ref: d41b3993f507b5b20a020be795222bbd7bc79ddc
parent: 8adf5934036660e01c4a00128d2efa655eca9872
author: Clownacy <Clownacy@users.noreply.github.com>
date: Wed Aug 5 16:55:50 EDT 2020
Document caret stuff some more
--- a/src/Caret.cpp
+++ b/src/Caret.cpp
@@ -38,24 +38,24 @@
// Sprite offsets
CARET_TABLE gCaretTable[18] = {
- {0, 0},
- { 4 * 0x200, 4 * 0x200},
- { 8 * 0x200, 8 * 0x200},
- { 8 * 0x200, 8 * 0x200},
- { 8 * 0x200, 8 * 0x200},
- { 4 * 0x200, 4 * 0x200},
- { 8 * 0x200, 8 * 0x200},
- { 4 * 0x200, 4 * 0x200},
- { 8 * 0x200, 8 * 0x200},
- { 8 * 0x200, 8 * 0x200},
- {28 * 0x200, 8 * 0x200},
- { 4 * 0x200, 4 * 0x200},
- {16 * 0x200, 16 * 0x200},
- { 4 * 0x200, 4 * 0x200},
- {20 * 0x200, 20 * 0x200},
- { 4 * 0x200, 4 * 0x200},
- {20 * 0x200, 4 * 0x200},
- {52 * 0x200, 4 * 0x200}
+ {0, 0}, // Null
+ { 4 * 0x200, 4 * 0x200}, // Bubble
+ { 8 * 0x200, 8 * 0x200}, // Projectile dissipation
+ { 8 * 0x200, 8 * 0x200}, // Shoot
+ { 8 * 0x200, 8 * 0x200}, // Snake after-image? This doesn't seem to be used.
+ { 4 * 0x200, 4 * 0x200}, // 'Zzz' - snoring
+ { 8 * 0x200, 8 * 0x200}, // Duplicate of the Snake after-image
+ { 4 * 0x200, 4 * 0x200}, // Exhaust (used by the Booster and hoverbike)
+ { 8 * 0x200, 8 * 0x200}, // Drowned Quote
+ { 8 * 0x200, 8 * 0x200}, // The '?' that appears when you press the down key
+ {28 * 0x200, 8 * 0x200}, // 'Level Up!'
+ { 4 * 0x200, 4 * 0x200}, // Red hurt particles (used by bosses and invisible hidden pickups)
+ {16 * 0x200, 16 * 0x200}, // Missile Launcher explosion flash
+ { 4 * 0x200, 4 * 0x200}, // Dust particles (used when Quote jumps into the ceiling)
+ {20 * 0x200, 20 * 0x200}, // Broken (unknown and unused)
+ { 4 * 0x200, 4 * 0x200}, // Tiny version of the projectile dissipation effect
+ {20 * 0x200, 4 * 0x200}, // 'Empty!'
+ {52 * 0x200, 4 * 0x200} // 'PUSH JUMP KEY!' (unused)
};
void InitCaret(void)
@@ -63,16 +63,18 @@
memset(gCrt, 0, sizeof(gCrt));
}
+// Null
void ActCaret00(CARET *crt)
{
(void)crt;
}
+// Bubble
void ActCaret01(CARET *crt)
{
RECT rcLeft[4] = {
- {0, 64, 8, 72},
- {8, 64, 16, 72},
+ { 0, 64, 8, 72},
+ { 8, 64, 16, 72},
{16, 64, 24, 72},
{24, 64, 32, 72},
};
@@ -114,10 +116,11 @@
crt->rect = rcRight[crt->ani_no];
}
+// Projectile dissipation
void ActCaret02(CARET *crt)
{
RECT rect_left[4] = {
- {0, 32, 16, 48},
+ { 0, 32, 16, 48},
{16, 32, 32, 48},
{32, 32, 48, 48},
{48, 32, 64, 48},
@@ -131,7 +134,7 @@
};
RECT rect_up[3] = {
- {0, 32, 16, 48},
+ { 0, 32, 16, 48},
{32, 32, 48, 48},
{16, 32, 32, 48},
};
@@ -187,10 +190,11 @@
}
}
+// Shoot
void ActCaret03(CARET *crt)
{
RECT rect[4] = {
- {0, 48, 16, 64},
+ { 0, 48, 16, 64},
{16, 48, 32, 64},
{32, 48, 48, 64},
{48, 48, 64, 64},
@@ -212,19 +216,21 @@
crt->rect = rect[crt->ani_no];
}
+// Snake after-image? This doesn't seem to be used.
void ActCaret04(CARET *crt)
{
RECT rect[9] = {
- {64, 32, 80, 48},
- {80, 32, 96, 48},
+ // Left
+ {64, 32, 80, 48},
+ {80, 32, 96, 48},
{96, 32, 112, 48},
-
- {64, 48, 80, 64},
- {80, 48, 96, 64},
+ // Up
+ {64, 48, 80, 64},
+ {80, 48, 96, 64},
{96, 48, 112, 64},
-
- {64, 64, 80, 80},
- {80, 64, 96, 80},
+ // Right
+ {64, 64, 80, 80},
+ {80, 64, 96, 80},
{96, 64, 112, 80},
};
@@ -244,6 +250,7 @@
crt->rect = rect[(crt->direct * 3) + crt->ani_no];
}
+// 'Zzz' - snoring
void ActCaret05(CARET *crt)
{
RECT rect[7] = {
@@ -276,15 +283,18 @@
crt->rect = rect[crt->ani_no];
}
+// No ActCaret06...
