ref: cf6097d873778c8849caaa4e5f073d0226358383
parent: b062d8af5b4c11dc2eaa551a1391ff57f77e4174
parent: edba2f176ce2227643ff60aee04d936b041f3dd3
author: Clownacy <Clownacy@users.noreply.github.com>
date: Tue May 7 13:15:22 EDT 2019
Merge pull request #21 from GabrielRavier/improveBoss Improve Boss
--- a/src/Boss.cpp
+++ b/src/Boss.cpp
@@ -97,7 +97,7 @@
if (gBul[bul].damage == -1)
continue;
- //Check if bullet touches boss
+ // Check if bullet touches boss
bHit = FALSE;
if (gBoss[bos].bits & npc_shootable
&& gBoss[bos].x - gBoss[bos].hit.back < gBul[bul].x + gBul[bul].enemyXL
@@ -114,7 +114,7 @@
if (bHit)
{
- //Damage boss
+ // Damage boss
if (gBoss[bos].bits & npc_shootable)
{
if (gBoss[bos].cond & 0x10)
--- a/src/BossAlmo1.cpp
+++ b/src/BossAlmo1.cpp
@@ -459,7 +459,7 @@
PlaySoundObject(101, 1);
}
- if ( npc->act_wait > 400 )
+ if (npc->act_wait > 400)
{
npc->act_no = 200;
gBoss[4].ani_no = 2;
--- a/src/BossBallos.cpp
+++ b/src/BossBallos.cpp
@@ -230,7 +230,7 @@
SetQuake2(30);
PlaySoundObject(44, 1);
- if ( gMC.y > npc->y + 0x6000 && gMC.x < npc->x + 0x3000 && gMC.x > npc->x - 0x3000 )
+ if (gMC.y > npc->y + 0x6000 && gMC.x < npc->x + 0x3000 && gMC.x > npc->x - 0x3000)
DamageMyChar(16);
for (i = 0; i < 0x10; ++i)
--- a/src/BossOhm.cpp
+++ b/src/BossOhm.cpp
@@ -183,7 +183,7 @@
gBoss[5].cond = 0x80;
break;
- case 20: //Rising out of the ground
+ case 20: // Rising out of the ground
gBoss[0].act_no = 30;
gBoss[0].act_wait = 0;
gBoss[0].ani_no = 0;
@@ -227,7 +227,7 @@
}
break;
- case 50: //Open mouth
+ case 50: // Open mouth
if (++gBoss[0].count1 > 2)
{
gBoss[0].count1 = 0;
@@ -244,7 +244,7 @@
}
break;
- case 60: //Shoot out of mouth
+ case 60: // Shoot out of mouth
if (++gBoss[0].act_wait > 20 && gBoss[0].act_wait < 80 && !(gBoss[0].act_wait % 3))
{
if (Random(0, 9) < 8)
@@ -263,7 +263,7 @@
}
break;
- case 70: //Close mouth
+ case 70: // Close mouth
if (++gBoss[0].count1 > 2)
{
gBoss[0].count1 = 0;
@@ -299,7 +299,7 @@
}
break;
- case 90: //Go back into the ground
+ case 90: // Go back into the ground
SetQuake(2);
gBoss[0].y += 0x200;
@@ -313,7 +313,7 @@
}
break;
- case 100: //Move to proper position for coming out of the ground
+ case 100: // Move to proper position for coming out of the ground
if (++gBoss[0].act_wait == 120)
{
gBoss[0].act_wait = 0;
--- a/src/BossTwinD.cpp
+++ b/src/BossTwinD.cpp
@@ -490,7 +490,7 @@
}
}
- if ( npc->count1 > 0x3FF )
+ if (npc->count1 > 0x3FF)
npc->count1 -= 0x400;
break;
--- a/src/BossX.cpp
+++ b/src/BossX.cpp
@@ -55,7 +55,7 @@
++npc->ani_no;
}
- if ( npc->ani_no > 3 )
+ if (npc->ani_no > 3)
npc->ani_no = 2;
npc->xm -= 0x20;
@@ -100,7 +100,7 @@
++npc->ani_no;
}
- if ( npc->ani_no > 5 )
+ if (npc->ani_no > 5)
npc->ani_no = 4;
npc->xm += 0x20;