ref: cdeb1061f4324a22d3ab1ae13647df62a7257ffe
parent: 6adcff2614f27b8af04204db406376b20be17964
author: Clownacy <Clownacy@users.noreply.github.com>
date: Sun Feb 24 16:26:22 EST 2019
Made NpcAct060.cpp ASM-accurate
--- a/src/NpcAct060.cpp
+++ b/src/NpcAct060.cpp
@@ -57,10 +57,10 @@
if (npc->x - 0x2000 < gMC.x && npc->x + 0x2000 > gMC.x && npc->y - 0x2000 < gMC.y && npc->y + 0x2000 > gMC.y)
{
- if (npc->x <= gMC.x)
- npc->direct = 2;
- else
+ if (npc->x > gMC.x)
npc->direct = 0;
+ else
+ npc->direct = 2;
}
break;
@@ -101,10 +101,10 @@
npc->xm = -0x200;
}
- if (npc->direct)
- npc->xm = 0x400;
- else
+ if (npc->direct == 0)
npc->xm = -0x400;
+ else
+ npc->xm = 0x400;
break;
@@ -125,10 +125,10 @@
if (npc->ani_no > 4)
npc->ani_no = 1;
- if (npc->direct)
- npc->xm = 0x100;
- else
+ if (npc->direct == 0)
npc->xm = -0x100;
+ else
+ npc->xm = 0x100;
if (npc->act_wait++ && npc->flag & 8)
npc->act_no = 3;
@@ -153,10 +153,10 @@
npc->ym = -0x400;
PlaySoundObject(50, 1);
- if (npc->direct)
- npc->xm = 0x100;
- else
+ if (npc->direct == 0)
npc->xm = -0x100;
+ else
+ npc->xm = 0x100;
break;
@@ -225,6 +225,8 @@
{112, 32, 128, 48},
};
+ int i;
+
switch (npc->act_no)
{
case 0:
@@ -290,10 +292,10 @@
if (npc->ani_no > 7)
npc->ani_no = 4;
- if (npc->direct)
- npc->xm = 0x200;
- else
+ if (npc->direct == 0)
npc->xm = -0x200;
+ else
+ npc->xm = 0x200;
break;
@@ -312,10 +314,10 @@
if (npc->ani_no > 7)
npc->ani_no = 4;
- if (npc->direct)
- npc->xm = 0x400;
- else
+ if (npc->direct == 0)
npc->xm = -0x400;
+ else
+ npc->xm = 0x400;
break;
@@ -334,10 +336,10 @@
case 31:
npc->ani_no = 2;
- if (npc->direct)
- npc->xm = 0x600;
- else
+ if (npc->direct == 0)
npc->xm = -0x600;
+ else
+ npc->xm = 0x600;
if (npc->flag & 1)
{
@@ -365,7 +367,7 @@
if (++npc->act_wait > 100)
{
- for (int i = 0; i < 4; ++i)
+ for (i = 0; i < 4; ++i)
SetNpChar(4, npc->x + (Random(-12, 12) * 0x200), npc->y + (Random(-12, 12) * 0x200), Random(-341, 341), Random(-0x600, 0), 0, 0, 0x100);
npc->act_no = 50;
@@ -427,7 +429,7 @@
{304, 192, 320, 216},
};
- switch ( npc->act_no )
+ switch (npc->act_no)
{
case 0:
npc->x -= 0x800;
@@ -489,7 +491,7 @@
//Toroko with stick
void ActNpc063(NPCHAR *npc)
{
- RECT rcLeft[8] = {
+ RECT rcLeft[6] = {
{64, 64, 80, 80},
{80, 64, 96, 80},
{64, 64, 80, 80},
@@ -557,7 +559,7 @@
if (++npc->act_wait > 50)
{
npc->act_wait = 40;
- npc->xm = -npc->xm;
+ npc->xm *= -1;
if (npc->direct == 0)
npc->direct = 2;
