ref: e1d8d30d3c9b21f02c6b27f538865238275c5072
parent: 34427c242a0d282adaff7a204170cd2acbdaf2c9
author: Clownacy <Clownacy@users.noreply.github.com>
date: Tue Feb 5 18:34:20 EST 2019
Added the NPCs for the first room of the Labyrinth
--- a/src/NpcAct.h
+++ b/src/NpcAct.h
@@ -149,7 +149,9 @@
void ActNpc144(NPCHAR *npc);
void ActNpc145(NPCHAR *npc);
void ActNpc146(NPCHAR *npc);
-
+void ActNpc147(NPCHAR *npc);
+void ActNpc148(NPCHAR *npc);
+void ActNpc149(NPCHAR *npc);
void ActNpc150(NPCHAR *npc);
void ActNpc151(NPCHAR *npc);
--- a/src/NpcAct140.cpp
+++ b/src/NpcAct140.cpp
@@ -746,6 +746,338 @@
npc->rect = rect[npc->ani_no];
}
+//Critter (purple)
+void ActNpc147(NPCHAR *npc)
+{
+ RECT rcLeft[6];
+ RECT rcRight[6];
+
+ rcLeft[0] = {0, 96, 16, 112};
+ rcLeft[1] = {16, 96, 32, 112};
+ rcLeft[2] = {32, 96, 48, 112};
+ rcLeft[3] = {48, 96, 64, 112};
+ rcLeft[4] = {64, 96, 80, 112};
+ rcLeft[5] = {80, 96, 96, 112};
+
+ rcRight[0] = {0, 112, 16, 128};
+ rcRight[1] = {16, 112, 32, 128};
+ rcRight[2] = {32, 112, 48, 128};
+ rcRight[3] = {48, 112, 64, 128};
+ rcRight[4] = {64, 112, 80, 128};
+ rcRight[5] = {80, 112, 96, 128};
+
+ switch (npc->act_no)
+ {
+ case 0:
+ npc->y += 0x600;
+ npc->act_no = 1;
+ // Fallthrough
+ case 1:
+ if (npc->act_wait >= 8 && gMC.x > npc->x - 0xC000 && gMC.x < npc->x + 0xC000 && gMC.y > npc->y - 0xC000 && gMC.y < npc->y + 0x4000)
+ {
+ if (gMC.x < npc->x)
+ npc->direct = 0;
+ else
+ npc->direct = 2;
+
+ npc->ani_no = 1;
+ }
+ else
+ {
+ if (npc->act_wait < 8)
+ ++npc->act_wait;
+
+ npc->ani_no = 0;
+ }
+
+ if (npc->shock)
+ {
+ npc->act_no = 2;
+ npc->ani_no = 0;
+ npc->act_wait = 0;
+ }
+
+ if (npc->act_wait >= 8 && gMC.x > npc->x - 0x6000 && gMC.x < npc->x + 0x6000 && gMC.y > npc->y - 0xC000 && gMC.y < npc->y + 0x4000)
+ {
+ npc->act_no = 2;
+ npc->ani_no = 0;
+ npc->act_wait = 0;
+ }
+
+ break;
+
+ case 2:
+ if (++npc->act_wait > 8)
+ {
+ npc->act_no = 3;
+ npc->ani_no = 2;
+ npc->ym = -0x5FF;
+ PlaySoundObject(30, 1);
+
+ if (gMC.x < npc->x)
+ npc->direct = 0;
+ else
+ npc->direct = 2;
+ }
+
+ break;
+
+ case 3:
+ if (npc->ym > 0x100)
+ {
+ npc->tgt_y = npc->y;
+ npc->act_no = 4;
+ npc->ani_no = 3;
+ npc->act_wait = 0;
+ npc->act_wait = 0;
+ }
+
+ break;
+
+ case 4:
+ if (gMC.x > npc->x)
+ npc->direct = 2;
+ else
+ npc->direct = 0;
+
+ ++npc->act_wait;
+
+ if (npc->flag & 7 || npc->act_wait > 60)
+ {
+ npc->damage = 3;
+ npc->act_no = 5;
+ npc->ani_no = 2;
+ }
+ else
+ {
+ if (npc->act_wait % 4 == 1)
+ PlaySoundObject(109, 1);
+
+ if (npc->flag & 8)
+ npc->ym = -0x200;
+
+ if (npc->act_wait % 30 == 6)
+ {
+ const unsigned char deg = GetArktan(npc->x - gMC.x, npc->y - gMC.y) + Random(-6, 6);
+ const int ym = 3 * GetSin(deg);
+ const int xm = 3 * GetCos(deg);
+ SetNpChar(148, npc->x, npc->y, xm, ym, 0, 0, 0x100);
+ PlaySoundObject(39, 1);
+ }
+
+ if (++npc->ani_wait > 0)
+ {
+ npc->ani_wait = 0;
+ ++npc->ani_no;
+ }
+
+ if (npc->ani_no > 5)
+ npc->ani_no = 3;
+ }
+
+ break;
+
+ case 5:
+ if (npc->flag & 8)
+ {
+ npc->damage = 2;
+ npc->xm = 0;
+ npc->act_wait = 0;
+ npc->ani_no = 0;
+ npc->act_no = 1;
+ PlaySoundObject(23, 1);
+ }
+
+ break;
+ }
+
+ if (npc->act_no == 4)
+ {
