ref: e5c40c516368ad6336ecad45b5c72afdbb0f2ad2
parent: 0824a0fb1239cd22b6933741758ba326a2e91e27
author: Clownacy <Clownacy@users.noreply.github.com>
date: Wed Feb 6 05:34:37 EST 2019
More NPCs
--- a/src/NpcAct.h
+++ b/src/NpcAct.h
@@ -160,7 +160,8 @@
void ActNpc155(NPCHAR *npc);
void ActNpc156(NPCHAR *npc);
void ActNpc157(NPCHAR *npc);
-
+void ActNpc158(NPCHAR *npc);
+void ActNpc159(NPCHAR *npc);
void ActNpc160(NPCHAR *npc);
void ActNpc161(NPCHAR *npc);
void ActNpc162(NPCHAR *npc);
@@ -168,6 +169,10 @@
void ActNpc164(NPCHAR *npc);
void ActNpc165(NPCHAR *npc);
void ActNpc166(NPCHAR *npc);
+void ActNpc167(NPCHAR *npc);
+
+void ActNpc173(NPCHAR *npc);
+void ActNpc174(NPCHAR *npc);
void ActNpc192(NPCHAR *npc);
void ActNpc193(NPCHAR *npc);
--- a/src/NpcAct140.cpp
+++ b/src/NpcAct140.cpp
@@ -1818,3 +1818,130 @@
npc->rect = rect[0];
}
+
+//Fish Missile
+void ActNpc158(NPCHAR *npc)
+{
+ RECT rect[8];
+
+ rect[0] = {0, 224, 16, 240};
+ rect[1] = {16, 224, 32, 240};
+ rect[2] = {32, 224, 48, 240};
+ rect[3] = {48, 224, 64, 240};
+ rect[4] = {64, 224, 80, 240};
+ rect[5] = {80, 224, 96, 240};
+ rect[6] = {96, 224, 112, 240};
+ rect[7] = {112, 224, 128, 240};
+
+ switch (npc->act_no)
+ {
+ case 0:
+ npc->act_no = 1;
+
+ switch (npc->direct)
+ {
+ case 0:
+ npc->count1 = 0xA0;
+ break;
+ case 1:
+ npc->count1 = 0xE0;
+ break;
+ case 2:
+ npc->count1 = 0x20;
+ break;
+ case 3:
+ npc->count1 = 0x60;
+ break;
+ }
+ // Fallthrough
+ case 1:
+ npc->xm = 2 * GetCos(npc->count1);
+ npc->ym = 2 * GetSin(npc->count1);
+ npc->y += npc->ym;
+ npc->x += npc->xm;
+ const int dir = GetArktan(npc->x - gMC.x, npc->y - gMC.y);
+
+ if (dir < npc->count1)
+ {
+ if (npc->count1 - dir < 0x80)
+ --npc->count1;
+ else
+ ++npc->count1;
+ }
+ else
+ {
+ if (dir - npc->count1 < 0x80)
+ ++npc->count1;
+ else
+ --npc->count1;
+ }
+
+ if (npc->count1 > 0xFF)
+ npc->count1 -= 0x100;
+ if (npc->count1 < 0)
+ npc->count1 += 0x100;
+
+ break;
+ }
+
+ if (++npc->ani_wait > 2)
+ {
+ npc->ani_wait = 0;
+ SetCaret(npc->x, npc->y, 7, 4);
+ }
+
+ npc->ani_no = (npc->count1 + 0x10) / 0x20;
+
+ if (npc->ani_no > 7)
+ npc->ani_no = 7;
+
+ npc->rect = rect[npc->ani_no];
+}
+
+//Monster X (defeated)
+void ActNpc159(NPCHAR *npc)
+{
+ RECT rect[1];
+
+ rect[0] = {144, 128, 192, 200};
+
+ switch (npc->act_no)
+ {
+ case 0:
+ npc->act_no = 1;
+
+ for (int i = 0; i < 8; ++i)
+ SetNpChar(4, npc->x + (Random(-16, 16) * 0x200), npc->y + (Random(-16, 16) * 0x200), Random(-341, 341), Random(-341, 341), 0, 0, 0x100);
+ // Fallthrough
+ case 1:
+ if (++npc->act_wait > 50)
+ {
+ npc->act_no = 2;
+ npc->xm = -0x100;
+ }
+
+ if (npc->act_wait / 2 % 2)
+ npc->x += 0x200;
+ else
+ npc->x -= 0x200;
+
+ break;
+
+ case 2:
+ ++npc->act_wait;
+ npc->ym += 0x40;
+
+ if (npc->y > 0x50000)
+ npc->cond = 0;
+
+ break;
