shithub: cstory

Download patch

ref: c7c507710320c7c5b5caa88fd7016743e0497ee9
parent: afb3e2f83e90b7d874dbf6c20e1f485d17c02d94
author: Clownacy <Clownacy@users.noreply.github.com>
date: Thu Sep 5 08:46:39 EDT 2019

Remove the leftover CMakeLists.txt file

I might bring this back at some point. Depends.

--- a/CMakeLists.txt
+++ /dev/null
@@ -1,446 +1,0 @@
-cmake_minimum_required(VERSION 3.7.2)
-
-if((${CMAKE_VERSION} VERSION_EQUAL 3.9) OR (${CMAKE_VERSION} VERSION_GREATER 3.9))
-	cmake_policy(SET CMP0069 NEW)
-endif()
-
-set(BUILD_DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}/game")
-set(ASSETS_DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}/assets")
-
-option(JAPANESE "Enable the Japanese-language build" OFF)
-option(FIX_BUGS "Fix certain bugs (see src/Bug Fixes.txt)" OFF)
-option(NONPORTABLE "Enable bits of code that aren't portable, but are what the original game used" OFF)
-option(FORCE_LOCAL_LIBS "Compile the built-in versions of SDL2, FreeType, and FLTK instead of using the system-provided ones" OFF)
-set(RENDERER "Texture" CACHE STRING "Which renderer the game should use: 'OpenGL3' for an OpenGL 3.2 renderer, 'Texture' for SDL2's hardware-accelerated Texture API, 'Surface' for SDL2's software-rendered Surface API, and 'Software' for a handwritten software renderer")
-
-project(CSE2 LANGUAGES C CXX)
-
-if(MSVC)
-	# Statically-link the CRT (vcpkg static libs do this)
-	foreach(flag_var CMAKE_C_FLAGS CMAKE_C_FLAGS_DEBUG CMAKE_C_FLAGS_RELEASE CMAKE_C_FLAGS_MINSIZEREL CMAKE_C_FLAGS_RELWITHDEBINFO CMAKE_CXX_FLAGS CMAKE_CXX_FLAGS_DEBUG CMAKE_CXX_FLAGS_RELEASE CMAKE_CXX_FLAGS_MINSIZEREL CMAKE_CXX_FLAGS_RELWITHDEBINFO)
-		if(${flag_var} MATCHES "/MD")
-			string(REGEX REPLACE "/MD" "/MT" ${flag_var} "${${flag_var}}")
-		endif()
-	endforeach()
-endif()
-
-##
-# CSE2
-##
-
-add_executable(CSE2
-	src/ArmsItem.cpp
-	src/ArmsItem.h
-	src/Back.cpp
-	src/Back.h
-	src/Boss.cpp
-	src/Boss.h
-	src/BossAlmo1.cpp
-	src/BossAlmo1.h
-	src/BossAlmo2.cpp
-	src/BossAlmo2.h
-	src/BossBallos.cpp
-	src/BossBallos.h
-	src/BossFrog.cpp
-	src/BossFrog.h
-	src/BossIronH.cpp
-	src/BossIronH.h
-	src/BossLife.cpp
-	src/BossLife.h
-	src/BossOhm.cpp
-	src/BossOhm.h
-	src/BossPress.cpp
-	src/BossPress.h
-	src/BossTwinD.cpp
-	src/BossTwinD.h
-	src/BossX.cpp
-	src/BossX.h
-	src/BulHit.cpp
-	src/BulHit.h
-	src/Bullet.cpp
-	src/Bullet.h
-	src/Caret.cpp
-	src/Caret.h
-	src/CommonDefines.h
-	src/Config.cpp
-	src/Config.h
