shithub: cstory

Download patch

ref: cb730ff9d73bd5f17f3e14fd4a1b58ca18a06e8e
parent: a5dcebec01f11a0cf6a73c5b70a79aa3c9886085
parent: 05949cb772346e021b77bc7e9ed6a6bbaa84ea28
author: Clownacy <Clownacy@users.noreply.github.com>
date: Tue May 7 12:42:41 EDT 2019

Merge branch 'master' of https://github.com/Clownacy/Cave-Story-Engine-2

--- a/src/ArmsItem.cpp
+++ b/src/ArmsItem.cpp
@@ -158,9 +158,9 @@
 {
 	int arms_num = 0;
 	int item_num = 0;
-	while ( gArmsData[arms_num].code != 0 )
+	while (gArmsData[arms_num].code != 0)
 		++arms_num;
-	while ( gItemData[item_num].code != 0 )
+	while (gItemData[item_num].code != 0)
 		++item_num;
 
 	if (arms_num == 0 && item_num == 0)
@@ -228,9 +228,9 @@
 			bChange = TRUE;
 		}
 
-		if ( gKeyTrg & gKeyDown )
+		if (gKeyTrg & gKeyDown)
 		{
-			if ( gSelectedItem / 6 == (item_num - 1) / 6 )
+			if (gSelectedItem / 6 == (item_num - 1) / 6)
 				gCampActive = FALSE;
 			else
 				gSelectedItem += 6;
@@ -325,7 +325,7 @@
 		PutNumber4(40 * i + (WINDOW_WIDTH - 224) / 2, (WINDOW_HEIGHT - 160) / 2, gArmsData[i].level, 0);
 
 		// Draw ammo
-		if ( gArmsData[i].max_num )
+		if (gArmsData[i].max_num)
 		{
 			PutNumber4(40 * i + (WINDOW_WIDTH - 224) / 2, (WINDOW_HEIGHT - 144) / 2, gArmsData[i].num, 0);
 			PutNumber4(40 * i + (WINDOW_WIDTH - 224) / 2, (WINDOW_HEIGHT - 128) / 2, gArmsData[i].max_num, 0);
--- a/src/Back.cpp
+++ b/src/Back.cpp
@@ -21,7 +21,7 @@
 	// Unused, hilariously
 	color_black = GetCortBoxColor(RGB(0, 0, 0x10));
 
-	//Get width and height
+	// Get width and height
 	char path[PATH_LENGTH];
 	sprintf(path, "%s/%s.pbm", gDataPath, fName);
 
@@ -72,7 +72,7 @@
 	fclose(fp);
 #endif
 
-	//Set background stuff and load texture
+	// Set background stuff and load texture
 	gBack.flag = 1;
 	if (!ReloadBitmap_File(fName, SURFACE_ID_LEVEL_BACKGROUND))
 		return FALSE;
@@ -138,7 +138,7 @@
 
 		case 6:
 		case 7:
-			//Sky
+			// Sky
 			static unsigned int fillNext;
 			fillNext = 0;
 			for (int y = 0; y < WINDOW_HEIGHT - 240 + 88; y += 88)
@@ -156,7 +156,7 @@
 			rect.right = 320;
 			PutBitmap4(&grcGame, (WINDOW_WIDTH - 320) / 2, WINDOW_HEIGHT - 240, &rect, SURFACE_ID_LEVEL_BACKGROUND);
 
-			//Cloud layer 1
+			// Cloud layer 1
 			rect.top = 88;
 			rect.bottom = 123;
 			rect.left = gBack.fx / 2;
@@ -167,7 +167,7 @@
 			for (int i = 0; i < ((WINDOW_WIDTH - 1) / 320) + 1; i++)
 				PutBitmap4(&grcGame, (320 * (i + 1)) - gBack.fx / 2 % 320, 88 + (WINDOW_HEIGHT - 240), &rect, SURFACE_ID_LEVEL_BACKGROUND);
 
-			//Cloud layer 2
+			// Cloud layer 2
 			rect.top = 123;
 			rect.bottom = 146;
 			rect.left = gBack.fx % 320;
@@ -178,7 +178,7 @@
 			for (int i = 0; i < ((WINDOW_WIDTH - 1) / 320) + 1; i++)
 				PutBitmap4(&grcGame, (320 * (i + 1)) - gBack.fx % 320, 123 + (WINDOW_HEIGHT - 240), &rect, SURFACE_ID_LEVEL_BACKGROUND);
 
-			//Cloud layer 3
+			// Cloud layer 3
 			rect.top = 146;
 			rect.bottom = 176;
 			rect.left = 2 * gBack.fx % 320;
@@ -189,7 +189,7 @@
 			for (int i = 0; i < ((WINDOW_WIDTH - 1) / 320) + 1; i++)
 				PutBitmap4(&grcGame, (320 * (i + 1)) - 2 * gBack.fx % 320, 146 + (WINDOW_HEIGHT - 240), &rect, SURFACE_ID_LEVEL_BACKGROUND);
 
-			//Cloud layer 4
+			// Cloud layer 4
 			rect.top = 176;
 			rect.bottom = 240;
 			rect.left = 4 * gBack.fx % 320;
@@ -248,18 +248,18 @@
 
 	}
 
-	//Draw black bars
-	if (!(g_GameFlags & 8)) //Detect if credits are running
+	// Draw black bars
+	if (!(g_GameFlags & 8)) // Detect if credits are running
 	{
-		const bool fromFocus = (gStageNo == 31); //Get if we should only draw around a 320x240 area of the focus point
+		const bool fromFocus = (gStageNo == 31); // Get if we should only draw around a 320x240 area of the focus point
 
-		//Get focus rect
+		// Get focus rect
 		int focusX = gFrame.x + (WINDOW_WIDTH << 8) - (320 << 8);
 		int focusY = gFrame.y + (WINDOW_HEIGHT << 8) - (240 << 8);
 		int focusR = focusX + (320 << 9);
 		int focusB = focusY + (240 << 9);
 
-		//Get borders
+		// Get borders
 		const int barLeft = fromFocus ? focusX : -0x1000;
 		const int barTop = fromFocus ? focusY : -0x1000;
 
@@ -266,10 +266,10 @@
 		const int barRight = fromFocus ? focusR : (gMap.width << 13) - 0x1000;
 		const int barBottom = fromFocus ? focusB : (gMap.length << 13) - 0x1000;
 
-		//Draw bars
+		// Draw bars
 		RECT barRect;
 
-		//Left
+		// Left
 		barRect.left = 0;
 		barRect.top = 0;
 		barRect.right = (barLeft - gFrame.x) >> 9;
@@ -276,7 +276,7 @@
 		barRect.bottom = WINDOW_HEIGHT;
 		CortBox(&barRect, 0x000000);
 
-		//Top
+		// Top
 		barRect.left = 0;
 		barRect.top = 0;
 		barRect.right = WINDOW_WIDTH;
@@ -283,7 +283,7 @@
 		barRect.bottom = (barTop - gFrame.y) >> 9;
 		CortBox(&barRect, 0x000000);
 
-		//Right
+		// Right
 		barRect.left = (barRight - gFrame.x) >> 9;
 		barRect.top = 0;
 		barRect.right = WINDOW_WIDTH;
@@ -290,7 +290,7 @@
 		barRect.bottom = WINDOW_HEIGHT;
 		CortBox(&barRect, 0x000000);
 
-		//Bottom
+		// Bottom
 		barRect.left = 0;
 		barRect.top = (barBottom - gFrame.y) >> 9;
 		barRect.right = WINDOW_WIDTH;