ref: d0b1ee7617e7b54a4ef826f66d90e0daed0162c5
parent: 82ebe0a72205d4ef5cbbf759c290b17a13bcfe41
author: Clownacy <Clownacy@users.noreply.github.com>
date: Fri Feb 1 10:15:27 EST 2019
More NPCs
--- a/src/NpcAct.h
+++ b/src/NpcAct.h
@@ -11,9 +11,12 @@
void ActNpc006(NPCHAR *npc);
void ActNpc007(NPCHAR *npc);
void ActNpc008(NPCHAR *npc);
-
+void ActNpc009(NPCHAR *npc);
+void ActNpc010(NPCHAR *npc);
+void ActNpc011(NPCHAR *npc);
void ActNpc012(NPCHAR *npc);
-
+void ActNpc013(NPCHAR *npc);
+void ActNpc014(NPCHAR *npc);
void ActNpc015(NPCHAR *npc);
void ActNpc016(NPCHAR *npc);
void ActNpc017(NPCHAR *npc);
@@ -68,12 +71,14 @@
void ActNpc079(NPCHAR *npc);
void ActNpc080(NPCHAR *npc);
void ActNpc081(NPCHAR *npc);
-
+void ActNpc082(NPCHAR *npc);
void ActNpc083(NPCHAR *npc);
void ActNpc084(NPCHAR *npc);
void ActNpc085(NPCHAR *npc);
void ActNpc086(NPCHAR *npc);
void ActNpc087(NPCHAR *npc);
+
+void ActNpc091(NPCHAR *npc);
void ActNpc116(NPCHAR *npc);
--- a/src/NpcAct000.cpp
+++ b/src/NpcAct000.cpp
@@ -12,6 +12,7 @@
#include "Triangle.h"
#include "Frame.h"
#include "Map.h"
+#include "Caret.h"
//Null
void ActNpc000(NPCHAR *npc)
@@ -806,6 +807,231 @@
npc->rect = rcRight[npc->ani_no];
}
+//Balrog (drop-in)
+void ActNpc009(NPCHAR *npc)
+{
+ switch (npc->act_no)
+ {
+ case 0:
+ npc->act_no = 1;
+ npc->ani_no = 2;
+ // Fallthrough
+ case 1:
+ npc->ym += 0x20;
+
+ if (npc->count1 >= 40)
+ {
+ npc->bits &= ~8;
+ npc->bits |= 1;
+ }
+ else
+ {
+ ++npc->count1;
+ }
+
+ if (npc->flag & 8)
+ {
+ for (int i = 0; i < 4; ++i)
+ SetNpChar(4, npc->x + (Random(-12, 12) * 0x200), npc->y + (Random(-12, 12) * 0x200), Random(-341, 341), Random(-0x600, 0), 0, 0, 0x100);
+
+ npc->act_no = 2;
+ npc->ani_no = 1;
+ npc->act_wait = 0;
+ PlaySoundObject(26, 1);
+ SetQuake(30);
+ }
+
+ break;
+
+ case 2:
+ if (++npc->act_wait > 16)
+ {
+ npc->act_no = 3;
+ npc->ani_no = 0;
+ npc->ani_wait = 0;
+ }
+
+ break;
+ }
+
+ if (npc->ym > 0x5FF)
+ npc->ym = 0x5FF;
+ if (npc->ym < -0x5FF)
+ npc->ym = -0x5FF;
+
+ npc->x += npc->xm;
+ npc->y += npc->ym;
+
+ RECT rect_left[3];
+ RECT rect_right[3];
+
+ rect_left[0] = {0, 0, 40, 24};
+ rect_left[1] = {80, 0, 120, 24};
+ rect_left[2] = {120, 0, 160, 24};
+
+ rect_right[0] = {0, 24, 40, 48};
+ rect_right[1] = {80, 24, 120, 48};
+ rect_right[2] = {120, 24, 160, 48};
+
+ if (npc->direct == 0)
+ npc->rect = rect_left[npc->ani_no];
+ else
+ npc->rect = rect_right[npc->ani_no];
+}
+
+//Balrog (shooting) (super-secret version from prototype)
+void ActNpc010(NPCHAR *npc)
+{
+ switch (npc->act_no)
+ {
+ case 0:
+ npc->act_no = 1;
+ // Fallthrough
+ case 1:
+ if (++npc->act_wait > 12)
+ {
+ npc->act_no = 2;
+ npc->act_wait = 0;
+ npc->count1 = 3;
+ npc->ani_no = 1;
+ }
+
+ break;
+
+ case 2:
+ if (++npc->act_wait > 16)
+ {
+ --npc->count1;
+ npc->act_wait = 0;
+
+ unsigned char deg = GetArktan(npc->x - gMC.x, npc->y + 0x800 - gMC.y);
+ deg += Random(-0x10, 0x10);
+ int ym = GetSin(deg);
+ int xm = GetCos(deg);
+ SetNpChar(11, npc->x, npc->y + 0x800, xm, ym, 0, 0, 0x100);
+
+ PlaySoundObject(39, 1);
+
+ if (npc->count1 == 0)
+ {
+ npc->act_no = 3;
+ npc->act_wait = 0;
+ }
+ }
+
+ break;
+
+ case 3:
+ if (++npc->act_wait > 3)
+ {
+ npc->act_no = 4;
+ npc->act_wait = 0;
+ npc->xm = (gMC.x - npc->x) / 100;
+ npc->ym = -0x600;
+ npc->ani_no = 3;
+ }
+
+ break;
+
+ case 4:
+ if (npc->flag & 5)
+ npc->xm = 0;
+
+ if (gMC.y > npc->y + 0x2000)
+ npc->damage = 5;
+ else
+ npc->damage = 0;
+
+ if (npc->flag & 8)
+ {
+ npc->act_no = 5;
+ npc->act_wait = 0;
+ npc->ani_no = 2;
+ PlaySoundObject(26, 1);
+ SetQuake(30);
+ npc->damage = 0;
+ }
+
+ break;
+
+ case 5:
+ npc->xm = 0;
+
+ if (++npc->act_wait > 3)
+ {
+ npc->act_no = 1;
+ npc->act_wait = 0;
+ }
+
+ break;
+ }
+
+ npc->ym += 0x20;
+ if (npc->ym > 0x5FF)
+ npc->ym = 0x5FF;
+
+ npc->x += npc->xm;
+ npc->y += npc->ym;
+
+ RECT rect_left[4];
+ RECT rect_right[4];
+
+ rect_left[0] = {0, 0, 40, 24};
+ rect_left[1] = {40, 0, 80, 24};
+ rect_left[2] = {80, 0, 120, 24};
+ rect_left[3] = {120, 0, 160, 24};
+
+ rect_right[0] = {0, 24, 40, 48};
+ rect_right[1] = {40, 24, 80, 48};
+ rect_right[2] = {80, 24, 120, 48};
+ rect_right[3] = {120, 24, 160, 48};
+
+ if (gMC.x > npc->x)
+ npc->direct = 2;
+ else
+ npc->direct = 0;
+
+ if (npc->direct == 0)
+ npc->rect = rect_left[npc->ani_no];
+ else
+ npc->rect = rect_right[npc->ani_no];
+}
+
+//Proto-Balrog's projectile
+void ActNpc011(NPCHAR *npc)
+{
+ if (npc->flag & 0xFF)
+ {
+ npc->cond = 0;
+ SetCaret(npc->x, npc->y, 2, 0);
+ }
+
+ npc->y += npc->ym;
+ npc->x += npc->xm;
+
+ RECT rect_left[3];
+
+ rect_left[0] = {208, 104, 224, 120};
+ rect_left[1] = {224, 104, 240, 120};
+ rect_left[2] = {240, 104, 256, 120};
+
+ if (++npc->ani_wait > 1)
+ {
+ npc->ani_wait = 0;
+
+ if (++npc->ani_no > 2)
+ npc->ani_no = 0;
+ }
+
+ npc->rect = rect_left[npc->ani_no];
+
+ if (++npc->count1 > 150)
+ {
+ SetCaret(npc->x, npc->y, 2, 0);
+ npc->cond = 0;
+ }
+}
+
//Balrog (cutscene)
void ActNpc012(NPCHAR *npc)
{
@@ -1132,6 +1358,75 @@
if (npc->act_wait % 2)
++npc->rect.left;
}
+}
+
+//Forcefield
+void ActNpc013(NPCHAR *npc)
+{
+ RECT rect[4];
+
+ rect[0] = {128, 0, 144, 16};
+ rect[1] = {144, 0, 160, 16};
+ rect[2] = {160, 0, 176, 16};
