ref: ed4d67b0cb75d4b396be7464ba679d2c2bf0b2ce
parent: d152ff5ef9db107a5f4e3093a1d355e63ced7155
author: cuckydev <cuckydev@users.noreply.github.com>
date: Thu Jan 31 05:58:04 EST 2019
nope
--- a/src/Main.cpp
+++ b/src/Main.cpp
@@ -9,6 +9,7 @@
#include "Draw.h"
#include "Input.h"
+#include "Profile.h"
#include "Organya.h"
#include "Sound.h"
#include "Game.h"
@@ -399,6 +400,11 @@
default:
break;
}
+ break;
+
+ case SDL_DROPFILE:
+ LoadProfile(event.drop.file);
+ SDL_free(event.drop.file);
break;
case SDL_KEYDOWN:
--- a/src/MyChar.cpp
+++ b/src/MyChar.cpp
@@ -151,7 +151,7 @@
void PutMyChar(int fx, int fy)
{
- if ((gMC.cond & 0x80u) && !(gMC.cond & 2))
+ if ((gMC.cond & 0x80) && !(gMC.cond & 2))
{
//Draw weapon
gMC.rect_arms.left = 24 * (gArmsData[gSelectedArms].code % 13);
--- a/src/NpcAct.h
+++ b/src/NpcAct.h
@@ -46,7 +46,7 @@
void ActNpc060(NPCHAR *npc);
void ActNpc061(NPCHAR *npc);
void ActNpc062(NPCHAR *npc);
-
+void ActNpc063(NPCHAR *npc);
void ActNpc064(NPCHAR *npc);
void ActNpc065(NPCHAR *npc);
@@ -78,6 +78,7 @@
void ActNpc145(NPCHAR *npc);
+void ActNpc150(NPCHAR *npc);
void ActNpc151(NPCHAR *npc);
void ActNpc211(NPCHAR *npc);
--- a/src/NpcAct000.cpp
+++ b/src/NpcAct000.cpp
@@ -802,6 +802,43 @@
npc->rect = rcRight[npc->ani_no];
}
+//Balrog (cutscene)
+void ActNpc012(NPCHAR *npc)
+{
+ RECT rect_left[14];
+ RECT rect_right[14];
+
+ rect_left[0] = {0, 0, 40, 24};
+ rect_left[1] = {160, 0, 200, 24};
+ rect_left[2] = {80, 0, 120, 24};
+ rect_left[3] = {120, 0, 160, 24};
+ rect_left[4] = {240, 0, 280, 24};
+ rect_left[5] = {200, 0, 240, 24};
+ rect_left[6] = {280, 0, 320, 24};
+ rect_left[7] = {0, 0, 0, 0};
+ rect_left[8] = {80, 48, 120, 72};
+ rect_left[9] = {0, 48, 40, 72};
+ rect_left[10] = {0, 0, 40, 24};
+ rect_left[11] = {40, 48, 80, 72};
+ rect_left[12] = {0, 0, 40, 24};
+ rect_left[13] = {280, 0, 320, 24};
+
+ rect_right[0] = {0, 24, 40, 48};
+ rect_right[1] = {160, 24, 200, 48};
+ rect_right[2] = {80, 24, 120, 48};
+ rect_right[3] = {120, 24, 160, 48};
+ rect_right[4] = {240, 24, 280, 48};
+ rect_right[5] = {200, 24, 240, 48};
+ rect_right[6] = {280, 24, 320, 48};
+ rect_right[7] = {0, 0, 0, 0};
+ rect_right[8] = {80, 72, 120, 96};
+ rect_right[9] = {0, 72, 40, 96};
+ rect_right[10] = {0, 24, 40, 48};
+ rect_right[11] = {40, 72, 80, 96};
+ rect_right[12] = {0, 24, 40, 48};
+ rect_right[13] = {280, 24, 320, 48};
+}
+
//Chest (closed)
void ActNpc015(NPCHAR *npc)
{
--- a/src/NpcAct060.cpp
+++ b/src/NpcAct060.cpp
@@ -481,6 +481,136 @@
npc->rect = rcLeft[npc->ani_no];
}
+//Toroko with stick
+void ActNpc063(NPCHAR *npc)
+{
+ RECT rcRight[6];
+ RECT rcLeft[6];
+
+ rcLeft[0] = {64, 64, 80, 80};
+ rcLeft[1] = {80, 64, 96, 80};
+ rcLeft[2] = {64, 64, 80, 80};
+ rcLeft[3] = {96, 64, 112, 80};
+ rcLeft[4] = {112, 64, 128, 80};
+ rcLeft[5] = {128, 64, 144, 80};
+
+ rcRight[0] = {64, 80, 80, 96};
+ rcRight[1] = {80, 80, 96, 96};
+ rcRight[2] = {64, 80, 80, 96};
