ref: e48b3897e956e2bc0f284d0e2fc23e5ebcc01bbb
parent: 9da92097a8f9d3d1da7d28994a1da12527a22ae3
parent: 16140d19030ec491fe4a4c2c83c348d87354e349
author: Clownacy <Clownacy@users.noreply.github.com>
date: Sun May 12 15:54:57 EDT 2019
Merge pull request #31 from GabrielRavier/improveGToK Improve files starting with G to K
--- a/src/Game.cpp
+++ b/src/Game.cpp
@@ -58,7 +58,7 @@
void PutNumber4(int x, int y, int value, bool bZero)
{
- //Define rects
+ // Define rects
RECT rcClient = grcFull;
RECT rect[10] = {
@@ -74,19 +74,19 @@
{72, 56, 80, 64},
};
- //Digits
+ // Digits
int tbl[4] = {1000, 100, 10, 1};
- //Limit value
- if ( value > 9999 )
+ // Limit value
+ if (value > 9999)
value = 9999;
- //Go through number and draw digits
+ // Go through number and draw digits
int offset = 0;
int sw = 0;
while (offset < 4)
{
- //Get the digit that this is
+ // Get the digit that this is
int a = 0;
while (tbl[offset] <= value)
@@ -96,11 +96,11 @@
++sw;
}
- //Draw digit
- if ((bZero && offset == 2) || sw != 0 || offset == 3 )
+ // Draw digit
+ if ((bZero && offset == 2) || sw != 0 || offset == 3)
PutBitmap3(&rcClient, x + 8 * offset, y, &rect[a], SURFACE_ID_TEXT_BOX);
- //Go to next digit
+ // Go to next digit
++offset;
}
}
@@ -118,9 +118,9 @@
SetFrameTargetMyChar(16);
SetFadeMask();
- //Reset cliprect and flags
+ // Reset cliprect and flags
grcGame.left = 0;
- //Non-vanilla: these three lines are widescreen-related(?)
+ // Non-vanilla: these three lines are widescreen-related(?)
grcGame.top = 0;
grcGame.right = WINDOW_WIDTH;
grcGame.bottom = WINDOW_HEIGHT;
@@ -132,13 +132,13 @@
unsigned int wait = 0;
while (wait < 500)
{
- //Increase timer
+ // Increase timer
++wait;
- //Get pressed keys
+ // Get pressed keys
GetTrg();
- //Escape menu
+ // Escape menu
if (gKey & KEY_ESCAPE)
{
int escRet = Call_Escape();
@@ -148,11 +148,11 @@
return 1;
}
- //Skip intro if OK is pressed
+ // Skip intro if OK is pressed
if (gKey & gKeyOk)
break;
- //Update everything
+ // Update everything
ActNpChar();
ActBossChar();
ActBack();
@@ -167,7 +167,7 @@
MoveFrame3();
ProcFade();
- //Draw everything
+ // Draw everything
CortBox(&grcFull, 0x000000);
int frame_x, frame_y;
@@ -182,7 +182,7 @@
PutCaret(frame_x, frame_y);
PutFade();
- //Update Text Script
+ // Update Text Script
int tscRet = TextScriptProc();
if (tscRet == 0)
return 0;
@@ -212,7 +212,7 @@
int ModeTitle()
{
- //Set rects
+ // Set rects
RECT rcTitle = {0, 0, 144, 32};
RECT rcPixel = {0, 0, 160, 16};
@@ -222,7 +222,7 @@
RECT rcVersion = {152, 80, 208, 88};
RECT rcPeriod = {152, 88, 208, 96};
- //Character rects
+ // Character rects
RECT rcMyChar[4] = {
{0, 16, 16, 32},
{16, 16, 32, 32},
@@ -258,21 +258,21 @@
{48, 16, 64, 32},
};
- //Reset everything
+ // Reset everything
InitCaret();
InitStar();
CutNoise();
- //Create variables
+ // Create variables
int anime = 0;
int char_type = 0;
int time_counter = 0;
unsigned long back_color = GetCortBoxColor(RGB(0x20, 0x20, 0x20));
- //Set state
+ // Set state
bContinue = IsProfile();
- //Set character
+ // Set character
time_counter = LoadTimeCounter();
if (time_counter && time_counter < 6 * 60 * 50) // 6 minutes
@@ -284,7 +284,7 @@
if (time_counter && time_counter < 3 * 60 * 50) // 3 minutes
char_type = 4;
- //Set music to character's specific music
+ // Set music to character's specific music
switch (char_type)
{
case 1:
@@ -304,9 +304,9 @@
break;
}
- //Reset cliprect, flags, and give the player the nikumaru counter
+ // Reset cliprect, flags, and give the player the Nikumaru counter
grcGame.left = 0;
- //Non-vanilla: these three lines are widescreen-related(?)
