ref: c44186d93a83aa912b96347fbefa606c28bee8c9
parent: 8942c6cc481582905bade27799dd2abe330ee34e
author: Clownacy <Clownacy@users.noreply.github.com>
date: Fri Feb 15 15:33:08 EST 2019
Ditched SDL's file IO for stdio and our own convenience functions ASM-accurate file stuff can come later.
--- a/Makefile
+++ b/Makefile
@@ -65,6 +65,7 @@
Ending \
Escape \
Fade \
+ File \
Flags \
Flash \
Font \
--- a/src/Config.cpp
+++ b/src/Config.cpp
@@ -5,11 +5,11 @@
#include <stdint.h>
#include <string.h>
-#include <SDL_rwops.h>
#include "WindowsWrapper.h"
#include "Tags.h"
#include "Config.h"
+#include "File.h"
bool LoadConfigData(CONFIG *conf)
{
@@ -21,30 +21,30 @@
sprintf(path, "%s/%s", gModulePath, "Config.dat");
//Open file
- SDL_RWops *fp = SDL_RWFromFile(path, "rb");
- if (!fp)
+ FILE *fp = fopen(path, "rb");
+ if (fp == NULL)
return false;
- //Read data (we're using SDL_RWops so we can load it with the specific endianness expected)
+ //Read data
//Read the version id and font name
- fp->read(fp, conf->proof, sizeof(conf->proof), 1);
- fp->read(fp, conf->font_name, sizeof(conf->font_name), 1);
+ fread(conf->proof, sizeof(conf->proof), 1, fp);
+ fread(conf->font_name, sizeof(conf->font_name), 1, fp);
//Read control settings
- conf->move_button_mode = SDL_ReadLE32(fp);
- conf->attack_button_mode = SDL_ReadLE32(fp);
- conf->ok_button_mode = SDL_ReadLE32(fp);
+ conf->move_button_mode = File_ReadLE32(fp);
+ conf->attack_button_mode = File_ReadLE32(fp);
+ conf->ok_button_mode = File_ReadLE32(fp);
//Read display mode (320x240, 640x480, 24-bit fullscreen, 32-bit fullscreen) TODO: add more things?
- conf->display_mode = SDL_ReadLE32(fp);
+ conf->display_mode = File_ReadLE32(fp);
//Read joystick configuration (if enabled, and mappings)
- conf->bJoystick = SDL_ReadLE32(fp);
+ conf->bJoystick = File_ReadLE32(fp);
for (int button = 0; button < 8; button++)
- conf->joystick_button[button] = SDL_ReadLE32(fp);
+ conf->joystick_button[button] = File_ReadLE32(fp);
//Close file
- fp->close(fp);
+ fclose(fp);
//Check if version is correct, return that it succeeded
if (!strcmp(conf->proof, "DOUKUTSU20041206"))
--- a/src/Draw.h
+++ b/src/Draw.h
@@ -56,7 +56,6 @@
bool StartDirectDraw(int lMagnification, int lColourDepth);
void EndDirectDraw();
void ReleaseSurface(int s);
-bool MakeSurface(SDL_RWops *rw, int surf_no);
bool MakeSurface_File(const char *name, int surf_no);
bool MakeSurface_Resource(const char *res, int surf_no);
bool ReloadBitmap_File(const char *name, int surf_no);
--- a/src/Ending.cpp
+++ b/src/Ending.cpp
@@ -1,7 +1,6 @@
#include <stdint.h>
#include <string>
-#include <SDL_rwops.h>
#include "WindowsWrapper.h"
#include "Tags.h"
@@ -163,25 +162,31 @@
//Open file
char path[PATH_LENGTH];
sprintf(path, "%s/%s", gDataPath, "Credit.tsc");
-
- SDL_RWops *fp = SDL_RWFromFile(path, "rb");
- if (!fp)
- {
- printf("Couldn't open %s", path);
+
+ Credit.size = GetFileSizeLong(path);
+ if (Credit.size == -1)
return false;
- }
-
+
//Allcoate buffer data
- Credit.size = SDL_RWsize(fp);
-