+ rcRight[3] = {96, 80, 112, 96};
+ rcRight[4] = {112, 80, 128, 96};
+ rcRight[5] = {128, 80, 144, 96};
+
+ switch ( npc->act_no )
+ {
+ case 0:
+ npc->act_no = 1;
+ npc->act_wait = 0;
+ npc->ani_wait = 0;
+ npc->ym = -1024;
+ case 1:
+ if (npc->ym > 0)
+ npc->bits &= ~npc_ignoreSolid;
+
+ if (++npc->ani_wait > 2)
+ {
+ npc->ani_wait = 0;
+ ++npc->ani_no;
+ }
+
+ if (npc->ani_no > 3)
+ npc->ani_no = 0;
+
+ if (npc->direct)
+ npc->xm = 0x100;
+ else
+ npc->xm = -0x100;
+
+ if (npc->act_wait != 0 && npc->flag & 8)
+ npc->act_no = 2;
+ npc->act_wait++;
+ break;
+ case 2:
+ npc->act_no = 3;
+ npc->act_wait = 0;
+ npc->ani_no = 0;
+ npc->ani_wait = 0;
+ case 3:
+ if (++npc->ani_wait > 2)
+ {
+ npc->ani_wait = 0;
+ ++npc->ani_no;
+ }
+
+ if (npc->ani_no > 3)
+ npc->ani_no = 0;
+
+ if (++npc->act_wait > 50)
+ {
+ npc->act_wait = 40;
+ npc->xm = -npc->xm;
+ if (npc->direct)
+ npc->direct = 0;
+ else
+ npc->direct = 2;
+ }
+
+ if (npc->act_wait > 35)
+ npc->bits |= npc_shootable;
+
+ if (npc->direct)
+ npc->xm += 0x40;
+ else
+ npc->xm -= 0x40;
+
+ if (npc->shock)
+ {
+ npc->act_no = 4;
+ npc->ani_no = 4;
+ npc->ym = -0x400;
+ npc->bits &= ~npc_shootable;
+ npc->damage = 0;
+ }
+ break;
+ case 4:
+ if (npc->direct)
+ npc->xm = 0x100;
+ else
+ npc->xm = -0x100;
+
+ if (npc->act_wait != 0 && npc->flag & 8)
+ {
+ npc->act_no = 5;
+ npc->bits |= npc_interact;
+ }
+ npc->act_wait++;
+ break;
+ case 5:
+ npc->xm = 0;
+ npc->ani_no = 5;
+ break;
+ default:
+ break;
+ }
+
+ npc->ym += 0x40;
+
+ if (npc->xm > 0x400)
+ npc->xm = 0x400;
+ if (npc->xm < -0x400)
+ npc->xm = -0x400;
+ if (npc->ym > 0x5FF)
+ npc->ym = 0x5FF;
+
+ npc->x += npc->xm;
+ npc->y += npc->ym;
+
+ if (npc->direct)
+ npc->rect = rcRight[npc->ani_no];
+ else
+ npc->rect = rcLeft[npc->ani_no];
+}
+
//First Cave Critter
void ActNpc064(NPCHAR *npc)
{
--- a/src/NpcAct140.cpp
+++ b/src/NpcAct140.cpp
@@ -49,6 +49,162 @@
npc->rect = rcRight[npc->ani_no];
}
+//Quote
+void ActNpc150(NPCHAR *npc)
+{
+ RECT rcLeft[9];
+ RECT rcRight[9];
+
+ rcLeft[0] = {0, 0, 16, 16};
+ rcLeft[1] = {48, 0, 64, 16};
+ rcLeft[2] = {144, 0, 160, 16};
+ rcLeft[3] = {16, 0, 32, 16};
+ rcLeft[4] = {0, 0, 16, 16};
+ rcLeft[5] = {32, 0, 48, 16};
+ rcLeft[6] = {0, 0, 16, 16};
+ rcLeft[7] = {160, 0, 176, 16};
+ rcLeft[8] = {112, 0, 128, 16};
+
+ rcRight[0] = {0, 16, 16, 32};
+ rcRight[1] = {48, 16, 64, 32};
+ rcRight[2] = {144, 16, 160, 32};
+ rcRight[3] = {16, 16, 32, 32};
+ rcRight[4] = {0, 16, 16, 32};
+ rcRight[5] = {32, 16, 48, 32};
+ rcRight[6] = {0, 16, 16, 32};
+ rcRight[7] = {160, 16, 176, 32};
+ rcRight[8] = {112, 16, 128, 32};
+
+ switch (npc->act_no)
+ {
+ case 0:
+ npc->act_no = 1;
+ npc->ani_no = 0;
+
+ if (npc->direct > 10)
+ {
+ npc->x = gMC.x;
+ npc->y = gMC.y;
+ npc->direct -= 10;
+ }
+ break;
+ case 2:
+ npc->ani_no = 1;
+ break;
+ case 10:
+ npc->act_no = 11;
+ for (int i = 0; i < 4; i++)
