ref: de4c16b4497c3366b47c6676f6e30a9754a2507b
parent: 64dbeaa3c2a2ed0695c66fdbc62583d7fa5f89e4
author: Clownacy <Clownacy@users.noreply.github.com>
date: Mon Apr 8 08:38:47 EDT 2019
Made BossTwinD.cpp ASM-accurate
--- a/src/BossTwinD.cpp
+++ b/src/BossTwinD.cpp
@@ -12,6 +12,8 @@
static void ActBossCharT_DragonBody(NPCHAR *npc)
{
+ unsigned char deg;
+
RECT rcLeft[3] = {
{0, 0, 40, 40},
{40, 0, 80, 40},
@@ -24,17 +26,16 @@
{80, 40, 120, 80},
};
- unsigned char deg;
switch (npc->act_no)
{
case 0:
- deg = npc->count1 + (npc->pNpc->count1 / 4);
+ deg = ((npc->pNpc->count1 / 4) + npc->count1) % 0x100;
npc->act_no = 10;
- npc->x += npc->pNpc->x + npc->pNpc->tgt_x * GetCos(deg);
- npc->y += npc->pNpc->y + npc->pNpc->tgt_y * GetSin(deg);
+ npc->x += npc->pNpc->x + GetCos(deg) * npc->pNpc->tgt_x;
+ npc->y += npc->pNpc->y + GetSin(deg) * npc->pNpc->tgt_y;
// Fallthrough
case 10:
- if (gMC.x < npc->x)
+ if (npc->x > gMC.x)
npc->direct = 0;
else
npc->direct = 2;
@@ -42,13 +43,13 @@
break;
case 100:
- deg = npc->count1 + (npc->pNpc->count1 / 4);
- npc->tgt_x = npc->pNpc->x + npc->pNpc->tgt_x * GetCos(deg);
- npc->tgt_y = npc->pNpc->y + npc->pNpc->tgt_y * GetSin(deg);
+ deg = ((npc->pNpc->count1 / 4) + npc->count1) % 0x100;
+ npc->tgt_x = npc->pNpc->x + GetCos(deg) * npc->pNpc->tgt_x;
+ npc->tgt_y = npc->pNpc->y + GetSin(deg) * npc->pNpc->tgt_y;
npc->x += (npc->tgt_x - npc->x) / 8;
npc->y += (npc->tgt_y - npc->y) / 8;
- if (gMC.x < npc->x)
+ if (npc->x > gMC.x)
npc->direct = 0;
else
npc->direct = 2;
@@ -60,13 +61,13 @@
npc->bits &= ~0x20;
// Fallthrough
case 1001:
- deg = npc->count1 + (npc->pNpc->count1 / 4);
- npc->tgt_x = npc->pNpc->x + npc->pNpc->tgt_x * GetCos(deg);
- npc->tgt_y = npc->pNpc->y + npc->pNpc->tgt_y * GetSin(deg);
+ deg = ((npc->pNpc->count1 / 4) + npc->count1) % 0x100;
+ npc->tgt_x = npc->pNpc->x + GetCos(deg) * npc->pNpc->tgt_x;
+ npc->tgt_y = npc->pNpc->y + GetSin(deg) * npc->pNpc->tgt_y;
npc->x += (npc->tgt_x - npc->x) / 8;
npc->y += (npc->tgt_y - npc->y) / 8;
- if (npc->pNpc->x < npc->x)
+ if (npc->x > npc->pNpc->x)
npc->direct = 0;
else
npc->direct = 2;
@@ -91,6 +92,10 @@
static void ActBossCharT_DragonHead(NPCHAR *npc)
{
+ unsigned char deg;
+ int ym;
+ int xm;
+
RECT rcLeft[4] = {
{0, 80, 40, 112},
{40, 80, 80, 112},
@@ -171,9 +176,10 @@
case 220:
if (++npc->act_wait % 8 == 1)
{
- const unsigned char deg = GetArktan(npc->x - gMC.x, npc->y - gMC.y) + Random(-6, 6);
- const int ym = GetSin(deg);
- const int xm = GetCos(deg);
