shithub: cstory

Download patch

ref: d641f508f233438f11f46a71867ae059b83488c0
parent: 82454c3a62dd444b37356e619f02f736c9d2cae3
author: Clownacy <Clownacy@users.noreply.github.com>
date: Wed Nov 13 19:03:34 EST 2019

TextScr.cpp cleanup

--- a/src/TextScr.cpp
+++ b/src/TextScr.cpp
@@ -51,8 +51,10 @@
 #endif
 
 // Initialize and end tsc
-BOOL InitTextScript2()
+BOOL InitTextScript2(void)
 {
+	int i;
+
 #ifdef FIX_BUGS
 	nod_color = GetCortBoxColor(RGB(0xFF, 0xFF, 0xFE));
 #endif
@@ -59,11 +61,11 @@
 
 	// Clear flags
 	gTS.mode = 0;
-	g_GameFlags &= ~0x04;
+	g_GameFlags &= ~4;
 
 	// Create line surfaces
-	for (int i = 0; i < 4; i++)
-		MakeSurface_Generic(gRect_line.right, gRect_line.bottom, (SurfaceID)(i + SURFACE_ID_TEXT_LINE1), FALSE);
+	for (i = 0; i < 4; ++i)
+		MakeSurface_Generic(gRect_line.right, gRect_line.bottom, (SurfaceID)(SURFACE_ID_TEXT_LINE1 + i), FALSE);
 
 	// Clear text
 	memset(text, 0, sizeof(text));
@@ -77,15 +79,17 @@
 		return TRUE;
 }
 
-void EndTextScript()
+void EndTextScript(void)
 {
+	int i;
+
 	// Free TSC buffer
 	free(gTS.data);
 
 	// Release buffers
 	ReleaseSurface(SURFACE_ID_TEXT_BOX);
-	for (int i = 0; i < 4; i++)
-		ReleaseSurface((SurfaceID)(i + SURFACE_ID_TEXT_LINE1));
+	for (i = 0; i < 4; ++i)
+		ReleaseSurface((SurfaceID)(SURFACE_ID_TEXT_LINE1 + i));
 }
 
 // Decrypt .tsc
@@ -94,20 +98,21 @@
 	int val1;
 	int work;
 	int i;
+	int half;
 
-	int half = size / 2;
+	half = size / 2;
 	if (pData[half] == 0)
 		val1 = -7;
 	else
-		val1 = (pData[half] % 256) * -1;
+		val1 = (pData[half] % 0x100) * -1;
 
-	for (i = 0; i < size; i++)
+	for (i = 0; i < size; ++i)
 	{
 		work = pData[i];
 		work += val1;
 
 		if (i != half)
-			pData[i] = work % 256;
+			pData[i] = work % 0x100;
 	}
 }
 
@@ -137,6 +142,7 @@
 
 	// Decrypt data
 	EncryptionBinaryData2((unsigned char*)gTS.data, gTS.size);
+
 	return TRUE;
 }
 
@@ -181,6 +187,7 @@
 	// Set parameters
 	gTS.size = head_size + body_size;
 	strcpy(gTS.path, name);
+
 	return TRUE;
 }
 
@@ -204,6 +211,8 @@
 // Start TSC event
 BOOL StartTextScript(int no)
 {
+	//int i;
+
 	// Reset state
 	gTS.mode = 1;
 	g_GameFlags |= 5;
@@ -225,10 +234,10 @@
 
 	/* This is present in the Linux port, but not the Windows version (1.0.0.6, at least)
 	// Clear text lines
-	for (int i = 0; i < 4; i++)
+	for (i = 0; i < 4; ++i)
 	{
-		gTS.ypos_line[i] = 16 * i;
-		CortBox2(&gRect_line, 0x000000, (SurfaceID)(i + SURFACE_ID_TEXT_LINE1));
+		gTS.ypos_line[i] = i * 16;
+		CortBox2(&gRect_line, 0x000000, (SurfaceID)(SURFACE_ID_TEXT_LINE1 + i));
 		memset(text[i], 0, sizeof(text[0]));
 	}*/
 
@@ -265,9 +274,11 @@
 
 BOOL JumpTextScript(int no)
 {
+	int i;
+
 	// Set state
 	gTS.mode = 1;
-	g_GameFlags |= 4u;
+	g_GameFlags |= 4;
 	gTS.line = 0;
 	gTS.p_write = 0;
 	gTS.wait = 4;
@@ -274,10 +285,10 @@
 	gTS.wait_beam = 0;
 
