ref: dcc0f14266e6c8656f76509a9c9b80d910532bad
parent: de50e49f1c65e3f45d37ad2b8df9cb4c25c16fa1
author: Clownacy <Clownacy@users.noreply.github.com>
date: Thu Nov 14 18:02:10 EST 2019
Clean-up MycParam.cpp
--- a/src/MycParam.cpp
+++ b/src/MycParam.cpp
@@ -85,13 +85,13 @@
}
}
-void ZeroExpMyChar()
+void ZeroExpMyChar(void)
{
gArmsData[gSelectedArms].level = 1;
gArmsData[gSelectedArms].exp = 0;
}
-BOOL IsMaxExpMyChar()
+BOOL IsMaxExpMyChar(void)
{
if (gArmsData[gSelectedArms].level == 3)
{
@@ -107,10 +107,10 @@
void DamageMyChar(int damage)
{
#ifdef FIX_BUGS
- if ((g_GameFlags & 2) == 0)
+ if (!(g_GameFlags & 2))
#else
// I'm preeeetty sure this is a typo. The Linux port optimised it out.
- if ((g_GameFlags | 2) == 0)
+ if (!(g_GameFlags | 2))
#endif
return;
@@ -124,7 +124,8 @@
if (gMC.unit == 1)
{
- // Another weird case where there *has* to be an empty 'if' here to produce the same assembly
+ // Another weird case where there *has* to be an empty 'if' here to produce the same assembly.
+ // Chances are there used to be some commented-out code here.
}
else
{
@@ -141,7 +142,7 @@
if (gMC.equip & 4)
gArmsData[gSelectedArms].exp -= damage;
else
- gArmsData[gSelectedArms].exp -= 2 * damage;
+ gArmsData[gSelectedArms].exp -= damage * 2;
while (gArmsData[gSelectedArms].exp < 0)
{
@@ -176,9 +177,11 @@
}
}
-void ZeroArmsEnergy_All()
+void ZeroArmsEnergy_All(void)
{
- for (int a = 0; a < ARMS_MAX; a++)
+ int a;
+
+ for (a = 0; a < ARMS_MAX; a++)
{
gArmsData[a].level = 1;
gArmsData[a].exp = 0;
@@ -187,9 +190,10 @@
void AddBulletMyChar(int no, int val)
{
- int a = 0;
+ int a;
// Missile Launcher
+ a = 0;
while (a < ARMS_MAX && gArmsData[a].code != 5)
++a;
@@ -286,8 +290,8 @@
}
else
{
- if (exp_next)
- rcExpVal.right += 40 * exp_now / exp_next;
+ if (exp_next != 0)
+ rcExpVal.right += (exp_now * 40) / exp_next;
else
rcExpVal.right = 0;
@@ -299,7 +303,7 @@
PutBitmap3(&rcView, gArmsEnergyX + 24, 32, &rcExpFlash, SURFACE_ID_TEXT_BOX);
}
-void PutActiveArmsList()
+void PutActiveArmsList(void)
{
int x;
int a;
@@ -313,23 +317,23 @@
if (arms_num == 0)
return;
- for (a = 0; a < arms_num; a++)
+ for (a = 0; a < arms_num; ++a)
{
// Get X position to draw at
- x = 16 * (a - gSelectedArms) + gArmsEnergyX;
+ x = ((a - gSelectedArms) * 16) + gArmsEnergyX;
if (x < 8)
- x += 48 + (16 * arms_num);
+ x += 48 + (arms_num * 16);
else if (x >= 24)
x += 48;
- if (x >= 72 + (16 * (arms_num - 1)))
- x -= 48 + (16 * arms_num);
+ if (x >= 72 + ((arms_num - 1) * 16))
+ x -= 48 + (arms_num * 16);
if (x < 72 && x >= 24)
x -= 48;
// Draw icon
- rect.left = 16 * gArmsData[a].code;
+ rect.left = gArmsData[a].code * 16;
rect.right = rect.left + 16;
PutBitmap3(&grcGame, x, 16, &rect, SURFACE_ID_ARMS_IMAGE);
}
@@ -341,7 +345,7 @@
RECT rcLife = {0, 24, 232, 32};
RECT rcBr = {0, 32, 232, 40};
- if (flash == TRUE && (gMC.shock / 2) % 2)
+ if (flash == TRUE && gMC.shock / 2 % 2)
return;
if (gMC.lifeBr < gMC.life)
@@ -359,8 +363,8 @@
// Draw bar
rcCase.right = 64;
- rcLife.right = 40 * gMC.life / gMC.max_life - 1;
- rcBr.right = 40 * gMC.lifeBr / gMC.max_life - 1;
+ rcLife.right = ((gMC.life * 40) / gMC.max_life) - 1;
+ rcBr.right = ((gMC.lifeBr * 40) / gMC.max_life) - 1;
PutBitmap3(&grcGame, 16, 40, &rcCase, SURFACE_ID_TEXT_BOX);
PutBitmap3(&grcGame, 40, 40, &rcBr, SURFACE_ID_TEXT_BOX);
@@ -378,7 +382,7 @@
if (gMC.equip & 0x10)
return;
- if (gMC.air_get)
+ if (gMC.air_get != 0)
{
// Draw how much air is left
if (gMC.air_get % 6 < 4)
@@ -430,7 +434,7 @@
}
}
-BOOL SaveTimeCounter()
+BOOL SaveTimeCounter(void)
{
unsigned char *p;
int i;
@@ -463,7 +467,7 @@
}
// Save new time
- for (i = 0; i < 4; i++)
+ for (i = 0; i < 4; ++i)
{
rec.counter[i] = time_count;
rec.random[i] = Random(0, 250) + i;
@@ -485,7 +489,7 @@
return TRUE;
}
-int LoadTimeCounter()
+int LoadTimeCounter(void)
{
unsigned char *p;
int i;
@@ -505,7 +509,7 @@
fclose(fp);
// Decode from checksum
- for (i = 0; i < 4; i++)
+ for (i = 0; i < 4; ++i)
{
p = (unsigned char*)&rec.counter[i];
p[0] -= rec.random[i];
--- a/src/MycParam.h
+++ b/src/MycParam.h
@@ -16,17 +16,17 @@
extern ARMS_LEVEL gArmsLevelTable[14];
void AddExpMyChar(int x);
-void ZeroExpMyChar();
-BOOL IsMaxExpMyChar();
+void ZeroExpMyChar(void);
+BOOL IsMaxExpMyChar(void);
void DamageMyChar(int damage);
-void ZeroArmsEnergy_All();
+void ZeroArmsEnergy_All(void);
void AddBulletMyChar(int no, int val);
void AddLifeMyChar(int x);
void AddMaxLifeMyChar(int val);
void PutArmsEnergy(BOOL flash);
-void PutActiveArmsList();
+void PutActiveArmsList(void);
void PutMyLife(BOOL flash);
void PutMyAir(int x, int y);
void PutTimeCounter(int x, int y);
-BOOL SaveTimeCounter();
-int LoadTimeCounter();
+BOOL SaveTimeCounter(void);
+int LoadTimeCounter(void);