ref: e6350151c9369e9539e28495365b4a2230f84e08
parent: 3f2b69423890398f63c27be725911d7336351596
author: Clownacy <Clownacy@users.noreply.github.com>
date: Thu Sep 5 08:48:46 EDT 2019
Revert "Remove the leftover CMakeLists.txt file" This reverts commit c7c507710320c7c5b5caa88fd7016743e0497ee9. It probably doesn't work anymore, but I plan to get it working again in this branch.
--- /dev/null
+++ b/CMakeLists.txt
@@ -1,0 +1,446 @@
+cmake_minimum_required(VERSION 3.7.2)
+
+if((${CMAKE_VERSION} VERSION_EQUAL 3.9) OR (${CMAKE_VERSION} VERSION_GREATER 3.9))
+ cmake_policy(SET CMP0069 NEW)
+endif()
+
+set(BUILD_DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}/game")
+set(ASSETS_DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}/assets")
+
+option(JAPANESE "Enable the Japanese-language build" OFF)
+option(FIX_BUGS "Fix certain bugs (see src/Bug Fixes.txt)" OFF)
+option(NONPORTABLE "Enable bits of code that aren't portable, but are what the original game used" OFF)
+option(FORCE_LOCAL_LIBS "Compile the built-in versions of SDL2, FreeType, and FLTK instead of using the system-provided ones" OFF)
+set(RENDERER "Texture" CACHE STRING "Which renderer the game should use: 'OpenGL3' for an OpenGL 3.2 renderer, 'Texture' for SDL2's hardware-accelerated Texture API, 'Surface' for SDL2's software-rendered Surface API, and 'Software' for a handwritten software renderer")
+
+project(CSE2 LANGUAGES C CXX)
+
+if(MSVC)
+ # Statically-link the CRT (vcpkg static libs do this)
+ foreach(flag_var CMAKE_C_FLAGS CMAKE_C_FLAGS_DEBUG CMAKE_C_FLAGS_RELEASE CMAKE_C_FLAGS_MINSIZEREL CMAKE_C_FLAGS_RELWITHDEBINFO CMAKE_CXX_FLAGS CMAKE_CXX_FLAGS_DEBUG CMAKE_CXX_FLAGS_RELEASE CMAKE_CXX_FLAGS_MINSIZEREL CMAKE_CXX_FLAGS_RELWITHDEBINFO)
+ if(${flag_var} MATCHES "/MD")
+ string(REGEX REPLACE "/MD" "/MT" ${flag_var} "${${flag_var}}")
+ endif()
+ endforeach()
+endif()
+
+##
+# CSE2
+##
+
+add_executable(CSE2
+ src/ArmsItem.cpp
+ src/ArmsItem.h
+ src/Back.cpp
+ src/Back.h
+ src/Boss.cpp
+ src/Boss.h
+ src/BossAlmo1.cpp
+ src/BossAlmo1.h
+ src/BossAlmo2.cpp
+ src/BossAlmo2.h
+ src/BossBallos.cpp
+ src/BossBallos.h
+ src/BossFrog.cpp
+ src/BossFrog.h
+ src/BossIronH.cpp
+ src/BossIronH.h
+ src/BossLife.cpp
+ src/BossLife.h
+ src/BossOhm.cpp
+ src/BossOhm.h
+ src/BossPress.cpp
+ src/BossPress.h
+ src/BossTwinD.cpp
+ src/BossTwinD.h
+ src/BossX.cpp
+ src/BossX.h
+ src/BulHit.cpp
+ src/BulHit.h
+ src/Bullet.cpp
+ src/Bullet.h
+ src/Caret.cpp
