shithub: cstory

Download patch

ref: e6350151c9369e9539e28495365b4a2230f84e08
parent: 3f2b69423890398f63c27be725911d7336351596
author: Clownacy <Clownacy@users.noreply.github.com>
date: Thu Sep 5 08:48:46 EDT 2019

Revert "Remove the leftover CMakeLists.txt file"

This reverts commit c7c507710320c7c5b5caa88fd7016743e0497ee9.

It probably doesn't work anymore, but I plan to get it working again
in this branch.

--- /dev/null
+++ b/CMakeLists.txt
@@ -1,0 +1,446 @@
+cmake_minimum_required(VERSION 3.7.2)
+
+if((${CMAKE_VERSION} VERSION_EQUAL 3.9) OR (${CMAKE_VERSION} VERSION_GREATER 3.9))
+	cmake_policy(SET CMP0069 NEW)
+endif()
+
+set(BUILD_DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}/game")
+set(ASSETS_DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}/assets")
+
+option(JAPANESE "Enable the Japanese-language build" OFF)
+option(FIX_BUGS "Fix certain bugs (see src/Bug Fixes.txt)" OFF)
+option(NONPORTABLE "Enable bits of code that aren't portable, but are what the original game used" OFF)
+option(FORCE_LOCAL_LIBS "Compile the built-in versions of SDL2, FreeType, and FLTK instead of using the system-provided ones" OFF)
+set(RENDERER "Texture" CACHE STRING "Which renderer the game should use: 'OpenGL3' for an OpenGL 3.2 renderer, 'Texture' for SDL2's hardware-accelerated Texture API, 'Surface' for SDL2's software-rendered Surface API, and 'Software' for a handwritten software renderer")
+
+project(CSE2 LANGUAGES C CXX)
+
+if(MSVC)
+	# Statically-link the CRT (vcpkg static libs do this)
+	foreach(flag_var CMAKE_C_FLAGS CMAKE_C_FLAGS_DEBUG CMAKE_C_FLAGS_RELEASE CMAKE_C_FLAGS_MINSIZEREL CMAKE_C_FLAGS_RELWITHDEBINFO CMAKE_CXX_FLAGS CMAKE_CXX_FLAGS_DEBUG CMAKE_CXX_FLAGS_RELEASE CMAKE_CXX_FLAGS_MINSIZEREL CMAKE_CXX_FLAGS_RELWITHDEBINFO)
+		if(${flag_var} MATCHES "/MD")
+			string(REGEX REPLACE "/MD" "/MT" ${flag_var} "${${flag_var}}")
+		endif()
+	endforeach()
+endif()
+
+##
+# CSE2
+##
+
+add_executable(CSE2
+	src/ArmsItem.cpp
+	src/ArmsItem.h
+	src/Back.cpp
+	src/Back.h
+	src/Boss.cpp
+	src/Boss.h
+	src/BossAlmo1.cpp
+	src/BossAlmo1.h
+	src/BossAlmo2.cpp
+	src/BossAlmo2.h
+	src/BossBallos.cpp
+	src/BossBallos.h
+	src/BossFrog.cpp
+	src/BossFrog.h
+	src/BossIronH.cpp
+	src/BossIronH.h
+	src/BossLife.cpp
+	src/BossLife.h
+	src/BossOhm.cpp
+	src/BossOhm.h
+	src/BossPress.cpp
+	src/BossPress.h
+	src/BossTwinD.cpp
+	src/BossTwinD.h
+	src/BossX.cpp
+	src/BossX.h
+	src/BulHit.cpp
+	src/BulHit.h
+	src/Bullet.cpp