 	// Clear text lines
-	for (int i = 0; i < 4; i++)
+	for (i = 0; i < 4; ++i)
 	{
-		gTS.ypos_line[i] = 16 * i;
-		CortBox2(&gRect_line, 0x000000, (SurfaceID)(i + SURFACE_ID_TEXT_LINE1));
+		gTS.ypos_line[i] = i * 16;
+		CortBox2(&gRect_line, 0x000000, (SurfaceID)(SURFACE_ID_TEXT_LINE1 + i));
 		memset(text[i], 0, sizeof(text[0]));
 	}
 
@@ -313,7 +324,7 @@
 }
 
 // End event
-void StopTextScript()
+void StopTextScript(void)
 {
 	// End TSC and reset flags
 	gTS.mode = 0;
@@ -323,13 +334,13 @@
 }
 
 // Prepare a new line
-void CheckNewLine()
+void CheckNewLine(void)
 {
 	if (gTS.ypos_line[gTS.line % 4] == 48)
 	{
 		gTS.mode = 3;
 		g_GameFlags |= 4;
-		CortBox2(&gRect_line, 0, (SurfaceID)(gTS.line % 4 + SURFACE_ID_TEXT_LINE1));
+		CortBox2(&gRect_line, 0, (SurfaceID)(SURFACE_ID_TEXT_LINE1 + (gTS.line % 4)));
 		memset(text[gTS.line % 4], 0, sizeof(text[0]));
 	}
 }
@@ -357,12 +368,12 @@
 	offset = 0;
 
 	// Trim leading zeroes
-	for (i = 0; i < 3; i++)
+	for (i = 0; i < 3; ++i)
 	{
-		if (a / table[i] || bZero != FALSE)
+		if (a / table[i] || bZero)
 		{
 			b = a / table[i];
-			str[offset] = (char)b + '0';
+			str[offset] = '0' + (char)b;
 			bZero = TRUE;
 			a -= b * table[i];
 			++offset;
@@ -370,11 +381,11 @@
 	}
 
 	// Set last digit of string, and add null terminator
-	str[offset] = (char)a + '0';
-	str[offset + 1] = 0;
+	str[offset] = '0' + (char)a;
+	str[offset + 1] = '\0';
 
 	// Append number to line
-	PutText2(6 * gTS.p_write, 0, str, RGB(0xFF, 0xFF, 0xFE), (SurfaceID)(gTS.line % 4 + SURFACE_ID_TEXT_LINE1));
+	PutText2(gTS.p_write * 6, 0, str, RGB(0xFF, 0xFF, 0xFE), (SurfaceID)(SURFACE_ID_TEXT_LINE1 + (gTS.line % 4)));
 	strcat(text[gTS.line % 4], str);
 
 	// Play sound and reset blinking cursor
@@ -382,33 +393,35 @@
 	gTS.wait_beam = 0;
 
 	// Check if should move to next line (prevent a memory overflow, come on guys, this isn't a leftover of pixel trying to make text wrapping)
-	gTS.p_write += (unsigned int)strlen(str);
+	gTS.p_write += (int)strlen(str);
 
 	if (gTS.p_write >= 35)
 	{
 		gTS.p_write = 0;
-		gTS.line++;
+		++gTS.line;
 		CheckNewLine();
 	}
 }
 
 // Clear text lines
-void ClearTextLine()
+void ClearTextLine(void)
 {
+	int i;
+
 	gTS.line = 0;
 	gTS.p_write = 0;
 	gTS.offsetY = 0;
 
-	for (int i = 0; i < 4; i++)
+	for (i = 0; i < 4; ++i)
 	{
-		gTS.ypos_line[i] = 16 * i;
-		CortBox2(&gRect_line, 0x000000, (SurfaceID)(i + SURFACE_ID_TEXT_LINE1));
+		gTS.ypos_line[i] = i * 16;
+		CortBox2(&gRect_line, 0x000000, (SurfaceID)(SURFACE_ID_TEXT_LINE1 + i));
 		memset(text[i], 0, sizeof(text[0]));
 	}
 }
 
 // Draw textbox and whatever else
-void PutTextScript()
+void PutTextScript(void)
 {
 	RECT rcFace;
 	RECT rcItemBox1;
@@ -448,14 +461,14 @@
 		RECT rcFrame3 = {0, 16, 244, 24};
 
