ref: e667844801fed1813fc736dc7377ab1583515acd
parent: ba65ebf3fed5952f3556e9c64ace7e3da04f80b6
author: Clownacy <Clownacy@users.noreply.github.com>
date: Sun Apr 19 17:19:02 EDT 2020
Fix Pro Controller support
--- a/src/Backends/WiiU/Misc.cpp
+++ b/src/Backends/WiiU/Misc.cpp
@@ -19,8 +19,12 @@
VPADInit();
+ WPADInit();
KPADInit();
+ WPADEnableURCC(1);
+// WPADEnableWiiRemote(1);
+
tick_delta = OSGetSystemInfo()->busClockSpeed / 4;
return true;
@@ -28,6 +32,8 @@
void Backend_Deinit(void)
{
+ WPADShutdown();
+
VPADShutdown();
WHBUnmountSdCard();
@@ -99,18 +105,18 @@
}
KPADStatus kpad_status;
- if (KPADRead(WPAD_CHAN_0, &kpad_status, 1) == 0)
+ if (KPADRead(WPAD_CHAN_0, &kpad_status, 1) == 1)
{
- keyboard_state[BACKEND_KEYBOARD_UP] |= kpad_status.hold & (WPAD_PRO_BUTTON_UP | WPAD_PRO_STICK_L_EMULATION_UP);
- keyboard_state[BACKEND_KEYBOARD_DOWN] |= kpad_status.hold & (WPAD_PRO_BUTTON_DOWN | WPAD_PRO_STICK_L_EMULATION_DOWN);
- keyboard_state[BACKEND_KEYBOARD_LEFT] |= kpad_status.hold & (WPAD_PRO_BUTTON_LEFT | WPAD_PRO_STICK_L_EMULATION_LEFT);
- keyboard_state[BACKEND_KEYBOARD_RIGHT] |= kpad_status.hold & (WPAD_PRO_BUTTON_RIGHT | WPAD_PRO_STICK_L_EMULATION_RIGHT);
- keyboard_state[BACKEND_KEYBOARD_Z] |= kpad_status.hold & WPAD_PRO_BUTTON_B; // Jump
- keyboard_state[BACKEND_KEYBOARD_X] |= kpad_status.hold & WPAD_PRO_BUTTON_Y; // Shoot
- keyboard_state[BACKEND_KEYBOARD_Q] |= kpad_status.hold & (WPAD_PRO_BUTTON_A | WPAD_PRO_BUTTON_PLUS); // Inventory
- keyboard_state[BACKEND_KEYBOARD_W] |= kpad_status.hold & (WPAD_PRO_BUTTON_X | WPAD_PRO_BUTTON_MINUS); // Map
- keyboard_state[BACKEND_KEYBOARD_A] |= kpad_status.hold & (WPAD_PRO_TRIGGER_L | WPAD_PRO_TRIGGER_ZL | WPAD_PRO_STICK_R_EMULATION_LEFT); // Weapon left
- keyboard_state[BACKEND_KEYBOARD_S] |= kpad_status.hold & (WPAD_PRO_TRIGGER_R | WPAD_PRO_TRIGGER_ZR | WPAD_PRO_STICK_R_EMULATION_RIGHT); // Weapon right
+ keyboard_state[BACKEND_KEYBOARD_UP] |= kpad_status.pro.hold & (WPAD_PRO_BUTTON_UP | WPAD_PRO_STICK_L_EMULATION_UP);
+ keyboard_state[BACKEND_KEYBOARD_DOWN] |= kpad_status.pro.hold & (WPAD_PRO_BUTTON_DOWN | WPAD_PRO_STICK_L_EMULATION_DOWN);
+ keyboard_state[BACKEND_KEYBOARD_LEFT] |= kpad_status.pro.hold & (WPAD_PRO_BUTTON_LEFT | WPAD_PRO_STICK_L_EMULATION_LEFT);
+ keyboard_state[BACKEND_KEYBOARD_RIGHT] |= kpad_status.pro.hold & (WPAD_PRO_BUTTON_RIGHT | WPAD_PRO_STICK_L_EMULATION_RIGHT);
+ keyboard_state[BACKEND_KEYBOARD_Z] |= kpad_status.pro.hold & WPAD_PRO_BUTTON_B; // Jump
+ keyboard_state[BACKEND_KEYBOARD_X] |= kpad_status.pro.hold & WPAD_PRO_BUTTON_Y; // Shoot
+ keyboard_state[BACKEND_KEYBOARD_Q] |= kpad_status.pro.hold & (WPAD_PRO_BUTTON_A | WPAD_PRO_BUTTON_PLUS); // Inventory
+ keyboard_state[BACKEND_KEYBOARD_W] |= kpad_status.pro.hold & (WPAD_PRO_BUTTON_X | WPAD_PRO_BUTTON_MINUS); // Map
+ keyboard_state[BACKEND_KEYBOARD_A] |= kpad_status.pro.hold & (WPAD_PRO_TRIGGER_L | WPAD_PRO_TRIGGER_ZL | WPAD_PRO_STICK_R_EMULATION_LEFT); // Weapon left
+ keyboard_state[BACKEND_KEYBOARD_S] |= kpad_status.pro.hold & (WPAD_PRO_TRIGGER_R | WPAD_PRO_TRIGGER_ZR | WPAD_PRO_STICK_R_EMULATION_RIGHT); // Weapon right
}
memcpy(out_keyboard_state, keyboard_state, sizeof(keyboard_state));