ref: e5caff593c599ab4b07df0df4183d8adc069f77b
parent: 132d3c511072eb4d380c3f5c5c7dd1a7029dbeaf
author: Clownacy <Clownacy@users.noreply.github.com>
date: Mon Feb 18 15:40:07 EST 2019
Removed the SDL dependency from Draw.h Should make compiling with VC++ 2003 simpler
--- a/src/Back.cpp
+++ b/src/Back.cpp
@@ -1,12 +1,15 @@
+#include "Back.h"
+
+#include <stdio.h>
#include "WindowsWrapper.h"
#include "Tags.h"
-#include "Back.h"
#include "Frame.h"
#include "Game.h"
#include "Draw.h"
#include "Stage.h"
#include "Map.h"
+#include "File.h"
BACK gBack;
int gWaterY;
@@ -16,21 +19,48 @@
//Get width and height
char path[PATH_LENGTH];
sprintf(path, "%s/%s.pbm", gDataPath, fName);
-
- SDL_Surface *temp = SDL_LoadBMP(path);
- if (!temp)
+
+ FILE *fp = fopen(path, "rb");
+ if (fp == NULL)
{
sprintf(path, "%s/%s.bmp", gDataPath, fName);
- temp = SDL_LoadBMP(path);
- if (!temp)
+ fp = fopen(path, "rb");
+ if (fp == NULL)
return false;
}
- gBack.partsW = temp->w;
- gBack.partsH = temp->h;
-
- SDL_FreeSurface(temp);
-
+#ifdef FIX_BUGS // TODO: Maybe we need a 'BETTER_PORTABILITY' flag
+ if (fgetc(fp) != 'B' || fgetc(fp) != 'M')
+ {
+ fclose(fp);
+ return false;
+ }
+
+ fseek(fp, 18, SEEK_SET);
+
+ gBack.partsW = File_ReadLE32(fp);
+ gBack.partsH = File_ReadLE32(fp);
+ fclose(fp);
+#else
+ // This is ridiculously platform-dependant:
+ // It should break on big-endian CPUs, and platforms
+ // where short isn't 16-bit and long isn't 32-bit.
+ short bmp_header_buffer[7];
+ long bmp_header_buffer2[10];
+
+ fread(bmp_header_buffer, 14, 1, fp);
+
+ // Check if this is a valid bitmap file
+ if (bmp_header_buffer[0] != 0x4D42) // 'MB' (we use hex to prevent a compiler warning)
+ return false; // The original game forgets to close fp
+
+ fread(bmp_header_buffer2, 40, 1, fp);
+ fclose(fp);
+
+ gBack.partsW = bmp_header_buffer2[1];
+ gBack.partsH = bmp_header_buffer2[2];
+#endif
+
//Set background stuff and load texture
gBack.flag = 1;
if (!ReloadBitmap_File(fName, SURFACE_ID_LEVEL_BACKGROUND))
--- a/src/Bullet.cpp
+++ b/src/Bullet.cpp
@@ -1,4 +1,7 @@
#include "Bullet.h"
+
+#include <string.h>
+
#include "Draw.h"
#include "Caret.h"
#include "NpChar.h"
--- a/src/Caret.cpp
+++ b/src/Caret.cpp
@@ -1,8 +1,9 @@
-#include <string>
+#include "Caret.h"
+#include <string.h>
+
#include "WindowsWrapper.h"
-#include "Caret.h"
#include "Draw.h"
#include "Triangle.h"
#include "Game.h"
--- a/src/Draw.cpp
+++ b/src/Draw.cpp
@@ -27,6 +27,17 @@
#include "Tags.h"
#include "Resource.h"
+struct SURFACE
+{
+ bool in_use;
+ bool needs_updating;
+ SDL_Surface *surface;
+ SDL_Texture *texture;
+};
+
+SDL_Window *gWindow;
+SDL_Renderer *gRenderer;
+
RECT grcGame = {0, 0, WINDOW_WIDTH, WINDOW_HEIGHT};