Credit.pData = (char*)malloc(Credit.size);
- if (!Credit.pData)
+ if (Credit.pData == NULL)
return false;
-
+
+ FILE *fp = fopen(path, "rb");
+ if (fp == NULL)
+ {
+ printf("Couldn't open %s", path);
+ return false;
+ }
+
//Read data
- SDL_RWread(fp, Credit.pData, 1, Credit.size);
- SDL_RWclose(fp);
+ fread(Credit.pData, 1, Credit.size, fp);
EncryptionBinaryData2((uint8_t*)Credit.pData, Credit.size);
+
+#ifdef FIX_BUGS
+ // The original game forgot to close the file
+ fclose(fp);
+#endif
//Reset credits
Credit.offset = 0;
@@ -192,6 +197,7 @@
//Modify cliprect
grcGame.left = WINDOW_WIDTH / 2;
+ // These three are non-vanilla: for wide/tallscreen support
grcGame.right = ((WINDOW_WIDTH - 320) / 2) + 320;
grcGame.top = (WINDOW_HEIGHT - 240) / 2;
grcGame.bottom = ((WINDOW_HEIGHT - 240) / 2) + 240;
@@ -198,10 +204,8 @@
//Reload casts
if (!ReloadBitmap_File("casts", SURFACE_ID_CASTS))
- {
return false;
- }
-
+
//Clear casts
memset(Strip, 0, sizeof(Strip));
return true;
--- /dev/null
+++ b/src/File.cpp
@@ -1,0 +1,98 @@
+#include "File.h"
+
+#include <stddef.h>
+#include <stdio.h>
+#include <stdlib.h>
+
+long LoadFileToMemory(const char *file_path, unsigned char **file_buffer)
+{
+ long returned_size = -1;
+
+ FILE *file = fopen(file_path, "rb");
+
+ if (file != NULL)
+ {
+ if (!fseek(file, 0, SEEK_END))
+ {
+ const long file_size = ftell(file);
+
+ if (file_size >= 0)
+ {
+ rewind(file);
+ *file_buffer = (unsigned char*)malloc(file_size);
+
+ if (*file_buffer != NULL)
+ {
+ if (fread(*file_buffer, file_size, 1, file) == 1)
+ returned_size = file_size;
+
+ free(file_buffer);
+ }
+ }
+ }
+
+ fclose(file);
+ }
+
+ return returned_size;
+}
+
+unsigned short File_ReadBE16(FILE *stream)
+{
+ unsigned char bytes[2];
+
+ fread(bytes, 2, 1, stream);
+
+ return (bytes[0] << 8) | bytes[1];
+}
+
+unsigned long File_ReadBE32(FILE *stream)
+{
+ unsigned char bytes[4];
+
+ fread(bytes, 4, 1, stream);
+
+ return (bytes[0] << 24) | (bytes[1] << 16) | (bytes[2] << 8) | bytes[3];
+}
+
+unsigned short File_ReadLE16(FILE *stream)
+{
+ unsigned char bytes[2];
+
+ fread(bytes, 2, 1, stream);
+
+ return (bytes[1] << 8) | bytes[0];
+}
+
+unsigned long File_ReadLE32(FILE *stream)
+{
+ unsigned char bytes[4];
+
+ fread(bytes, 4, 1, stream);
+
+ return (bytes[3] << 24) | (bytes[2] << 16) | (bytes[1] << 8) | bytes[0];
+}
+
+void File_WriteBE16(unsigned short value, FILE *stream)
+{
+ for (unsigned int i = 2; i-- != 0;)
+ fputc(value >> (8 * i), stream);
+}
+
+void File_WriteBE32(unsigned long value, FILE *stream)
+{
+ for (unsigned int i = 4; i-- != 0;)
+ fputc(value >> (8 * i), stream);
+}
+
+void File_WriteLE16(unsigned short value, FILE *stream)
+{
+ for (unsigned int i = 0; i < 2; ++i)
+ fputc(value >> (8 * i), stream);
+}
+
+void File_WriteLE32(unsigned long value, FILE *stream)
+{
+ for (unsigned int i = 0; i < 4; ++i)
+ fputc(value >> (8 * i), stream);
+}
--- /dev/null
+++ b/src/File.h
@@ -1,0 +1,15 @@
+#pragma once
+
+#include <stdio.h>
+
+long LoadFileToMemory(const char *file_path, unsigned char **file_buffer);
