ref: d6bbb013f93adbb8c3767108c8aff765f4553ccd
parent: 788e5ea2d8f1d81ca51035fa7fc450a254cf2a20
author: Clownacy <Clownacy@users.noreply.github.com>
date: Tue Jul 7 22:57:00 EDT 2020
Deobfuscate some BOOLs
--- a/src/NpcAct160.cpp
+++ b/src/NpcAct160.cpp
@@ -1334,7 +1334,7 @@
if (npc->act_no < 3 && npc->life < 90)
{
- LoseNpChar(npc, 0);
+ LoseNpChar(npc, FALSE);
npc->act_no = 10;
npc->ani_no = 1;
npc->bits &= ~NPC_SHOOTABLE;
@@ -1384,7 +1384,7 @@
if (npc->act_no < 3 && npc->life < 940)
{
- LoseNpChar(npc, 0);
+ LoseNpChar(npc, FALSE);
npc->act_no = 10;
npc->ani_no = 2;
npc->bits &= ~NPC_SHOOTABLE;
--- a/src/NpcAct180.cpp
+++ b/src/NpcAct180.cpp
@@ -1311,7 +1311,7 @@
if (npc->x < 48 * 0x200)
{
npc->destroy_voice = 0;
- LoseNpChar(npc, 1);
+ LoseNpChar(npc, TRUE);
}
break;