+ deg = GetArktan(npc->x - gMC.x, npc->y - gMC.y);
+ deg += (unsigned char)Random(-6, 6);
+ ym = GetSin(deg);
+ xm = GetCos(deg);
if (npc->direct == 0)
SetNpChar(202, npc->x - 0x1000, npc->y, xm, ym, 0, 0, 0x100);
@@ -215,9 +221,10 @@
if (npc->act_wait > 20 && npc->act_wait % 32 == 1)
{
- const unsigned char deg = GetArktan(npc->x - gMC.x, npc->y - gMC.y) + Random(-6, 6);
- const int ym = GetSin(deg);
- const int xm = GetCos(deg);
+ deg = GetArktan(npc->x - gMC.x, npc->y - gMC.y);
+ deg += (unsigned char)Random(-6, 6);
+ ym = GetSin(deg);
+ xm = GetCos(deg);
if (npc->direct == 0)
SetNpChar(202, npc->x - 0x1000, npc->y, xm, ym, 0, 0, 0x100);
@@ -252,34 +259,37 @@
void ActBossChar_Twin(void)
{
- switch (gBoss[0].act_no)
+ NPCHAR *npc = gBoss;
+
+ switch (npc->act_no)
{
case 0:
- gBoss[0].cond = 0x80;
- gBoss[0].direct = 0;
- gBoss[0].act_no = 10;
- gBoss[0].exp = 0;
- gBoss[0].x = 0x14000;
- gBoss[0].y = 0x10000;
- gBoss[0].view.front = 0x1000;
- gBoss[0].view.top = 0x1000;
- gBoss[0].view.back = 0x10000;
- gBoss[0].view.bottom = 0x1000;
- gBoss[0].hit_voice = 54;
- gBoss[0].hit.front = 0x1000;
- gBoss[0].hit.top = 0x1000;
- gBoss[0].hit.back = 0x1000;
- gBoss[0].hit.bottom = 0x1000;
- gBoss[0].bits = 8;
- gBoss[0].bits |= 0x200;
- gBoss[0].size = 3;
- gBoss[0].damage = 0;
- gBoss[0].code_event = 1000;
- gBoss[0].life = 500;
- gBoss[0].count2 = Random(700, 1200);
- gBoss[0].tgt_x = 180;
- gBoss[0].tgt_y = 61;
+ npc->cond = 0x80;
+ npc->direct = 0;
+ npc->act_no = 10;
+ npc->exp = 0;
+ npc->x = 0x14000;
+ npc->y = 0x10000;
+ npc->view.front = 0x1000;
+ npc->view.top = 0x1000;
+ npc->view.back = 0x10000;
+ npc->view.bottom = 0x1000;
+ npc->hit_voice = 54;
+ npc->hit.front = 0x1000;
+ npc->hit.top = 0x1000;
+ npc->hit.back = 0x1000;
+ npc->hit.bottom = 0x1000;
+ npc->bits = 8;
+ npc->bits |= 0x200;
+ npc->size = 3;
+ npc->damage = 0;
+ npc->code_event = 1000;
+ npc->life = 500;
+ npc->count2 = Random(700, 1200);
+ npc->tgt_x = 180;
+ npc->tgt_y = 61;
+ gBoss[2].cond = 0x80;
gBoss[2].view.back = 0x2800;
gBoss[2].view.front = 0x2800;
gBoss[2].view.top = 0x2000;
@@ -290,7 +300,7 @@
gBoss[2].hit.bottom = 0x1400;
gBoss[2].bits = 12;
gBoss[2].pNpc = &gBoss[3];
- gBoss[2].cond = 0x90;
+ gBoss[2].cond |= 0x10;
gBoss[2].damage = 10;
gBoss[3].cond = 0x80;
@@ -303,7 +313,7 @@
gBoss[3].hit.top = 0x400;
gBoss[3].hit.bottom = 0x2000;
gBoss[3].bits = 8;
- gBoss[3].pNpc = gBoss;
+ gBoss[3].pNpc = npc;
gBoss[3].damage = 10;
gBoss[4] = gBoss[2];
@@ -314,10 +324,10 @@
break;