+
+unsigned short File_ReadBE16(FILE *stream);
+unsigned long File_ReadBE32(FILE *stream);
+unsigned short File_ReadLE16(FILE *stream);
+unsigned long File_ReadLE32(FILE *stream);
+
+void File_WriteBE16(unsigned short value, FILE *stream);
+void File_WriteBE32(unsigned long value, FILE *stream);
+void File_WriteLE16(unsigned short value, FILE *stream);
+void File_WriteLE32(unsigned long value, FILE *stream);
--- a/src/Font.cpp
+++ b/src/Font.cpp
@@ -17,6 +17,8 @@
#include "SDL.h"
+#include "File.h"
+
// Uncomment for that authentic pre-Windows Vista feel
//#define DISABLE_FONT_ANTIALIASING
@@ -156,19 +158,12 @@
{
FontObject *font_object = NULL;
- FILE *file = fopen(font_filename, "rb");
+ unsigned char *file_buffer;
+ const long file_size = LoadFileToMemory(font_filename, &file_buffer);
- if (file != NULL)
+ if (file_size != -1)
{
- fseek(file, 0, SEEK_END);
- const size_t file_size = ftell(file);
- rewind(file);
- unsigned char *file_buffer = (unsigned char*)malloc(file_size);
- fread(file_buffer, 1, file_size, file);
- fclose(file);
-
font_object = LoadFontFromData(file_buffer, file_size, cell_width, cell_height);
-
free(file_buffer);
}
--- a/src/Generic.cpp
+++ b/src/Generic.cpp
@@ -13,6 +13,21 @@
return true;
}
+long GetFileSizeLong(const char *path)
+{
+ long len = -1;
+
+ FILE *fp = fopen(path, "rb");
+ if (fp != NULL)
+ {
+ fseek(fp, 0, SEEK_END);
+ len = ftell(fp);
+ fclose(fp);
+ }
+
+ return len;
+}
+
bool CheckFileExists(const char *name)
{
char path[PATH_LENGTH];
--- a/src/Generic.h
+++ b/src/Generic.h
@@ -2,5 +2,6 @@
#include <stdint.h>
bool GetCompileVersion(int *v1, int *v2, int *v3, int *v4);
+long GetFileSizeLong(const char *path);
bool CheckFileExists(const char *name);
bool IsShiftJIS(uint8_t c);
--- a/src/Map.cpp
+++ b/src/Map.cpp
@@ -1,7 +1,7 @@
+#include <stddef.h>
#include <stdint.h>
#include <string>
-#include <SDL_rwops.h>
#include "WindowsWrapper.h"
#include "CommonDefines.h"
@@ -9,6 +9,7 @@
#include "Tags.h"
#include "Draw.h"
#include "NpChar.h"
+#include "File.h"
#define PXM_BUFFER_SIZE 0x4B000
@@ -27,39 +28,39 @@
sprintf(path, "%s/%s", gDataPath, path_map);
//Open file
- SDL_RWops *fp = SDL_RWFromFile(path, "rb");
- if (!fp)
+ FILE *fp = fopen(path, "rb");
+ if (fp == NULL)
return false;
//Make sure file begins with "PXM"
char check[3];
- fp->read(fp, check, 1, 3);
+ fread(check, 1, 3, fp);
if (!memcmp(check, "PXM", 3))
{
uint8_t nul;
- fp->read(fp, &nul, 1, 1);
+ fread(&nul, 1, 1, fp);
//Get width and height
- gMap.width = SDL_ReadLE16(fp);
- gMap.length = SDL_ReadLE16(fp);
+ gMap.width = File_ReadLE16(fp);
+ gMap.length = File_ReadLE16(fp);
if (gMap.data)
{
//Read tiledata
- fp->read(fp, gMap.data, 1, gMap.length * gMap.width);
- SDL_RWclose(fp);
+ fread(gMap.data, 1, gMap.length * gMap.width, fp);
+ fclose(fp);
return true;
}
else
{
- SDL_RWclose(fp);
+ fclose(fp);
return false;
}
}
else
{
- SDL_RWclose(fp);
+ fclose(fp);
return false;
}
@@ -72,13 +73,13 @@
char path[260];
sprintf(path, "%s/%s", gDataPath, path_atrb);