+ // Non-vanilla: these three lines are widescreen-related(?)
grcGame.top = 0;
grcGame.right = WINDOW_WIDTH;
grcGame.bottom = WINDOW_HEIGHT;
@@ -314,19 +314,19 @@
g_GameFlags = 0;
gMC.equip |= 0x100;
- //Start loop
+ // Start loop
unsigned int wait = 0;
while (true)
{
- //Don't accept selection for 10 frames
+ // Don't accept selection for 10 frames
if (wait < 10)
++wait;
- //Get pressed keys
+ // Get pressed keys
GetTrg();
- //Quit when OK is pressed
+ // Quit when OK is pressed
if (wait >= 10)
{
if (gKeyTrg & gKeyOk)
@@ -342,7 +342,7 @@
return 1;
}
- //Move cursor
+ // Move cursor
if ((gKeyDown | gKeyUp) & gKeyTrg)
{
PlaySoundObject(1, 1);
@@ -349,17 +349,17 @@
bContinue = !bContinue;
}
- //Update carets
+ // Update carets
ActCaret();
- //Animate character cursor
- if ( ++anime >= 40 )
+ // Animate character cursor
+ if (++anime >= 40)
anime = 0;
- //Draw title
+ // Draw title
CortBox(&grcGame, back_color);
- //Draw version
+ // Draw version
PutBitmap3(&grcGame, (WINDOW_WIDTH - 120) / 2, WINDOW_HEIGHT - 24, &rcVersion, SURFACE_ID_TEXT_BOX);
PutBitmap3(&grcGame, (WINDOW_WIDTH - 8) / 2, WINDOW_HEIGHT - 24, &rcPeriod, SURFACE_ID_TEXT_BOX);
@@ -370,17 +370,17 @@
PutNumber4((WINDOW_WIDTH + 24) / 2, WINDOW_HEIGHT - 24, v3, 0);
PutNumber4((WINDOW_WIDTH + 56) / 2, WINDOW_HEIGHT - 24, v4, 0);
- //Draw main title
+ // Draw main title
PutBitmap3(&grcGame, (WINDOW_WIDTH - 144) / 2, 40, &rcTitle, SURFACE_ID_TITLE);
PutBitmap3(&grcGame, (WINDOW_WIDTH - 48) / 2, (WINDOW_HEIGHT + 16) / 2, &rcNew, SURFACE_ID_TITLE);
PutBitmap3(&grcGame, (WINDOW_WIDTH - 48) / 2, (WINDOW_HEIGHT + 56) / 2, &rcContinue, SURFACE_ID_TITLE);
PutBitmap3(&grcGame, (WINDOW_WIDTH - 160) / 2, WINDOW_HEIGHT - 48, &rcPixel, SURFACE_ID_PIXEL);
- //Draw character cursor
+ // Draw character cursor
RECT char_rc;
Surface_Ids char_surf;
- switch ( char_type )
+ switch (char_type)
{
case 0:
char_rc = rcMyChar[anime / 10 % 4];
@@ -412,7 +412,7 @@
PutBitmap3(&grcGame, (WINDOW_WIDTH - 88) / 2, char_y, &char_rc, char_surf);
- //Draw carets
+ // Draw carets
PutCaret(0, 0);
if (time_counter)
@@ -427,7 +427,7 @@
PlaySoundObject(18, 1);
ChangeMusic(0);
- //Black screen when option is selected
+ // Black screen when option is selected
wait = SDL_GetTicks();
while (SDL_GetTicks() < wait + 1000)
{
@@ -449,12 +449,12 @@
bool swPlay = true;
- //Reset stuff
+ // Reset stuff
gCounter = 0;
grcGame.left = 0;
g_GameFlags = 3;
- //Initialize everything
+ // Initialize everything
InitMyChar();
InitNpChar();
InitBullet();
@@ -473,10 +473,10 @@
{
while (true)
{
- //Get pressed keys
+ // Get pressed keys
GetTrg();
- //Escape menu
+ // Escape menu