case 20:
- if (--gBoss[0].tgt_x <= 112)
+ if (--npc->tgt_x <= 112)
{
- gBoss[0].act_no = 100;
- gBoss[0].act_wait = 0;
+ npc->act_no = 100;
+ npc->act_wait = 0;
gBoss[2].act_no = 100;
gBoss[4].act_no = 100;
gBoss[3].act_no = 100;
@@ -327,39 +337,39 @@
break;
case 100:
- if (++gBoss[0].act_wait < 100)
+ if (++npc->act_wait < 100)
{
- ++gBoss[0].count1;
+ ++npc->count1;
}
else
{
- if (gBoss[0].act_wait < 120)
+ if (npc->act_wait < 120)
{
- gBoss[0].count1 += 2;
+ npc->count1 += 2;
}
else
{
- if (gBoss[0].act_wait < gBoss[0].count2)
+ if (npc->act_wait < npc->count2)
{
- gBoss[0].count1 += 4;
+ npc->count1 += 4;
}
else
{
- if (gBoss[0].act_wait < gBoss[0].count2 + 40)
+ if (npc->act_wait < npc->count2 + 40)
{
- gBoss[0].count1 += 2;
+ npc->count1 += 2;
}
else
{
- if (gBoss[0].act_wait < gBoss[0].count2 + 60)
+ if (npc->act_wait < npc->count2 + 60)
{
- ++gBoss[0].count1;
+ ++npc->count1;
}
else
{
- gBoss[0].act_wait = 0;
- gBoss[0].act_no = 110;
- gBoss[0].count2 = Random(400, 700);
+ npc->act_wait = 0;
+ npc->act_no = 110;
+ npc->count2 = Random(400, 700);
break;
}
}
@@ -367,54 +377,54 @@
}
}
- if (gBoss[0].count1 > 0x3FF)
- gBoss[0].count1 -= 0x400;
+ if (npc->count1 > 0x3FF)
+ npc->count1 -= 0x400;
break;
case 110:
- if (++gBoss[0].act_wait < 20)
+ if (++npc->act_wait < 20)
{
- --gBoss[0].count1;
+ --npc->count1;
}
else
{
- if (gBoss[0].act_wait < 60)
+ if (npc->act_wait < 60)
{
- gBoss[0].count1 -= 2;
+ npc->count1 -= 2;
}
else
{
- if (gBoss[0].act_wait < gBoss[0].count2)
+ if (npc->act_wait < npc->count2)
{
- gBoss[0].count1 -= 4;
+ npc->count1 -= 4;
}
else
{
- if (gBoss[0].act_wait < gBoss[0].count2 + 40)
+ if (npc->act_wait < npc->count2 + 40)
{
- gBoss[0].count1 -= 2;
+ npc->count1 -= 2;
}
else
{
- if (gBoss[0].act_wait < gBoss[0].count2 + 60)
+ if (npc->act_wait < npc->count2 + 60)
{
- --gBoss[0].count1;
+ --npc->count1;
}
else
{
- if (gBoss[0].life < 300)
+ if (npc->life < 300)
{
- gBoss[0].act_wait = 0;
- gBoss[0].act_no = 400;
+ npc->act_wait = 0;
+ npc->act_no = 400;
gBoss[2].act_no = 400;
gBoss[4].act_no = 400;
}
else
{
- gBoss[0].act_wait = 0;
- gBoss[0].act_no = 100;
- gBoss[0].count2 = Random(400, 700);
+ npc->act_wait = 0;
+ npc->act_no = 100;
+ npc->count2 = Random(400, 700);
}
break;
@@ -424,53 +434,53 @@
}
}
- if (gBoss[0].count1 <= 0)
- gBoss[0].count1 += 0x400;
+ if (npc->count1 <= 0)
+ npc->count1 += 0x400;
break;
case 400:
- if (++gBoss[0].act_wait > 100)
+ if (++npc->act_wait > 100)
{
- gBoss[0].act_wait = 0;
- gBoss[0].act_no = 401;