@@ -646,25 +648,26 @@
// Fallthrough
case 1: //Waiting
//Look at player
- if (npc->x <= gMC.x)
- npc->direct = 2;
- else
+ if (npc->x > gMC.x)
npc->direct = 0;
+ else
+ npc->direct = 2;
if (npc->tgt_x < 100)
++npc->tgt_x;
//Open eyes near player
- if (npc->act_wait < 8 || npc->x - 0xE000 >= gMC.x || npc->x + 0xE000 <= gMC.x || npc->y - 0xA000 >= gMC.y || npc->y + 0xA000 <= gMC.y)
+ if (npc->act_wait >= 8 && npc->x - 0xE000 < gMC.x && npc->x + 0xE000 > gMC.x && npc->y - 0xA000 < gMC.y && npc->y + 0xA000 > gMC.y)
{
+ npc->ani_no = 1;
+ }
+ else
+ {
if (npc->act_wait < 8)
++npc->act_wait;
+
npc->ani_no = 0;
}
- else
- {
- npc->ani_no = 1;
- }
//Jump if attacked
if (npc->shock)
@@ -695,10 +698,10 @@
PlaySoundObject(30, 1);
//Jump in facing direction
- if (npc->direct)
- npc->xm = 0x100;
- else
+ if (npc->direct == 0)
npc->xm = -0x100;
+ else
+ npc->xm = 0x100;
}
break;
@@ -745,25 +748,26 @@
// Fallthrough
case 1:
- if (++npc->act_wait >= 50)
- {
- npc->act_wait = 0;
- npc->act_no = 2;
- npc->ym = 0x300;
- }
+ if (++npc->act_wait < 50)
+ break;
+ npc->act_wait = 0;
+ npc->act_no = 2;
+ npc->ym = 0x300;
+
break;
case 2:
- if (gMC.x >= npc->x)
- npc->direct = 2;
- else
+ if (gMC.x < npc->x)
npc->direct = 0;
+ else
+ npc->direct = 2;
if (npc->tgt_y < npc->y)
npc->ym -= 0x10;
if (npc->tgt_y > npc->y)
npc->ym += 0x10;
+
if (npc->ym > 0x300)
npc->ym = 0x300;
if (npc->ym < -0x300)
@@ -817,20 +821,23 @@
switch (npc->act_no)
{
case 0:
- for (int a = 0; a < 0x200; ++a)
- {
+ int a;
+ unsigned char deg;
+
+ for (a = 0; a < 0x200; ++a)
if (gNPC[a].code_event == 1000)
- {
- npc->tgt_x = gNPC[a].x;
- npc->tgt_y = gNPC[a].y;
- npc->count1 = a;
- unsigned char deg = GetArktan(npc->x - npc->tgt_x, npc->y - npc->tgt_y);
- npc->xm = 2 * GetCos(deg);
- npc->ym = 2 * GetSin(deg);
- npc->act_no = 1;
break;
- }
- }
+
+ if (a == 0x200)
+ break;
+
+ npc->tgt_x = gNPC[a].x;
+ npc->tgt_y = gNPC[a].y;
+ npc->count1 = a;
+ deg = GetArktan(npc->x - npc->tgt_x, npc->y - npc->tgt_y);
+ npc->xm = 2 * GetCos(deg);
+ npc->ym = 2 * GetSin(deg);
+ npc->act_no = 1;
// Fallthrough
case 1:
if (++npc->ani_wait > 1)
@@ -842,7 +849,7 @@
if (npc->ani_no > 1)
npc->ani_no = 0;
- if (npc->tgt_x > npc->x - 0x600 && npc->tgt_x < npc->x + 0x600 && npc->tgt_y > npc->y - 0x600 && npc->tgt_y < npc->y + 0x600)
+ if (npc->x - 0x600 < npc->tgt_x && npc->x + 0x600 > npc->tgt_x && npc->y - 0x600 < npc->tgt_y && npc->y + 0x600 > npc->tgt_y)
{