if (gKey & KEY_ESCAPE)
{
int escRet = Call_Escape();
@@ -548,7 +548,7 @@
if (!(g_GameFlags & 4))
{
- //Open inventory
+ // Open inventory
if (gKeyTrg & gKeyItem)
{
BackupSurface(SURFACE_ID_SCREEN_GRAB, &grcGame);
@@ -607,8 +607,8 @@
if (g_GameFlags & 8)
{
- PutIllust();
- PutStripper();
+ PutIllust();
+ PutStripper();
}
PutTextScript();
@@ -615,7 +615,7 @@
PutFramePerSecound();
if (!Flip_SystemTask())
- break;
+ break;
++gCounter;
}
}
--- a/src/Generic.cpp
+++ b/src/Generic.cpp
@@ -47,9 +47,9 @@
bool IsShiftJIS(uint8_t c)
{
- if ( c > 0x80 && c < 0xA0 )
+ if (c > 0x80 && c < 0xA0)
return true;
- if ( c < 0xE0 || c >= 0xF0 )
+ if (c < 0xE0 || c >= 0xF0)
return false;
return true;
}
--- a/src/GenericLoad.cpp
+++ b/src/GenericLoad.cpp
@@ -12,145 +12,145 @@
static const PIXTONEPARAMETER gPtpTable[139] =
{
- {1, 5000, {5, 10.0, 32, 0}, {4, 4.0, 32, 0}, {0, 0.0, 63, 0}, 63, 6, 63, 45, 8, 119, 46},
- {1, 1000, {0, 4.0, 32, 0}, {3, 1.0, 63, 0}, {0, 0.0, 63, 0}, 63, 64, 63, 128, 63, 255, 63},
- {1, 10000, {0, 30.0, 32, 0}, {3, 1.0, 32, 0}, {0, 0.0, 63, 0}, 0, 19, 44, 111, 13, 198, 9},
- {1, 10000, {5, 2.0, 31, 0}, {3, 1.0, 57, 219}, {0, 2.0, 32, 0}, 0, 19, 44, 111, 13, 198, 9},
- {1, 4000, {5, 0.4, 32, 0}, {3, 1.0, 53, 0}, {0, 0.0, 63, 0}, 12, 19, 63, 111, 21, 198, 18},
- {1, 1000, {1, 12.0, 32, 0}, {2, 1.0, 63, 0}, {0, 0.0, 63, 0}, 63, 64, 63, 128, 63, 255, 0},
- {1, 1000, {5, 1.0, 32, 0}, {3, 1.0, 63, 0}, {0, 0.0, 63, 0}, 0, 28, 63, 53, 31, 210, 31},
- {1, 1000, {1, 5.0, 32, 0}, {3, 1.0, 63, 0}, {0, 0.0, 0, 0}, 63, 64, 63, 128, 31, 255, 0},
- {1, 3000, {1, 17.0, 34, 0}, {3, 2.0, 40, 0}, {4, 1.0, 31, 0}, 63, 64, 63, 225, 63, 255, 0},
- {1, 6000, {1, 930.0, 22, 0}, {0, 0.7, 53, 0}, {0, 7.0, 32, 0}, 63, 64, 63, 202, 63, 255, 0},
- {1, 6000, {1, 918.0, 23, 0}, {0, 0.7, 53, 0}, {0, 7.0, 32, 0}, 63, 64, 63, 202, 63, 255, 0},
- {1, 10000, {2, 200.0, 32, 0}, {0, 1.0, 51, 0}, {1, 20.0, 31, 0}, 63, 64, 63, 89, 30, 208, 28},
- {1, 10000, {5, 23.0, 16, 0}, {0, 1.0, 58, 0}, {1, 17.0, 32, 0}, 63, 64, 63, 96, 51, 202, 31},
- {1, 20000, {2, 100.0, 21, 0}, {0, 1.0, 46, 0}, {1, 40.0, 32, 0}, 63, 64, 63, 128, 63, 162, 0},
- {1, 20000, {5, 5.0, 21, 0}, {0, 1.0, 51, 0}, {1, 40.0, 32, 0}, 63, 64, 63, 128, 63, 162, 28},
- {1, 10000, {5, 20.0, 23, 0}, {3, 0.7, 26, 235}, {5, 1.0, 9, 0}, 63, 38, 55, 87, 32, 98, 29},
- {1, 2000, {1, 20.0, 32, 0}, {3, 2.0, 63, 0}, {4, 1.0, 29, 0}, 63, 64, 63, 128, 63, 255, 63},
- {1, 15000, {5, 10.0, 32, 0}, {3, 0.7, 26, 235}, {0, 0.0, 63, 0}, 63, 38, 55, 187, 15, 255, 0},
- {1, 4000, {1, 20.0, 32, 0}, {3, 2.0, 63, 0}, {4, 1.0, 29, 0}, 63, 64, 63, 128, 63, 255, 63},