+ rect[3] = {176, 0, 192, 16};
+
+ if (++npc->ani_wait > 0)
+ {
+ npc->ani_wait = 0;
+ ++npc->ani_no;
+ }
+
+ if (npc->ani_no > 3)
+ npc->ani_no = 0;
+
+ npc->rect = rect[npc->ani_no];
+}
+
+//Santa's Key
+void ActNpc014(NPCHAR *npc)
+{
+ int v2; // ST0C_4@5
+ int v3; // ST08_4@5
+ int v4; // eax@5
+ RECT *v5; // eax@12
+ RECT *v6; // ecx@12
+ signed int i; // [sp+4h] [bp-34h]@3
+
+ RECT rect[3];
+
+ rect[0] = {192, 0, 208, 16};
+ rect[1] = {208, 0, 224, 16};
+ rect[2] = {224, 0, 240, 16};
+
+ if (npc->act_no == 0)
+ {
+ npc->act_no = 1;
+
+ if (npc->direct == 2)
+ {
+ npc->ym = -0x200;
+
+ for (i = 0; i < 4; ++i)
+ SetNpChar(4, npc->x + (Random(-12, 12) * 0x200), npc->y + (Random(-12, 12) * 0x200), Random(-341, 341), Random(-0x600, 0), 0, 0, 0x100);
+ }
+ }
+
+ if (++npc->ani_wait > 1)
+ {
+ npc->ani_wait = 0;
+ ++npc->ani_no;
+ }
+
+ if (npc->ani_no > 2)
+ npc->ani_no = 0;
+
+ npc->ym += 0x40;
+ if (npc->ym > 0x5FF)
+ npc->ym = 0x5FF;
+
+ npc->y += npc->ym;
+
+ npc->rect = rect[npc->ani_no];
}
//Chest (closed)
--- a/src/NpcAct080.cpp
+++ b/src/NpcAct080.cpp
@@ -9,6 +9,7 @@
#include "Back.h"
#include "Triangle.h"
#include "Caret.h"
+#include "Flash.h"
//Gravekeeper
void ActNpc080(NPCHAR *npc)
@@ -302,6 +303,209 @@
npc->rect = rcRight[npc->ani_no];
}
+//Misery (standing)
+void ActNpc082(NPCHAR *npc)
+{
+ switch (npc->act_no)
+ {
+ case 0:
+ npc->act_no = 1;
+ npc->ani_no = 2;
+ // Fallthrough
+ case 1:
+ if (Random(0, 120) == 10)
+ {
+ npc->act_no = 2;
+ npc->act_wait = 0;
+ npc->ani_no = 3;
+ }
+
+ break;
+
+ case 2:
+ if (++npc->act_wait > 8)
+ {
+ npc->act_no = 1;
+ npc->ani_no = 2;
+ }
+
+ break;
+
+ case 15:
+ npc->act_no = 16;
+ npc->act_wait = 0;
+ npc->ani_no = 4;
+ // Fallthrough
+ case 16:
+ if (++npc->act_wait == 30)
+ {
+ PlaySoundObject(21, 1);
+ SetNpChar(66, npc->x, npc->y - 0x2000, 0, 0, 0, npc, 0);
+ }
+
+ if (npc->act_wait == 50)
+ npc->act_no = 14;
+
+ break;
+
+ case 20:
+ npc->act_no = 21;
+ npc->ani_no = 0;
+ npc->ym = 0;
+ npc->bits |= 8;
+ // Fallthrough
+ case 21:
+ npc->ym -= 0x20;
+
+ if (npc->y < -0x1000)
+ npc->cond = 0;
+
+ break;
+
+ case 25:
+ npc->act_no = 26;
+ npc->act_wait = 0;
+ npc->ani_no = 5;
+ npc->ani_wait = 0;
+ // Fallthrough
+ case 26:
+ if (++npc->ani_no > 7)
+ npc->ani_no = 5;
+
+ if (++npc->act_wait == 30)
+ {
+ PlaySoundObject(101, 1);
+ SetFlash(0, 0, 2);
+ npc->act_no = 27;
+ npc->ani_no = 7;
+ }
+
+ break;
+
+ case 27:
+ if (++npc->act_wait == 50)
+ {
+ npc->act_no = 0;
+ npc->ani_no = 0;
+ }
+
+ break;
+
+ case 30:
+ npc->act_no = 31;
+ npc->ani_no = 3;
+ npc->ani_wait = 0;