+ src/Caret.h
+ src/CommonDefines.h
+ src/Config.cpp
+ src/Config.h
+ src/Draw.cpp
+ src/Draw.h
+ src/Ending.cpp
+ src/Ending.h
+ src/Escape.cpp
+ src/Escape.h
+ src/Fade.cpp
+ src/Fade.h
+ src/File.cpp
+ src/File.h
+ src/Flags.cpp
+ src/Flags.h
+ src/Flash.cpp
+ src/Flash.h
+ src/Font.cpp
+ src/Font.h
+ src/Frame.cpp
+ src/Frame.h
+ src/Game.cpp
+ src/Game.h
+ src/Generic.cpp
+ src/Generic.h
+ src/GenericLoad.cpp
+ src/GenericLoad.h
+ src/Input.cpp
+ src/Input.h
+ src/KeyControl.cpp
+ src/KeyControl.h
+ src/Main.cpp
+ src/Main.h
+ src/Map.cpp
+ src/Map.h
+ src/MapName.cpp
+ src/MapName.h
+ src/MiniMap.cpp
+ src/MiniMap.h
+ src/MyChar.cpp
+ src/MyChar.h
+ src/MycHit.cpp
+ src/MycHit.h
+ src/MycParam.cpp
+ src/MycParam.h
+ src/NpcAct.h
+ src/NpcAct000.cpp
+ src/NpcAct020.cpp
+ src/NpcAct040.cpp
+ src/NpcAct060.cpp
+ src/NpcAct080.cpp
+ src/NpcAct100.cpp
+ src/NpcAct120.cpp
+ src/NpcAct140.cpp
+ src/NpcAct160.cpp
+ src/NpcAct180.cpp
+ src/NpcAct200.cpp
+ src/NpcAct220.cpp
+ src/NpcAct240.cpp
+ src/NpcAct260.cpp
+ src/NpcAct280.cpp
+ src/NpcAct300.cpp
+ src/NpcAct320.cpp
+ src/NpcAct340.cpp
+ src/NpChar.cpp
+ src/NpChar.h
+ src/NpcHit.cpp
+ src/NpcHit.h
+ src/NpcTbl.cpp
+ src/NpcTbl.h
+ src/Organya.cpp
+ src/Organya.h
+ src/PixTone.cpp
+ src/PixTone.h
+ src/Profile.cpp
+ src/Profile.h
+ src/Resource.cpp
+ src/Resource.h
+ src/SelStage.cpp
+ src/SelStage.h
+ src/Shoot.cpp
+ src/Shoot.h
+ src/Sound.cpp
+ src/Sound.h
+ src/Stage.cpp
+ src/Stage.h
+ src/Star.cpp
+ src/Star.h
+ src/TextScr.cpp
+ src/TextScr.h
+ src/Triangle.cpp
+ src/Triangle.h
+ src/ValueView.cpp
+ src/ValueView.h
+ src/WindowsWrapper.h
+ src/Backends/Rendering.h
+)
+
+set(RESOURCES
+ BITMAP/Credit01.bmp
+ BITMAP/Credit02.bmp
+ BITMAP/Credit03.bmp
+ BITMAP/Credit04.bmp
+ BITMAP/Credit05.bmp
+ BITMAP/Credit06.bmp
+ BITMAP/Credit07.bmp
+ BITMAP/Credit08.bmp
+ BITMAP/Credit09.bmp
+ BITMAP/Credit10.bmp
+ BITMAP/Credit11.bmp
+ BITMAP/Credit12.bmp
+ BITMAP/Credit14.bmp
+ BITMAP/Credit15.bmp
+ BITMAP/Credit16.bmp
+ BITMAP/Credit17.bmp
+ BITMAP/Credit18.bmp
+ CURSOR/CURSOR_IKA.bmp
+ CURSOR/CURSOR_NORMAL.bmp
+ ORG/Access.org
+ ORG/Anzen.org
+ ORG/Balcony.org
+ ORG/Ballos.org
+ ORG/BreakDown.org
+ ORG/Cemetery.org
+ ORG/Curly.org
+ ORG/Dr.org
+ ORG/Ending.org
+ ORG/Escape.org
+ ORG/Fanfale1.org
+ ORG/Fanfale2.org
+ ORG/Fanfale3.org
+ ORG/FireEye.org
+ ORG/Gameover.org
+ ORG/Ginsuke.org
+ ORG/Grand.org
+ ORG/Gravity.org
+ ORG/Hell.org
+ ORG/ironH.org
+ ORG/Jenka.org
