ref: e70074cf6445ad441de393d7ddfbccc2c19a399d
parent: dbe773f01a1221c483643e33bd50d0245d2aa077
author: Clownacy <Clownacy@users.noreply.github.com>
date: Tue Jan 7 00:07:47 EST 2020
More-accurate ArmsItem.cpp variable arrangement
--- a/src/ArmsItem.cpp
+++ b/src/ArmsItem.cpp
@@ -14,18 +14,19 @@
#include "Sound.h"
#include "TextScr.h"
-int gArmsEnergyX = 16;
+ARMS gArmsData[ARMS_MAX];
+ITEM gItemData[ITEM_MAX];
int gSelectedArms;
int gSelectedItem;
-ARMS gArmsData[ARMS_MAX];
-ITEM gItemData[ITEM_MAX];
+static int gCampTitleY;
/// True if we're in the items section of the inventory (not in the weapons section) (only relevant when the inventory is open)
static BOOL gCampActive;
-static int gCampTitleY;
+int gArmsEnergyX = 16;
+
void ClearArmsData(void)
{
#ifdef FIX_BUGS
@@ -175,6 +176,8 @@
/// Update the inventory cursor
void MoveCampCursor(void)
{
+ BOOL bChange;
+
// Compute the current amount of weapons and items
int arms_num = 0;
int item_num = 0;
@@ -187,7 +190,7 @@
return; // Empty inventory
// True if we're currently changing cursor position
- BOOL bChange = FALSE;
+ bChange = FALSE;
if (!gCampActive)
{
@@ -300,6 +303,8 @@
/// Draw the inventory
void PutCampObject(void)
{
+ static unsigned int flash;
+
int i;
/// Rect for the current weapon
@@ -347,7 +352,6 @@
PutBitmap3(&rcView, (WINDOW_WIDTH / 2) - 112, gCampTitleY + 52, &rcTitle2, SURFACE_ID_TEXT_BOX);
// Draw arms cursor
- static unsigned int flash;
++flash;
if (gCampActive == FALSE)
@@ -410,7 +414,6 @@
int CampLoop(void)
{
- int arms_num;
char old_script_path[MAX_PATH];
RECT rcView = {0, 0, WINDOW_WIDTH, WINDOW_HEIGHT};
@@ -428,7 +431,7 @@
gSelectedItem = 0;
// Compute current amount of weapons
- arms_num = 0;
+ int arms_num = 0;
while (gArmsData[arms_num].code != 0)
++arms_num;