+ // Fallthrough
+ case 31:
+ if (++npc->ani_wait > 10)
+ {
+ npc->act_no = 32;
+ npc->ani_no = 4;
+ npc->ani_wait = 0;
+ }
+
+ break;
+
+ case 32:
+ if (++npc->ani_wait > 100)
+ {
+ npc->act_no = 1;
+ npc->ani_no = 2;
+ }
+
+ break;
+
+ case 40:
+ npc->act_no = 41;
+ npc->act_wait = 0;
+ // Fallthrough
+ case 41:
+ npc->ani_no = 4;
+
+ switch (++npc->act_wait)
+ {
+ case 30:
+ case 40:
+ case 50:
+ SetNpChar(11, npc->x + 0x1000, npc->y - 0x1000, 0x600, Random(-0x200, 0), 0, 0, 0x100);
+ PlaySoundObject(33, 1);
+ break;
+ }
+
+ if (npc->act_wait > 50)
+ npc->act_no = 0;
+
+ break;
+
+ case 50:
+ npc->ani_no = 8;
+ break;
+ }
+
+ npc->x += npc->xm;
+ npc->y += npc->ym;
+
+ RECT rcLeft[9];
+ RECT rcRight[9];
+
+ rcLeft[0] = {80, 0, 96, 16};
+ rcLeft[1] = {96, 0, 112, 16};
+ rcLeft[2] = {112, 0, 128, 16};
+ rcLeft[3] = {128, 0, 144, 16};
+ rcLeft[4] = {144, 0, 160, 16};
+ rcLeft[5] = {160, 0, 176, 16};
+ rcLeft[6] = {176, 0, 192, 16};
+ rcLeft[7] = {144, 0, 160, 16};
+ rcLeft[8] = {208, 64, 224, 80};
+
+ rcRight[0] = {80, 16, 96, 32};
+ rcRight[1] = {96, 16, 112, 32};
+ rcRight[2] = {112, 16, 128, 32};
+ rcRight[3] = {128, 16, 144, 32};
+ rcRight[4] = {144, 16, 160, 32};
+ rcRight[5] = {160, 16, 176, 32};
+ rcRight[6] = {176, 16, 192, 32};
+ rcRight[7] = {144, 16, 160, 32};
+ rcRight[8] = {208, 80, 224, 96};
+
+ if (npc->act_no == 11)
+ {
+ if (npc->ani_wait)
+ {
+ --npc->ani_wait;
+ npc->ani_no = 1;
+ }
+ else
+ {
+ if (Random(0, 100) == 1)
+ npc->ani_wait = 30;
+
+ npc->ani_no = 0;
+ }
+ }
+
+ if (npc->act_no == 14)
+ {
+ if (npc->ani_wait)
+ {
+ --npc->ani_wait;
+ npc->ani_no = 3;
+ }
+ else
+ {
+ if (Random(0, 100) == 1)
+ npc->ani_wait = 30;
+
+ npc->ani_no = 2;
+ }
+ }
+
+ if (npc->direct == 0)
+ npc->rect = rcLeft[npc->ani_no];
+ else
+ npc->rect = rcRight[npc->ani_no];
+}
+
//Igor (cutscene)
void ActNpc083(NPCHAR *npc)
{
@@ -649,4 +853,20 @@
if (npc->count1 > 547)
npc->rect = rcLast[0];
+}
+
+// Cage
+void ActNpc091(NPCHAR *npc)
+{
+ RECT rect[1];
+
+ rect[0] = {96, 88, 128, 112};
+
+ if (npc->act_no == 0)
+ {
+ ++npc->act_no;
+ npc->y += 0x10 * 0x200;
+ }
+
+ npc->rect = rect[0];
}
--- a/src/NpcTbl.cpp
+++ b/src/NpcTbl.cpp
@@ -65,12 +65,12 @@
ActNpc006,
ActNpc007,
ActNpc008,
- nullptr,
- nullptr,
- nullptr,
+ ActNpc009,
+ ActNpc010,
+ ActNpc011,
ActNpc012,
- nullptr,
- nullptr,
+ ActNpc013,
+ ActNpc014,
ActNpc015,
ActNpc016,
ActNpc017,
@@ -138,7 +138,7 @@
ActNpc079,
ActNpc080,
ActNpc081,
- nullptr,
+ ActNpc082,
ActNpc083,
ActNpc084,
ActNpc085,
@@ -147,7 +147,7 @@
nullptr,
nullptr,
nullptr,
- nullptr,
+ ActNpc091,
nullptr,
nullptr,
nullptr,