+ if (npc->tgt_y < npc->y)
+ npc->ym -= 0x10;
+ else
+ npc->ym += 0x10;
+
+ if (npc->ym > 0x200)
+ npc->ym = 0x200;
+ if (npc->ym < -0x200)
+ npc->ym = -0x200;
+
+ if (npc->xm > 0x200)
+ npc->xm = 0x200;
+ if (npc->xm < -0x200)
+ npc->xm = -0x200;
+ }
+ else
+ {
+ npc->ym += 0x20;
+ if (npc->ym > 0x5FF)
+ npc->ym = 0x5FF;
+ }
+
+ npc->x += npc->xm;
+ npc->y += npc->ym;
+
+ if (npc->direct == 0)
+ npc->rect = rcLeft[npc->ani_no];
+ else
+ npc->rect = rcRight[npc->ani_no];
+}
+
+//Purple Critter's projectile
+void ActNpc148(NPCHAR *npc)
+{
+ if (npc->flag & 0xFF)
+ {
+ SetCaret(npc->x, npc->y, 2, 0);
+ npc->cond = 0;
+ }
+
+ npc->y += npc->ym;
+ npc->x += npc->xm;
+
+ RECT rect_left[2];
+
+ rect_left[0] = {96, 96, 104, 104};
+ rect_left[1] = {104, 96, 112, 104};
+
+ if (++npc->ani_no > 1)
+ npc->ani_no = 0;
+
+ npc->rect = rect_left[npc->ani_no];
+
+ if (++npc->count1 > 300)
+ {
+ SetCaret(npc->x, npc->y, 2, 0);
+ npc->cond = 0;
+ }
+}
+
+//Moving block
+void ActNpc149(NPCHAR *npc)
+{
+ switch (npc->act_no)
+ {
+ case 0:
+ npc->x += 0x1000;
+ npc->y += 0x1000;
+
+ if (npc->direct == 0)
+ npc->act_no = 10;
+ else
+ npc->act_no = 20;
+
+ npc->xm = 0;
+ npc->ym = 0;
+
+ npc->bits |= 0x40;
+ break;
+
+ case 10:
+ npc->bits &= ~0x80;
+ npc->damage = 0;
+
+ if (gMC.x < npc->x + 0x3200 && gMC.x > npc->x - 0x32000 && gMC.y < npc->y + 0x3200 && gMC.y > npc->y - 0x3200)
+ {
+ npc->act_no = 11;
+ npc->act_wait = 0;
+ }
+
+ break;
+
+ case 11:
+ if (++npc->act_wait % 10 == 6)
+ PlaySoundObject(107, 1);
+
+ if (npc->flag & 1)
+ {
+ npc->xm = 0;
+ npc->direct = 2;
+ npc->act_no = 20;
+ SetQuake(10);
+ PlaySoundObject(26, 1);
+
+ for (int i = 0; i < 4; ++i)
+ SetNpChar(4, npc->x - 0x2000, npc->y + (Random(-12, 12) * 0x200), Random(-341, 341), Random(-0x600, 0), 0, 0, 0x100);
+ }
+ else
+ {
+ if (gMC.flag & 1)
+ {
+ npc->bits |= 0x80;
+ npc->damage = 100;
+ }
+ else
+ {
+ npc->bits &= ~0x80;
+ npc->damage = 0;
+ }
+
+ npc->xm -= 0x20;
+ }
+
+ break;
+
+ case 20:
+ npc->bits &= ~0x80;
+ npc->damage = 0;
+
+ if (gMC.x > npc->x - 0x3200 && gMC.x < npc->x + 0x32000 && gMC.y < npc->y + 0x3200 && gMC.y > npc->y - 0x3200)
+ {
+ npc->act_no = 21;
+ npc->act_wait = 0;
+ }
+
+ break;
+
+ case 21:
+ if (++npc->act_wait % 10 == 6)
+ PlaySoundObject(107, 1);
+
+ if (npc->flag & 4)
+ {
+ npc->xm = 0;
+ npc->direct = 0;
+ npc->act_no = 10;
+ SetQuake(10);
+ PlaySoundObject(26, 1);
+
+ for (int i = 0; i < 4; ++i)
+ SetNpChar(4, npc->x + 0x2000, npc->y + (Random(-12, 12) * 0x200), Random(-341, 341), Random(-0x600, 0), 0, 0, 0x100);
+ }
+ else
+ {
+ if (gMC.flag & 4)
+ {
+ npc->bits |= 0x80;
+ npc->damage = 100;
+ }
+ else
+ {
+ npc->bits &= ~0x80;
+ npc->damage = 0;
+ }
+
+ npc->xm += 0x20;
+ }
+
+ break;
+ }
+
+ if (npc->xm > 0x200)
+ npc->xm = 0x200;
+ if (npc->xm < -0x200)
+ npc->xm = -0x200;
+
+ npc->x += npc->xm;
+
+ RECT rect[1];
+
+ rect[0] = {16, 0, 48, 32};
+
+ npc->rect = rect[0];
+}
+
//Quote
void ActNpc150(NPCHAR *npc)
{
--- a/src/NpcTbl.cpp
+++ b/src/NpcTbl.cpp
@@ -203,9 +203,9 @@
ActNpc144,
ActNpc145,
ActNpc146,
- nullptr,
- nullptr,
- nullptr,
+ ActNpc147,
+ ActNpc148,
+ ActNpc149,
ActNpc150,
ActNpc151,
nullptr,
--
⑨