+ }
+
+ npc->y += npc->ym;
+ npc->x += npc->xm;
+
+ npc->rect = rect[0];
+
+ if (npc->act_wait % 8 == 1)
+ SetNpChar(4, npc->x + (Random(-16, 16) * 0x200), npc->y + (Random(-16, 16) * 0x200), Random(-341, 341), Random(-341, 341), 0, 0, 0x100);
+}
--- a/src/NpcAct160.cpp
+++ b/src/NpcAct160.cpp
@@ -9,6 +9,7 @@
#include "Back.h"
#include "Triangle.h"
#include "Frame.h"
+#include "Caret.h"
//Puu Black
void ActNpc160(NPCHAR *npc)
@@ -465,4 +466,297 @@
}
npc->rect = rcLeft[npc->ani_no];
+}
+
+//Professor Booster (falling)
+void ActNpc167(NPCHAR *npc)
+{
+ RECT rect[3];
+
+ rect[0] = {304, 0, 320, 16};
+ rect[1] = {304, 16, 320, 32};
+ rect[2] = {0, 0, 0, 0};
+
+ switch (npc->act_no)
+ {
+ case 0:
+ npc->act_no = 1;
+ npc->ani_no = 1;
+ break;
+ case 10:
+ npc->ani_no = 0;
+
+ npc->ym += 0x40;
+ if (npc->ym > 0x5FF)
+ npc->ym = 0x5FF;
+
+ npc->y += npc->ym;
+ break;
+ case 20:
+ npc->act_no = 21;
+ npc->act_wait = 0;
+ npc->ani_no = 0;
+ PlaySoundObject(29, 1);
+ // Fallthrough
+ case 21:
+ if (++npc->ani_no > 2)
+ npc->ani_no = 1;
+
+ if (++npc->act_wait > 100)
+ {
+ for (int i = 0; i < 4; ++i)
+ SetNpChar(4, npc->x + (Random(-12, 12) * 0x200), npc->y + (Random(-12, 12) * 0x200), Random(-341, 341), Random(-0x600, 0), 0, 0, 0x100);
+
+ npc->cond = 0;
+ }
+
+ break;
+ }
+
+ npc->rect = rect[npc->ani_no];
+}
+
+//Gaudi (armoured)
+void ActNpc173(NPCHAR *npc)
+{
+ RECT rcLeft[4];
+ RECT rcRight[4];
+
+ rcLeft[0] = {0, 128, 24, 152};
+ rcLeft[1] = {24, 128, 48, 152};
+ rcLeft[2] = {48, 128, 72, 152};
+ rcLeft[3] = {72, 128, 96, 152};
+
+ rcRight[0] = {0, 152, 24, 176};
+ rcRight[1] = {24, 152, 48, 176};
+ rcRight[2] = {48, 152, 72, 176};
+ rcRight[3] = {72, 152, 96, 176};
+
+ if (npc->x <= gMC.x + 0x28000 && npc->x >= gMC.x - 0x28000 && npc->y <= gMC.y + 0x1E000 && npc->y >= gMC.y - 0x1E000)
+ {
+ switch (npc->act_no)
+ {
+ case 0:
+ npc->tgt_x = npc->x;
+ npc->act_no = 1;
+ // Fallthrough
+ case 1:
+ npc->ani_no = 0;
+ npc->xm = 0;
+
+ if (npc->act_wait < 5)
+ {
+ ++npc->act_wait;
+ }
+ else
+ {
+ if (gMC.x > npc->x - 0x18000 && gMC.x < npc->x + 0x18000 && gMC.y > npc->y - 0x14000 && gMC.y < npc->y + 0x14000)
+ {
+ npc->act_no = 10;
+ npc->act_wait = 0;
+ npc->ani_no = 1;
+ }
+ }
+
+ break;
+
+ case 10:
+ if (++npc->act_wait > 3)
+ {
+ if (++npc->count1 == 3)
+ {
+ PlaySoundObject(30, 1);
+ npc->count1 = 0;
+ npc->act_no = 25;
+ npc->act_wait = 0;
+ npc->ani_no = 2;
+ npc->ym = -0x600;
+
+ if (npc->tgt_x > npc->x)
+ npc->xm = 0x80;
+ else
+ npc->xm = -0x80;
+ }
+ else
+ {
+ PlaySoundObject(30, 1);
+ npc->act_no = 20;
+ npc->ani_no = 2;
+ npc->ym = -0x200;
+
+ if (npc->tgt_x > npc->x)
+ npc->xm = 0x200;
+ else
+ npc->xm = -0x200;
+ }
+ }
+
+ break;
+
+ case 20:
+ ++npc->act_wait;
+
+ if (npc->flag & 8)
+ {
+ PlaySoundObject(23, 1);
