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dir: /DoConfig/fltk/FL/Fl_Menu_.H/

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//
// "$Id$"
//
// Menu base class header file for the Fast Light Tool Kit (FLTK).
//
// Copyright 1998-2016 by Bill Spitzak and others.
//
// This library is free software. Distribution and use rights are outlined in
// the file "COPYING" which should have been included with this file.  If this
// file is missing or damaged, see the license at:
//
//     http://www.fltk.org/COPYING.php
//
// Please report all bugs and problems on the following page:
//
//     http://www.fltk.org/str.php
//

/* \file
   Fl_Menu_ widget . */

#ifndef Fl_Menu__H
#define Fl_Menu__H

#ifndef Fl_Widget_H
#include "Fl_Widget.H"
#endif
#include "Fl_Menu_Item.H"

/**
  Base class of all widgets that have a menu in FLTK.

  Currently FLTK provides you with Fl_Menu_Button, Fl_Menu_Bar, and Fl_Choice.

  The class contains a pointer to an array of structures of type Fl_Menu_Item.
  The array may either be supplied directly by the user program, or it may
  be "private": a dynamically allocated array managed by the Fl_Menu_.

  When the user clicks a menu item, value() is set to that item
  and then:

    - If the Fl_Menu_Item has a callback set, that callback
      is invoked with any userdata configured for it.
      (The Fl_Menu_ widget's callback is NOT invoked.)

    - For any Fl_Menu_Items that \b don't have a callback set,
      the Fl_Menu_ widget's callback is invoked with any userdata
      configured for it. The callback can determine which item
      was picked using value(), mvalue(), item_pathname(), etc.
*/
class FL_EXPORT Fl_Menu_ : public Fl_Widget {

  Fl_Menu_Item *menu_;
  const Fl_Menu_Item *value_;

protected:

  uchar alloc;			// flag indicates if menu_ is a dynamic copy (=1) or not (=0)
  uchar down_box_;
  Fl_Font textfont_;
  Fl_Fontsize textsize_;
  Fl_Color textcolor_;

  int item_pathname_(char *name, int namelen, const Fl_Menu_Item *finditem,
                     const Fl_Menu_Item *menu=0) const;
public:
  Fl_Menu_(int,int,int,int,const char * =0);
  ~Fl_Menu_();

  int item_pathname(char *name, int namelen, const Fl_Menu_Item *finditem=0) const;
  const Fl_Menu_Item* picked(const Fl_Menu_Item*);
  const Fl_Menu_Item* find_item(const char *name);
  const Fl_Menu_Item* find_item(Fl_Callback*);
  int find_index(const char *name) const;
  int find_index(const Fl_Menu_Item *item) const;
  int find_index(Fl_Callback *cb) const;

  /**
    Returns the menu item with the entered shortcut (key value).

    This searches the complete menu() for a shortcut that matches the
    entered key value.  It must be called for a FL_KEYBOARD or FL_SHORTCUT
    event.

    If a match is found, the menu's callback will be called.

    \return matched Fl_Menu_Item or NULL.
  */
  const Fl_Menu_Item* test_shortcut() {return picked(menu()->test_shortcut());}
  void global();

  /**
    Returns a pointer to the array of Fl_Menu_Items.  This will either be
    the value passed to menu(value) or the private copy.
    \sa size() -- returns the size of the Fl_Menu_Item array.

    \b Example: How to walk the array:
    \code
    for ( int t=0; t<menubar->size(); t++ ) {                // walk array of items
        const Fl_Menu_Item &item = menubar->menu()[t];       // get each item
        fprintf(stderr, "item #%d -- label=%s, value=%s type=%s\n",
            t,
            item.label() ? item.label() : "(Null)",          // menu terminators have NULL labels
            (item.flags & FL_MENU_VALUE) ? "set" : "clear",  // value of toggle or radio items
            (item.flags & FL_SUBMENU) ? "Submenu" : "Item"); // see if item is a submenu or actual item
    }
    \endcode

