ref: d4d82d0ba8f15bef00b3a3b8b0d50f10f7fb7fa8
parent: 3bccba62364dc15ee3ae5a5c657e48d189130a17
author: Clownacy <Clownacy@users.noreply.github.com>
date: Mon May 13 08:19:04 EDT 2019
Made MycHit.cpp ASM-accurate
--- a/msvc2003/devilution/comparer-config.toml
+++ b/msvc2003/devilution/comparer-config.toml
@@ -516,6 +516,102 @@
addr = 0x414B40
[[func]]
+name = "ResetMyCharFlag"
+addr = 0x416E20
+
+[[func]]
+name = "JudgeHitMyCharBlock"
+addr = 0x416E30
+
+[[func]]
+name = "PutlittleStar"
+addr = 0x417160
+
+[[func]]
+name = "JudgeHitMyCharTriangleA"
+addr = 0x4171D0
+
+[[func]]
+name = "JudgeHitMyCharTriangleB"
+addr = 0x4172E0
+
+[[func]]
+name = "JudgeHitMyCharTriangleC"
+addr = 0x4173F0
+
+[[func]]
+name = "JudgeHitMyCharTriangleD"
+addr = 0x417500
+
+[[func]]
+name = "JudgeHitMyCharTriangleE"
+addr = 0x417610
+
+[[func]]
+name = "JudgeHitMyCharTriangleF"
+addr = 0x417720
+
+[[func]]
+name = "JudgeHitMyCharTriangleG"
+addr = 0x417830
+
+[[func]]
+name = "JudgeHitMyCharTriangleH"
+addr = 0x417940
+
+[[func]]
+name = "JudgeHitMyCharWater"
+addr = 0x417A50
+
+[[func]]
+name = "JudgeHitMyCharDamage"
+addr = 0x417AE0
+
+[[func]]
+name = "JudgeHitMyCharDamageW"
+addr = 0x417B70
+
+[[func]]
+name = "JudgeHitMyCharVectLeft"
+addr = 0x417C00
+
+[[func]]
+name = "JudgeHitMyCharVectUp"
+addr = 0x417C90
+
+[[func]]
+name = "JudgeHitMyCharVectRight"
+addr = 0x417D20
+
+[[func]]
+name = "JudgeHitMyCharVectDown"
+addr = 0x417DB0
+
+[[func]]
+name = "HitMyCharMap"
+addr = 0x417E40
+
+[[func]]
+name = "JudgeHitMyCharNPC"
+addr = 0x4187F0
+
+[[func]]
+name = "JudgeHitMyCharNPC3"
+addr = 0x418B10
+
+[[func]]
+name = "JudgeHitMyCharNPC4"
+addr = 0x418C20
+
+[[func]]
+name = "HitMyCharNpChar"
+addr = 0x419030
+
+[[func]]
+name = "HitMyCharBoss"
+addr = 0x419450
+
+[[func]]
name = "AddExpMyChar"
addr = 0x4196F0
--- a/src/MycHit.cpp
+++ b/src/MycHit.cpp
@@ -36,13 +36,13 @@
int hit = 0;
// Left wall
- if (gMC.y - gMC.hit.top < (2 * (2 * y + 1) - 1) << 11
- && gMC.y + gMC.hit.bottom > (2 * (2 * y - 1) + 1) << 11
- && gMC.x - gMC.hit.left < (2 * x + 1) << 12
- && gMC.x - gMC.hit.left > x << 13)
+ if (gMC.y - gMC.hit.top < (y * 0x10 + 4) * 0x200
+ && gMC.y + gMC.hit.bottom > (y * 0x10 - 4) * 0x200
+ && gMC.x - gMC.hit.left < (x * 0x10 + 8) * 0x200
+ && gMC.x - gMC.hit.left > x * 0x10 * 0x200)
{
// Clip
- gMC.x = ((2 * x + 1) << 12) + gMC.hit.left;
+ gMC.x = ((x * 0x10 + 8) * 0x200) + gMC.hit.left;
// Halt momentum
if (gMC.xm < -0x180)
@@ -55,13 +55,13 @@
}
// Right wall
- if (gMC.y - gMC.hit.top < (2 * (2 * y + 1) - 1) << 11
- && gMC.y + gMC.hit.bottom > (2 * (2 * y - 1) + 1) << 11
- && gMC.x + gMC.hit.right > (2 * x - 1) << 12
- && gMC.x + gMC.hit.left < x << 13)
+ if (gMC.y - gMC.hit.top < (y * 0x10 + 4) * 0x200
+ && gMC.y + gMC.hit.bottom > (y * 0x10 - 4) * 0x200
+ && gMC.x + gMC.hit.right > (x * 0x10 - 8) * 0x200
+ && gMC.x + gMC.hit.left < x * 0x10 * 0x200)
{
// Clip
- gMC.x = ((2 * x - 1) << 12) - gMC.hit.right;
+ gMC.x = ((x * 0x10 - 8) * 0x200) - gMC.hit.right;
// Halt momentum
if (gMC.xm > 0x180)
@@ -74,13 +74,13 @@
}
// Ceiling
- if (gMC.x - gMC.hit.right < ((2 * x + 1) << 12) - 0x600
- && gMC.x + gMC.hit.right > ((2 * x - 1) << 12) + 0x600
- && gMC.y - gMC.hit.top < (2 * y + 1) << 12
- && gMC.y - gMC.hit.top > y << 13)