-	src/Draw.cpp
-	src/Draw.h
-	src/Ending.cpp
-	src/Ending.h
-	src/Escape.cpp
-	src/Escape.h
-	src/Fade.cpp
-	src/Fade.h
-	src/File.cpp
-	src/File.h
-	src/Flags.cpp
-	src/Flags.h
-	src/Flash.cpp
-	src/Flash.h
-	src/Font.cpp
-	src/Font.h
-	src/Frame.cpp
-	src/Frame.h
-	src/Game.cpp
-	src/Game.h
-	src/Generic.cpp
-	src/Generic.h
-	src/GenericLoad.cpp
-	src/GenericLoad.h
-	src/Input.cpp
-	src/Input.h
-	src/KeyControl.cpp
-	src/KeyControl.h
-	src/Main.cpp
-	src/Main.h
-	src/Map.cpp
-	src/Map.h
-	src/MapName.cpp
-	src/MapName.h
-	src/MiniMap.cpp
-	src/MiniMap.h
-	src/MyChar.cpp
-	src/MyChar.h
-	src/MycHit.cpp
-	src/MycHit.h
-	src/MycParam.cpp
-	src/MycParam.h
-	src/NpcAct.h
-	src/NpcAct000.cpp
-	src/NpcAct020.cpp
-	src/NpcAct040.cpp
-	src/NpcAct060.cpp
-	src/NpcAct080.cpp
-	src/NpcAct100.cpp
-	src/NpcAct120.cpp
-	src/NpcAct140.cpp
-	src/NpcAct160.cpp
-	src/NpcAct180.cpp
-	src/NpcAct200.cpp
-	src/NpcAct220.cpp
-	src/NpcAct240.cpp
-	src/NpcAct260.cpp
-	src/NpcAct280.cpp
-	src/NpcAct300.cpp
-	src/NpcAct320.cpp
-	src/NpcAct340.cpp
-	src/NpChar.cpp
-	src/NpChar.h
-	src/NpcHit.cpp
-	src/NpcHit.h
-	src/NpcTbl.cpp
-	src/NpcTbl.h
-	src/Organya.cpp
-	src/Organya.h
-	src/PixTone.cpp
-	src/PixTone.h
-	src/Profile.cpp
-	src/Profile.h
-	src/Resource.cpp
-	src/Resource.h
-	src/SelStage.cpp
-	src/SelStage.h
-	src/Shoot.cpp
-	src/Shoot.h
-	src/Sound.cpp
-	src/Sound.h
-	src/Stage.cpp
-	src/Stage.h
-	src/Star.cpp
-	src/Star.h
-	src/TextScr.cpp
-	src/TextScr.h
-	src/Triangle.cpp
-	src/Triangle.h
-	src/ValueView.cpp
-	src/ValueView.h
-	src/WindowsWrapper.h
-	src/Backends/Rendering.h
-)
-
-set(RESOURCES
-	BITMAP/Credit01.bmp
-	BITMAP/Credit02.bmp
-	BITMAP/Credit03.bmp
-	BITMAP/Credit04.bmp
-	BITMAP/Credit05.bmp
-	BITMAP/Credit06.bmp
-	BITMAP/Credit07.bmp
-	BITMAP/Credit08.bmp
-	BITMAP/Credit09.bmp
-	BITMAP/Credit10.bmp
-	BITMAP/Credit11.bmp
-	BITMAP/Credit12.bmp
-	BITMAP/Credit14.bmp
-	BITMAP/Credit15.bmp
-	BITMAP/Credit16.bmp
-	BITMAP/Credit17.bmp
-	BITMAP/Credit18.bmp
-	CURSOR/CURSOR_IKA.bmp
-	CURSOR/CURSOR_NORMAL.bmp
-	ORG/Access.org
-	ORG/Anzen.org
-	ORG/Balcony.org
-	ORG/Ballos.org
-	ORG/BreakDown.org
-	ORG/Cemetery.org
-	ORG/Curly.org
-	ORG/Dr.org
-	ORG/Ending.org
-	ORG/Escape.org
-	ORG/Fanfale1.org
-	ORG/Fanfale2.org
-	ORG/Fanfale3.org
-	ORG/FireEye.org
-	ORG/Gameover.org
-	ORG/Ginsuke.org
-	ORG/Grand.org
-	ORG/Gravity.org
-	ORG/Hell.org
-	ORG/ironH.org
-	ORG/Jenka.org
-	ORG/Jenka2.org
-	ORG/Kodou.org
-	ORG/LastBtl3.org
