ref: eaf37729ad99ab0ad959b7ffb2d4c314514eb3d4
dir: /src/MyChar.h/
#pragma once #include <stdint.h> #include "WindowsWrapper.h" struct MYCHAR { uint8_t cond; unsigned int flag; int direct; int up; int down; int unit; int equip; int x; int y; int tgt_x; int tgt_y; int index_x; int index_y; int xm; int ym; int ani_wait; int ani_no; RECT hit; RECT view; RECT rect; RECT rect_arms; int level; int exp_wait; int exp_count; uint8_t shock; uint8_t no_life; uint8_t rensha; uint8_t bubble; int16_t life; int16_t star; int16_t max_life; int16_t a; int lifeBr; int lifeBr_count; int air; int air_get; int8_t sprash; int8_t ques; int8_t boost_sw; int boost_cnt; }; extern MYCHAR gMC; void InitMyChar(); void AnimationMyChar(bool bKey); void ShowMyChar(bool bShow); void PutMyChar(int fx, int fy); void ActMyChar_Normal(bool bKey); void ActMyChar(bool bKey); void GetMyCharPosition(int *x, int *y); void SetMyCharPosition(int x, int y); void MoveMyChar(int x, int y); void ZeroMyCharXMove(); int GetUnitMyChar(); void SetMyCharDirect(uint8_t dir); void ChangeMyUnit(uint8_t a); void PitMyChar(); void EquipItem(int flag, bool b); void ResetCheck(); void SetNoise(int no, int freq); void CutNoise(); void ResetNoise(); void SleepNoise();