+	src/Bullet.h
+	src/Caret.cpp
+	src/Caret.h
+	src/CommonDefines.h
+	src/Config.cpp
+	src/Config.h
+	src/Draw.cpp
+	src/Draw.h
+	src/Ending.cpp
+	src/Ending.h
+	src/Escape.cpp
+	src/Escape.h
+	src/Fade.cpp
+	src/Fade.h
+	src/File.cpp
+	src/File.h
+	src/Flags.cpp
+	src/Flags.h
+	src/Flash.cpp
+	src/Flash.h
+	src/Font.cpp
+	src/Font.h
+	src/Frame.cpp
+	src/Frame.h
+	src/Game.cpp
+	src/Game.h
+	src/Generic.cpp
+	src/Generic.h
+	src/GenericLoad.cpp
+	src/GenericLoad.h
+	src/Input.cpp
+	src/Input.h
+	src/KeyControl.cpp
+	src/KeyControl.h
+	src/Main.cpp
+	src/Main.h
+	src/Map.cpp
+	src/Map.h
+	src/MapName.cpp
+	src/MapName.h
+	src/MiniMap.cpp
+	src/MiniMap.h
+	src/MyChar.cpp
+	src/MyChar.h
+	src/MycHit.cpp
+	src/MycHit.h
+	src/MycParam.cpp
+	src/MycParam.h
+	src/NpcAct.h
+	src/NpcAct000.cpp
+	src/NpcAct020.cpp
+	src/NpcAct040.cpp
+	src/NpcAct060.cpp
+	src/NpcAct080.cpp
+	src/NpcAct100.cpp
+	src/NpcAct120.cpp
+	src/NpcAct140.cpp
+	src/NpcAct160.cpp
+	src/NpcAct180.cpp
+	src/NpcAct200.cpp
+	src/NpcAct220.cpp
+	src/NpcAct240.cpp
+	src/NpcAct260.cpp
+	src/NpcAct280.cpp
+	src/NpcAct300.cpp
+	src/NpcAct320.cpp
+	src/NpcAct340.cpp
+	src/NpChar.cpp
+	src/NpChar.h
+	src/NpcHit.cpp
+	src/NpcHit.h
+	src/NpcTbl.cpp
+	src/NpcTbl.h
+	src/Organya.cpp
+	src/Organya.h
+	src/PixTone.cpp
+	src/PixTone.h
+	src/Profile.cpp
+	src/Profile.h
+	src/Resource.cpp
+	src/Resource.h
+	src/SelStage.cpp
+	src/SelStage.h
+	src/Shoot.cpp
+	src/Shoot.h
+	src/Sound.cpp
+	src/Sound.h
+	src/Stage.cpp
+	src/Stage.h
+	src/Star.cpp
+	src/Star.h
+	src/TextScr.cpp
+	src/TextScr.h
+	src/Triangle.cpp
+	src/Triangle.h
+	src/ValueView.cpp
+	src/ValueView.h
+	src/WindowsWrapper.h
+	src/Backends/Rendering.h
+)
+
+set(RESOURCES
+	BITMAP/Credit01.bmp
+	BITMAP/Credit02.bmp
+	BITMAP/Credit03.bmp
+	BITMAP/Credit04.bmp
+	BITMAP/Credit05.bmp
+	BITMAP/Credit06.bmp
+	BITMAP/Credit07.bmp
+	BITMAP/Credit08.bmp
+	BITMAP/Credit09.bmp
+	BITMAP/Credit10.bmp
+	BITMAP/Credit11.bmp
+	BITMAP/Credit12.bmp
+	BITMAP/Credit14.bmp
+	BITMAP/Credit15.bmp
+	BITMAP/Credit16.bmp
+	BITMAP/Credit17.bmp
+	BITMAP/Credit18.bmp
+	CURSOR/CURSOR_IKA.bmp
+	CURSOR/CURSOR_NORMAL.bmp
+	ORG/Access.org
+	ORG/Anzen.org
+	ORG/Balcony.org
+	ORG/Ballos.org
+	ORG/BreakDown.org
+	ORG/Cemetery.org
+	ORG/Curly.org
+	ORG/Dr.org
+	ORG/Ending.org
+	ORG/Escape.org
+	ORG/Fanfale1.org
+	ORG/Fanfale2.org
+	ORG/Fanfale3.org
+	ORG/FireEye.org
+	ORG/Gameover.org
+	ORG/Ginsuke.org
+	ORG/Grand.org
+	ORG/Gravity.org
+	ORG/Hell.org
+	ORG/ironH.org
