ref: e2054918a606d89c47027c37a8b3a6c88d6203f8
parent: 6a7fd148339a91c66a265f4dc374350c31a38eaf
author: Clownacy <Clownacy@users.noreply.github.com>
date: Tue Jul 23 13:57:32 EDT 2019
Font refactor part 3: SDL_Texture Getting kinda messy, having to maintain two different ways of drawing - colour-key and alpha-blending. In the enhanced branch, which uses alpha-blending for everything, these can be merged. I'm noticing a huge delay in shutdown time. There's probably a bug in here.
--- a/src/Backends/Rendering/SDLTexture.cpp
+++ b/src/Backends/Rendering/SDLTexture.cpp
@@ -11,6 +11,7 @@
typedef struct Backend_Surface
{
+ BOOL alpha;
BOOL needs_syncing;
SDL_Surface *sdl_surface;
SDL_Texture *texture;
@@ -19,6 +20,11 @@
struct Backend_Surface *prev;
} Backend_Surface;
+typedef struct Backend_Glyph
+{
+ Backend_Surface *surface;
+} Backend_Glyph;
+
static SDL_Renderer *renderer;
static SDL_Texture *screen_texture;
@@ -26,32 +32,79 @@
static void FlushSurface(Backend_Surface *surface)
{
- unsigned char *buffer = (unsigned char*)malloc(surface->sdl_surface->w * surface->sdl_surface->h * 4);
- unsigned char *buffer_pointer = buffer;
-
- // Convert the SDL_Surface's colour-keyed pixels to RGBA32
- for (int y = 0; y < surface->sdl_surface->h; ++y)
+ if (surface->alpha)
{
- unsigned char *src_pixel = (unsigned char*)surface->sdl_surface->pixels + (y * surface->sdl_surface->pitch);
+ SDL_UpdateTexture(surface->texture, NULL, surface->sdl_surface->pixels, surface->sdl_surface->pitch);
+ }
+ else
+ {
+ unsigned char *buffer = (unsigned char*)malloc(surface->sdl_surface->w * surface->sdl_surface->h * 4);
+ unsigned char *buffer_pointer = buffer;
- for (int x = 0; x < surface->sdl_surface->w; ++x)
+ // Convert the SDL_Surface's colour-keyed pixels to RGBA32
+ for (int y = 0; y < surface->sdl_surface->h; ++y)
{
- *buffer_pointer++ = src_pixel[0];
- *buffer_pointer++ = src_pixel[1];
- *buffer_pointer++ = src_pixel[2];
+ unsigned char *src_pixel = (unsigned char*)surface->sdl_surface->pixels + (y * surface->sdl_surface->pitch);
- if (src_pixel[0] == 0 && src_pixel[1] == 0 && src_pixel[2] == 0) // Assumes the colour key will always be #000000 (black)
- *buffer_pointer++ = 0;
- else
- *buffer_pointer++ = 0xFF;
+ for (int x = 0; x < surface->sdl_surface->w; ++x)
+ {
+ *buffer_pointer++ = src_pixel[0];
+ *buffer_pointer++ = src_pixel[1];
+ *buffer_pointer++ = src_pixel[2];
- src_pixel += 3;
+ if (src_pixel[0] == 0 && src_pixel[1] == 0 && src_pixel[2] == 0) // Assumes the colour key will always be #000000 (black)
+ *buffer_pointer++ = 0;
+ else
+ *buffer_pointer++ = 0xFF;
+
+ src_pixel += 3;
+ }
}
+
+ SDL_UpdateTexture(surface->texture, NULL, buffer, surface->sdl_surface->w * 4);
+
+ free(buffer);
}
+}
- SDL_UpdateTexture(surface->texture, NULL, buffer, surface->sdl_surface->w * 4);
+Backend_Surface* CreateSurface(unsigned int width, unsigned int height, BOOL alpha)
+{