+ ORG/Jenka2.org
+ ORG/Kodou.org
+ ORG/LastBtl3.org
+ ORG/LastBtl.org
+ ORG/LastCave.org
+ ORG/Marine.org
+ ORG/Maze.org
+ ORG/MDown2.org
+ ORG/Mura.org
+ ORG/Oside.org
+ ORG/Plant.org
+ ORG/quiet.org
+ ORG/Requiem.org
+ ORG/Toroko.org
+ ORG/Vivi.org
+ ORG/Wanpak2.org
+ ORG/Wanpaku.org
+ ORG/Weed.org
+ ORG/White.org
+ ORG/XXXX.org
+ ORG/Zonbie.org
+ WAVE/Wave.dat
+)
+
+# Handle options
+if(JAPANESE)
+ set(DATA_DIRECTORY "${ASSETS_DIRECTORY}/data_jp")
+ list(APPEND RESOURCES "BITMAP/pixel_jp.bmp")
+ target_compile_definitions(CSE2 PRIVATE JAPANESE)
+else()
+ set(DATA_DIRECTORY "${ASSETS_DIRECTORY}/data_en")
+ list(APPEND RESOURCES "BITMAP/pixel.bmp")
+endif()
+
+if(FIX_BUGS)
+ target_compile_definitions(CSE2 PRIVATE FIX_BUGS)
+endif()
+
+if(EXISTS "/opt/vc/include/bcm_host.h") # Detect Raspberry Pi
+ target_compile_definitions(CSE2 PRIVATE RASPBERRY_PI)
+endif()
+
+if(NONPORTABLE)
+ target_compile_definitions(CSE2 PRIVATE NONPORTABLE)
+endif()
+
+if(RENDERER MATCHES "OpenGL3")
+ target_sources(CSE2 PRIVATE "src/Backends/Rendering/OpenGL3.cpp")
+elseif(RENDERER MATCHES "Texture")
+ target_sources(CSE2 PRIVATE "src/Backends/Rendering/SDLTexture.cpp")
+elseif(RENDERER MATCHES "Surface")
+ target_sources(CSE2 PRIVATE "src/Backends/Rendering/SDLSurface.cpp")
+elseif(RENDERER MATCHES "Software")
+ target_sources(CSE2 PRIVATE "src/Backends/Rendering/Software.cpp")
+else()
+ message(FATAL_ERROR "Invalid RENDERER selected")
+endif()
+
+# Make some tweaks if we're targetting Windows
+if(WIN32)
+ target_sources(CSE2 PRIVATE "${ASSETS_DIRECTORY}/resources/ICON/ICON.rc")
+ target_compile_definitions(CSE2 PRIVATE WINDOWS)
+ set_target_properties(CSE2 PROPERTIES WIN32_EXECUTABLE YES) # Disable the console window
+ target_link_libraries(CSE2 "version.lib") # Link this for some code in Generic.cpp
+else()
+ list(APPEND RESOURCES "ICON/ICON_MINI.bmp")
+endif()
+
+# Make some tweaks if we're using MSVC
+if(MSVC)
+ target_compile_definitions(CSE2 PRIVATE _CRT_SECURE_NO_WARNINGS) # Shut up those stupid warnings
+endif()
+
+# Decide the embedded font
+if(JAPANESE)
+ list(APPEND RESOURCES "FONT/msgothic.ttc")
+elseif(NOT WIN32)
+ list(APPEND RESOURCES "FONT/cour.ttf")
+endif()
+
+# Build bin2h externally, so it isn't cross-compiled when CSE2 is (Emscripten)
+include(ExternalProject)
+
+ExternalProject_Add(bin2h
+ SOURCE_DIR "${CMAKE_SOURCE_DIR}/bin2h"
+ DOWNLOAD_COMMAND ""
+ UPDATE_COMMAND ""
+ BUILD_BYPRODUCTS "<INSTALL_DIR>/bin/bin2h"