+ if (gMC.x - gMC.hit.right < (x * 0x10 + 5) * 0x200
+ && gMC.x + gMC.hit.right > (x * 0x10 - 5) * 0x200
+ && gMC.y - gMC.hit.top < (y * 0x10 + 8) * 0x200
+ && gMC.y - gMC.hit.top > y * 0x10 * 0x200)
{
// Clip
- gMC.y = ((2 * y + 1) << 12) + gMC.hit.top;
+ gMC.y = ((y * 0x10 + 8) * 0x200) + gMC.hit.top;
// Halt momentum
if (!(gMC.cond & 2) && gMC.ym < -0x200)
@@ -93,13 +93,13 @@
}
// Floor
- if (gMC.x - gMC.hit.right < ((2 * x + 1) << 12) - 0x600
- && gMC.x + gMC.hit.right > ((2 * x - 1) << 12) + 0x600
- && gMC.y + gMC.hit.bottom > (2 * y - 1) << 12
- && gMC.y + gMC.hit.bottom < y << 13)
+ if (gMC.x - gMC.hit.right < (x * 0x10 + 5) * 0x200
+ && gMC.x + gMC.hit.right > ((x * 0x10 - 5) * 0x200)
+ && gMC.y + gMC.hit.bottom > (y * 0x10 - 8) * 0x200
+ && gMC.y + gMC.hit.bottom < y * 0x10 * 0x200)
{
// Clip
- gMC.y = ((2 * y - 1) << 12) - gMC.hit.bottom;
+ gMC.y = ((y * 0x10 - 8) * 0x200) - gMC.hit.bottom;
// Halt momentum
if (gMC.ym > 0x400)
@@ -118,13 +118,13 @@
{
int hit = 0;
- if (gMC.x < (2 * x + 1) << 12
- && gMC.x > (2 * x - 1) << 12
- && gMC.y - gMC.hit.top < (y << 13) - (-0x2000 * x + gMC.x) / 2 + 0x800
- && gMC.y + gMC.hit.bottom > (2 * y - 1) << 12)
+ if (gMC.x < (x * 0x10 + 8) * 0x200
+ && gMC.x > (x * 0x10 - 8) * 0x200
+ && gMC.y - gMC.hit.top < (y * 0x10 * 0x200) - (gMC.x - x * 0x10 * 0x200) / 2 + 0x800
+ && gMC.y + gMC.hit.bottom > (y * 0x10 - 8) * 0x200)
{
// Clip
- gMC.y = (y << 13) - (-0x2000 * x + gMC.x) / 2 + 0x800 + gMC.hit.top;
+ gMC.y = (y * 0x10 * 0x200) - ((gMC.x - x * 0x10 * 0x200) / 2) + 0x800 + gMC.hit.top;
// Halt momentum
if (!(gMC.cond & 2) && gMC.ym < -0x200)
@@ -143,13 +143,13 @@
{
int hit = 0;
- if (gMC.x < (2 * x + 1) << 12
- && gMC.x > (2 * x - 1) << 12
- && gMC.y - gMC.hit.top < (y << 13) - (-0x2000 * x + gMC.x) / 2 - 0x800
- && gMC.y + gMC.hit.bottom > (2 * y - 1) << 12)
+ if (gMC.x < (x * 0x10 + 8) * 0x200
+ && gMC.x > (x * 0x10 - 8) * 0x200
+ && gMC.y - gMC.hit.top < (y * 0x10 * 0x200) - ((gMC.x - x * 0x10 * 0x200) / 2) - 0x800
+ && gMC.y + gMC.hit.bottom > (y * 0x10 - 8) * 0x200)
{
// Clip
- gMC.y = (y << 13) - (-0x2000 * x + gMC.x) / 2 - 0x800 + gMC.hit.top;
+ gMC.y = (y * 0x10 * 0x200) - ((gMC.x - x * 0x10 * 0x200) / 2) - 0x800 + gMC.hit.top;
// Halt momentum
if (!(gMC.cond & 2) && gMC.ym < -0x200)
@@ -168,13 +168,13 @@
{
int hit = 0;
- if (gMC.x < (2 * x + 1) << 12
- && gMC.x > (2 * x - 1) << 12
- && gMC.y - gMC.hit.top < (y << 13) + (-0x2000 * x + gMC.x) / 2 - 0x800
- && gMC.y + gMC.hit.bottom > (2 * y - 1) << 12)
+ if (gMC.x < (x * 0x10 + 8) * 0x200
+ && gMC.x > (x * 0x10 - 8) * 0x200
+ && gMC.y - gMC.hit.top < (y * 0x10 * 0x200) + ((gMC.x - x * 0x10 * 0x200) / 2) - 0x800
+ && gMC.y + gMC.hit.bottom > (y * 0x10 - 8) * 0x200)
{
// Clip
- gMC.y = (y << 13) + (-0x2000 * x + gMC.x) / 2 - 0x800 + gMC.hit.top;
+ gMC.y = (y * 0x10 * 0x200) + ((gMC.x - x * 0x10 * 0x200) / 2) - 0x800 + gMC.hit.top;
// Halt momentum
if (!(gMC.cond & 2) && gMC.ym < -0x200)
@@ -193,13 +193,13 @@
{
int hit = 0;
- if (gMC.x < (2 * x + 1) << 12
- && gMC.x > (2 * x - 1) << 12
- && gMC.y - gMC.hit.top < (y << 13) + (-0x2000 * x + gMC.x) / 2 + 0x800
- && gMC.y + gMC.hit.bottom > (2 * y - 1) << 12)
+ if (gMC.x < (x * 0x10 + 8) * 0x200
+ && gMC.x > (x * 0x10 - 8) * 0x200