 		PutBitmap3(&grcFull, WINDOW_WIDTH / 2 - 122, gTS.rcText.top - 10, &rcFrame1, SURFACE_ID_TEXT_BOX);
-		for (i = 1; i < 7; i++)
-			PutBitmap3(&grcFull, WINDOW_WIDTH / 2 - 122, 8 * i + gTS.rcText.top - 10, &rcFrame2, SURFACE_ID_TEXT_BOX);
-		PutBitmap3(&grcFull, WINDOW_WIDTH / 2 - 122, 8 * i + gTS.rcText.top - 10, &rcFrame3, SURFACE_ID_TEXT_BOX);
+		for (i = 1; i < 7; ++i)
+			PutBitmap3(&grcFull, (WINDOW_WIDTH / 2) - 122, (i * 8) + gTS.rcText.top - 10, &rcFrame2, SURFACE_ID_TEXT_BOX);
+		PutBitmap3(&grcFull, (WINDOW_WIDTH / 2) - 122, (i * 8) + gTS.rcText.top - 10, &rcFrame3, SURFACE_ID_TEXT_BOX);
 	}
 
 	// Draw face picture
-	rcFace.left = 48 * (gTS.face % 6);
-	rcFace.top = 48 * (gTS.face / 6);
+	rcFace.left = (gTS.face % 6) * 48;
+	rcFace.top = (gTS.face / 6) * 48;
 	rcFace.right = rcFace.left + 48;
 	rcFace.bottom = rcFace.top + 48;
 
@@ -472,18 +485,18 @@
 #endif
 
 	// Draw text
-	if (gTS.face)
+	if (gTS.face != 0)
 		text_offset = 56;
 	else
 		text_offset = 0;
 
-	for (i = 0; i < 4; i++)
-		PutBitmap3(&gTS.rcText, text_offset + TEXT_LEFT, gTS.offsetY + gTS.ypos_line[i] + gTS.rcText.top, &gRect_line, (SurfaceID)(i + SURFACE_ID_TEXT_LINE1));
+	for (i = 0; i < 4; ++i)
+		PutBitmap3(&gTS.rcText, TEXT_LEFT + text_offset, gTS.offsetY + gTS.ypos_line[i] + gTS.rcText.top, &gRect_line, (SurfaceID)(SURFACE_ID_TEXT_LINE1 + i));
 
 	// Draw NOD cursor
 	if ((gTS.wait_beam++ % 20 > 12) && gTS.mode == 2)
 	{
-		rect.left = TEXT_LEFT + 6 * gTS.p_write + text_offset;
+		rect.left = TEXT_LEFT + (gTS.p_write * 6) + text_offset;
 		rect.top = gTS.ypos_line[gTS.line % 4] + gTS.rcText.top + gTS.offsetY;
 		rect.right = rect.left + 5;
 		rect.bottom = rect.top + 11;
@@ -509,14 +522,14 @@
 	SET_RECT(rcItemBox4, 240, 8, 244, 16)
 	SET_RECT(rcItemBox5, 240, 16, 244, 24)
 
-	if (gTS.item)
+	if (gTS.item != 0)
 	{
-		PutBitmap3(&grcFull, (WINDOW_WIDTH - 80) / 2, WINDOW_HEIGHT - 112, &rcItemBox1, SURFACE_ID_TEXT_BOX);
-		PutBitmap3(&grcFull, (WINDOW_WIDTH - 80) / 2, WINDOW_HEIGHT - 96, &rcItemBox2, SURFACE_ID_TEXT_BOX);
-		PutBitmap3(&grcFull, (WINDOW_WIDTH + 64) / 2, WINDOW_HEIGHT - 112, &rcItemBox3, SURFACE_ID_TEXT_BOX);
-		PutBitmap3(&grcFull, (WINDOW_WIDTH + 64) / 2, WINDOW_HEIGHT - 104, &rcItemBox4, SURFACE_ID_TEXT_BOX);
-		PutBitmap3(&grcFull, (WINDOW_WIDTH + 64) / 2, WINDOW_HEIGHT - 96, &rcItemBox4, SURFACE_ID_TEXT_BOX);
-		PutBitmap3(&grcFull, (WINDOW_WIDTH + 64) / 2, WINDOW_HEIGHT - 88, &rcItemBox5, SURFACE_ID_TEXT_BOX);
+		PutBitmap3(&grcFull, (WINDOW_WIDTH / 2) - 40, WINDOW_HEIGHT - 112, &rcItemBox1, SURFACE_ID_TEXT_BOX);
+		PutBitmap3(&grcFull, (WINDOW_WIDTH / 2) - 40, WINDOW_HEIGHT - 96, &rcItemBox2, SURFACE_ID_TEXT_BOX);
+		PutBitmap3(&grcFull, (WINDOW_WIDTH / 2) + 32, WINDOW_HEIGHT - 112, &rcItemBox3, SURFACE_ID_TEXT_BOX);
+		PutBitmap3(&grcFull, (WINDOW_WIDTH / 2) + 32, WINDOW_HEIGHT - 104, &rcItemBox4, SURFACE_ID_TEXT_BOX);
+		PutBitmap3(&grcFull, (WINDOW_WIDTH / 2) + 32, WINDOW_HEIGHT - 96, &rcItemBox4, SURFACE_ID_TEXT_BOX);
+		PutBitmap3(&grcFull, (WINDOW_WIDTH / 2) + 32, WINDOW_HEIGHT - 88, &rcItemBox5, SURFACE_ID_TEXT_BOX);
 