+ CMAKE_ARGS
+ -DCMAKE_INSTALL_PREFIX=<INSTALL_DIR>
+ -DCMAKE_BUILD_TYPE=Release
+ INSTALL_COMMAND
+ ${CMAKE_COMMAND} --build . --config Release --target install
+)
+
+ExternalProject_Get_Property(bin2h INSTALL_DIR)
+
+add_executable(bin2h_tool IMPORTED)
+add_dependencies(bin2h_tool bin2h)
+set_target_properties(bin2h_tool PROPERTIES IMPORTED_LOCATION "${INSTALL_DIR}/bin/bin2h")
+
+# Convert resources to header files
+foreach(FILENAME IN LISTS RESOURCES)
+ set(IN_DIR "${ASSETS_DIRECTORY}/resources")
+ set(OUT_DIR "${CMAKE_CURRENT_SOURCE_DIR}/src/Resource")
+ get_filename_component(DIRECTORY "${FILENAME}" DIRECTORY)
+ add_custom_command(
+ OUTPUT "${OUT_DIR}/${FILENAME}.h"
+ COMMAND ${CMAKE_COMMAND} -E make_directory "${OUT_DIR}/${DIRECTORY}"
+ COMMAND bin2h_tool "${IN_DIR}/${FILENAME}" "${OUT_DIR}/${FILENAME}.h"
+ DEPENDS bin2h_tool "${IN_DIR}/${FILENAME}"
+ )
+ target_sources(CSE2 PRIVATE "${OUT_DIR}/${FILENAME}.h")
+endforeach()
+
+# Force strict C90
+set_target_properties(CSE2 PROPERTIES
+ C_STANDARD 90
+ C_STANDARD_REQUIRED ON
+ C_EXTENSIONS OFF
+)
+
+# Force strict C++98
+set_target_properties(CSE2 PROPERTIES
+ CXX_STANDARD 98
+ CXX_STANDARD_REQUIRED ON
+ CXX_EXTENSIONS OFF
+)
+
+# Include directory for third-party software
+target_include_directories(CSE2 PRIVATE "external")
+
+# Name debug builds "CSE2_debug", to distinguish them
+set_target_properties(CSE2 PROPERTIES DEBUG_OUTPUT_NAME "CSE2_debug")
+
+# Send executable to the build_en/build_jp directory
+set_target_properties(CSE2 PROPERTIES
+ RUNTIME_OUTPUT_DIRECTORY ${BUILD_DIRECTORY}
+ RUNTIME_OUTPUT_DIRECTORY_RELEASE ${BUILD_DIRECTORY}
+ RUNTIME_OUTPUT_DIRECTORY_MINSIZEREL ${BUILD_DIRECTORY}
+ RUNTIME_OUTPUT_DIRECTORY_RELWITHDEBINFO ${BUILD_DIRECTORY}
+ RUNTIME_OUTPUT_DIRECTORY_DEBUG ${BUILD_DIRECTORY}
+)
+
+# Copy data folder to build directory
+add_custom_command(TARGET CSE2 POST_BUILD
+ COMMAND ${CMAKE_COMMAND} -E remove_directory "${BUILD_DIRECTORY}/data"
+ COMMAND ${CMAKE_COMMAND} -E copy_directory "${DATA_DIRECTORY}" "${BUILD_DIRECTORY}/data"
+)
+
+# Enable link-time optimisation if available
+if(NOT CMAKE_BUILD_TYPE STREQUAL "Debug")
+ if((${CMAKE_VERSION} VERSION_EQUAL 3.9) OR (${CMAKE_VERSION} VERSION_GREATER 3.9))
+ include(CheckIPOSupported)
+ check_ipo_supported(RESULT result)
+ if(result)
+ set_target_properties(CSE2 PROPERTIES INTERPROCEDURAL_OPTIMIZATION TRUE)
+ endif()
+ endif()
+endif()
+
+# Find dependencies
+