+ && gMC.y - gMC.hit.top < (y * 0x10 * 0x200) + ((gMC.x - x * 0x10 * 0x200) / 2) + 0x800
+ && gMC.y + gMC.hit.bottom > (y * 0x10 - 8) * 0x200)
{
// Clip
- gMC.y = (y << 13) + (-0x2000 * x + gMC.x) / 2 + 0x800 + gMC.hit.top;
+ gMC.y = (y * 0x10 * 0x200) + ((gMC.x - x * 0x10 * 0x200) / 2) + 0x800 + gMC.hit.top;
// Halt momentum
if (!(gMC.cond & 2) && gMC.ym < -0x200)
@@ -216,15 +216,17 @@
int JudgeHitMyCharTriangleE(int x, int y)
{
- int hit = 0x10000;
+ int hit = 0;
- if (gMC.x < (2 * x + 1) << 12
- && gMC.x > (2 * x - 1) << 12
- && gMC.y + gMC.hit.bottom > (y << 13) + (-0x2000 * x + gMC.x) / 2 - 0x800
- && gMC.y - gMC.hit.top < (2 * y + 1) << 12)
+ hit |= 0x10000;
+
+ if (gMC.x < (x * 0x10 + 8) * 0x200
+ && gMC.x > (x * 0x10 - 8) * 0x200
+ && gMC.y + gMC.hit.bottom > (y * 0x10 * 0x200) + ((gMC.x - x * 0x10 * 0x200) / 2) - 0x800
+ && gMC.y - gMC.hit.top < (y * 0x10 + 8) * 0x200)
{
// Clip
- gMC.y = (y << 13) + (-0x2000 * x + gMC.x) / 2 - 0x800 - gMC.hit.bottom;
+ gMC.y = (y * 0x10 * 0x200) + ((gMC.x - x * 0x10 * 0x200) / 2) - 0x800 - gMC.hit.bottom;
// Halt momentum
if (gMC.ym > 0x400)
@@ -233,7 +235,7 @@
gMC.ym = 0;
// Set that hit this slope
- hit = 0x10028;
+ hit |= 0x28;
}
return hit;
@@ -241,15 +243,17 @@
int JudgeHitMyCharTriangleF(int x, int y)
{
- int hit = 0x20000;
+ int hit = 0;
- if (gMC.x < (2 * x + 1) << 12
- && gMC.x > (2 * x - 1) << 12
- && gMC.y + gMC.hit.bottom > (y << 13) + (-0x2000 * x + gMC.x) / 2 + 0x800
- && gMC.y - gMC.hit.top < (2 * y + 1) << 12)
+ hit |= 0x20000;
+
+ if (gMC.x < (x * 0x10 + 8) * 0x200
+ && gMC.x > (x * 0x10 - 8) * 0x200
+ && gMC.y + gMC.hit.bottom > (y * 0x10 * 0x200) + ((gMC.x - x * 0x10 * 0x200) / 2) + 0x800
+ && gMC.y - gMC.hit.top < (y * 0x10 + 8) * 0x200)
{
// Clip
- gMC.y = (y << 13) + (-0x2000 * x + gMC.x) / 2 + 0x800 - gMC.hit.bottom;
+ gMC.y = (y * 0x10 * 0x200) + ((gMC.x - x * 0x10 * 0x200) / 2) + 0x800 - gMC.hit.bottom;
// Halt momentum
if (gMC.ym > 0x400)
@@ -258,7 +262,7 @@
gMC.ym = 0;
// Set that hit this slope
- hit = 0x20028;
+ hit |= 0x28;
}
return hit;
@@ -266,15 +270,17 @@
int JudgeHitMyCharTriangleG(int x, int y)
{
- int hit = 0x40000;
+ int hit = 0;
- if (gMC.x < (2 * x + 1) << 12
- && gMC.x > (2 * x - 1) << 12
- && gMC.y + gMC.hit.bottom > (y << 13) - (-0x2000 * x + gMC.x) / 2 + 0x800
- && gMC.y - gMC.hit.top < (2 * y + 1) << 12)
+ hit |= 0x40000;
+
+ if (gMC.x < (x * 0x10 + 8) * 0x200
+ && gMC.x > (x * 0x10 - 8) * 0x200
+ && gMC.y + gMC.hit.bottom > (y * 0x10 * 0x200) - ((gMC.x - x * 0x10 * 0x200) / 2) + 0x800
+ && gMC.y - gMC.hit.top < (y * 0x10 + 8) * 0x200)
{
// Clip
- gMC.y = (y << 13) - (-0x2000 * x + gMC.x) / 2 + 0x800 - gMC.hit.bottom;
+ gMC.y = (y * 0x10 * 0x200) - ((gMC.x - x * 0x10 * 0x200) / 2) + 0x800 - gMC.hit.bottom;
// Halt momentum
if (gMC.ym > 0x400)
@@ -283,7 +289,7 @@
gMC.ym = 0;
// Set that hit this slope
- hit = 0x40018;
+ hit |= 0x18;
}
return hit;
@@ -291,15 +297,17 @@
int JudgeHitMyCharTriangleH(int x, int y)
{
- int hit = 0x80000;
+ int hit = 0;
- if (gMC.x < (2 * x + 1) << 12
- && gMC.x > (2 * x - 1) << 12
- && gMC.y + gMC.hit.bottom > (y << 13) - (-0x2000 * x + gMC.x) / 2 - 0x800
- && gMC.y - gMC.hit.top < (2 * y + 1) << 12)
+ hit |= 0x80000;
+
+ if (gMC.x < (x * 0x10 + 8) * 0x200
+ && gMC.x > (x * 0x10 - 8) * 0x200