+ npc->act_wait = 0;
+ npc->act_no = 401;
}
break;
case 401:
- if (++gBoss[0].act_wait < 100)
+ if (++npc->act_wait < 100)
{
- ++gBoss[0].count1;
+ ++npc->count1;
}
else
{
- if (gBoss[0].act_wait < 120)
+ if (npc->act_wait < 120)
{
- gBoss[0].count1 += 2;
+ npc->count1 += 2;
}
else
{
- if (gBoss[0].act_wait < 500)
+ if (npc->act_wait < 500)
{
- gBoss[0].count1 += 4;
+ npc->count1 += 4;
}
else
{
- if (gBoss[0].act_wait < 540)
+ if (npc->act_wait < 540)
{
- gBoss[0].count1 += 2;
+ npc->count1 += 2;
}
else
{
- if (gBoss[0].act_wait < 560)
+ if (npc->act_wait < 560)
{
- ++gBoss[0].count1;
+ ++npc->count1;
}
else
{
- gBoss[0].act_no = 100;
- gBoss[0].act_wait = 0;
+ npc->act_no = 100;
+ npc->act_wait = 0;
gBoss[2].act_no = 100;
gBoss[4].act_no = 100;
break;
@@ -480,48 +490,48 @@
}
}
- if ( gBoss[0].count1 > 0x3FF )
- gBoss[0].count1 -= 0x400;
+ if ( npc->count1 > 0x3FF )
+ npc->count1 -= 0x400;
break;
case 1000:
- gBoss[0].act_no = 1001;
- gBoss[0].act_wait = 0;
+ npc->act_no = 1001;
+ npc->act_wait = 0;
gBoss[2].act_no = 1000;
gBoss[3].act_no = 1000;
gBoss[4].act_no = 1000;
gBoss[5].act_no = 1000;
- SetDestroyNpChar(gBoss[0].x, gBoss[0].y, gBoss[0].view.back, 40);
- break;
+ SetDestroyNpChar(npc->x, npc->y, npc->view.back, 40);
+ // Fallthrough
case 1001:
- if (++gBoss[0].act_wait > 100)
- gBoss[0].act_no = 1010;
+ if (++npc->act_wait > 100)
+ npc->act_no = 1010;
- SetNpChar(4, gBoss[0].x + (Random(-0x80, 0x80) * 0x200), gBoss[0].y + (Random(-70, 70) * 0x200), 0, 0, 0, 0, 0x100);
+ SetNpChar(4, npc->x + (Random(-0x80, 0x80) * 0x200), npc->y + (Random(-70, 70) * 0x200), 0, 0, 0, 0, 0x100);
break;
case 1010:
- gBoss[0].count1 += 4;
+ npc->count1 += 4;
- if (gBoss[0].count1 > 0x3FF)
- gBoss[0].count1 -= 0x400;
+ if (npc->count1 > 0x3FF)
+ npc->count1 -= 0x400;
- if (gBoss[0].tgt_x > 8)
- --gBoss[0].tgt_x;
- if (gBoss[0].tgt_y > 0)
- --gBoss[0].tgt_y;
+ if (npc->tgt_x > 8)
+ --npc->tgt_x;
+ if (npc->tgt_y > 0)
+ --npc->tgt_y;
- if (gBoss[0].tgt_x < -8)
- ++gBoss[0].tgt_x;
- if (gBoss[0].tgt_y < 0)
- ++gBoss[0].tgt_y;
+ if (npc->tgt_x < -8)
+ ++npc->tgt_x;
+ if (npc->tgt_y < 0)
+ ++npc->tgt_y;
- if (gBoss[0].tgt_y == 0)
+ if (npc->tgt_y == 0)
{
- gBoss[0].act_no = 1020;
- gBoss[0].act_wait = 0;
+ npc->act_no = 1020;
+ npc->act_wait = 0;
SetFlash(gBoss[0].x, gBoss[0].y, 1);
PlaySoundObject(35, 1);
}
@@ -550,5 +560,5 @@
ActBossCharT_DragonBody(&gBoss[5]);
RECT rc = {0, 0, 0, 0};
- gBoss[0].rect = rc;
+ npc->rect = rc;
}
\ No newline at end of file