+	ORG/Jenka.org
+	ORG/Jenka2.org
+	ORG/Kodou.org
+	ORG/LastBtl3.org
+	ORG/LastBtl.org
+	ORG/LastCave.org
+	ORG/Marine.org
+	ORG/Maze.org
+	ORG/MDown2.org
+	ORG/Mura.org
+	ORG/Oside.org
+	ORG/Plant.org
+	ORG/quiet.org
+	ORG/Requiem.org
+	ORG/Toroko.org
+	ORG/Vivi.org
+	ORG/Wanpak2.org
+	ORG/Wanpaku.org
+	ORG/Weed.org
+	ORG/White.org
+	ORG/XXXX.org
+	ORG/Zonbie.org
+	WAVE/Wave.dat
+)
+
+# Handle options
+if(JAPANESE)
+	set(DATA_DIRECTORY "${ASSETS_DIRECTORY}/data_jp")
+	list(APPEND RESOURCES "BITMAP/pixel_jp.bmp")
+	target_compile_definitions(CSE2 PRIVATE JAPANESE)
+else()
+	set(DATA_DIRECTORY "${ASSETS_DIRECTORY}/data_en")
+	list(APPEND RESOURCES "BITMAP/pixel.bmp")
+endif()
+
+if(FIX_BUGS)
+	target_compile_definitions(CSE2 PRIVATE FIX_BUGS)
+endif()
+
+if(EXISTS "/opt/vc/include/bcm_host.h")	# Detect Raspberry Pi
+	target_compile_definitions(CSE2 PRIVATE RASPBERRY_PI)
+endif()
+
+if(NONPORTABLE)
+	target_compile_definitions(CSE2 PRIVATE NONPORTABLE)
+endif()
+
+if(RENDERER MATCHES "OpenGL3")
+	target_sources(CSE2 PRIVATE "src/Backends/Rendering/OpenGL3.cpp")
+elseif(RENDERER MATCHES "Texture")
+	target_sources(CSE2 PRIVATE "src/Backends/Rendering/SDLTexture.cpp")
+elseif(RENDERER MATCHES "Surface")
+	target_sources(CSE2 PRIVATE "src/Backends/Rendering/SDLSurface.cpp")
+elseif(RENDERER MATCHES "Software")
+	target_sources(CSE2 PRIVATE "src/Backends/Rendering/Software.cpp")
+else()
+	message(FATAL_ERROR "Invalid RENDERER selected")
+endif()
+
+# Make some tweaks if we're targetting Windows
+if(WIN32)
+	target_sources(CSE2 PRIVATE "${ASSETS_DIRECTORY}/resources/ICON/ICON.rc")
+	target_compile_definitions(CSE2 PRIVATE WINDOWS)
+	set_target_properties(CSE2 PROPERTIES WIN32_EXECUTABLE YES)	# Disable the console window
+	target_link_libraries(CSE2 "version.lib")	# Link this for some code in Generic.cpp
+else()
+	list(APPEND RESOURCES "ICON/ICON_MINI.bmp")
+endif()
+
+# Make some tweaks if we're using MSVC
+if(MSVC)
+	target_compile_definitions(CSE2 PRIVATE _CRT_SECURE_NO_WARNINGS)	# Shut up those stupid warnings
+endif()
+
+# Decide the embedded font
+if(JAPANESE)
+	list(APPEND RESOURCES "FONT/msgothic.ttc")
+elseif(NOT WIN32)
+	list(APPEND RESOURCES "FONT/cour.ttf")
+endif()
+
+# Build bin2h externally, so it isn't cross-compiled when CSE2 is (Emscripten)
+include(ExternalProject)
+
+ExternalProject_Add(bin2h
+	SOURCE_DIR "${CMAKE_SOURCE_DIR}/bin2h"
+	DOWNLOAD_COMMAND ""
+	UPDATE_COMMAND ""
+	BUILD_BYPRODUCTS "<INSTALL_DIR>/bin/bin2h"