 		if (gTS.item_y < WINDOW_HEIGHT - 104)
 			++gTS.item_y;
@@ -523,11 +536,11 @@
 
 		if (gTS.item < 1000)
 		{
-			rect.left = 16 * (gTS.item % 16);
+			rect.left = (gTS.item % 16) * 16;
 			rect.right = rect.left + 16;
-			rect.top = 16 * (gTS.item / 16);
+			rect.top = (gTS.item / 16) * 16;
 			rect.bottom = rect.top + 16;
-			PutBitmap3(&grcFull, (WINDOW_WIDTH - 24) / 2, gTS.item_y, &rect, SURFACE_ID_ARMS_IMAGE);
+			PutBitmap3(&grcFull, (WINDOW_WIDTH / 2) - 12, gTS.item_y, &rect, SURFACE_ID_ARMS_IMAGE);
 		}
 		else
 		{
@@ -535,7 +548,7 @@
 			rect.right = rect.left + 32;
 			rect.top = 16 * ((gTS.item - 1000) / 8);
 			rect.bottom = rect.top + 16;
-			PutBitmap3(&grcFull, (WINDOW_WIDTH - 40) / 2, gTS.item_y, &rect, SURFACE_ID_ITEM_IMAGE);
+			PutBitmap3(&grcFull, (WINDOW_WIDTH / 2) - 20, gTS.item_y, &rect, SURFACE_ID_ITEM_IMAGE);
 		}
 	}
 
@@ -550,14 +563,14 @@
 		else
 			i = WINDOW_HEIGHT - 96;
 
-		PutBitmap3(&grcFull, (WINDOW_WIDTH + 112) / 2, i, &rect_yesno, SURFACE_ID_TEXT_BOX);
+		PutBitmap3(&grcFull, (WINDOW_WIDTH / 2) + 56, i, &rect_yesno, SURFACE_ID_TEXT_BOX);
 		if (gTS.wait == 16)
-			PutBitmap3(&grcFull, 41 * gTS.select + (WINDOW_WIDTH + 102) / 2, WINDOW_HEIGHT - 86, &rect_cur, SURFACE_ID_TEXT_BOX);
+			PutBitmap3(&grcFull, (gTS.select * 41) + (WINDOW_WIDTH / 2) + 51, WINDOW_HEIGHT - 86, &rect_cur, SURFACE_ID_TEXT_BOX);
 	}
 }
 
 // Parse TSC
-int TextScriptProc()
+int TextScriptProc(void)
 {
 	BOOL bExit;
 	char c[3];
@@ -573,7 +586,7 @@
 			// Type out (faster if ok or cancel are held)
 			++gTS.wait;
 
-			if (!(g_GameFlags & 2) && (gKeyCancel | gKeyOk) & gKey)
+			if (!(g_GameFlags & 2) && gKey & (gKeyOk | gKeyCancel))
 				gTS.wait += 4;
 
 			if (gTS.wait < 4)
@@ -584,7 +597,7 @@
 			// Parsing time
 			bExit = FALSE;
 