- SDL_RWops *fp = SDL_RWFromFile(path, "rb");
- if (!fp)
+ FILE *fp = fopen(path, "rb");
+ if (fp == NULL)
return false;
//Read data
- fp->read(fp, gMap.atrb, 1, 0x100);
- SDL_RWclose(fp);
+ fread(gMap.atrb, 1, 0x100, fp);
+ fclose(fp);
return true;
}
--- a/src/MycParam.cpp
+++ b/src/MycParam.cpp
@@ -10,6 +10,7 @@
#include "Game.h"
#include "Draw.h"
#include "Caret.h"
+#include "File.h"
ARMS_LEVEL gArmsLevelTable[14] =
{
@@ -394,19 +395,19 @@
char path[PATH_LENGTH];
sprintf(path, "%s/290.rec", gModulePath);
- SDL_RWops *fp = SDL_RWFromFile(path, "rb");
+ FILE *fp = fopen(path, "rb");
if (fp)
{
//Read data
- rec.counter[0] = SDL_ReadLE32(fp);
- rec.counter[1] = SDL_ReadLE32(fp);
- rec.counter[2] = SDL_ReadLE32(fp);
- rec.counter[3] = SDL_ReadLE32(fp);
- rec.random[0] = SDL_ReadU8(fp);
- rec.random[1] = SDL_ReadU8(fp);
- rec.random[2] = SDL_ReadU8(fp);
- rec.random[3] = SDL_ReadU8(fp);
- SDL_RWclose(fp);
+ rec.counter[0] = File_ReadLE32(fp);
+ rec.counter[1] = File_ReadLE32(fp);
+ rec.counter[2] = File_ReadLE32(fp);
+ rec.counter[3] = File_ReadLE32(fp);
+ rec.random[0] = fgetc(fp);
+ rec.random[1] = fgetc(fp);
+ rec.random[2] = fgetc(fp);
+ rec.random[3] = fgetc(fp);
+ fclose(fp);
uint8_t *p = (uint8_t*)&rec.counter[0];
p[0] -= (SDL_BYTEORDER == SDL_LIL_ENDIAN) ? (rec.random[0]) : (rec.random[0] >> 1);
@@ -432,18 +433,18 @@
p[3] += (SDL_BYTEORDER == SDL_LIL_ENDIAN) ? (rec.random[i] >> 1) : (rec.random[i]);
}
- fp = SDL_RWFromFile(path, "wb");
- if (!fp)
+ fp = fopen(path, "wb");
+ if (fp == NULL)
return false;
- SDL_WriteLE32(fp, rec.counter[0]);
- SDL_WriteLE32(fp, rec.counter[1]);
- SDL_WriteLE32(fp, rec.counter[2]);
- SDL_WriteLE32(fp, rec.counter[3]);
- SDL_WriteU8(fp, rec.random[0]);
- SDL_WriteU8(fp, rec.random[1]);
- SDL_WriteU8(fp, rec.random[2]);
- SDL_WriteU8(fp, rec.random[3]);
- SDL_RWclose(fp);
+ File_WriteLE32(rec.counter[0], fp);
+ File_WriteLE32(rec.counter[1], fp);
+ File_WriteLE32(rec.counter[2], fp);
+ File_WriteLE32(rec.counter[3], fp);
+ fputc(rec.random[0], fp);
+ fputc(rec.random[1], fp);
+ fputc(rec.random[2], fp);
+ fputc(rec.random[3], fp);
+ fclose(fp);
return true;
}
@@ -453,7 +454,7 @@
char path[PATH_LENGTH];
sprintf(path, "%s/290.rec", gModulePath);
- SDL_RWops *fp = SDL_RWFromFile(path, "rb");
+ FILE *fp = fopen(path, "rb");
if (!fp)
return 0;
@@ -460,15 +461,15 @@
REC rec;
//Read data
- rec.counter[0] = SDL_ReadLE32(fp);
- rec.counter[1] = SDL_ReadLE32(fp);
- rec.counter[2] = SDL_ReadLE32(fp);
- rec.counter[3] = SDL_ReadLE32(fp);
- rec.random[0] = SDL_ReadU8(fp);
- rec.random[1] = SDL_ReadU8(fp);
- rec.random[2] = SDL_ReadU8(fp);
- rec.random[3] = SDL_ReadU8(fp);
- SDL_RWclose(fp);
+ rec.counter[0] = File_ReadLE32(fp);
+ rec.counter[1] = File_ReadLE32(fp);
+ rec.counter[2] = File_ReadLE32(fp);
+ rec.counter[3] = File_ReadLE32(fp);
+ rec.random[0] = fgetc(fp);
+ rec.random[1] = fgetc(fp);
+ rec.random[2] = fgetc(fp);
+ rec.random[3] = fgetc(fp);
+ fclose(fp);
//Decode from checksum
for (int i = 0; i < 4; i++)
