('T','R','A'))
 					{
 						z = GetTextScriptNo(gTS.p_read + 4);
@@ -859,6 +872,41 @@
 						else
 							gTS.p_read += 13;
 					}
+					else if (IS_COMMAND('U','N','J'))
+					{
+						x = GetTextScriptNo(gTS.p_read + 4);
+						z = GetTextScriptNo(gTS.p_read + 9);
+						if (GetUnitMyChar() == x)
+							JumpTextScript(z);
+						else
+							gTS.p_read += 13;
+					}
+					else if (IS_COMMAND('E','C','J'))
+					{
+						x = GetTextScriptNo(gTS.p_read + 4);
+						z = GetTextScriptNo(gTS.p_read + 9);
+						if (GetNpCharAlive(x))
+							JumpTextScript(z);
+						else
+							gTS.p_read += 13;
+					}
+					else if (IS_COMMAND('E','C','J'))
+					{
+						x = GetTextScriptNo(gTS.p_read + 4);
+						z = GetTextScriptNo(gTS.p_read + 9);
+						if (IsNpCharCode(x))
+							JumpTextScript(z);
+						else
+							gTS.p_read += 13;
+					}
+					else if (IS_COMMAND('M','P','J'))
+					{
+						x = GetTextScriptNo(gTS.p_read + 4);
+						if (IsMapping())
+							JumpTextScript(x);
+						else
+							gTS.p_read += 8;
+					}
 					else if (IS_COMMAND('S','S','S'))
 					{
 						x = GetTextScriptNo(gTS.p_read + 4);
@@ -941,6 +989,17 @@
 					{
 						ReCallMusic();
 						gTS.p_read += 4;
+					}
+					else if (IS_COMMAND('M','L','P'))
+					{
+						gTS.p_read += 4;
+						bExit = true;
+						
+						int tscRet = MiniMapLoop();
+						if (tscRet == 0)
+							return 0;
+						if (tscRet == 2)
+							return 2;
 					}
 					else if (IS_COMMAND('D','N','P'))
 					{