-			while (bExit == FALSE)
+			while (!bExit)
 			{
 				if (gTS.data[gTS.p_read] == '<')
 				{
@@ -702,6 +715,7 @@
 						w = GetTextScriptNo(gTS.p_read + 9);
 						x = GetTextScriptNo(gTS.p_read + 14);
 						y = GetTextScriptNo(gTS.p_read + 19);
+
 						if (!TransferStage(z, w, x, y))
 						{
 							MessageBoxA(ghWnd, "\x83\x58\x83\x65\x81\x5B\x83\x57\x82\xCC\x93\xC7\x82\xDD\x8D\x9E\x82\xDD\x82\xC9\x8E\xB8\x94\x73", "\x83\x47\x83\x89\x81\x5B", MB_OK);	// 'ステージの読み込みに失敗' and 'エラー' ('Failed to load stage' and 'Error') in Shift-JIS
@@ -1109,7 +1123,7 @@
 						x = GetTextScriptNo(gTS.p_read + 9);
 						y = GetTextScriptNo(gTS.p_read + 14);
 						z = GetTextScriptNo(gTS.p_read + 19);
-						SetNpChar(w, x * 0x200 * 0x10, y * 0x200 * 0x10, 0, 0, z, 0, 0x100);
+						SetNpChar(w, x * 0x200 * 0x10, y * 0x200 * 0x10, 0, 0, z, NULL, 0x100);
 						gTS.p_read += 23;
 					}
 					else if (IS_COMMAND('M','N','P'))
@@ -1140,7 +1154,7 @@
 					{
 						z = GetTextScriptNo(gTS.p_read + 4);
 
-						if (z)
+						if (z != 0)
 							StartBossLife(z);
 						else
 							StartBossLife2();
@@ -1182,7 +1196,7 @@
 					else if (IS_COMMAND('F','A','C'))
 					{
 						z = GetTextScriptNo(gTS.p_read + 4);
-						if (gTS.face != (signed char)z)
+						if (gTS.face != (signed char)z)	// Not sure why these casts are here, but they're needed for the same assembly code to be produced
 						{
 							gTS.face = (signed char)z;
 							gTS.face_x = (WINDOW_WIDTH / 2 - 156) * 0x200;
@@ -1288,16 +1302,16 @@
 						// Get text to copy
 						y = x - gTS.p_read;
 						memcpy(str, &gTS.data[gTS.p_read], y);
-						str[y] = 0;
+						str[y] = '\0';
 
 						gTS.p_write = x;
 
 						// Print text
-						PutText2(0, 0, str, RGB(0xFF, 0xFF, 0xFE), (SurfaceID)(gTS.line % 4 + SURFACE_ID_TEXT_LINE1));
+						PutText2(0, 0, str, RGB(0xFF, 0xFF, 0xFE), (SurfaceID)(SURFACE_ID_TEXT_LINE1 + (gTS.line % 4)));
 					#ifdef FIX_BUGS
 						strcpy(text[gTS.line % 4], str);
 					#else
-						sprintf(text[gTS.line % 4], str);	// No point to using an sprintf here, and it makes Clang mad
+						sprintf(text[gTS.line % 4], str);	// No point in using an sprintf here, and it makes Clang mad
 					#endif
 
 						// Check if should move to next line (prevent a memory overflow, come on guys, this isn't a leftover of pixel trying to make text wrapping)
@@ -1326,11 +1340,11 @@
 						// Print text
 						if (c[0] == '=')
 						{
-							Surface2Surface(6 * gTS.p_write, 2, &rcSymbol, (SurfaceID)(gTS.line % 4 + SURFACE_ID_TEXT_LINE1), SURFACE_ID_TEXT_BOX);
+							Surface2Surface(gTS.p_write * 6, 2, &rcSymbol, (SurfaceID)(SURFACE_ID_TEXT_LINE1 + (gTS.line % 4)), SURFACE_ID_TEXT_BOX);
 						}
 						else
 						{
-							PutText2(6 * gTS.p_write, 0, c, RGB(0xFF, 0xFF, 0xFE), (SurfaceID)(gTS.line % 4 + SURFACE_ID_TEXT_LINE1));
+							PutText2(gTS.p_write * 6, 0, c, RGB(0xFF, 0xFF, 0xFE), (SurfaceID)(SURFACE_ID_TEXT_LINE1 + (gTS.line % 4)));
 						}
 
 						strcat(text[gTS.line % 4], c);
@@ -1345,8 +1359,8 @@
 						}
 						else
 						{
-							gTS.p_read++;
-							gTS.p_write++;
+							gTS.p_read += 1;
+							gTS.p_write += 1;
 						}
 
 						if (gTS.p_write >= 35)
@@ -1364,16 +1378,16 @@
 			break;
 
 		case 2: // NOD
-			if ((gKeyCancel | gKeyOk) & gKeyTrg)
+			if (gKeyTrg & (gKeyOk | gKeyCancel))
 				gTS.mode = 1;
 			break;
 
 		case 3: // NEW LINE
-			for (i = 0; i < 4; i++)
+			for (i = 0; i < 4; ++i)
 			{
 				gTS.ypos_line[i] -= 4;
 