--- a/src/NpChar.cpp
+++ b/src/NpChar.cpp
@@ -1,6 +1,7 @@
+#include <stddef.h>
#include <stdint.h>
+#include <stdio.h>
-#include <SDL_rwops.h>
#include "WindowsWrapper.h"
#include "CommonDefines.h"
@@ -15,6 +16,7 @@
#include "ValueView.h"
#include "NpcTbl.h"
#include "Draw.h"
+#include "File.h"
NPCHAR gNPC[NPC_MAX];
int gCurlyShoot_wait;
@@ -54,18 +56,24 @@
char path[PATH_LENGTH];
sprintf(path, "%s/%s", gDataPath, path_event);
- SDL_RWops *fp = SDL_RWFromFile(path, "rb");
- if (!fp)
+ FILE *fp = fopen(path, "rb");
+ if (fp == NULL)
return false;
//Read "PXE" check
char code[4];
- fp->read(fp, code, 1, 4);
+ fread(code, 1, 4, fp);
if (memcmp(code, gPassPixEve, 3))
+ {
+#ifdef FIX_BUGS
+ // The original game forgot to close the file here
+ fclose(fp);
+#endif
return false;
+ }
//Get amount of NPCs
- int count = SDL_ReadLE32(fp);
+ int count = File_ReadLE32(fp);
//Load NPCs
memset(gNPC, 0, sizeof(gNPC));
@@ -75,12 +83,12 @@
{
//Get data from file
EVENT eve;
- eve.x = SDL_ReadLE16(fp);
- eve.y = SDL_ReadLE16(fp);
- eve.code_flag = SDL_ReadLE16(fp);
- eve.code_event = SDL_ReadLE16(fp);
- eve.code_char = SDL_ReadLE16(fp);
- eve.bits = SDL_ReadLE16(fp);
+ eve.x = File_ReadLE16(fp);
+ eve.y = File_ReadLE16(fp);
+ eve.code_flag = File_ReadLE16(fp);
+ eve.code_event = File_ReadLE16(fp);
+ eve.code_char = File_ReadLE16(fp);
+ eve.bits = File_ReadLE16(fp);
//Set NPC parameters
if (eve.bits & npc_altDir)
@@ -117,6 +125,7 @@
n++;
}
+ fclose(fp);
return true;
}
--- a/src/NpcTbl.cpp
+++ b/src/NpcTbl.cpp
@@ -1,49 +1,52 @@
-#include <string>
+#include <stdio.h>
+#include <stdlib.h>
+#include <string.h>
-#include <SDL_rwops.h>
-
#include "NpcTbl.h"
#include "NpcAct.h"
+#include "File.h"
+#include "Generic.h"
NPC_TABLE *gNpcTable;
bool LoadNpcTable(const char *path)
{
- SDL_RWops *fp = SDL_RWFromFile(path, "rb");
-
- if (fp == nullptr)
- {
- printf("LoadNpcTable failed\nSDL Error: %s\n", SDL_GetError());
+ const long size = GetFileSizeLong(path);
+ if (size == -1)
return false;
- }
- const size_t tblSize = SDL_RWsize(fp);
+ const long num = size / 0x18;
- const size_t npcCount = tblSize / 0x18;
- gNpcTable = (NPC_TABLE*)malloc(npcCount * sizeof(NPC_TABLE));
+ gNpcTable = (NPC_TABLE*)malloc(num * sizeof(NPC_TABLE));
+ if (gNpcTable == NULL)
+ return false;
- for (size_t i = 0; i < npcCount; i++) //bits
- gNpcTable[i].bits = SDL_ReadLE16(fp);
- for (size_t i = 0; i < npcCount; i++) //life
- gNpcTable[i].life = SDL_ReadLE16(fp);
- for (size_t i = 0; i < npcCount; i++) //surf
- fp->read(fp, &gNpcTable[i].surf, 1, 1);
- for (size_t i = 0; i < npcCount; i++) //destroy_voice
- fp->read(fp, &gNpcTable[i].destroy_voice, 1, 1);
- for (size_t i = 0; i < npcCount; i++) //hit_voice
- fp->read(fp, &gNpcTable[i].hit_voice, 1, 1);
- for (size_t i = 0; i < npcCount; i++) //size
- fp->read(fp, &gNpcTable[i].size, 1, 1);
- for (size_t i = 0; i < npcCount; i++) //exp
- gNpcTable[i].exp = SDL_ReadLE32(fp);
- for (size_t i = 0; i < npcCount; i++) //damage
- gNpcTable[i].damage = SDL_ReadLE32(fp);