+ npc->ani_no = 1;
+ npc->act_no = 30;
+ npc->act_wait = 0;
+ }
+
+ break;
+
+ case 25:
+ if (++npc->act_wait == 30 || npc->act_wait == 40)
+ {
+ const unsigned char deg = GetArktan(npc->x - gMC.x, npc->y - gMC.y) + Random(-6, 6);
+ const int ym = 3 * GetSin(deg);
+ const int xm = 3 * GetCos(deg);
+ SetNpChar(174, npc->x, npc->y, xm, ym, 0, 0, 0x100);
+
+ PlaySoundObject(39, 1);
+ npc->ani_no = 3;
+
+ gCurlyShoot_wait = Random(80, 100);
+ gCurlyShoot_x = npc->x;
+ gCurlyShoot_y = npc->y;
+ }
+
+ if (npc->act_wait == 35 || npc->act_wait == 45)
+ npc->ani_no = 2;
+
+ if (npc->flag & 8)
+ {
+ PlaySoundObject(23, 1);
+ npc->ani_no = 1;
+ npc->act_no = 30;
+ npc->act_wait = 0;
+ }
+
+ break;
+
+ case 30:
+ npc->xm = 7 * npc->xm / 8;
+
+ if (++npc->act_wait > 3)
+ {
+ npc->ani_no = 0;
+ npc->act_no = 1;
+ npc->act_wait = 0;
+ }
+
+ break;
+ }
+
+ npc->ym += 51;
+
+ if (gMC.x < npc->x)
+ npc->direct = 0;
+ else
+ npc->direct = 2;
+
+ if (npc->ym > 0x5FF)
+ npc->ym = 0x5FF;
+ if ( npc->ym < -0x5FFu )
+ npc->ym = 0x5FF;
+
+ npc->x += npc->xm;
+ npc->y += npc->ym;
+
+ if (npc->direct == 0)
+ npc->rect = rcLeft[npc->ani_no];
+ else
+ npc->rect = rcRight[npc->ani_no];
+
+ if (npc->life <= 985)
+ {
+ SetDestroyNpChar(npc->x, npc->y, 0, 2);
+ npc->code_char = 154;
+ npc->act_no = 0;
+ }
+ }
+}
+
+//Armoured-Gaudi projectile
+void ActNpc174(NPCHAR *npc)
+{
+ RECT rect_left[3];
+
+ bool bHit;
+ switch (npc->act_no)
+ {
+ case 0:
+ if (npc->direct == 2)
+ npc->act_no = 2;
+ // Fallthrough
+ case 1:
+ npc->x += npc->xm;
+ npc->y += npc->ym;
+
+ bHit = false;
+
+ if (npc->flag & 1)
+ {
+ bHit = true;
+ npc->xm = 0x200;
+ }
+
+ if (npc->flag & 4)
+ {
+ bHit = true;
+ npc->xm = -0x200;
+ }
+
+ if (npc->flag & 2)
+ {
+ bHit = true;
+ npc->ym = 0x200;
+ }
+
+ if (npc->flag & 8)
+ {
+ bHit = true;
+ npc->ym = -0x200;
+ }
+
+ if (bHit)
+ {
+ npc->act_no = 2;
+ ++npc->count1;
+ PlaySoundObject(31, 1);
+ }
+
+ break;
+
+ case 2:
+ npc->ym += 0x40;
+
+ npc->x += npc->xm;
+ npc->y += npc->ym;
+
+ if (npc->flag & 8)
+ {
+ if (++npc->count1 > 1)
+ {
+ SetCaret(npc->x, npc->y, 2, 0);
+ npc->cond = 0;
+ }
+ }
+
+ break;
+ }
+
+ if (npc->ym > 0x5FF)
+ npc->ym = 0x5FF;
+ if (npc->ym < -0x5FF)
+ npc->ym = -0x5FF;
+
+ rect_left[0] = {120, 80, 136, 96};
+ rect_left[1] = {136, 80, 152, 96};
+ rect_left[2] = {152, 80, 168, 96};
+
+ if (++npc->ani_no > 2)
+ npc->ani_no = 0;
+
+ npc->rect = rect_left[npc->ani_no];
}
--- a/src/NpcTbl.cpp
+++ b/src/NpcTbl.cpp
@@ -214,8 +214,8 @@
ActNpc155,
ActNpc156,
ActNpc157,
- nullptr,
- nullptr,
+ ActNpc158,
+ ActNpc159,
ActNpc160,
ActNpc161,
ActNpc162,
@@ -223,14 +223,14 @@
ActNpc164,
ActNpc165,
ActNpc166,
+ ActNpc167,
nullptr,
nullptr,
nullptr,
nullptr,
nullptr,
- nullptr,
- nullptr,
- nullptr,
+ ActNpc173,
+ ActNpc174,
nullptr,
nullptr,
nullptr,