+	CMAKE_ARGS
+		-DCMAKE_INSTALL_PREFIX=<INSTALL_DIR>
+		-DCMAKE_BUILD_TYPE=Release
+	INSTALL_COMMAND
+		${CMAKE_COMMAND} --build . --config Release --target install
+)
+
+ExternalProject_Get_Property(bin2h INSTALL_DIR)
+
+add_executable(bin2h_tool IMPORTED)
+add_dependencies(bin2h_tool bin2h)
+set_target_properties(bin2h_tool PROPERTIES IMPORTED_LOCATION "${INSTALL_DIR}/bin/bin2h")
+
+# Convert resources to header files
+foreach(FILENAME IN LISTS RESOURCES)
+	set(IN_DIR "${ASSETS_DIRECTORY}/resources")
+	set(OUT_DIR "${CMAKE_CURRENT_SOURCE_DIR}/src/Resource")
+	get_filename_component(DIRECTORY "${FILENAME}" DIRECTORY)
+	add_custom_command(
+		OUTPUT "${OUT_DIR}/${FILENAME}.h"
+		COMMAND ${CMAKE_COMMAND} -E make_directory "${OUT_DIR}/${DIRECTORY}"
+		COMMAND bin2h_tool "${IN_DIR}/${FILENAME}" "${OUT_DIR}/${FILENAME}.h"
+		DEPENDS bin2h_tool "${IN_DIR}/${FILENAME}"
+		)
+	target_sources(CSE2 PRIVATE "${OUT_DIR}/${FILENAME}.h")
+endforeach()
+
+# Force strict C90
+set_target_properties(CSE2 PROPERTIES
+	C_STANDARD 90
+	C_STANDARD_REQUIRED ON
+	C_EXTENSIONS OFF
+)
+
+# Force strict C++98
+set_target_properties(CSE2 PROPERTIES
+	CXX_STANDARD 98
+	CXX_STANDARD_REQUIRED ON
+	CXX_EXTENSIONS OFF
+)
+
+# Include directory for third-party software
+target_include_directories(CSE2 PRIVATE "external")
+
+# Name debug builds "CSE2_debug", to distinguish them
+set_target_properties(CSE2 PROPERTIES DEBUG_OUTPUT_NAME "CSE2_debug")
+
+# Send executable to the build_en/build_jp directory
+set_target_properties(CSE2 PROPERTIES
+	RUNTIME_OUTPUT_DIRECTORY ${BUILD_DIRECTORY}
+	RUNTIME_OUTPUT_DIRECTORY_RELEASE ${BUILD_DIRECTORY}
+	RUNTIME_OUTPUT_DIRECTORY_MINSIZEREL ${BUILD_DIRECTORY}
+	RUNTIME_OUTPUT_DIRECTORY_RELWITHDEBINFO ${BUILD_DIRECTORY}
+	RUNTIME_OUTPUT_DIRECTORY_DEBUG ${BUILD_DIRECTORY}
+)
+
+# Copy data folder to build directory
+add_custom_command(TARGET CSE2 POST_BUILD
+	COMMAND ${CMAKE_COMMAND} -E remove_directory "${BUILD_DIRECTORY}/data"
+	COMMAND ${CMAKE_COMMAND} -E copy_directory "${DATA_DIRECTORY}" "${BUILD_DIRECTORY}/data"
+)
+
+# Enable link-time optimisation if available
+if(NOT CMAKE_BUILD_TYPE STREQUAL "Debug")
+	if((${CMAKE_VERSION} VERSION_EQUAL 3.9) OR (${CMAKE_VERSION} VERSION_GREATER 3.9))
+		include(CheckIPOSupported)
+		check_ipo_supported(RESULT result)
+		if(result)
+			set_target_properties(CSE2 PROPERTIES INTERPROCEDURAL_OPTIMIZATION TRUE)
+		endif()
+	endif()
+endif()
+
+# Find dependencies
+