RECT grcFull = {0, 0, WINDOW_WIDTH, WINDOW_HEIGHT};
--- a/src/Draw.h
+++ b/src/Draw.h
@@ -1,11 +1,7 @@
#pragma once
#include <stdint.h>
#include "WindowsWrapper.h"
-#include <SDL_render.h>
-extern SDL_Window *gWindow;
-extern SDL_Renderer *gRenderer;
-
extern RECT grcGame;
extern RECT grcFull;
@@ -48,13 +44,7 @@
SURFACE_ID_MAX = 40,
} Surface_Ids;
-struct SURFACE
-{
- bool in_use;
- bool needs_updating;
- SDL_Surface *surface;
- SDL_Texture *texture;
-};
+struct SURFACE;
extern SURFACE surf[SURFACE_ID_MAX];
--- a/src/Ending.cpp
+++ b/src/Ending.cpp
@@ -1,11 +1,14 @@
+#include "Ending.h"
+
#include <stdint.h>
-#include <string>
+#include <stdio.h>
+#include <stdlib.h>
+#include <string.h>
#include "WindowsWrapper.h"
#include "Tags.h"
#include "Generic.h"
-#include "Ending.h"
#include "Flags.h"
#include "KeyControl.h"
#include "Escape.h"
--- a/src/Fade.cpp
+++ b/src/Fade.cpp
@@ -1,4 +1,4 @@
-#include <string>
+#include <string.h>
#include "WindowsWrapper.h"
--- a/src/Main.cpp
+++ b/src/Main.cpp
@@ -21,13 +21,14 @@
#include "Triangle.h"
#include "Resource.h"
+// These two are defined in Draw.cpp. This is a bit of a hack.
+extern SDL_Window *gWindow;
+extern SDL_Renderer *gRenderer;
+
char gModulePath[PATH_LENGTH];
char gDataPath[PATH_LENGTH];
int gJoystickButtonTable[8];
-
-SDL_Window *gWindow;
-SDL_Renderer *gRenderer;
bool gbUseJoystick = false;
bool bFps = false;
--- a/src/Map.cpp
+++ b/src/Map.cpp
@@ -1,6 +1,7 @@
#include <stddef.h>
#include <stdint.h>
-#include <string>
+#include <stdlib.h>
+#include <string.h>
#include "WindowsWrapper.h"
--- a/src/MapName.cpp
+++ b/src/MapName.cpp
@@ -1,5 +1,5 @@
#include <stdint.h>
-#include <string>
+#include <string.h>
#include "CommonDefines.h"
#include "MapName.h"
--- a/src/MiniMap.cpp
+++ b/src/MiniMap.cpp
@@ -1,4 +1,5 @@
#include <stdint.h>
+#include <string.h>
#include "WindowsWrapper.h"
--- a/src/MyChar.cpp
+++ b/src/MyChar.cpp
@@ -1,5 +1,5 @@
-#include <string>
#include <stdint.h>
+#include <string.h>
#include "WindowsWrapper.h"
--- a/src/MycParam.cpp
+++ b/src/MycParam.cpp
@@ -1,3 +1,5 @@
+#include "SDL.h"
+
#include "Sound.h"
#include "MyChar.h"
#include "MycParam.h"
--- a/src/NpChar.cpp
+++ b/src/NpChar.cpp
@@ -1,6 +1,7 @@
#include <stddef.h>
#include <stdint.h>
#include <stdio.h>
+#include <string.h>
#include "WindowsWrapper.h"
--- a/src/Stage.cpp
+++ b/src/Stage.cpp
@@ -1,4 +1,5 @@
#include <stdint.h>
+#include <stdio.h>
#include <string.h>
#include "WindowsWrapper.h"
--- a/src/TextScr.cpp
+++ b/src/TextScr.cpp
@@ -1,5 +1,7 @@
#include <stdint.h>
-#include <string>
+#include <stdio.h>
+#include <stdlib.h>
+#include <string.h>
#include "WindowsWrapper.h"