+if(NOT FORCE_LOCAL_LIBS)
+ find_package(SDL2)
+endif()
+
+if(TARGET SDL2::SDL2)
+ # CMake-generated config (Arch, vcpkg, Raspbian)
+ message(STATUS "Using system SDL2")
+ target_link_libraries(CSE2 SDL2::SDL2 SDL2::SDL2main)
+elseif(SDL2_FOUND)
+ # Autotools-generated config (MSYS2)
+ message(STATUS "Using system SDL2")
+ target_include_directories(CSE2 PRIVATE ${SDL2_INCLUDE_DIRS})
+ target_link_libraries(CSE2 ${SDL2_LIBRARIES})
+else()
+ # Compile it ourselves
+ message(STATUS "Using local SDL2")
+ set(SDL_SHARED_ENABLED_BY_DEFAULT OFF)
+ if(MSVC)
+ set(LIBC ON) # Needed to prevent possible 'symbol already defined' errors
+ endif()
+ add_subdirectory("external/SDL2" EXCLUDE_FROM_ALL)
+ target_link_libraries(CSE2 SDL2-static SDL2main)
+endif()
+
+if(NOT FORCE_LOCAL_LIBS)
+ find_package(Freetype)
+endif()
+
+if(FREETYPE_FOUND)
+ message(STATUS "Using system FreeType")
+ target_include_directories(CSE2 PRIVATE ${FREETYPE_INCLUDE_DIRS})
+ target_link_libraries(CSE2 ${FREETYPE_LIBRARIES})
+else()
+ # Compile it ourselves
+ message(STATUS "Using local FreeType")
+ if(FORCE_LOCAL_LIBS)
+ set(CMAKE_DISABLE_FIND_PACKAGE_HarfBuzz ON)
+ set(CMAKE_DISABLE_FIND_PACKAGE_ZLIB ON)
+ set(CMAKE_DISABLE_FIND_PACKAGE_PNG ON)
+ set(CMAKE_DISABLE_FIND_PACKAGE_BZip2 ON)
+ endif()
+ add_subdirectory("external/freetype" EXCLUDE_FROM_ALL)
+ target_link_libraries(CSE2 freetype)
+endif()
+
+if(RENDERER MATCHES "OpenGL3")
+ if(NOT FORCE_LOCAL_LIBS)
+ find_package(GLEW)
+ endif()
+
+ if(TARGET GLEW::GLEW)
+ message(STATUS "Using system GLEW")
+ target_link_libraries(CSE2 GLEW::GLEW)
+ else()
+ # Compile it ourselves
+ message(STATUS "Using local GLEW")
+ target_sources(CSE2 PRIVATE "external/glew/glew.c" "external/glew/GL/glew.h")
+ target_include_directories(CSE2 PRIVATE "external/glew")
+ endif()
+
+ find_package(OpenGL REQUIRED)
+ target_link_libraries(CSE2 OpenGL::GL)
+endif()
+
+##
+# DoConfig
+##
+
+add_subdirectory("DoConfig")
+
+# Name debug builds "DoConfig_debug", to distinguish them
+set_target_properties(DoConfig PROPERTIES DEBUG_OUTPUT_NAME "DoConfig_debug")
+
+# Send executable to the build_en/build_jp directory
+set_target_properties(DoConfig PROPERTIES
+ RUNTIME_OUTPUT_DIRECTORY ${BUILD_DIRECTORY}
+ RUNTIME_OUTPUT_DIRECTORY_RELEASE ${BUILD_DIRECTORY}
+ RUNTIME_OUTPUT_DIRECTORY_MINSIZEREL ${BUILD_DIRECTORY}
+ RUNTIME_OUTPUT_DIRECTORY_RELWITHDEBINFO ${BUILD_DIRECTORY}
+ RUNTIME_OUTPUT_DIRECTORY_DEBUG ${BUILD_DIRECTORY}
+)
--
⑨