ref: e0c67b421ab592827f959d4f3bdd78a372657df6
parent: 371d66255b2c8eed667af68cb540ecbf29c29fc6
author: Clownacy <Clownacy@users.noreply.github.com>
date: Tue Jun 30 16:38:28 EDT 2020
Add constant to control number of Wii U buffers
--- a/src/Backends/Audio/WiiU-Software.cpp
+++ b/src/Backends/Audio/WiiU-Software.cpp
@@ -14,6 +14,8 @@
#include "SoftwareMixer.h"
+#define AUDIO_BUFFERS 2 // Double-buffer
+
#define MIN(a, b) ((a) < (b) ? (a) : (b))
#define MAX(a, b) ((a) > (b) ? (a) : (b))
#define CLAMP(x, y, z) MIN(MAX((x), (y)), (z))
@@ -163,11 +165,11 @@
if (stream_buffer_long != NULL)
{
- stream_buffers[0] = (short*)malloc(buffer_length * sizeof(short) * 2); // `* 2` because it's a double-buffer
+ stream_buffers[0] = (short*)malloc(buffer_length * sizeof(short) * AUDIO_BUFFERS);
if (stream_buffers[0] != NULL)
{
- stream_buffers[1] = (short*)malloc(buffer_length * sizeof(short) * 2); // `* 2` because it's a double-buffer
+ stream_buffers[1] = (short*)malloc(buffer_length * sizeof(short) * AUDIO_BUFFERS);
if (stream_buffers[1] != NULL)
{
@@ -203,7 +205,7 @@
.dataType = AX_VOICE_FORMAT_LPCM16,
.loopingEnabled = AX_VOICE_LOOP_ENABLED,
.loopOffset = 0,
- .endOffset = (buffer_length * 2) - 1, // -1 or else you'll get popping!
+ .endOffset = (buffer_length * AUDIO_BUFFERS) - 1, // -1 or else you'll get popping!
.currentOffset = 0,
.data = stream_buffers[i]
};