- {1, 22000, {5, 6.0, 32, 0}, {3, 0.7, 26, 246}, {0, 0.0, 63, 0}, 63, 38, 55, 187, 15, 255, 0},
- {1, 8000, {0, 20.0, 32, 0}, {3, 2.0, 63, 0}, {4, 1.0, 29, 0}, 63, 64, 63, 128, 63, 255, 63},
- {1, 10000, {4, 400.0, 13, 0}, {0, 0.8, 63, 0}, {4, 8.0, 31, 0}, 63, 64, 63, 191, 32, 255, 0},
- {1, 10000, {4, 800.0, 14, 0}, {0, 0.8, 63, 0}, {4, 8.0, 30, 125}, 63, 64, 63, 128, 63, 166, 0},
- {1, 5000, {2, 50.0, 39, 0}, {3, 0.5, 40, 217}, {1, 0.0, 32, 0}, 63, 64, 63, 128, 34, 198, 32},
- {1, 5000, {5, 10.0, 39, 0}, {3, 0.5, 24, 217}, {1, 4.0, 32, 0}, 0, 4, 63, 128, 34, 198, 32},
- {1, 40000, {5, 10.0, 32, 0}, {3, 1.0, 32, 241}, {0, 0.0, 32, 0}, 63, 64, 63, 128, 63, 255, 0},
- {1, 40000, {5, 20.0, 32, 0}, {0, 0.0, 32, 0}, {5, 0.1, 32, 0}, 63, 64, 63, 128, 63, 255, 0},
- {1, 30000, {2, 400.0, 32, 0}, {3, 0.3, 60, 250}, {0, 20.0, 32, 0}, 63, 64, 63, 128, 63, 255, 0},
- {1, 10000, {4, 400.0, 13, 0}, {0, 0.8, 63, 0}, {4, 8.0, 50, 0}, 63, 64, 63, 191, 32, 255, 0},
- {1, 10000, {4, 800.0, 5, 0}, {0, 0.8, 63, 0}, {4, 8.0, 63, 125}, 63, 64, 63, 128, 63, 166, 0},
- {1, 6000, {3, 123.0, 32, 0}, {4, 1.0, 16, 222}, {4, 4.0, 37, 0}, 0, 6, 63, 104, 25, 255, 0},
- {1, 4000, {5, 4.5, 32, 0}, {3, 1.0, 46, 102}, {3, 2.5, 47, 0}, 63, 64, 63, 128, 63, 255, 0},
- {1, 5000, {4, 40.0, 52, 0}, {2, 1.0, 63, 0}, {3, 10.0, 63, 0}, 63, 47, 27, 47, 29, 255, 0},
- {1, 3000, {0, 99.0, 32, 0}, {2, 1.0, 55, 197}, {5, 0.0, 0, 0}, 63, 0, 63, 164, 28, 255, 0},
- {1, 10000, {1, 601.0, 32, 0}, {4, 0.5, 15, 235}, {0, 10.0, 54, 0}, 63, 0, 63, 0, 63, 255, 0},
- {1, 8000, {5, 10.0, 15, 0}, {4, 0.5, 16, 239}, {4, 0.0, 50, 0}, 63, 0, 63, 96, 17, 255, 0},
- {1, 20000, {1, 832.0, 32, 0}, {2, 1.0, 46, 0}, {0, 27.0, 63, 0}, 63, 0, 63, 140, 10, 255, 0},
- {1, 20000, {1, 918.0, 32, 0}, {2, 1.0, 46, 0}, {0, 21.0, 63, 0}, 63, 0, 63, 140, 10, 255, 0},
- {1, 4000, {1, 54.0, 32, 0}, {5, 0.1, 33, 0}, {0, 0.0, 32, 0}, 53, 57, 44, 128, 24, 255, 0},
- {1, 10000, {1, 246.0, 23, 0}, {4, 0.6, 22, 239}, {4, 6.0, 63, 0}, 0, 11, 63, 13, 63, 255, 0},
- {1, 10000, {1, 294.0, 23, 0}, {4, 0.6, 22, 247}, {4, 6.0, 63, 140}, 0, 15, 63, 17, 63, 255, 0},
- {1, 22050, {0, 117.0, 63, 0}, {5, 2.0, 18, 0}, {5, 0.0, 0, 0}, 63, 0, 63, 64, 19, 255, 0},
- {1, 5000, {0, 28.0, 32, 0}, {3, 3.0, 27, 0}, {5, 0.0, 0, 0}, 63, 0, 63, 0, 63, 255, 0},
- {1, 10000, {0, 322.0, 32, 0}, {2, 8.0, 37, 0}, {2, 0.0, 0, 0}, 0, 13, 63, 106, 11, 255, 0},
- {1, 10000, {5, 7.3, 32, 0}, {5, 0.2, 29, 0}, {0, 0.0, 32, 0}, 63, 91, 63, 149, 25, 255, 0},
- {1, 1000, {0, 6.0, 32, 0}, {3, 1.0, 32, 0}, {0, 0.0, 32, 0}, 63, 64, 63, 128, 63, 255, 63},