-				if (!gTS.ypos_line[i])
+				if (gTS.ypos_line[i] == 0)
 					gTS.mode = 1;
 
 				if (gTS.ypos_line[i] == -16)
@@ -1402,17 +1416,19 @@
 			gTS.mode = 1;
 			gTS.wait_beam = 0;
 			break;
+
 		case 7: // WAS
 			if ((gMC.flag & 8) == 0)
-			break;
+				break;
 
 			gTS.mode = 1;
 			gTS.wait_beam = 0;
 			break;
+
 		case 6: // YNJ
 			if (gTS.wait < 16)
 			{
-				gTS.wait++;
+				++gTS.wait;
 			}
 			else
 			{
@@ -1451,14 +1467,17 @@
 		g_GameFlags &= ~4;
 	else
 		g_GameFlags |= 4;
+
 	return 1;
 }
 
-void RestoreTextScript()
+void RestoreTextScript(void)
 {
-	for (int i = 0; i < 4; ++i)
+	int i;
+
+	for (i = 0; i < 4; ++i)
 	{
-		CortBox2(&gRect_line, 0x000000, (SurfaceID)(i + SURFACE_ID_TEXT_LINE1));
-		PutText2(0, 0, text[i], RGB(0xFF, 0xFF, 0xFE), (SurfaceID)(i + SURFACE_ID_TEXT_LINE1));
+		CortBox2(&gRect_line, 0x000000, (SurfaceID)(SURFACE_ID_TEXT_LINE1 + i));
+		PutText2(0, 0, text[i], RGB(0xFF, 0xFF, 0xFE), (SurfaceID)(SURFACE_ID_TEXT_LINE1 + i));
 	}
 }
--- a/src/TextScr.h
+++ b/src/TextScr.h
@@ -4,63 +4,63 @@
 
 struct TEXT_SCRIPT
 {
-	//Path (reload when exit teleporter menu/inventory)
+	// Path (reload when exit teleporter menu/inventory)
 	char path[MAX_PATH];
 
-	//Script buffer
-	int size;
+	// Script buffer
+	long size;
 	char *data;
 
-	//Mode (ex. NOD, WAI)
+	// Mode (ex. NOD, WAI)
 	signed char mode;
 
-	//Flags
+	// Flags
 	signed char flags;
 
-	//Current positions (read position in buffer, x position in line)
+	// Current positions (read position in buffer, x position in line)
 	unsigned int p_read;
 	int p_write;
 
-	//Current line to write to
+	// Current line to write to
 	int line;
 
-	//Line y positions
+	// Line y positions
 	int ypos_line[4];
 
-	//Event stuff
+	// Event stuff
 	int wait;
 	int wait_next;
 	int next_event;
 
-	//Yes/no selected
+	// Yes/no selected
 	signed char select;
 
-	//Current face
+	// Current face
 	int face;
 	int face_x;
 
-	//Current item
+	// Current item
 	int item;
 	int item_y;
 
-	//Text rect
+	// Text rect
 	RECT rcText;
 
-	//..?
+	// ..?
 	int offsetY;
 
-	//NOD cursor blink
+	// NOD cursor blink
 	unsigned char wait_beam;
 };
 
-BOOL InitTextScript2();
-void EndTextScript();
+BOOL InitTextScript2(void);
+void EndTextScript(void);
 void EncryptionBinaryData2(unsigned char *pData, int size);
 BOOL LoadTextScript2(const char *name);
 BOOL LoadTextScript_Stage(const char *name);
 void GetTextScriptPath(char *path);
 BOOL StartTextScript(int no);
-void StopTextScript();
-void PutTextScript();
-int TextScriptProc();
-void RestoreTextScript();
+void StopTextScript(void);
+void PutTextScript(void);
+int TextScriptProc(void);
+void RestoreTextScript(void);