- for (size_t i = 0; i < npcCount; i++) //hit
- fp->read(fp, &gNpcTable[i].hit, 4, 1);
- for (size_t i = 0; i < npcCount; i++) //view
- fp->read(fp, &gNpcTable[i].view, 4, 1);
+ FILE *fp = fopen(path, "rb");
+ if (fp == NULL)
+ return false;
+
+ for (long n = 0; n < num; n++) //bits
+ gNpcTable[n].bits = File_ReadLE16(fp);
+ for (long n = 0; n < num; n++) //life
+ gNpcTable[n].life = File_ReadLE16(fp);
+ for (long n = 0; n < num; n++) //surf
+ fread(&gNpcTable[n].surf, 1, 1, fp);
+ for (long n = 0; n < num; n++) //destroy_voice
+ fread(&gNpcTable[n].destroy_voice, 1, 1, fp);
+ for (long n = 0; n < num; n++) //hit_voice
+ fread(&gNpcTable[n].hit_voice, 1, 1, fp);
+ for (long n = 0; n < num; n++) //size
+ fread(&gNpcTable[n].size, 1, 1, fp);
+ for (long n = 0; n < num; n++) //exp
+ gNpcTable[n].exp = File_ReadLE32(fp);
+ for (long n = 0; n < num; n++) //damage
+ gNpcTable[n].damage = File_ReadLE32(fp);
+ for (long n = 0; n < num; n++) //hit
+ fread(&gNpcTable[n].hit, 4, 1, fp);
+ for (long n = 0; n < num; n++) //view
+ fread(&gNpcTable[n].view, 4, 1, fp);
- SDL_RWclose(fp);
+ fclose(fp);
return true;
}
--- a/src/Profile.cpp
+++ b/src/Profile.cpp
@@ -1,6 +1,8 @@
+#include <stddef.h>
#include <stdint.h>
+#include <stdio.h>
+#include <string.h>
-#include <SDL_rwops.h>
#include "WindowsWrapper.h"
#include "CommonDefines.h"
@@ -19,7 +21,7 @@
#include "Stage.h"
#include "Game.h"
#include "BossLife.h"
-#include "SelStage.h"
+#include "File.h"
const char *gDefaultName = "Profile.dat";
const char *gProfileCode = "Do041220";
@@ -29,11 +31,11 @@
char path[PATH_LENGTH];
sprintf(path, "%s/%s", gModulePath, gDefaultName);
- SDL_RWops *fp = SDL_RWFromFile(path, "rb");
- if (!fp)
+ FILE *fp = fopen(path, "rb");
+ if (fp == NULL)
return false;
- SDL_RWclose(fp);
+ fclose(fp);
return true;
}
@@ -50,8 +52,8 @@
//Open file
PROFILE profile;
- SDL_RWops *fp = SDL_RWFromFile(path, "wb");
- if (!fp)
+ FILE *fp = fopen(path, "wb");
+ if (fp == NULL)
return false;
//Set up profile
@@ -78,41 +80,41 @@
memcpy(profile.flags, gFlagNPC, sizeof(profile.flags));
//Write to file
- SDL_RWwrite(fp, profile.code, 8, 1);
- SDL_WriteLE32(fp, profile.stage);
- SDL_WriteLE32(fp, profile.music);
- SDL_WriteLE32(fp, profile.x);
- SDL_WriteLE32(fp, profile.y);
- SDL_WriteLE32(fp, profile.direct);
- SDL_WriteLE16(fp, profile.max_life);
- SDL_WriteLE16(fp, profile.star);
- SDL_WriteLE16(fp, profile.life);
- SDL_WriteLE16(fp, profile.a);
- SDL_WriteLE32(fp, profile.select_arms);
- SDL_WriteLE32(fp, profile.select_item);
- SDL_WriteLE32(fp, profile.equip);
- SDL_WriteLE32(fp, profile.unit);
- SDL_WriteLE32(fp, profile.counter);
+ fwrite(profile.code, 8, 1, fp);
+ File_WriteLE32(profile.stage, fp);
+ File_WriteLE32(profile.music, fp);
+ File_WriteLE32(profile.x, fp);
+ File_WriteLE32(profile.y, fp);
+ File_WriteLE32(profile.direct, fp);
+ File_WriteLE16(profile.max_life, fp);
+ File_WriteLE16(profile.star, fp);
+ File_WriteLE16(profile.life, fp);
+ File_WriteLE16(profile.a, fp);
+ File_WriteLE32(profile.select_arms, fp);