+ && gMC.y + gMC.hit.bottom > (y * 0x10 * 0x200) - ((gMC.x - x * 0x10 * 0x200) / 2) - 0x800
+ && gMC.y - gMC.hit.top < (y * 0x10 + 8) * 0x200)
{
// Clip
- gMC.y = (y << 13) - (-0x2000 * x + gMC.x) / 2 - 0x800 - gMC.hit.bottom;
+ gMC.y = (y * 0x10 * 0x200) - ((gMC.x - x * 0x10 * 0x200) / 2) - 0x800 - gMC.hit.bottom;
// Halt momentum
if (gMC.ym > 0x400)
@@ -308,7 +316,7 @@
gMC.ym = 0;
// Set that hit this slope
- hit = 0x80018;
+ hit |= 0x18;
}
return hit;
@@ -318,11 +326,11 @@
{
int hit = 0;
- if (gMC.x - gMC.hit.right < ((2 * x + 1) << 12) - 0x600
- && gMC.x + gMC.hit.right > ((2 * x - 1) << 12) + 0x600
- && gMC.y - gMC.hit.top < ((2 * y + 1) << 12) - 0x600
- && gMC.y + gMC.hit.bottom > y << 13)
- hit = 0x100;
+ if (gMC.x - gMC.hit.right < (x * 0x10 + 5) * 0x200
+ && gMC.x + gMC.hit.right > ((x * 0x10 - 5) * 0x200)
+ && gMC.y - gMC.hit.top < ((y * 0x10 + 5) * 0x200)
+ && gMC.y + gMC.hit.bottom > y * 0x10 * 0x200)
+ hit |= 0x100;
return hit;
}
@@ -331,11 +339,11 @@
{
int hit = 0;
- if (gMC.x - 0x800 < (4 * x + 1) << 11
- && gMC.x + 0x800 > (4 * x - 1) << 11
- && gMC.y - 0x800 < (y << 13) + 0x600
- && gMC.y + 0x800 > (y << 13) - 0x600)
- hit = 0x400;
+ if (gMC.x - 0x800 < (x * 0x10 + 4) * 0x200
+ && gMC.x + 0x800 > (x * 0x10 - 4) * 0x200
+ && gMC.y - 0x800 < (y * 0x10 + 3) * 0x200
+ && gMC.y + 0x800 > (y * 0x10 - 3) * 0x200)
+ hit |= 0x400;
return hit;
}
@@ -344,11 +352,11 @@
{
int hit = 0;
- if (gMC.x - 0x800 < (4 * x + 1) << 11
- && gMC.x + 0x800 > (4 * x - 1) << 11
- && gMC.y - 0x800 < (y << 13) + 0x600
- && gMC.y + 0x800 > (y << 13) - 0x600)
- hit = 0xD00;
+ if (gMC.x - 0x800 < (x * 0x10 + 4) * 0x200
+ && gMC.x + 0x800 > (x * 0x10 - 4) * 0x200
+ && gMC.y - 0x800 < (y * 0x10 + 3) * 0x200
+ && gMC.y + 0x800 > (y * 0x10 - 3) * 0x200)
+ hit |= 0xD00;
return hit;
}
@@ -356,11 +364,11 @@
int JudgeHitMyCharVectLeft(int x, int y)
{
int hit = 0;
- if (gMC.x - gMC.hit.right < (4 * (2 * x + 1) - 1) << 10
- && gMC.x + gMC.hit.right > (4 * (2 * x - 1) + 1) << 10
- && gMC.y - gMC.hit.top < (4 * (2 * y + 1) - 1) << 10
- && gMC.y + gMC.hit.bottom > (4 * (2 * y - 1) + 1) << 10)
- hit = 0x1000;
+ if (gMC.x - gMC.hit.right < (x * 0x10 + 6) * 0x200
+ && gMC.x + gMC.hit.right > (x * 0x10 - 6) * 0x200
+ && gMC.y - gMC.hit.top < (y * 0x10 + 6) * 0x200
+ && gMC.y + gMC.hit.bottom > (y * 0x10 - 6) * 0x200)
+ hit |= 0x1000;
return hit;
}
@@ -368,11 +376,11 @@
int JudgeHitMyCharVectUp(int x, int y)
{
int hit = 0;
- if (gMC.x - gMC.hit.right < (4 * (2 * x + 1) - 1) << 10
- && gMC.x + gMC.hit.right > (4 * (2 * x - 1) + 1) << 10
- && gMC.y - gMC.hit.top < (4 * (2 * y + 1) - 1) << 10
- && gMC.y + gMC.hit.bottom > (4 * (2 * y - 1) + 1) << 10)
- hit = 0x2000;
+ if (gMC.x - gMC.hit.right < (x * 0x10 + 6) * 0x200
+ && gMC.x + gMC.hit.right > (x * 0x10 - 6) * 0x200
+ && gMC.y - gMC.hit.top < (y * 0x10 + 6) * 0x200
+ && gMC.y + gMC.hit.bottom > (y * 0x10 - 6) * 0x200)
+ hit |= 0x2000;
return hit;
}
@@ -380,11 +388,11 @@
int JudgeHitMyCharVectRight(int x, int y)
{
int hit = 0;
- if (gMC.x - gMC.hit.right < (4 * (2 * x + 1) - 1) << 10
- && gMC.x + gMC.hit.right > (4 * (2 * x - 1) + 1) << 10
- && gMC.y - gMC.hit.top < (4 * (2 * y + 1) - 1) << 10
- && gMC.y + gMC.hit.bottom > (4 * (2 * y - 1) + 1) << 10)
- hit = 0x4000;