+
+// Exhaust (used by the Booster and hoverbike)
void ActCaret07(CARET *crt)
{
RECT rcLeft[7] = {
- {56, 0, 64, 8},
- {64, 0, 72, 8},
- {72, 0, 80, 8},
- {80, 0, 88, 8},
- {88, 0, 96, 8},
- {96, 0, 104, 8},
+ { 56, 0, 64, 8},
+ { 64, 0, 72, 8},
+ { 72, 0, 80, 8},
+ { 80, 0, 88, 8},
+ { 88, 0, 96, 8},
+ { 96, 0, 104, 8},
{104, 0, 112, 8},
};
@@ -320,6 +330,7 @@
}
}
+// Drowned Quote
void ActCaret08(CARET *crt)
{
RECT rcLeft = {16, 80, 32, 96};
@@ -331,6 +342,7 @@
crt->rect = rcRight;
}
+// The '?' that appears when you press the down key
void ActCaret09(CARET *crt)
{
RECT rcLeft = {0, 80, 16, 96};
@@ -348,15 +360,16 @@
crt->rect = rcRight;
}
+// 'Level Up!'
void ActCaret10(CARET *crt)
{
RECT rcLeft[2] = {
- {0, 0, 56, 16},
+ {0, 0, 56, 16},
{0, 16, 56, 32},
};
RECT rcRight[2] = {
- {0, 96, 56, 112},
+ {0, 96, 56, 112},
{0, 112, 56, 128},
};
@@ -385,6 +398,7 @@
crt->rect = rcRight[crt->ani_wait / 2 % 2];
}
+// Red hurt particles (used by bosses and invisible hidden pickups)
void ActCaret11(CARET *crt)
{
unsigned char deg;
@@ -401,12 +415,12 @@
crt->y += crt->ym;
RECT rcRight[7] = {
- {56, 8, 64, 16},
- {64, 8, 72, 16},
- {72, 8, 80, 16},
- {80, 8, 88, 16},
- {88, 8, 96, 16},
- {96, 8, 104, 16},
+ { 56, 8, 64, 16},
+ { 64, 8, 72, 16},
+ { 72, 8, 80, 16},
+ { 80, 8, 88, 16},
+ { 88, 8, 96, 16},
+ { 96, 8, 104, 16},
{104, 8, 112, 16},
};
@@ -426,6 +440,7 @@
crt->rect = rcRight[crt->ani_no];
}
+// Missile Launcher explosion flash
void ActCaret12(CARET *crt)
{
RECT rcLeft[2] = {
@@ -449,6 +464,7 @@
crt->rect = rcLeft[crt->ani_no];
}
+// Particles used when Quote jumps into the ceiling
void ActCaret13(CARET *crt)
{
RECT rcLeft[2] = {
@@ -493,8 +509,12 @@
crt->x -= 4 * 0x200;
}
+// Broken (unknown and unused)
void ActCaret14(CARET *crt)
{
+ // These rects are invalid.
+ // However, notably, there are 5 unused 40x40 sprites at the bottom of Caret.pbm.
+ // Perhaps those were originally at these coordinates.
RECT rect[5] = {
{0, 96, 40, 136},
{40, 96, 80, 136},
@@ -519,11 +539,12 @@
crt->rect = rect[crt->ani_no];
}
+// Tiny version of the projectile dissipation effect
void ActCaret15(CARET *crt)
{
RECT rcLeft[4] = {
- {0, 72, 8, 80},
- {8, 72, 16, 80},
+ { 0, 72, 8, 80},
+ { 8, 72, 16, 80},
{16, 72, 24, 80},
{24, 72, 32, 80},
};
@@ -544,10 +565,11 @@
crt->rect = rcLeft[crt->ani_no];
}
+// 'Empty!'
void ActCaret16(CARET *crt)
{
RECT rcLeft[2] = {
- {104, 96, 144, 104},
+ {104, 96, 144, 104},
{104, 104, 144, 112},
};
@@ -560,6 +582,7 @@
crt->rect = rcLeft[crt->ani_wait / 2 % 2];
}
+// 'PUSH JUMP KEY!' (unused)
void ActCaret17(CARET *crt)
{
RECT rcLeft[2] = {
@@ -585,7 +608,7 @@
ActCaret03,
ActCaret04,
ActCaret05,
- ActCaret04,
+ ActCaret04, // Interestingly, this slot is a duplicate
ActCaret07,
ActCaret08,
ActCaret09,