- {1, 20000, {2, 186.0, 32, 0}, {0, 4.0, 13, 98}, {3, 4.0, 5, 0}, 63, 64, 28, 255, 0, 255, 0},
- {1, 20000, {2, 285.0, 19, 0}, {3, 4.0, 21, 0}, {3, 4.0, 33, 130}, 63, 64, 63, 255, 0, 255, 0},
- {1, 10000, {0, 970.0, 32, 0}, {2, 1.0, 35, 195}, {0, 31.0, 31, 0}, 63, 64, 63, 128, 63, 255, 0},
- {1, 20000, {5, 6.0, 32, 0}, {3, 1.0, 54, 239}, {0, 0.0, 32, 0}, 63, 64, 63, 128, 63, 255, 35},
- {1, 40000, {5, 4.0, 32, 0}, {3, 0.0, 32, 230}, {0, 0.0, 32, 0}, 63, 64, 63, 128, 63, 255, 0},
- {1, 40000, {1, 238.0, 32, 0}, {3, 1.0, 14, 0}, {4, 30.0, 32, 0}, 63, 64, 63, 128, 63, 255, 0},
- {1, 3000, {2, 62.0, 32, 0}, {2, 3.0, 63, 0}, {3, 3.0, 14, 0}, 63, 0, 63, 210, 32, 255, 0},
- {1, 5000, {2, 58.0, 32, 0}, {2, 3.0, 63, 0}, {2, 3.0, 32, 0}, 63, 0, 63, 49, 27, 255, 0},
- {1, 3000, {0, 13.0, 24, 0}, {3, 2.0, 40, 0}, {4, 1.0, 31, 0}, 63, 64, 63, 225, 63, 255, 0},
- {1, 3000, {5, 6.0, 32, 0}, {5, 1.0, 32, 0}, {3, 0.0, 0, 0}, 0, 0, 63, 45, 23, 255, 0},
- {1, 20000, {1, 477.0, 40, 0}, {5, 93.0, 39, 0}, {4, 17.0, 19, 0}, 0, 64, 63, 128, 63, 255, 0},
- {1, 6000, {5, 11.0, 32, 0}, {5, 1.0, 32, 0}, {3, 3.0, 32, 0}, 63, 0, 63, 0, 63, 255, 0},
- {1, 6000, {1, 329.0, 20, 0}, {2, 2.0, 47, 77}, {3, 3.0, 63, 0}, 63, 64, 63, 128, 63, 255, 0},
- {1, 8000, {4, 2000.0, 32, 0}, {2, 1.0, 0, 0}, {0, 0.0, 32, 0}, 43, 21, 7, 255, 0, 255, 0},
- {1, 5000, {1, 231.0, 32, 0}, {4, 1.0, 32, 65}, {3, 2.0, 32, 0}, 63, 64, 63, 128, 63, 255, 63},
- {1, 3000, {0, 107.0, 32, 0}, {4, 1.0, 15, 0}, {0, 0.0, 17, 0}, 63, 64, 63, 128, 63, 255, 63},
- {1, 20000, {5, 4.0, 32, 0}, {5, 1.0, 32, 170}, {5, 0.0, 32, 0}, 63, 38, 22, 255, 0, 255, 0},
- {1, 5000, {1, 16.0, 32, 0}, {3, 1.0, 32, 238}, {0, 0.0, 0, 0}, 63, 64, 63, 128, 63, 255, 63},
- {1, 20000, {5, 4.0, 32, 0}, {0, 0.7, 61, 43}, {3, 1.0, 22, 224}, 63, 64, 63, 204, 46, 255, 0},
- {1, 5000, {0, 880.0, 19, 0}, {0, 0.0, 32, 0}, {0, 8.0, 32, 0}, 0, 11, 63, 34, 25, 255, 0},
- {1, 2000, {5, 3.0, 16, 0}, {3, 2.0, 12, 0}, {3, 1.0, 37, 0}, 0, 51, 63, 132, 24, 255, 0},
- {1, 22050, {1, 400.0, 32, 0}, {0, 20.0, 10, 0}, {3, 10.0, 8, 0}, 0, 6, 63, 60, 21, 255, 0},
- {1, 2000, {5, 2.0, 32, 0}, {2, 3.0, 54, 0}, {0, 0.0, 32, 0}, 0, 17, 63, 98, 22, 255, 0},
- {1, 8000, {1, 814.0, 32, 0}, {2, 11.0, 32, 0}, {3, 16.0, 32, 0}, 63, 23, 63, 74, 12, 255, 0},
- {1, 10000, {5, 21.0, 21, 0}, {0, 5.0, 32, 178}, {0, 3.0, 33, 181}, 63, 38, 63, 104, 20, 255, 0},
- {1, 6000, {5, 1.0, 28, 0}, {3, 6.0, 56, 0}, {0, 8.0, 32, 0}, 63, 57, 63, 98, 20, 255, 0},
- {1, 4000, {5, 6.0, 32, 0}, {3, 2.0, 32, 0}, {3, 2.0, 32, 0}, 63, 26, 30, 66, 29, 255, 0},
- {1, 22050, {5, 711.0, 32, 0}, {5, 7.0, 32, 0}, {0, 0.0, 32, 0}, 0, 13, 0, 17, 63, 255, 0},