  */
  const Fl_Menu_Item *menu() const {return menu_;}
  void menu(const Fl_Menu_Item *m);
  void copy(const Fl_Menu_Item *m, void* user_data = 0);
  int insert(int index, const char*, int shortcut, Fl_Callback*, void* = 0, int = 0);
  int  add(const char*, int shortcut, Fl_Callback*, void* = 0, int = 0); // see src/Fl_Menu_add.cxx
  /** See int Fl_Menu_::add(const char* label, int shortcut, Fl_Callback*, void *user_data=0, int flags=0) */
  int  add(const char* a, const char* b, Fl_Callback* c, void* d = 0, int e = 0) {
      return add(a,fl_old_shortcut(b),c,d,e);
  }
  /** See int Fl_Menu_::insert(const char* label, int shortcut, Fl_Callback*, void *user_data=0, int flags=0) */
  int insert(int index, const char* a, const char* b, Fl_Callback* c, void* d = 0, int e = 0) {
      return insert(index,a,fl_old_shortcut(b),c,d,e);
  }
  int  add(const char *);
  int  size() const ;
  void size(int W, int H) { Fl_Widget::size(W, H); }
  void clear();
  int clear_submenu(int index);
  void replace(int,const char *);
  void remove(int);
  /** Changes the shortcut of item \p i to \p s. */
  void shortcut(int i, int s) {menu_[i].shortcut(s);}
  /** Sets the flags of item i.  For a list of the flags, see Fl_Menu_Item.  */
  void mode(int i,int fl) {menu_[i].flags = fl;}
  /** Gets the flags of item i.  For a list of the flags, see Fl_Menu_Item.  */
  int  mode(int i) const {return menu_[i].flags;}

  /** Returns a pointer to the last menu item that was picked.  */
  const Fl_Menu_Item *mvalue() const {return value_;}
  /** Returns the index into menu() of the last item chosen by the user.  It is zero initially. */
  int value() const {return value_ ? (int)(value_-menu_) : -1;}
  int value(const Fl_Menu_Item*);
  /**
    The value is the index into menu() of the last item chosen by
    the user.  It is zero initially.  You can set it as an integer, or set
    it with a pointer to a menu item.  The set routines return non-zero if
    the new value is different than the old one.
  */
  int value(int i) {return value(menu_+i);}
  /** Returns the title of the last item chosen.  */
  const char *text() const {return value_ ? value_->text : 0;}
  /** Returns the title of item i.  */
  const char *text(int i) const {return menu_[i].text;}

  /** Gets the current font of menu item labels.  */
  Fl_Font textfont() const {return textfont_;}
  /**  Sets the current font of menu item labels.  */
  void textfont(Fl_Font c) {textfont_=c;}
  /**  Gets the font size of menu item labels.  */
  Fl_Fontsize textsize() const {return textsize_;}
  /**  Sets the font size of menu item labels.  */
  void textsize(Fl_Fontsize c) {textsize_=c;}
  /** Get the current color of menu item labels.  */
  Fl_Color textcolor() const {return textcolor_;}
  /** Sets the current color of menu item labels. */
  void textcolor(Fl_Color c) {textcolor_=c;}

  /**
    This box type is used to surround the currently-selected items in the
    menus.  If this is FL_NO_BOX then it acts like
    FL_THIN_UP_BOX and selection_color() acts like
    FL_WHITE, for back compatibility.
  */
  Fl_Boxtype down_box() const {return (Fl_Boxtype)down_box_;}
  /**    See Fl_Boxtype Fl_Menu_::down_box() const   */
  void down_box(Fl_Boxtype b) {down_box_ = b;}

  /** For back compatibility, same as selection_color() */
  Fl_Color down_color() const {return selection_color();}
  /** For back compatibility, same as selection_color() */
  void down_color(unsigned c) {selection_color(c);}
  void setonly(Fl_Menu_Item* item);
};

#endif

//
// End of "$Id$".
//