+ File_WriteLE32(profile.select_item, fp);
+ File_WriteLE32(profile.equip, fp);
+ File_WriteLE32(profile.unit, fp);
+ File_WriteLE32(profile.counter, fp);
for (int arm = 0; arm < 8; arm++)
{
- SDL_WriteLE32(fp, profile.arms[arm].code);
- SDL_WriteLE32(fp, profile.arms[arm].level);
- SDL_WriteLE32(fp, profile.arms[arm].exp);
- SDL_WriteLE32(fp, profile.arms[arm].max_num);
- SDL_WriteLE32(fp, profile.arms[arm].num);
+ File_WriteLE32(profile.arms[arm].code, fp);
+ File_WriteLE32(profile.arms[arm].level, fp);
+ File_WriteLE32(profile.arms[arm].exp, fp);
+ File_WriteLE32(profile.arms[arm].max_num, fp);
+ File_WriteLE32(profile.arms[arm].num, fp);
}
for (int item = 0; item < 32; item++)
- SDL_WriteLE32(fp, profile.items[item].code);
+ File_WriteLE32(profile.items[item].code, fp);
for (int stage = 0; stage < 8; stage++)
{
- SDL_WriteLE32(fp, profile.permitstage[stage].index);
- SDL_WriteLE32(fp, profile.permitstage[stage].event);
+ File_WriteLE32(profile.permitstage[stage].index, fp);
+ File_WriteLE32(profile.permitstage[stage].event, fp);
}
- SDL_RWwrite(fp, profile.permit_mapping, 0x80, 1);
- SDL_RWwrite(fp, "FLAG", 4, 1);
- SDL_RWwrite(fp, profile.flags, 1000, 1);
+ fwrite(profile.permit_mapping, 0x80, 1, fp);
+ fwrite("FLAG", 4, 1, fp);
+ fwrite(profile.flags, 1000, 1, fp);
- SDL_RWclose(fp);
+ fclose(fp);
return true;
}
@@ -129,51 +131,51 @@
//Open file
PROFILE profile;
- SDL_RWops *fp = SDL_RWFromFile(path, "rb");
- if (!fp)
+ FILE *fp = fopen(path, "rb");
+ if (fp == NULL)
return false;
//Check header code
- SDL_RWread(fp, profile.code, 8, 1);
+ fread(profile.code, 8, 1, fp);
if (memcmp(profile.code, gProfileCode, 8))
return false;
//Read data
- SDL_RWseek(fp, 0, RW_SEEK_SET); //Pixel epic redundant code 😎😎😎
- SDL_RWread(fp, profile.code, 8, 1);
- profile.stage = SDL_ReadLE32(fp);
- profile.music = SDL_ReadLE32(fp);
- profile.x = SDL_ReadLE32(fp);
- profile.y = SDL_ReadLE32(fp);
- profile.direct = SDL_ReadLE32(fp);
- profile.max_life = SDL_ReadLE16(fp);
- profile.star = SDL_ReadLE16(fp);
- profile.life = SDL_ReadLE16(fp);
- profile.a = SDL_ReadLE16(fp);
- profile.select_arms = SDL_ReadLE32(fp);
- profile.select_item = SDL_ReadLE32(fp);
- profile.equip = SDL_ReadLE32(fp);
- profile.unit = SDL_ReadLE32(fp);
- profile.counter = SDL_ReadLE32(fp);
+ fseek(fp, 0, SEEK_SET); //Pixel epic redundant code 😎😎😎
+ fread(profile.code, 8, 1, fp);
+ profile.stage = File_ReadLE32(fp);
+ profile.music = File_ReadLE32(fp);
+ profile.x = File_ReadLE32(fp);
+ profile.y = File_ReadLE32(fp);
+ profile.direct = File_ReadLE32(fp);
+ profile.max_life = File_ReadLE16(fp);
+ profile.star = File_ReadLE16(fp);
+ profile.life = File_ReadLE16(fp);
+ profile.a = File_ReadLE16(fp);
+ profile.select_arms = File_ReadLE32(fp);
+ profile.select_item = File_ReadLE32(fp);
+ profile.equip = File_ReadLE32(fp);
+ profile.unit = File_ReadLE32(fp);
+ profile.counter = File_ReadLE32(fp);
for (int arm = 0; arm < 8; arm++)
{
- profile.arms[arm].code = SDL_ReadLE32(fp);
- profile.arms[arm].level = SDL_ReadLE32(fp);