+ if (gMC.x - gMC.hit.right < (x * 0x10 + 6) * 0x200
+ && gMC.x + gMC.hit.right > (x * 0x10 - 6) * 0x200
+ && gMC.y - gMC.hit.top < (y * 0x10 + 6) * 0x200
+ && gMC.y + gMC.hit.bottom > (y * 0x10 - 6) * 0x200)
+ hit |= 0x4000;
return hit;
}
@@ -392,11 +400,11 @@
int JudgeHitMyCharVectDown(int x, int y)
{
int hit = 0;
- if (gMC.x - gMC.hit.right < (4 * (2 * x + 1) - 1) << 10
- && gMC.x + gMC.hit.right > (4 * (2 * x - 1) + 1) << 10
- && gMC.y - gMC.hit.top < (4 * (2 * y + 1) - 1) << 10
- && gMC.y + gMC.hit.bottom > (4 * (2 * y - 1) + 1) << 10)
- hit = 0x8000;
+ if (gMC.x - gMC.hit.right < (x * 0x10 + 6) * 0x200
+ && gMC.x + gMC.hit.right > (x * 0x10 - 6) * 0x200
+ && gMC.y - gMC.hit.top < (y * 0x10 + 6) * 0x200
+ && gMC.y + gMC.hit.bottom > (y * 0x10 - 6) * 0x200)
+ hit |= 0x8000;
return hit;
}
@@ -403,32 +411,31 @@
void HitMyCharMap()
{
- int x = gMC.x / 0x2000;
- int y = gMC.y / 0x2000;
+ int i;
- int offy[4];
+ int x = gMC.x / 0x10 / 0x200;
+ int y = gMC.y / 0x10 / 0x200;
+
int offx[4];
+ int offy[4];
+
offx[0] = 0;
offx[1] = 1;
offx[2] = 0;
offx[3] = 1;
+
offy[0] = 0;
offy[1] = 0;
offy[2] = 1;
offy[3] = 1;
- uint8_t atrb[4];
- for (int i = 0; i < 4; i++)
+ unsigned char atrb[4];
+ for (i = 0; i < 4; i++)
{
atrb[i] = GetAttribute(x + offx[i], y + offy[i]);
switch (atrb[i])
{
- // Water
- case 0x02:
- gMC.flag |= JudgeHitMyCharWater(x + offx[i], y + offy[i]);
- break;
-
// Block
case 0x05:
case 0x41:
@@ -437,11 +444,6 @@
gMC.flag |= JudgeHitMyCharBlock(x + offx[i], y + offy[i]);
break;
- // Spikes
- case 0x42:
- gMC.flag |= JudgeHitMyCharDamage(x + offx[i], y + offy[i]);
- break;
-
// Slopes
case 0x50:
gMC.flag |= JudgeHitMyCharTriangleA(x + offx[i], y + offy[i]);
@@ -475,6 +477,38 @@
gMC.flag |= JudgeHitMyCharTriangleH(x + offx[i], y + offy[i]);
break;
+ // Spikes
+ case 0x42:
+ gMC.flag |= JudgeHitMyCharDamage(x + offx[i], y + offy[i]);
+ break;
+
+ // Water spikes
+ case 0x62:
+ gMC.flag |= JudgeHitMyCharDamageW(x + offx[i], y + offy[i]);
+ break;
+
+ // Wind
+ case 0x80:
+ gMC.flag |= JudgeHitMyCharVectLeft(x + offx[i], y + offy[i]);
+ break;
+
+ case 0x81:
+ gMC.flag |= JudgeHitMyCharVectUp(x + offx[i], y + offy[i]);
+ break;
+
+ case 0x82:
+ gMC.flag |= JudgeHitMyCharVectRight(x + offx[i], y + offy[i]);
+ break;
+
+ case 0x83:
+ gMC.flag |= JudgeHitMyCharVectDown(x + offx[i], y + offy[i]);
+ break;
+
+ // Water
+ case 0x02:
+ gMC.flag |= JudgeHitMyCharWater(x + offx[i], y + offy[i]);
+ break;
+
// Water and water blocks
case 0x60:
gMC.flag |= JudgeHitMyCharWater(x + offx[i], y + offy[i]);
@@ -485,11 +519,6 @@
gMC.flag |= JudgeHitMyCharWater(x + offx[i], y + offy[i]);
break;
- // Water spikes
- case 0x62:
- gMC.flag |= JudgeHitMyCharDamageW(x + offx[i], y + offy[i]);
- break;
-
// Water slopes
case 0x70:
gMC.flag |= JudgeHitMyCharTriangleA(x + offx[i], y + offy[i]);
@@ -531,23 +560,6 @@
gMC.flag |= JudgeHitMyCharWater(x + offx[i], y + offy[i]);
break;
- // Wind
- case 0x80:
- gMC.flag |= JudgeHitMyCharVectLeft(x + offx[i], y + offy[i]);
- break;
-
- case 0x81:
- gMC.flag |= JudgeHitMyCharVectUp(x + offx[i], y + offy[i]);
- break;
-
- case 0x82:
- gMC.flag |= JudgeHitMyCharVectRight(x + offx[i], y + offy[i]);
- break;
-
- case 0x83:
- gMC.flag |= JudgeHitMyCharVectDown(x + offx[i], y + offy[i]);
- break;
-
// Water current
