shithub: cstory

Download patch

ref: e1d8d30d3c9b21f02c6b27f538865238275c5072
parent: 34427c242a0d282adaff7a204170cd2acbdaf2c9
author: Clownacy <Clownacy@users.noreply.github.com>
date: Tue Feb 5 18:34:20 EST 2019

Added the NPCs for the first room of the Labyrinth

--- a/src/NpcAct.h
+++ b/src/NpcAct.h
@@ -149,7 +149,9 @@
 void ActNpc144(NPCHAR *npc);
 void ActNpc145(NPCHAR *npc);
 void ActNpc146(NPCHAR *npc);
-
+void ActNpc147(NPCHAR *npc);
+void ActNpc148(NPCHAR *npc);
+void ActNpc149(NPCHAR *npc);
 void ActNpc150(NPCHAR *npc);
 void ActNpc151(NPCHAR *npc);
 
--- a/src/NpcAct140.cpp
+++ b/src/NpcAct140.cpp
@@ -746,6 +746,338 @@
 	npc->rect = rect[npc->ani_no];
 }
 
+//Critter (purple)
+void ActNpc147(NPCHAR *npc)
+{
+	RECT rcLeft[6];
+	RECT rcRight[6];
+
+	rcLeft[0] = {0, 96, 16, 112};
+	rcLeft[1] = {16, 96, 32, 112};
+	rcLeft[2] = {32, 96, 48, 112};
+	rcLeft[3] = {48, 96, 64, 112};
+	rcLeft[4] = {64, 96, 80, 112};
+	rcLeft[5] = {80, 96, 96, 112};
+
+	rcRight[0] = {0, 112, 16, 128};
+	rcRight[1] = {16, 112, 32, 128};
+	rcRight[2] = {32, 112, 48, 128};
+	rcRight[3] = {48, 112, 64, 128};
+	rcRight[4] = {64, 112, 80, 128};
+	rcRight[5] = {80, 112, 96, 128};
+
+	switch (npc->act_no)
+	{
+		case 0:
+			npc->y += 0x600;
+			npc->act_no = 1;
+			// Fallthrough
+		case 1:
+			if (npc->act_wait >= 8 && gMC.x > npc->x - 0xC000 && gMC.x < npc->x + 0xC000 && gMC.y > npc->y - 0xC000 && gMC.y < npc->y + 0x4000)
+			{
+				if (gMC.x < npc->x)
+					npc->direct = 0;
+				else
+					npc->direct = 2;
+
+				npc->ani_no = 1;
+			}
+			else
+			{
+				if (npc->act_wait < 8)
+					++npc->act_wait;
+
+				npc->ani_no = 0;
+			}
+
+			if (npc->shock)
+			{
+				npc->act_no = 2;
+				npc->ani_no = 0;
+				npc->act_wait = 0;
+			}
+
+			if (npc->act_wait >= 8 && gMC.x > npc->x - 0x6000 && gMC.x < npc->x + 0x6000 && gMC.y > npc->y - 0xC000 && gMC.y < npc->y + 0x4000)
+			{
+				npc->act_no = 2;
+				npc->ani_no = 0;
+				npc->act_wait = 0;
+			}
+
+			break;
+
+		case 2:
+			if (++npc->act_wait > 8)
+			{
+				npc->act_no = 3;
+				npc->ani_no = 2;
+				npc->ym = -0x5FF;
+				PlaySoundObject(30, 1);
+
+				if (gMC.x < npc->x)
+					npc->direct = 0;
+				else
+					npc->direct = 2;
+			}
+
+			break;
+
+		case 3:
+			if (npc->ym > 0x100)
+			{
+				npc->tgt_y = npc->y;
+				npc->act_no = 4;
+				npc->ani_no = 3;
+				npc->act_wait = 0;
+				npc->act_wait = 0;
+			}
+
+			break;
+
+		case 4:
+			if (gMC.x > npc->x)
+				npc->direct = 2;
+			else
+				npc->direct = 0;
+
+			++npc->act_wait;
+
+			if (npc->flag & 7 || npc->act_wait > 60)
+			{
+				npc->damage = 3;
+				npc->act_no = 5;
+				npc->ani_no = 2;
+			}
+			else
+			{
+				if (npc->act_wait % 4 == 1)
+					PlaySoundObject(109, 1);
+
+				if (npc->flag & 8)
+					npc->ym = -0x200;
+
+				if (npc->act_wait % 30 == 6)
+				{
+					const unsigned char deg = GetArktan(npc->x - gMC.x, npc->y - gMC.y) + Random(-6, 6);
+					const int ym = 3 * GetSin(deg);
+					const int xm = 3 * GetCos(deg);
+					SetNpChar(148, npc->x, npc->y, xm, ym, 0, 0, 0x100);
+					PlaySoundObject(39, 1);
+				}
+
+				if (++npc->ani_wait > 0)
+				{
+					npc->ani_wait = 0;
+					++npc->ani_no;
+				}
+
+				if (npc->ani_no > 5)
+					npc->ani_no = 3;
+			}
+
+			break;
+
+		case 5:
+			if (npc->flag & 8)
+			{
+				npc->damage = 2;
+				npc->xm = 0;
+				npc->act_wait = 0;
+				npc->ani_no = 0;
+				npc->act_no = 1;
+				PlaySoundObject(23, 1);
+			}
+
+			break;
+	}
+