- profile.arms[arm].exp = SDL_ReadLE32(fp);
- profile.arms[arm].max_num = SDL_ReadLE32(fp);
- profile.arms[arm].num = SDL_ReadLE32(fp);
+ profile.arms[arm].code = File_ReadLE32(fp);
+ profile.arms[arm].level = File_ReadLE32(fp);
+ profile.arms[arm].exp = File_ReadLE32(fp);
+ profile.arms[arm].max_num = File_ReadLE32(fp);
+ profile.arms[arm].num = File_ReadLE32(fp);
}
for (int item = 0; item < 32; item++)
- profile.items[item].code = SDL_ReadLE32(fp);
+ profile.items[item].code = File_ReadLE32(fp);
for (int stage = 0; stage < 8; stage++)
{
- profile.permitstage[stage].index = SDL_ReadLE32(fp);
- profile.permitstage[stage].event = SDL_ReadLE32(fp);
+ profile.permitstage[stage].index = File_ReadLE32(fp);
+ profile.permitstage[stage].event = File_ReadLE32(fp);
}
- SDL_RWread(fp, profile.permit_mapping, 0x80, 1);
- SDL_RWread(fp, profile.FLAG, 4, 1);
- SDL_RWread(fp, profile.flags, 1000, 1);
- SDL_RWclose(fp);
+ fread(profile.permit_mapping, 0x80, 1, fp);
+ fread(profile.FLAG, 4, 1, fp);
+ fread(profile.flags, 1000, 1, fp);
+ fclose(fp);
//Set things
gSelectedArms = profile.select_arms;
--- a/src/TextScr.cpp
+++ b/src/TextScr.cpp
@@ -29,6 +29,7 @@
#include "BossLife.h"
#include "SelStage.h"
#include "Flash.h"
+#include "Generic.h"
#define IS_COMMAND(c1, c2, c3) gTS.data[gTS.p_read + 1] == c1 && gTS.data[gTS.p_read + 2] == c2 && gTS.data[gTS.p_read + 3] == c3
@@ -105,16 +106,19 @@
char path[260];
sprintf(path, "%s/%s", gDataPath, name);
+ gTS.size = GetFileSizeLong(path);
+ if (gTS.size == -1)
+ return false;
+
//Open file
- SDL_RWops *fp = SDL_RWFromFile(path, "rb");
- if (!fp)
+ FILE *fp = fopen(path, "rb");
+ if (fp == NULL)
return false;
//Read data
- gTS.size = SDL_RWsize(fp);
- fp->read(fp, gTS.data, 1, gTS.size);
+ fread(gTS.data, 1, gTS.size, fp);
gTS.data[gTS.size] = 0;
- fp->close(fp);
+ fclose(fp);
//Set path
strcpy(gTS.path, name);
@@ -131,30 +135,36 @@
char path[PATH_LENGTH];
sprintf(path, "%s/%s", gDataPath, "Head.tsc");
- SDL_RWops *fp = SDL_RWFromFile(path, "rb");
- if (!fp)
+ long head_size = GetFileSizeLong(path);
+ if (head_size == -1)
return false;
+ FILE *fp = fopen(path, "rb");
+ if (fp == NULL)
+ return false;
+
//Read Head.tsc
- int head_size = SDL_RWsize(fp);
- fp->read(fp, gTS.data, 1, head_size);
+ fread(gTS.data, 1, head_size, fp);
EncryptionBinaryData2((uint8_t*)gTS.data, head_size);
gTS.data[head_size] = 0;
- SDL_RWclose(fp);
+ fclose(fp);
//Open stage's .tsc
sprintf(path, "%s/%s", gDataPath, name);
- fp = SDL_RWFromFile(path, "rb");
- if (!fp)
+ long body_size = GetFileSizeLong(path);
+ if (body_size == -1)
return false;
+ fp = fopen(path, "rb");
+ if (fp == NULL)
+ return false;
+
//Read stage's tsc
- int body_size = SDL_RWsize(fp);
- fp->read(fp, &gTS.data[head_size], 1, body_size);
+ fread(&gTS.data[head_size], 1, body_size, fp);
EncryptionBinaryData2((uint8_t*)&gTS.data[head_size], body_size);
gTS.data[head_size + body_size] = 0;
- SDL_RWclose(fp);
+ fclose(fp);
//Set parameters
gTS.size = head_size + body_size;
--
⑨