- {1, 2000, {5, 2.0, 32, 0}, {5, 1.0, 32, 0}, {0, 0.0, 32, 0}, 63, 64, 63, 128, 63, 255, 63},
- {1, 62050, {5, 40.0, 32, 0}, {5, 1.0, 32, 0}, {5, 0.0, 0, 0}, 0, 17, 63, 36, 63, 255, 0},
- {1, 8000, {0, 77.0, 32, 0}, {3, 3.0, 56, 189}, {0, 0.0, 17, 0}, 0, 38, 63, 140, 28, 255, 0},
- {1, 8000, {5, 8.0, 32, 0}, {3, 3.0, 54, 189}, {3, 3.0, 32, 0}, 63, 38, 42, 140, 21, 255, 0},
- {1, 9050, {5, 9.0, 26, 0}, {0, 1.0, 32, 209}, {0, 0.0, 32, 0}, 63, 64, 63, 132, 63, 255, 0},
- {1, 9050, {2, 43.0, 32, 0}, {3, 1.0, 47, 172}, {0, 0.0, 32, 0}, 63, 64, 63, 198, 63, 255, 0},
- {1, 22050, {1, 754.0, 32, 0}, {2, 0.5, 14, 126}, {4, 18.0, 17, 0}, 0, 64, 63, 128, 63, 255, 0},
- {1, 22050, {0, 597.0, 12, 0}, {2, 0.5, 14, 126}, {4, 18.0, 17, 0}, 0, 64, 40, 128, 41, 255, 0},
- {1, 6000, {2, 217.0, 32, 0}, {0, 0.7, 16, 0}, {3, 0.0, 32, 0}, 0, 32, 63, 49, 15, 255, 0},
- {1, 5000, {5, 1.0, 32, 0}, {3, 1.0, 32, 0}, {0, 0.0, 32, 0}, 0, 64, 63, 81, 28, 255, 0},
- {1, 10000, {5, 11.0, 32, 0}, {2, 4.0, 32, 0}, {0, 3.0, 32, 0}, 0, 64, 63, 128, 30, 255, 0},
- {1, 10000, {5, 1.0, 32, 0}, {4, 1.0, 32, 0}, {0, 0.0, 32, 0}, 63, 64, 32, 128, 33, 255, 0},
- {1, 10000, {2, 168.0, 32, 0}, {0, 0.5, 29, 173}, {0, 0.0, 32, 0}, 0, 13, 63, 68, 35, 255, 0},
- {1, 10000, {2, 50.0, 32, 0}, {0, 0.5, 29, 173}, {2, 100.0, 32, 0}, 0, 13, 63, 68, 35, 255, 0},
- {1, 4000, {5, 11.0, 25, 0}, {3, 3.0, 32, 0}, {0, 0.0, 32, 0}, 0, 9, 63, 128, 14, 255, 0},
- {1, 4000, {5, 3.0, 27, 0}, {3, 3.0, 32, 0}, {0, 0.0, 32, 0}, 0, 9, 63, 128, 14, 255, 0},
- {1, 3000, {4, 9.0, 20, 0}, {3, 3.0, 32, 0}, {0, 0.0, 32, 0}, 63, 64, 63, 128, 63, 255, 0},
- {1, 3000, {4, 18.0, 20, 0}, {3, 3.0, 32, 0}, {0, 0.0, 32, 0}, 63, 64, 63, 128, 63, 255, 0},
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+ {1, 5000, {5, 10.0, 39, 0}, {3, 0.5, 24, 217}, {1, 4.0, 32, 0}, 0, 4, 63, 128, 34, 198, 32},
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+ {1, 10000, {4, 800.0, 5, 0}, {0, 0.8, 63, 0}, {4, 8.0, 63, 125}, 63, 64, 63, 128, 63, 166, 0},
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+ {1, 10000, {1, 601.0, 32, 0}, {4, 0.5, 15, 235}, {0, 10.0, 54, 0}, 63, 0, 63, 0, 63, 255, 0},
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+ {1, 10000, {1, 246.0, 23, 0}, {4, 0.6, 22, 239}, {4, 6.0, 63, 0}, 0, 11, 63, 13, 63, 255, 0},
+ {1, 10000, {1, 294.0, 23, 0}, {4, 0.6, 22, 247}, {4, 6.0, 63, 140}, 0, 15, 63, 17, 63, 255, 0},
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+ {1, 40000, {1, 238.0, 32, 0}, {3, 1.0, 14, 0}, {4, 30.0, 32, 0}, 63, 64, 63, 128, 63, 255, 0},
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+ {1, 8000, {1, 814.0, 32, 0}, {2, 11.0, 32, 0}, {3, 16.0, 32, 0}, 63, 23, 63, 74, 12, 255, 0},