-	ORG/LastBtl.org
-	ORG/LastCave.org
-	ORG/Marine.org
-	ORG/Maze.org
-	ORG/MDown2.org
-	ORG/Mura.org
-	ORG/Oside.org
-	ORG/Plant.org
-	ORG/quiet.org
-	ORG/Requiem.org
-	ORG/Toroko.org
-	ORG/Vivi.org
-	ORG/Wanpak2.org
-	ORG/Wanpaku.org
-	ORG/Weed.org
-	ORG/White.org
-	ORG/XXXX.org
-	ORG/Zonbie.org
-	WAVE/Wave.dat
-)
-
-# Handle options
-if(JAPANESE)
-	set(DATA_DIRECTORY "${ASSETS_DIRECTORY}/data_jp")
-	list(APPEND RESOURCES "BITMAP/pixel_jp.bmp")
-	target_compile_definitions(CSE2 PRIVATE JAPANESE)
-else()
-	set(DATA_DIRECTORY "${ASSETS_DIRECTORY}/data_en")
-	list(APPEND RESOURCES "BITMAP/pixel.bmp")
-endif()
-
-if(FIX_BUGS)
-	target_compile_definitions(CSE2 PRIVATE FIX_BUGS)
-endif()
-
-if(EXISTS "/opt/vc/include/bcm_host.h")	# Detect Raspberry Pi
-	target_compile_definitions(CSE2 PRIVATE RASPBERRY_PI)
-endif()
-
-if(NONPORTABLE)
-	target_compile_definitions(CSE2 PRIVATE NONPORTABLE)
-endif()
-
-if(RENDERER MATCHES "OpenGL3")
-	target_sources(CSE2 PRIVATE "src/Backends/Rendering/OpenGL3.cpp")
-elseif(RENDERER MATCHES "Texture")
-	target_sources(CSE2 PRIVATE "src/Backends/Rendering/SDLTexture.cpp")
-elseif(RENDERER MATCHES "Surface")
-	target_sources(CSE2 PRIVATE "src/Backends/Rendering/SDLSurface.cpp")
-elseif(RENDERER MATCHES "Software")
-	target_sources(CSE2 PRIVATE "src/Backends/Rendering/Software.cpp")
-else()
-	message(FATAL_ERROR "Invalid RENDERER selected")
-endif()
-
-# Make some tweaks if we're targetting Windows
-if(WIN32)
-	target_sources(CSE2 PRIVATE "${ASSETS_DIRECTORY}/resources/ICON/ICON.rc")
-	target_compile_definitions(CSE2 PRIVATE WINDOWS)
-	set_target_properties(CSE2 PROPERTIES WIN32_EXECUTABLE YES)	# Disable the console window
-	target_link_libraries(CSE2 "version.lib")	# Link this for some code in Generic.cpp
-else()
-	list(APPEND RESOURCES "ICON/ICON_MINI.bmp")
-endif()
-
-# Make some tweaks if we're using MSVC
-if(MSVC)
-	target_compile_definitions(CSE2 PRIVATE _CRT_SECURE_NO_WARNINGS)	# Shut up those stupid warnings
-endif()
-
-# Decide the embedded font
-if(JAPANESE)
-	list(APPEND RESOURCES "FONT/msgothic.ttc")
-elseif(NOT WIN32)
-	list(APPEND RESOURCES "FONT/cour.ttf")
-endif()
-
-# Build bin2h externally, so it isn't cross-compiled when CSE2 is (Emscripten)
-include(ExternalProject)
-
-ExternalProject_Add(bin2h
-	SOURCE_DIR "${CMAKE_SOURCE_DIR}/bin2h"
-	DOWNLOAD_COMMAND ""
-	UPDATE_COMMAND ""
-	BUILD_BYPRODUCTS "<INSTALL_DIR>/bin/bin2h"
-	CMAKE_ARGS