+ Backend_Surface *surface = (Backend_Surface*)malloc(sizeof(Backend_Surface));
- free(buffer);
+ if (surface == NULL)
+ return NULL;
+
+ surface->sdl_surface = SDL_CreateRGBSurfaceWithFormat(0, width, height, 0, alpha ? SDL_PIXELFORMAT_RGBA32 : SDL_PIXELFORMAT_RGB24);
+
+ if (surface->sdl_surface == NULL)
+ {
+ free(surface);
+ return NULL;
+ }
+
+ surface->texture = SDL_CreateTexture(renderer, SDL_PIXELFORMAT_RGBA32, SDL_TEXTUREACCESS_TARGET, width, height);
+
+ if (surface->texture == NULL)
+ {
+ SDL_FreeSurface(surface->sdl_surface);
+ free(surface);
+ return NULL;
+ }
+
+ surface->alpha = alpha;
+
+ if (!surface->alpha)
+ SDL_SetColorKey(surface->sdl_surface, SDL_TRUE, SDL_MapRGB(surface->sdl_surface->format, 0, 0, 0));
+
+ surface->needs_syncing = FALSE;
+
+ surface->next = surface_list_head;
+ surface->prev = NULL;
+ surface_list_head = surface;
+ if (surface->next)
+ surface->next->prev = surface;
+
+ return surface;
}
static void RectToSDLRect(const RECT *rect, SDL_Rect *sdl_rect)
@@ -100,39 +153,7 @@
Backend_Surface* Backend_CreateSurface(unsigned int width, unsigned int height)
{
- Backend_Surface *surface = (Backend_Surface*)malloc(sizeof(Backend_Surface));
-
- if (surface == NULL)
- return NULL;
-
- surface->sdl_surface = SDL_CreateRGBSurfaceWithFormat(0, width, height, 0, SDL_PIXELFORMAT_RGB24);
-
- if (surface->sdl_surface == NULL)
- {
- free(surface);
- return NULL;
- }
-
- surface->texture = SDL_CreateTexture(renderer, SDL_PIXELFORMAT_RGBA32, SDL_TEXTUREACCESS_TARGET, width, height);
-
- if (surface->texture == NULL)
- {
- SDL_FreeSurface(surface->sdl_surface);
- free(surface);
- return NULL;
- }
-
- SDL_SetColorKey(surface->sdl_surface, SDL_TRUE, SDL_MapRGB(surface->sdl_surface->format, 0, 0, 0));
-
- surface->needs_syncing = FALSE;
-
- surface->next = surface_list_head;
- surface->prev = NULL;
- surface_list_head = surface;
- if (surface->next)
- surface->next->prev = surface;
-
- return surface;
+ return CreateSurface(width, height, FALSE);
}
void Backend_FreeSurface(Backend_Surface *surface)
@@ -267,27 +288,105 @@
SDL_SetRenderTarget(renderer, screen_texture);
}
-void Backend_DrawText(Backend_Surface *surface, FontObject *font, int x, int y, const char *text, unsigned long colour)
+BOOL Backend_SupportsSubpixelGlyph(void)
{
- DrawText(font, (unsigned char*)surface->sdl_surface->pixels, surface->sdl_surface->pitch, surface->sdl_surface->w, surface->sdl_surface->h, x, y, colour, text, strlen(text));
- surface->needs_syncing = TRUE;
+ return FALSE; // SDL_Textures don't have per-component alpha
}
-void Backend_DrawTextToScreen(FontObject *font, int x, int y, const char *text, unsigned long colour)
+Backend_Glyph* Backend_LoadGlyph(const unsigned char *pixels, unsigned int width, unsigned int height, int pitch, unsigned short total_greys, unsigned char pixel_mode)
{
- // Painfully slow. Really need to add hardware-accelerated font rendering.