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+ {1, 1000, {5, 1.0, 16, 0}, {0, 1.0, 32, 0}, {0, 0.0, 32, 0}, 63, 64, 63, 91, 28, 255, 0},
+ {1, 5000, {0, 20.0, 30, 0}, {3, 1.0, 44, 0}, {0, 0.0, 32, 0}, 63, 64, 63, 111, 19, 255, 0},
+ {1, 10000, {5, 14.0, 41, 0}, {5, 3.0, 32, 0}, {0, 0.0, 32, 0}, 63, 64, 18, 91, 12, 255, 0},
+ {1, 1000, {5, 48.0, 30, 0}, {5, 1.0, 32, 0}, {0, 0.0, 32, 0}, 63, 64, 63, 166, 27, 255, 0},
+ {1, 10000, {5, 48.0, 30, 0}, {5, 1.0, 32, 0}, {0, 0.0, 32, 0}, 63, 64, 43, 166, 41, 255, 7},
+ {1, 4000, {5, 35.0, 30, 0}, {3, 35.0, 32, 0}, {0, 0.0, 32, 0}, 63, 53, 21, 166, 13, 255, 0},
+ {1, 10000, {1, 63.0, 32, 0}, {3, 1.0, 32, 0}, {0, 0.0, 32, 0}, 63, 64, 39, 91, 20, 255, 0},
+ {1, 22050, {5, 52.0, 22, 0}, {5, 1.0, 32, 0}, {0, 0.0, 32, 0}, 3, 23, 23, 57, 10, 255, 0},
+ {1, 22050, {5, 80.0, 22, 0}, {5, 1.0, 32, 0}, {0, 0.0, 32, 0}, 63, 23, 23, 57, 10, 255, 0},
+ {1, 44100, {5, 54.0, 12, 0}, {5, 1.0, 32, 0}, {5, 1.0, 27, 0}, 40, 64, 63, 128, 38, 255, 63},
+ {1, 44100, {5, 119.0, 9, 0}, {5, 2.0, 32, 0}, {0, 0.0, 32, 0}, 61, 64, 39, 128, 60, 255, 28},
+ {1, 4000, {5, 11.0, 32, 0}, {5, 1.0, 17, 197}, {0, 0.0, 32, 0}, 51, 100, 63, 100, 0, 255, 0},
+ {1, 4000, {5, 21.0, 32, 0}, {5, 1.0, 17, 197}, {0, 0.0, 32, 0}, 0, 119, 0, 117, 63, 255, 0},
+ {1, 5000, {2, 143.0, 25, 0}, {3, 0.5, 40, 217}, {1, 0.0, 32, 0}, 63, 64, 63, 128, 34, 198, 32},
+ {1, 5000, {5, 10.0, 23, 0}, {3, 0.5, 24, 217}, {1, 4.0, 32, 0}, 0, 4, 63, 128, 34, 198, 32},
+ {1, 4000, {5, 6.0, 32, 0}, {3, 2.0, 32, 0}, {3, 2.0, 32, 0}, 63, 26, 30, 66, 29, 255, 0},
+ {1, 4000, {0, 150.0, 32, 0}, {0, 0.0, 32, 0}, {3, 2.0, 32, 0}, 63, 26, 30, 66, 29, 255, 0},
+ {1, 40050, {4, 100.0, 32, 0}, {3, 8.0, 22, 0}, {3, 8.0, 8, 0}, 63, 28, 44, 81, 23, 255, 0},
+ {1, 40050, {4, 150.0, 32, 0}, {3, 8.0, 22, 0}, {3, 8.0, 8, 0}, 63, 28, 44, 81, 23, 255, 0},
+ {1, 40050, {4, 294.0, 32, 0}, {3, 8.0, 22, 0}, {3, 8.0, 8, 0}, 63, 28, 44, 81, 23, 255, 0},
+ {1, 5000, {3, 621.0, 32, 0}, {2, 2.0, 22, 0}, {3, 6.0, 32, 0}, 0, 4, 63, 77, 30, 255, 0},
+ {1, 30000, {5, 28.0, 44, 0}, {3, 1.0, 45, 0}, {0, 0.0, 32, 0}, 63, 64, 63, 208, 63, 255, 0},
+ {1, 30000, {2, 101.0, 44, 0}, {2, 0.5, 63, 118}, {0, 0.0, 32, 0}, 63, 64, 63, 176, 63, 255, 0},
+ {1, 30000, {2, 86.0, 44, 0}, {2, 0.5, 63, 118}, {0, 0.0, 32, 0}, 63, 64, 63, 176, 63, 255, 0},
+ {1, 2000, {5, 1.0, 32, 0}, {0, 1.0, 32, 0}, {0, 0.0, 32, 0}, 63, 64, 63, 128, 63, 255, 63},
+ {1, 2000, {3, 99.0, 12, 0}, {3, 1.0, 32, 0}, {0, 0.0, 32, 0}, 63, 64, 63, 128, 63, 255, 63},
