ref: d70e31d22122a8aac852b6a50ff53420f003602e
parent: cbb11e6270b48c2560f7222e816f8040cc35958c
author: Clownacy <Clownacy@users.noreply.github.com>
date: Mon Apr 13 09:47:57 EDT 2020
Cleanup
--- a/src/Backends/Rendering/SDLTexture.cpp
+++ b/src/Backends/Rendering/SDLTexture.cpp
@@ -144,10 +144,8 @@
if (window != NULL)
{
if (fullscreen)
- {
if (SDL_SetWindowFullscreen(window, SDL_WINDOW_FULLSCREEN) < 0)
Backend_PrintError("Couldn't set window to fullscreen: %s", SDL_GetError());
- }
#if SDL_VERSION_ATLEAST(2,0,10)
SDL_SetHint(SDL_HINT_RENDER_BATCHING, "1"); // We never interfere with the renderer, so don't let SDL implicitly disable batching
@@ -344,6 +342,7 @@
free(surface->pixels);
SDL_Rect rect = {0, 0, (int)width, (int)height};
+
if (SDL_UpdateTexture(surface->texture, &rect, buffer, width * 4) < 0)
Backend_PrintError("Couldn't update part of texture: %s", SDL_GetError());