-		-DCMAKE_INSTALL_PREFIX=<INSTALL_DIR>
-		-DCMAKE_BUILD_TYPE=Release
-	INSTALL_COMMAND
-		${CMAKE_COMMAND} --build . --config Release --target install
-)
-
-ExternalProject_Get_Property(bin2h INSTALL_DIR)
-
-add_executable(bin2h_tool IMPORTED)
-add_dependencies(bin2h_tool bin2h)
-set_target_properties(bin2h_tool PROPERTIES IMPORTED_LOCATION "${INSTALL_DIR}/bin/bin2h")
-
-# Convert resources to header files
-foreach(FILENAME IN LISTS RESOURCES)
-	set(IN_DIR "${ASSETS_DIRECTORY}/resources")
-	set(OUT_DIR "${CMAKE_CURRENT_SOURCE_DIR}/src/Resource")
-	get_filename_component(DIRECTORY "${FILENAME}" DIRECTORY)
-	add_custom_command(
-		OUTPUT "${OUT_DIR}/${FILENAME}.h"
-		COMMAND ${CMAKE_COMMAND} -E make_directory "${OUT_DIR}/${DIRECTORY}"
-		COMMAND bin2h_tool "${IN_DIR}/${FILENAME}" "${OUT_DIR}/${FILENAME}.h"
-		DEPENDS bin2h_tool "${IN_DIR}/${FILENAME}"
-		)
-	target_sources(CSE2 PRIVATE "${OUT_DIR}/${FILENAME}.h")
-endforeach()
-
-# Force strict C90
-set_target_properties(CSE2 PROPERTIES
-	C_STANDARD 90
-	C_STANDARD_REQUIRED ON
-	C_EXTENSIONS OFF
-)
-
-# Force strict C++98
-set_target_properties(CSE2 PROPERTIES
-	CXX_STANDARD 98
-	CXX_STANDARD_REQUIRED ON
-	CXX_EXTENSIONS OFF
-)
-
-# Include directory for third-party software
-target_include_directories(CSE2 PRIVATE "external")
-
-# Name debug builds "CSE2_debug", to distinguish them
-set_target_properties(CSE2 PROPERTIES DEBUG_OUTPUT_NAME "CSE2_debug")
-
-# Send executable to the build_en/build_jp directory
-set_target_properties(CSE2 PROPERTIES
-	RUNTIME_OUTPUT_DIRECTORY ${BUILD_DIRECTORY}
-	RUNTIME_OUTPUT_DIRECTORY_RELEASE ${BUILD_DIRECTORY}
-	RUNTIME_OUTPUT_DIRECTORY_MINSIZEREL ${BUILD_DIRECTORY}
-	RUNTIME_OUTPUT_DIRECTORY_RELWITHDEBINFO ${BUILD_DIRECTORY}
-	RUNTIME_OUTPUT_DIRECTORY_DEBUG ${BUILD_DIRECTORY}
-)
-
-# Copy data folder to build directory
-add_custom_command(TARGET CSE2 POST_BUILD
-	COMMAND ${CMAKE_COMMAND} -E remove_directory "${BUILD_DIRECTORY}/data"
-	COMMAND ${CMAKE_COMMAND} -E copy_directory "${DATA_DIRECTORY}" "${BUILD_DIRECTORY}/data"
-)
-
-# Enable link-time optimisation if available
-if(NOT CMAKE_BUILD_TYPE STREQUAL "Debug")
-	if((${CMAKE_VERSION} VERSION_EQUAL 3.9) OR (${CMAKE_VERSION} VERSION_GREATER 3.9))
-		include(CheckIPOSupported)
-		check_ipo_supported(RESULT result)
-		if(result)
-			set_target_properties(CSE2 PROPERTIES INTERPROCEDURAL_OPTIMIZATION TRUE)
-		endif()
-	endif()
-endif()
-
-# Find dependencies
-
-if(NOT FORCE_LOCAL_LIBS)