case 0xA0:
gMC.flag |= JudgeHitMyCharVectLeft(x + offx[i], y + offy[i]);
@@ -568,9 +580,6 @@
gMC.flag |= JudgeHitMyCharVectDown(x + offx[i], y + offy[i]);
gMC.flag |= JudgeHitMyCharWater(x + offx[i], y + offy[i]);
break;
-
- default:
- break;
}
}
@@ -633,12 +642,12 @@
return hit;
}
-int JudgeHitMyCharNPC3(NPCHAR *npc)
+unsigned char JudgeHitMyCharNPC3(NPCHAR *npc)
{
- if (npc->direct)
+ if (npc->direct == 0)
{
- if (gMC.x + 0x400 > npc->x - npc->hit.back
- && gMC.x - 0x400 < npc->x + npc->hit.front
+ if (gMC.x + 0x400 > npc->x - npc->hit.front
+ && gMC.x - 0x400 < npc->x + npc->hit.back
&& gMC.y + 0x400 > npc->y - npc->hit.top
&& gMC.y - 0x400 < npc->y + npc->hit.bottom)
return 1;
@@ -645,8 +654,8 @@
}
else
{
- if (gMC.x + 0x400 > npc->x - npc->hit.front
- && gMC.x - 0x400 < npc->x + npc->hit.back
+ if (gMC.x + 0x400 > npc->x - npc->hit.back
+ && gMC.x - 0x400 < npc->x + npc->hit.front
&& gMC.y + 0x400 > npc->y - npc->hit.top
&& gMC.y - 0x400 < npc->y + npc->hit.bottom)
return 1;
@@ -658,32 +667,78 @@
int JudgeHitMyCharNPC4(NPCHAR *npc)
{
// TODO: comment this
+ float fx1;
+ float fx2;
+ float fy1;
+ float fy2;
+
int hit = 0;
- long double v1, v2;
- if (npc->x <= gMC.x)
- v1 = (long double)(gMC.x - npc->x);
+ if (npc->x > gMC.x)
+ fx1 = (float)(npc->x - gMC.x);
else
- v1 = (long double)(npc->x - gMC.x);
+ fx1 = (float)(gMC.x - npc->x);
- float fx1 = (float)v1;
-
- if (npc->y <= gMC.y)
- v2 = (long double)(gMC.y - npc->y);
+ if (npc->y > gMC.y)
+ fy1 = (float)(npc->y - gMC.y);
else
- v2 = (long double)(npc->y - gMC.y);
+ fy1 = (float)(gMC.y - npc->y);
- float fx2 = (float)npc->hit.back;
- if (0.0 == fx1)
- fx1 = 1.0;
- if (0.0 == fx2)
- fx2 = 1.0;
+ fx2 = (float)npc->hit.back;
+ fy2 = (float)npc->hit.top;
- float fy1 = (float)v2;
- float fy2 = (float)npc->hit.top;
+ if (fx1 == 0.0f)
+ fx1 = 1.0f;
+ if (fx2 == 0.0f)
+ fx2 = 1.0f;
- if (fy1 / fx1 <= fy2 / fx2)
+ if (fy1 / fx1 > fy2 / fx2)
{
+ if (gMC.x - gMC.hit.right < npc->x + npc->hit.back && gMC.x + gMC.hit.right > npc->x - npc->hit.back)
+ {
+ if (gMC.y - gMC.hit.top < npc->y + npc->hit.bottom && gMC.y - gMC.hit.top > npc->y)
+ {
+ if (gMC.ym < npc->ym)
+ {
+ gMC.y = npc->hit.bottom + npc->y + gMC.hit.top + 0x200;
+ gMC.ym = npc->ym;
+ }
+ else
+ {
+ if (gMC.ym < 0)
+ gMC.ym = 0;
+ }
+
+ hit |= 2;
+ }
+
+ if (gMC.y + gMC.hit.bottom > npc->y - npc->hit.top && gMC.hit.bottom + gMC.y < npc->y + 0x600)
+ {
+ if (gMC.ym - npc->ym > 0x400)
+ PlaySoundObject(23, 1);
+
+ if (gMC.unit == 1)
+ {
+ gMC.y = npc->y - npc->hit.top - gMC.hit.bottom + 0x200;
+ hit |= 8;
+ }
+ else if (npc->bits & npc_bouncy)
+ {
+ gMC.ym = npc->ym - 0x200;
+ hit |= 8;
+ }
+ else if (!(gMC.flag & 8) && gMC.ym > npc->ym)
+ {
+ gMC.y = npc->y - npc->hit.top - gMC.hit.bottom + 0x200;
+ gMC.ym = npc->ym;
+ gMC.x += npc->xm;
+ hit |= 8;
+ }
+ }
+ }
+ }
+ else
+ {
if (gMC.y - gMC.hit.top < npc->y + npc->hit.bottom && gMC.y + gMC.hit.bottom > npc->y - npc->hit.top)
{
if (gMC.x - gMC.hit.right < npc->x + npc->hit.back && gMC.x - gMC.hit.right > npc->x)
@@ -690,7 +745,9 @@
{
if (gMC.xm < npc->xm)
gMC.xm = npc->xm;
+
gMC.x = npc->hit.back + npc->x + gMC.hit.right;
+
hit |= 1;
}
@@ -698,196 +755,163 @@
{
if (gMC.xm > npc->xm)
gMC.xm = npc->xm;
+
gMC.x = npc->x - npc->hit.back - gMC.hit.right;