+ {1, 6000, {3, 388.0, 22, 0}, {0, 0.7, 53, 0}, {0, 7.0, 32, 0}, 25, 64, 63, 202, 63, 255, 0},
+ {1, 6000, {1, 918.0, 23, 0}, {0, 0.7, 53, 0}, {0, 7.0, 32, 0}, 63, 64, 63, 202, 63, 255, 0},
+ {1, 10000, {5, 118.0, 19, 0}, {3, 1.0, 63, 0}, {0, 3.0, 32, 0}, 0, 19, 63, 66, 41, 255, 0},
+ {1, 10000, {5, 6.0, 24, 0}, {3, 1.0, 32, 208}, {2, 8.0, 12, 0}, 63, 64, 63, 128, 38, 255, 0},
+ {1, 400, {1, 20.0, 12, 0}, {0, 0.0, 32, 0}, {0, 0.0, 32, 0}, 0, 43, 63, 193, 63, 255, 0},
+ {1, 400, {1, 30.0, 12, 0}, {0, 0.0, 32, 0}, {0, 0.0, 32, 0}, 0, 43, 63, 193, 63, 255, 0},
+ {1, 400, {1, 40.0, 12, 0}, {0, 0.0, 32, 0}, {0, 0.0, 32, 0}, 0, 43, 63, 193, 63, 255, 0},
+ {1, 8000, {3, 800.0, 24, 0}, {0, 8.0, 4, 0}, {0, 0.0, 32, 0}, 0, 13, 63, 138, 63, 255, 0},
+ {1, 8000, {5, 53.0, 12, 0}, {5, 1.0, 32, 0}, {0, 0.0, 32, 0}, 0, 0, 63, 68, 63, 255, 0},
+ {1, 8000, {3, 400.0, 24, 0}, {0, 8.0, 4, 0}, {0, 0.0, 32, 0}, 0, 13, 63, 138, 63, 255, 0},
+ {1, 8000, {5, 53.0, 12, 0}, {5, 1.0, 32, 0}, {0, 0.0, 32, 0}, 0, 0, 63, 68, 63, 255, 0},
+ {1, 8000, {3, 200.0, 32, 0}, {0, 8.0, 4, 0}, {0, 0.0, 32, 0}, 0, 13, 63, 138, 63, 255, 0},
+ {1, 8000, {5, 25.0, 17, 0}, {3, 1.0, 32, 0}, {0, 0.0, 32, 0}, 0, 0, 63, 68, 63, 255, 0},
+ {1, 8000, {4, 800.0, 32, 0}, {4, 2.0, 21, 0}, {4, 8.0, 32, 0}, 0, 106, 63, 130, 27, 255, 0},
+ {1, 3000, {4, 31.0, 10, 0}, {3, 2.0, 40, 0}, {4, 1.0, 31, 0}, 0, 9, 63, 94, 63, 255, 0},
+ {1, 5000, {2, 168.0, 32, 0}, {0, 0.5, 29, 173}, {0, 0.0, 32, 0}, 0, 13, 63, 68, 35, 255, 0},
+ {1, 1000, {0, 20.0, 0, 0}, {0, 0.0, 0, 0}, {0, 0.0, 0, 0}, 0, 64, 0, 128, 0, 255, 0}
};
BOOL LoadGenericData()
--- a/src/Input.cpp
+++ b/src/Input.cpp
@@ -14,11 +14,11 @@
#define JOYSTICK_DEADZONE 10000
-SDL_Joystick *joystick; //This may be a name that was given by Simon, but it fits the rest of Pixel's names so it's fine.
+SDL_Joystick *joystick; // This was probably a name that was given by Simon, but it fits the rest of Pixel's names so it's fine.
void ReleaseDirectInput()
{
- //Close opened joystick (if exists)
+ // Close opened joystick (if exists)
if (joystick)
{
SDL_QuitSubSystem(SDL_INIT_JOYSTICK);
@@ -29,7 +29,7 @@
bool InitDirectInput()
{
- //Open first available joystick
+ // Open first available joystick
SDL_InitSubSystem(SDL_INIT_JOYSTICK);
for (int i = 0; i < SDL_NumJoysticks(); i++)
@@ -36,7 +36,7 @@
{
joystick = SDL_JoystickOpen(i);
- //Break as soon as a joystick is properly opened
+ // Break as soon as a joystick is properly opened
if (joystick)
break;
}
@@ -46,7 +46,7 @@
bool GetJoystickStatus(JOYSTICK_STATUS *pStatus)
{
- //Clear status
+ // Clear status
memset(pStatus, 0, sizeof(JOYSTICK_STATUS));
if (joystick)