+ SetNpChar(4, npc->x, npc->y, Random(-0x155, 0x155), Random(-0x600, 0), 0, 0, 0x100);
+ PlaySoundObject(71, 1);
+ case 11:
+ npc->ani_no = 2;
+ break;
+ case 20:
+ npc->act_no = 21;
+ npc->act_wait = 64;
+ PlaySoundObject(29, 1);
+ case 21:
+ if (!--npc->act_wait)
+ npc->cond = 0;
+ break;
+ case 50:
+ npc->act_no = 51;
+ npc->ani_no = 3;
+ npc->ani_wait = 0;
+ case 51:
+ if (++npc->ani_wait > 4)
+ {
+ npc->ani_wait = 0;
+ ++npc->ani_no;
+ }
+ if (npc->ani_no > 6)
+ npc->ani_no = 3;
+
+ if ( npc->direct )
+ npc->x += 0x200;
+ else
+ npc->x -= 0x200;
+ break;
+ case 60:
+ npc->act_no = 61;
+ npc->ani_no = 7;
+ npc->tgt_x = npc->x;
+ npc->tgt_y = npc->y;
+ case 61:
+ npc->tgt_y += 0x100;
+ npc->x = npc->tgt_x + (Random(-1, 1) << 9);
+ npc->y = npc->tgt_y + (Random(-1, 1) << 9);
+ break;
+ case 70:
+ npc->act_no = 71;
+ npc->act_wait = 0;
+ npc->ani_no = 3;
+ npc->ani_wait = 0;
+ case 0x47:
+ if ( npc->direct )
+ npc->x -= 0x100;
+ else
+ npc->x += 0x100;
+
+ if (++npc->ani_wait > 8)
+ {
+ npc->ani_wait = 0;
+ ++npc->ani_no;
+ }
+ if (npc->ani_no > 6)
+ npc->ani_no = 3;
+ break;
+ case 80:
+ npc->ani_no = 8;
+ break;
+ case 99:
+ case 100:
+ npc->act_no = 101;
+ npc->ani_no = 3;
+ npc->ani_wait = 0;
+ case 101:
+ npc->ym += 0x40;
+ if (npc->ym > 0x5FF)
+ npc->ym = 0x5FF;
+ if (npc->flag & 8)
+ {
+ npc->ym = 0;
+ npc->act_no = 102;
+ }
+ npc->y += npc->ym;
+ break;
+ case 102:
+ if (++npc->ani_wait > 8)
+ {
+ npc->ani_wait = 0;
+ ++npc->ani_no;
+ }
+ if (npc->ani_no > 6)
+ npc->ani_no = 3;
+ break;
+ default:
+ break;
+ }
+
+ if (npc->direct)
+ npc->rect = rcRight[npc->ani_no];
+ else
+ npc->rect = rcLeft[npc->ani_no];
+
+ if (npc->act_no == 21)
+ {
+ npc->rect.bottom = npc->act_wait / 4 + npc->rect.top;
+ if (npc->act_wait / 2 & 1)
+ ++npc->rect.left;
+ }
+
+ if (gMC.equip & 0x40)
+ {
+ npc->rect.top += 32;
+ npc->rect.bottom += 32;
+ }
+}
+
//Blue robot (standing)
void ActNpc151(NPCHAR *npc)
{
--- a/src/NpcTbl.cpp
+++ b/src/NpcTbl.cpp
@@ -119,7 +119,7 @@
ActNpc060,
ActNpc061,
ActNpc062,
- nullptr,
+ ActNpc063,
ActNpc064,
ActNpc065,
nullptr,
@@ -206,7 +206,7 @@
nullptr,
nullptr,
nullptr,
- nullptr,
+ ActNpc150,
ActNpc151,
nullptr,
nullptr,
--- a/src/TextScr.cpp
+++ b/src/TextScr.cpp
@@ -785,6 +785,12 @@
gTS.p_read += 8;
bExit = true;
}
+ else if (IS_COMMAND('W','A','S'))
+ {
+ gTS.mode = 7;
+ gTS.p_read += 4;
+ bExit = true;
+ }
else if (IS_COMMAND('T','U','R'))
{
gTS.p_read += 4;
@@ -976,6 +982,23 @@
z = GetTextScriptNo(gTS.p_read + 19);
MoveNpChar(w, x << 13, y << 13, z);
gTS.p_read += 23;
+ }
+ else if (IS_COMMAND('M','Y','D'))
+ {
+ z = GetTextScriptNo(gTS.p_read + 4);
+ SetMyCharDirect(z);
+ gTS.p_read += 8;
+ }
+ else if (IS_COMMAND('M','Y','B'))
+ {
+ z = GetTextScriptNo(gTS.p_read + 4);
+ BackStepMyChar(z);
+ gTS.p_read += 8;
+ }
+ else if (IS_COMMAND('M','M','0'))
+ {
+ ZeroMyCharXMove();
+ gTS.p_read += 4;
}
else if (IS_COMMAND('I','N','I'))
{
--
⑨