+	if (npc->act_no == 4)
+	{
+		if (npc->tgt_y < npc->y)
+			npc->ym -= 0x10;
+		else
+			npc->ym += 0x10;
+
+		if (npc->ym > 0x200)
+			npc->ym = 0x200;
+		if (npc->ym < -0x200)
+			npc->ym = -0x200;
+
+		if (npc->xm > 0x200)
+			npc->xm = 0x200;
+		if (npc->xm < -0x200)
+			npc->xm = -0x200;
+	}
+	else
+	{
+		npc->ym += 0x20;
+		if (npc->ym > 0x5FF)
+			npc->ym = 0x5FF;
+	}
+
+	npc->x += npc->xm;
+	npc->y += npc->ym;
+
+	if (npc->direct == 0)
+		npc->rect = rcLeft[npc->ani_no];
+	else
+		npc->rect = rcRight[npc->ani_no];
+}
+
+//Purple Critter's projectile
+void ActNpc148(NPCHAR *npc)
+{
+	if (npc->flag & 0xFF)
+	{
+		SetCaret(npc->x, npc->y, 2, 0);
+		npc->cond = 0;
+	}
+
+	npc->y += npc->ym;
+	npc->x += npc->xm;
+
+	RECT rect_left[2];
+
+	rect_left[0] = {96, 96, 104, 104};
+	rect_left[1] = {104, 96, 112, 104};
+
+	if (++npc->ani_no > 1)
+		npc->ani_no = 0;
+
+	npc->rect = rect_left[npc->ani_no];
+
+	if (++npc->count1 > 300)
+	{
+		SetCaret(npc->x, npc->y, 2, 0);
+		npc->cond = 0;
+	}
+}
+
+//Moving block
+void ActNpc149(NPCHAR *npc)
+{
+	switch (npc->act_no)
+	{
+		case 0:
+			npc->x += 0x1000;
+			npc->y += 0x1000;
+
+			if (npc->direct == 0)
+				npc->act_no = 10;
+			else
+				npc->act_no = 20;
+
+			npc->xm = 0;
+			npc->ym = 0;
+
+			npc->bits |= 0x40;
+			break;
+
+		case 10:
+			npc->bits &= ~0x80;
+			npc->damage = 0;
+
+			if (gMC.x < npc->x + 0x3200 && gMC.x > npc->x - 0x32000 && gMC.y < npc->y + 0x3200 && gMC.y > npc->y - 0x3200)
+			{
+				npc->act_no = 11;
+				npc->act_wait = 0;
+			}
+
+			break;
+
+		case 11:
+			if (++npc->act_wait % 10 == 6)
+				PlaySoundObject(107, 1);
+
+			if (npc->flag & 1)
+			{
+				npc->xm = 0;
+				npc->direct = 2;
+				npc->act_no = 20;
+				SetQuake(10);
+				PlaySoundObject(26, 1);
+
+				for (int i = 0; i < 4; ++i)
+					SetNpChar(4, npc->x - 0x2000, npc->y + (Random(-12, 12) * 0x200), Random(-341, 341), Random(-0x600, 0), 0, 0, 0x100);
+			}
+			else
+			{
+				if (gMC.flag & 1)
+				{
+					npc->bits |= 0x80;
+					npc->damage = 100;
+				}
+				else
+				{
+					npc->bits &= ~0x80;
+					npc->damage = 0;
+				}
+
+				npc->xm -= 0x20;
+			}
+
+			break;
+
+		case 20:
+			npc->bits &= ~0x80;
+			npc->damage = 0;
+
+			if (gMC.x > npc->x - 0x3200 && gMC.x < npc->x + 0x32000 && gMC.y < npc->y + 0x3200 && gMC.y > npc->y - 0x3200)
+			{
+				npc->act_no = 21;
+				npc->act_wait = 0;
+			}
+
+			break;
+
+		case 21:
+			if (++npc->act_wait % 10 == 6)
+				PlaySoundObject(107, 1);
+
+			if (npc->flag & 4)
+			{
+				npc->xm = 0;
+				npc->direct = 0;
+				npc->act_no = 10;
+				SetQuake(10);
+				PlaySoundObject(26, 1);
+
+				for (int i = 0; i < 4; ++i)
+					SetNpChar(4, npc->x + 0x2000, npc->y + (Random(-12, 12) * 0x200), Random(-341, 341), Random(-0x600, 0), 0, 0, 0x100);
+			}
+			else
+			{
+				if (gMC.flag & 4)
+				{
+					npc->bits |= 0x80;
+					npc->damage = 100;
+				}
+				else
+				{
+					npc->bits &= ~0x80;
+					npc->damage = 0;
+				}
+
+				npc->xm += 0x20;
+			}
+
+			break;
+	}
+
+	if (npc->xm > 0x200)
+		npc->xm = 0x200;
+	if (npc->xm < -0x200)
+		npc->xm = -0x200;
+
+	npc->x += npc->xm;
+
+	RECT rect[1];
+
+	rect[0] = {16, 0, 48, 32};
+
+	npc->rect = rect[0];
+}
+
 //Quote
 void ActNpc150(NPCHAR *npc)
 {
--- a/src/NpcTbl.cpp
+++ b/src/NpcTbl.cpp
@@ -203,9 +203,9 @@
 	ActNpc144,
 	ActNpc145,
 	ActNpc146,
-	nullptr,
-	nullptr,
-	nullptr,
+	ActNpc147,
+	ActNpc148,
+	ActNpc149,
 	ActNpc150,
 	ActNpc151,
 	nullptr,
--