npc->act_no = 2;
npc->ani_no = 2;
@@ -1074,18 +1081,18 @@
npc->ani_no = 0;
npc->act_wait = 30;
- if (gMC.x < npc->x)
+ if (npc->x > gMC.x)
npc->direct = 0;
else
npc->direct = 2;
// Fallthrough
case 1:
- if (--npc->act_wait == 0)
- {
- npc->act_no = 2;
- ++npc->count1;
- }
+ if (--npc->act_wait)
+ break;
+ npc->act_no = 2;
+ ++npc->count1;
+
break;
case 2:
@@ -1111,7 +1118,7 @@
else
npc->xm += 0x10;
- if (npc->act_wait >= 8 && gMC.x > npc->x - 0x1800 && gMC.x < npc->x + 0x1800 && gMC.y > npc->y - 0x1800 && gMC.y < npc->y + 0x1000)
+ if (npc->act_wait >= 8 && npc->x - 0x1800 < gMC.x && npc->x + 0x1800 > gMC.x && npc->y - 0x1800 < gMC.y && npc->y + 0x1000 > gMC.y)
{
npc->act_no = 10;
npc->ani_no = 5;
@@ -1133,6 +1140,8 @@
npc->ani_no = 7;
npc->ym = -0x400;
}
+
+ break;
}
break;
@@ -1146,7 +1155,7 @@
PlaySoundObject(26, 1);
}
- if (npc->act_wait >= 8 && gMC.x > npc->x - 0x1800 && gMC.x < npc->x + 0x1800 && gMC.y > npc->y - 0x1800 && gMC.y < npc->y + 0x1000)
+ if (npc->act_wait >= 8 && npc->x - 0x1800 < gMC.x && npc->x + 0x1800 > gMC.x && npc->y - 0x1800 < gMC.y && npc->y + 0x1000 > gMC.y)
{
npc->act_no = 10;
npc->ani_no = 5;
@@ -1159,9 +1168,11 @@
case 9:
npc->xm = 4 * npc->xm / 5;
- if (npc->xm == 0)
- npc->act_no = 0;
+ if (npc->xm)
+ break;
+ npc->act_no = 0;
+
break;
case 10:
@@ -1170,14 +1181,14 @@
npc->xm = 4 * npc->xm / 5;
- if (npc->xm == 0)
- {
- npc->act_no = 11;
- npc->act_wait = 0;
- npc->ani_no = 5;
- npc->ani_wait = 0;
- }
+ if (npc->xm)
+ break;
+ npc->act_no = 11;
+ npc->act_wait = 0;
+ npc->ani_no = 5;
+ npc->ani_wait = 0;
+
break;
case 11:
@@ -1226,9 +1237,10 @@
npc->ani_no = 7;
// Fallthrough
case 21:
- if (++npc->act_wait >= 50)
- npc->act_no = 0;
+ if (++npc->act_wait < 50)
+ break;
+ npc->act_no = 0;
break;
}
@@ -1327,6 +1339,8 @@
npc->act_wait = 50;
npc->ani_no = 0;
}
+
+ break;
}
break;
@@ -1566,7 +1580,7 @@
npc->cond = 0;
}
- if (npc->y > gMap.length * 0x10 * 0x200)
+ if (npc->y > gMap.length * 0x200 * 0x10)
npc->cond = 0;
}
@@ -1633,10 +1647,10 @@
if (npc->ani_no > 5)
npc->ani_no = 2;
- if (npc->direct)
- npc->xm = 0x200;
- else
+ if (npc->direct == 0)
npc->xm = -0x200;
+ else
+ npc->xm = 0x200;
break;
}
@@ -1787,10 +1801,10 @@
if (npc->x - 0x4000 < gMC.x && npc->x + 0x4000 > gMC.x && npc->y - 0x4000 < gMC.y && npc->y + 0x2000 > gMC.y)
{
- if (npc->x <= gMC.x)
- npc->direct = 2;
- else
+ if (npc->x > gMC.x)
npc->direct = 0;
+ else
+ npc->direct = 2;
}
break;