shithub: cstory

Download patch

ref: d3ae0df01aba8762331bdca5f627c1f96495cfcd
parent: 151c51eacb1e852349beb42130b7b148cf668c20
parent: 71015da19b825a3ab3b5db431f737b3fd2e97565
author: Gabriel Ravier <gabravier@gmail.com>
date: Tue May 7 16:20:45 EDT 2019

Merge branch 'master' into addSomeMoreStuffToGitIgnore

--- a/src/BulHit.cpp
+++ b/src/BulHit.cpp
@@ -28,7 +28,7 @@
 	if (bul->x - bul->blockXL < (0x10 * x + 8) * 0x200
 		&& bul->x + bul->blockXL > (0x10 * x - 8) * 0x200
 		&& bul->y - bul->blockYL < (0x10 * y + 8) * 0x200
-		&& bul->y + bul->blockYL> (0x10 * y - 8) * 0x200)
+		&& bul->y + bul->blockYL > (0x10 * y - 8) * 0x200)
 		hit |= 0x200;
 
 	if (hit && (bul->bbits & 0x60) && GetAttribute(x, y) == 0x43)
@@ -81,7 +81,7 @@
 	workX = (0x10 * x + 8) * 0x200;
 	workY = (0x10 * y + 8) * 0x200;
 
-	//Left wall
+	// Left wall
 	if (block[0] && block[2])
 	{
 		if (bul->x - bul->blockXL < workX)
@@ -98,7 +98,7 @@
 			hit |= 1;
 	}
 
-	//Right wall
+	// Right wall
 	if (block[1] && block[3])
 	{
 		if (bul->x + bul->blockXL > workX)
@@ -115,7 +115,7 @@
 			hit |= 4;
 	}
 
-	//Ceiling
+	// Ceiling
 	if (block[0] && block[1])
 	{
 		if (bul->y - bul->blockYL < workY)
@@ -132,7 +132,7 @@
 			hit |= 2;
 	}
 
-	//Ground
+	// Ground
 	if (block[2] && block[3])
 	{
 		if (bul->y + bul->blockYL > workY)
@@ -149,7 +149,7 @@
 			hit |= 8;
 	}
 
-	//Clip
+	// Clip
 	if (bul->bbits & 8)
 	{
 		if (hit & 1)
@@ -324,7 +324,7 @@
 		x = gBul[i].x / 0x10 / 0x200;
 		y = gBul[i].y / 0x10 / 0x200;
 
-		//Get surrounding tiles
+		// Get surrounding tiles
 		offx[0] = 0;
 		offx[1] = 1;
 		offx[2] = 0;
@@ -339,12 +339,13 @@
 		atrb[2] = GetAttribute(x, y + 1);
 		atrb[3] = GetAttribute(x + 1, y + 1);
 
-		//Clear hit tiles
+		// Clear hit tiles
 		gBul[i].flag = 0;
 
 		if (gBul[i].bbits & 4)
 		{
-			// For some reason a 'continue' just doesn't produce the same assembly
+			// Using "continue" here doesn't produce accurate assembly
+			// TODO Figure out what Pixel actually did (it's unlikely he left the brackets empty)
 		}
 		else
 		{
@@ -401,3 +402,4 @@
 		}
 	}
 }
+
--- a/src/Bullet.cpp
+++ b/src/Bullet.cpp
@@ -346,13 +346,13 @@
 			bul->y += bul->ym;
 		}
 
-		if ( ++bul->ani_wait > 0 )
+		if (++bul->ani_wait > 0)
 		{
 			bul->ani_wait = 0;
 			++bul->ani_no;
 		}
 
-		if ( bul->ani_no > 2 )
+		if (bul->ani_no > 2)
 			bul->ani_no = 0;
 
 		RECT rect[3] = {
@@ -387,7 +387,7 @@
 		{
 			bul->act_no = 1;
 
-			//Set speed
+			// Set speed
 			switch (bul->direct)
 			{
 				case 0:
@@ -404,7 +404,7 @@
 					break;
 			}
 
-			//Set hitbox
+			// Set hitbox
 			switch (level)
 			{
 				case 1:
@@ -445,7 +445,7 @@
 		}
 		else
 		{
-			//Move
+			// Move
 			bul->x += bul->xm;
 			bul->y += bul->ym;
 		}
@@ -1800,7 +1800,7 @@
 
 			if (bul->xm < -0x1400)
 				bul->xm = -0x1400;
-			if (bul->xm > 0x1400 )
+			if (bul->xm > 0x1400)
 				bul->xm = 0x1400;
 
 			if (bul->ym < -0x1400)
@@ -2147,11 +2147,11 @@
 
 void ActBullet_SpurTail(BULLET *bul, int level)
 {
-	if ( ++bul->count1 > 20 )
+	if (++bul->count1 > 20)
 		bul->ani_no = bul->count1 - 20;
-	if ( bul->ani_no > 2 )
+	if (bul->ani_no > 2)
 		bul->cond = 0;
-	if ( bul->damage && bul->life != 100 )
+	if (bul->damage && bul->life != 100)
 		bul->damage = 0;
 
 	RECT rc_h_lv1[3] = {