ref: e447c9fb929e61a40203b0193ee8d4cab8d72f7e
parent: 74c29dbe3c4be5dd1b36005df798770392fbab64
author: Clownacy <Clownacy@users.noreply.github.com>
date: Wed Jul 31 02:36:13 EDT 2019
Missed some matrix code
--- a/src/Backends/Rendering/OpenGL2.cpp
+++ b/src/Backends/Rendering/OpenGL2.cpp
@@ -228,8 +228,6 @@
glViewport(0, 0, framebuffer_surface.width, framebuffer_surface.height);
// Draw framebuffer to screen
- glLoadIdentity();
-
glBindTexture(GL_TEXTURE_2D, framebuffer_surface.texture_id);
texture_coordinate_buffer[0][0] = 0.0f;