- int surface_width, surface_height;
- SDL_GetRendererOutputSize(renderer, &surface_width, &surface_height);
+ Backend_Glyph *glyph = (Backend_Glyph*)malloc(sizeof(Backend_Glyph));
- SDL_Surface *screen_surface = SDL_CreateRGBSurfaceWithFormat(0, surface_width, surface_height, 0, SDL_PIXELFORMAT_RGB24);
- SDL_RenderReadPixels(renderer, NULL, SDL_PIXELFORMAT_RGB24, screen_surface->pixels, screen_surface->pitch);
+ if (glyph == NULL)
+ return NULL;
- DrawText(font, (unsigned char*)screen_surface->pixels, screen_surface->pitch, screen_surface->w, screen_surface->h, x, y, colour, text, strlen(text));
+ glyph->surface = CreateSurface(width, height, TRUE);
- SDL_Texture *texture = SDL_CreateTextureFromSurface(renderer, screen_surface);
- SDL_FreeSurface(screen_surface);
- SDL_RenderCopy(renderer, texture, NULL, NULL);
- SDL_DestroyTexture(texture);
+ if (glyph->surface == NULL)
+ {
+ free(glyph);
+ return NULL;
+ }
+
+ unsigned int surface_pitch;
+ unsigned char *surface_pixels = Backend_Lock(glyph->surface, &surface_pitch);
+
+ switch (pixel_mode)
+ {
+ // FONT_PIXEL_MODE_LCD is unsupported
+
+ case FONT_PIXEL_MODE_GRAY:
+ for (unsigned int y = 0; y < height; ++y)
+ {
+ const unsigned char *source_pointer = pixels + y * pitch;
+ unsigned char *destination_pointer = surface_pixels + y * surface_pitch;
+
+ for (unsigned int x = 0; x < width; ++x)
+ {
+ *destination_pointer++ = 0xFF;
+ *destination_pointer++ = 0xFF;
+ *destination_pointer++ = 0xFF;
+ *destination_pointer++ = (unsigned char)(pow((double)*source_pointer++ / (total_greys - 1), 1.0 / 1.8) * 255.0);
+ }
+ }
+
+ break;
+
+ case FONT_PIXEL_MODE_MONO:
+ for (unsigned int y = 0; y < height; ++y)
+ {
+ const unsigned char *source_pointer = pixels + y * pitch;
+ unsigned char *destination_pointer = surface_pixels + y * surface_pitch;
+
+ for (unsigned int x = 0; x < width; ++x)
+ {
+ *destination_pointer++ = 0xFF;
+ *destination_pointer++ = 0xFF;
+ *destination_pointer++ = 0xFF;
+ *destination_pointer++ = *source_pointer++ ? 0xFF : 0;
+ }
+ }
+
+ break;
+ }
+
+ Backend_Unlock(glyph->surface);
+
+ return glyph;
+}
+
+void Backend_UnloadGlyph(Backend_Glyph *glyph)
+{
+ Backend_FreeSurface(glyph->surface);
+ free(glyph);
+}
+
+void Backend_DrawGlyph(Backend_Surface *surface, Backend_Glyph *glyph, long x, long y, const unsigned char *colours)
+{
+ RECT rect;
+ rect.left = 0;
+ rect.top = 0;
+ rect.right = glyph->surface->sdl_surface->w;
+ rect.bottom = glyph->surface->sdl_surface->h;
+
+ SDL_SetSurfaceColorMod(glyph->surface->sdl_surface, colours[0], colours[1], colours[2]);
+ SDL_SetTextureColorMod(glyph->surface->texture, colours[0], colours[1], colours[2]);
+
+ Backend_Blit(glyph->surface, &rect, surface, x, y, TRUE);
+}
+
+void Backend_DrawGlyphToScreen(Backend_Glyph *glyph, long x, long y, const unsigned char *colours)
+{
+ RECT rect;
+ rect.left = 0;
+ rect.top = 0;
+ rect.right = glyph->surface->sdl_surface->w;
+ rect.bottom = glyph->surface->sdl_surface->h;
+
+ SDL_SetSurfaceColorMod(glyph->surface->sdl_surface, colours[0], colours[1], colours[2]);
+ SDL_SetTextureColorMod(glyph->surface->texture, colours[0], colours[1], colours[2]);
+
+ Backend_BlitToScreen(glyph->surface, &rect, x, y, TRUE);
}
void Backend_HandleDeviceLoss(void)