+
hit |= 4;
}
}
}
- else if (gMC.x - gMC.hit.right < npc->x + npc->hit.back && gMC.x + gMC.hit.right > npc->x - npc->hit.back)
- {
- if (gMC.y - gMC.hit.top < npc->y + npc->hit.bottom && gMC.y - gMC.hit.top > npc->y)
- {
- if (gMC.ym >= npc->ym)
- {
- if (gMC.ym < 0)
- gMC.ym = 0;
- }
- else
- {
- gMC.y = npc->hit.bottom + npc->y + gMC.hit.top + 0x200;
- gMC.ym = npc->ym;
- }
- hit |= 2;
- }
-
- if (gMC.y + gMC.hit.bottom > npc->y - npc->hit.top && gMC.hit.bottom + gMC.y < npc->y + 0x600)
- {
- if (gMC.ym - npc->ym > 0x400)
- PlaySoundObject(23, 1);
-
- if (gMC.unit == 1)
- {
- gMC.y = npc->y - npc->hit.top - gMC.hit.bottom + 0x200;
- hit |= 8;
- }
- else if (npc->bits & npc_bouncy)
- {
- gMC.ym = npc->ym - 0x200;
- hit |= 8;
- }
- else if (!(gMC.flag & 8) && gMC.ym > npc->ym)
- {
- gMC.y = npc->y - npc->hit.top - gMC.hit.bottom + 0x200;
- gMC.ym = npc->ym;
- gMC.x += npc->xm;
- hit |= 8;
- }
- }
- }
-
return hit;
}
void HitMyCharNpChar()
{
- if ((gMC.cond & 0x80) && !(gMC.cond & 2))
+ int i;
+
+ int hit = 0;
+
+ if ((gMC.cond & 0x80) == 0 || (gMC.cond & 2))
+ return;
+
+ for (i = 0; i < NPC_MAX; i++)
{
- int hit;
+ if ((gNPC[i].cond & 0x80) == 0)
+ continue;
- for (int i = 0; i < NPC_MAX; i++)
+ hit = 0;
+
+ if (gNPC[i].bits & npc_solidSoft)
{
- if (gNPC[i].cond & 0x80)
- {
- if (gNPC[i].bits & npc_solidSoft)
- {
- hit = JudgeHitMyCharNPC(&gNPC[i]);
- gMC.flag |= hit;
- }
- else if (gNPC[i].bits & npc_solidHard)
- {
- hit = JudgeHitMyCharNPC4(&gNPC[i]);
- gMC.flag |= hit;
- }
- else
- {
- hit = JudgeHitMyCharNPC3(&gNPC[i]);
- }
+ hit = JudgeHitMyCharNPC(&gNPC[i]);
+ gMC.flag |= hit;
+ }
+ else if (gNPC[i].bits & npc_solidHard)
+ {
+ hit = JudgeHitMyCharNPC4(&gNPC[i]);
+ gMC.flag |= hit;
+ }
+ else
+ {
+ hit = JudgeHitMyCharNPC3(&gNPC[i]);
+ }
- // Special NPCs (pickups)
- if (hit && gNPC[i].code_char == 1)
- {
- PlaySoundObject(14, 1);
- AddExpMyChar(gNPC[i].exp);
- gNPC[i].cond = 0;
- }
+ // Special NPCs (pickups)
+ if (hit && gNPC[i].code_char == 1)
+ {
+ PlaySoundObject(14, 1);
+ AddExpMyChar(gNPC[i].exp);
+ gNPC[i].cond = 0;
+ }
- if (hit && gNPC[i].code_char == 86)
- {
- PlaySoundObject(42, 1);
- AddBulletMyChar(gNPC[i].code_event, gNPC[i].exp);
- gNPC[i].cond = 0;
- }
+ if (hit && gNPC[i].code_char == 86)
+ {
+ PlaySoundObject(42, 1);
+ AddBulletMyChar(gNPC[i].code_event, gNPC[i].exp);
+ gNPC[i].cond = 0;
+ }
- if (hit && gNPC[i].code_char == 87)
- {
- PlaySoundObject(20, 1);
- AddLifeMyChar(gNPC[i].exp);
- gNPC[i].cond = 0;
- }
+ if (hit && gNPC[i].code_char == 87)
+ {
+ PlaySoundObject(20, 1);
+ AddLifeMyChar(gNPC[i].exp);
+ gNPC[i].cond = 0;
+ }
- // Run event on contact
- if (!(g_GameFlags & 4) && hit && gNPC[i].bits & npc_eventTouch)
- StartTextScript(gNPC[i].code_event);
+ // Run event on contact
+ if ((g_GameFlags & 4) == 0 && hit && gNPC[i].bits & npc_eventTouch)
+ StartTextScript(gNPC[i].code_event);
- // NPC damage
- if (g_GameFlags & 2 && !(gNPC[i].bits & npc_interact))
- {
- if (gNPC[i].bits & npc_rearTop)
- {
- if (hit & 4 && gNPC[i].xm < 0)
- DamageMyChar(gNPC[i].damage);
- if (hit & 1 && gNPC[i].xm > 0)
- DamageMyChar(gNPC[i].damage);
- if (hit & 8 && gNPC[i].ym < 0)
- DamageMyChar(gNPC[i].damage);
- if (hit & 2 && gNPC[i].ym > 0)
- DamageMyChar(gNPC[i].damage);