-	find_package(SDL2)
-endif()
-
-if(TARGET SDL2::SDL2)
-	# CMake-generated config (Arch, vcpkg, Raspbian)
-	message(STATUS "Using system SDL2")
-	target_link_libraries(CSE2 SDL2::SDL2 SDL2::SDL2main)
-elseif(SDL2_FOUND)
-	# Autotools-generated config (MSYS2)
-	message(STATUS "Using system SDL2")
-	target_include_directories(CSE2 PRIVATE ${SDL2_INCLUDE_DIRS})
-	target_link_libraries(CSE2 ${SDL2_LIBRARIES})
-else()
-	# Compile it ourselves
-	message(STATUS "Using local SDL2")
-	set(SDL_SHARED_ENABLED_BY_DEFAULT OFF)
-	if(MSVC)
-		set(LIBC ON)	# Needed to prevent possible 'symbol already defined' errors
-	endif()
-	add_subdirectory("external/SDL2" EXCLUDE_FROM_ALL)
-	target_link_libraries(CSE2 SDL2-static SDL2main)
-endif()
-
-if(NOT FORCE_LOCAL_LIBS)
-	find_package(Freetype)
-endif()
-
-if(FREETYPE_FOUND)
-	message(STATUS "Using system FreeType")
-	target_include_directories(CSE2 PRIVATE ${FREETYPE_INCLUDE_DIRS})
-	target_link_libraries(CSE2 ${FREETYPE_LIBRARIES})
-else()
-	# Compile it ourselves
-	message(STATUS "Using local FreeType")
-	if(FORCE_LOCAL_LIBS)
-		set(CMAKE_DISABLE_FIND_PACKAGE_HarfBuzz ON)
-		set(CMAKE_DISABLE_FIND_PACKAGE_ZLIB ON)
-		set(CMAKE_DISABLE_FIND_PACKAGE_PNG ON)
-		set(CMAKE_DISABLE_FIND_PACKAGE_BZip2 ON)
-	endif()
-	add_subdirectory("external/freetype" EXCLUDE_FROM_ALL)
-	target_link_libraries(CSE2 freetype)
-endif()
-
-if(RENDERER MATCHES "OpenGL3")
-	if(NOT FORCE_LOCAL_LIBS)
-		find_package(GLEW)
-	endif()
-
-	if(TARGET GLEW::GLEW)
-		message(STATUS "Using system GLEW")
-		target_link_libraries(CSE2 GLEW::GLEW)
-	else()
-		# Compile it ourselves
-		message(STATUS "Using local GLEW")
-		target_sources(CSE2 PRIVATE "external/glew/glew.c" "external/glew/GL/glew.h")
-		target_include_directories(CSE2 PRIVATE "external/glew")
-	endif()
-
-	find_package(OpenGL REQUIRED)
-	target_link_libraries(CSE2 OpenGL::GL)
-endif()
-
-##
-# DoConfig
-##
-
-add_subdirectory("DoConfig")
-
-# Name debug builds "DoConfig_debug", to distinguish them
-set_target_properties(DoConfig PROPERTIES DEBUG_OUTPUT_NAME "DoConfig_debug")
-
-# Send executable to the build_en/build_jp directory
-set_target_properties(DoConfig PROPERTIES
-	RUNTIME_OUTPUT_DIRECTORY ${BUILD_DIRECTORY}
-	RUNTIME_OUTPUT_DIRECTORY_RELEASE ${BUILD_DIRECTORY}
-	RUNTIME_OUTPUT_DIRECTORY_MINSIZEREL ${BUILD_DIRECTORY}
-	RUNTIME_OUTPUT_DIRECTORY_RELWITHDEBINFO ${BUILD_DIRECTORY}
-	RUNTIME_OUTPUT_DIRECTORY_DEBUG ${BUILD_DIRECTORY}
-)