+if(NOT FORCE_LOCAL_LIBS)
+	find_package(SDL2)
+endif()
+
+if(TARGET SDL2::SDL2)
+	# CMake-generated config (Arch, vcpkg, Raspbian)
+	message(STATUS "Using system SDL2")
+	target_link_libraries(CSE2 SDL2::SDL2 SDL2::SDL2main)
+elseif(SDL2_FOUND)
+	# Autotools-generated config (MSYS2)
+	message(STATUS "Using system SDL2")
+	target_include_directories(CSE2 PRIVATE ${SDL2_INCLUDE_DIRS})
+	target_link_libraries(CSE2 ${SDL2_LIBRARIES})
+else()
+	# Compile it ourselves
+	message(STATUS "Using local SDL2")
+	set(SDL_SHARED_ENABLED_BY_DEFAULT OFF)
+	if(MSVC)
+		set(LIBC ON)	# Needed to prevent possible 'symbol already defined' errors
+	endif()
+	add_subdirectory("external/SDL2" EXCLUDE_FROM_ALL)
+	target_link_libraries(CSE2 SDL2-static SDL2main)
+endif()
+
+if(NOT FORCE_LOCAL_LIBS)
+	find_package(Freetype)
+endif()
+
+if(FREETYPE_FOUND)
+	message(STATUS "Using system FreeType")
+	target_include_directories(CSE2 PRIVATE ${FREETYPE_INCLUDE_DIRS})
+	target_link_libraries(CSE2 ${FREETYPE_LIBRARIES})
+else()
+	# Compile it ourselves
+	message(STATUS "Using local FreeType")
+	if(FORCE_LOCAL_LIBS)
+		set(CMAKE_DISABLE_FIND_PACKAGE_HarfBuzz ON)
+		set(CMAKE_DISABLE_FIND_PACKAGE_ZLIB ON)
+		set(CMAKE_DISABLE_FIND_PACKAGE_PNG ON)
+		set(CMAKE_DISABLE_FIND_PACKAGE_BZip2 ON)
+	endif()
+	add_subdirectory("external/freetype" EXCLUDE_FROM_ALL)
+	target_link_libraries(CSE2 freetype)
+endif()
+
+if(RENDERER MATCHES "OpenGL3")
+	if(NOT FORCE_LOCAL_LIBS)
+		find_package(GLEW)
+	endif()
+
+	if(TARGET GLEW::GLEW)
+		message(STATUS "Using system GLEW")
+		target_link_libraries(CSE2 GLEW::GLEW)
+	else()
+		# Compile it ourselves
+		message(STATUS "Using local GLEW")
+		target_sources(CSE2 PRIVATE "external/glew/glew.c" "external/glew/GL/glew.h")
+		target_include_directories(CSE2 PRIVATE "external/glew")
+	endif()
+
+	find_package(OpenGL REQUIRED)
+	target_link_libraries(CSE2 OpenGL::GL)
+endif()
+
+##
+# DoConfig
+##
+
+add_subdirectory("DoConfig")
+
+# Name debug builds "DoConfig_debug", to distinguish them
+set_target_properties(DoConfig PROPERTIES DEBUG_OUTPUT_NAME "DoConfig_debug")
+
+# Send executable to the build_en/build_jp directory
+set_target_properties(DoConfig PROPERTIES
+	RUNTIME_OUTPUT_DIRECTORY ${BUILD_DIRECTORY}
+	RUNTIME_OUTPUT_DIRECTORY_RELEASE ${BUILD_DIRECTORY}
+	RUNTIME_OUTPUT_DIRECTORY_MINSIZEREL ${BUILD_DIRECTORY}
+	RUNTIME_OUTPUT_DIRECTORY_RELWITHDEBINFO ${BUILD_DIRECTORY}
+	RUNTIME_OUTPUT_DIRECTORY_DEBUG ${BUILD_DIRECTORY}
+)
--