- }
- else if (hit && gNPC[i].damage && !(g_GameFlags & 4))
- {
- DamageMyChar(gNPC[i].damage);
- }
- }
-
- // Interaction
- if (!(g_GameFlags & 4) && hit && gMC.cond & 1 && gNPC[i].bits & npc_interact)
- {
- StartTextScript(gNPC[i].code_event);
- gMC.xm = 0;
- gMC.ques = 0;
- }
+ // NPC damage
+ if (g_GameFlags & 2 && (gNPC[i].bits & npc_interact) == 0)
+ {
+ if (gNPC[i].bits & npc_rearTop)
+ {
+ if (hit & 4 && gNPC[i].xm < 0)
+ DamageMyChar(gNPC[i].damage);
+ if (hit & 1 && gNPC[i].xm > 0)
+ DamageMyChar(gNPC[i].damage);
+ if (hit & 8 && gNPC[i].ym < 0)
+ DamageMyChar(gNPC[i].damage);
+ if (hit & 2 && gNPC[i].ym > 0)
+ DamageMyChar(gNPC[i].damage);
}
+ else if (hit && gNPC[i].damage && !(g_GameFlags & 4))
+ {
+ DamageMyChar(gNPC[i].damage);
+ }
}
- // Create question mark when NPC hasn't been interacted with
- if (gMC.ques)
- SetCaret(gMC.x, gMC.y, 9, 0);
+ // Interaction
+ if ((g_GameFlags & 4) == 0 && hit && gMC.cond & 1 && gNPC[i].bits & npc_interact)
+ {
+ StartTextScript(gNPC[i].code_event);
+ gMC.xm = 0;
+ gMC.ques = 0;
+ }
}
+
+ // Create question mark when NPC hasn't been interacted with
+ if (gMC.ques)
+ SetCaret(gMC.x, gMC.y, 9, 0);
}
void HitMyCharBoss()
{
- if ((gMC.cond & 0x80) && !(gMC.cond & 2))
+ int hit = 0;
+
+ if ((gMC.cond & 0x80) == 0 || (gMC.cond & 2))
+ return;
+
+ for (int b = 0; b < BOSS_MAX; b++)
{
- for (int b = 0; b < BOSS_MAX; b++)
- {
- if (gBoss[b].cond & 0x80)
- {
- int hit;
- if (gBoss[b].bits & npc_solidSoft)
- {
- hit = JudgeHitMyCharNPC(&gBoss[b]);
- gMC.flag |= hit;
- }
- else if (gBoss[b].bits & npc_solidHard)
- {
- hit = JudgeHitMyCharNPC4(&gBoss[b]);
- gMC.flag |= hit;
- }
- else
- {
- hit = JudgeHitMyCharNPC3(&gBoss[b]);
- }
+ if ((gBoss[b].cond & 0x80) == 0)
+ continue;
- if (!(g_GameFlags & 4) && hit && gBoss[b].bits & npc_eventTouch)
- {
- StartTextScript(gBoss[b].code_event);
- gMC.ques = 0;
- }
+ hit = 0;
- if (gBoss[b].bits & npc_rearTop)
- {
- if (hit & 4 && gBoss[b].xm < 0)
- DamageMyChar(gBoss[b].damage);
- if (hit & 1 && gBoss[b].xm > 0)
- DamageMyChar(gBoss[b].damage);
- }
- else if (hit && gBoss[b].damage && !(g_GameFlags & 4))
- {
- DamageMyChar(gBoss[b].damage);
- }
+ if (gBoss[b].bits & npc_solidSoft)
+ {
+ hit = JudgeHitMyCharNPC(&gBoss[b]);
+ gMC.flag |= hit;
+ }
+ else if (gBoss[b].bits & npc_solidHard)
+ {
+ hit = JudgeHitMyCharNPC4(&gBoss[b]);
+ gMC.flag |= hit;
+ }
+ else
+ {
+ hit = JudgeHitMyCharNPC3(&gBoss[b]);
+ }
- if (!(g_GameFlags & 4) && hit && (gMC.cond & 1) && gBoss[b].bits & npc_interact)
- {
- StartTextScript(gBoss[b].code_event);
- gMC.xm = 0;
- gMC.ques = 0;
- }
- }
+ if (!(g_GameFlags & 4) && hit && gBoss[b].bits & npc_eventTouch)
+ {
+ StartTextScript(gBoss[b].code_event);
+ gMC.ques = 0;
}
- if (gMC.ques)
- SetCaret(gMC.x, gMC.y, 9, 0);
+ if (gBoss[b].bits & npc_rearTop)
+ {
+ if (hit & 4 && gBoss[b].xm < 0)
+ DamageMyChar(gBoss[b].damage);
+ if (hit & 1 && gBoss[b].xm > 0)
+ DamageMyChar(gBoss[b].damage);
+ }
+ else if (hit && gBoss[b].damage && !(g_GameFlags & 4))
+ {
+ DamageMyChar(gBoss[b].damage);
+ }
+
+ if (!(g_GameFlags & 4) && hit && (gMC.cond & 1) && gBoss[b].bits & npc_interact)
+ {
+ StartTextScript(gBoss[b].code_event);
+ gMC.xm = 0;
+ gMC.ques = 0;
+ }
}
+
+ if (gMC.ques)
+ SetCaret(gMC.x, gMC.y, 9, 0);
}