ref: f47f036e3661b3224ee8f3c7147facc0a6e958c1
parent: 9e62a6d8146e1d0c5a06482a757ca950cf578102
author: Clownacy <Clownacy@users.noreply.github.com>
date: Thu Feb 7 09:08:53 EST 2019
Added Core and more NPCs
--- a/Makefile
+++ b/Makefile
@@ -41,6 +41,7 @@
ArmsItem \
Back \
Boss \
+ BossAlmo1 \
BossFrog \
BossLife \
BossOhm \
@@ -80,6 +81,7 @@
NpcAct160 \
NpcAct180 \
NpcAct200 \
+ NpcAct240 \
NpcAct260 \
NpcAct280 \
NpcAct300 \
--- a/src/Boss.cpp
+++ b/src/Boss.cpp
@@ -4,6 +4,7 @@
#include "WindowsWrapper.h"
#include "Boss.h"
+#include "BossAlmo1.h"
#include "BossFrog.h"
#include "BossOhm.h"
#include "BossX.h"
@@ -190,7 +191,7 @@
ActBossChar_Omega,
ActBossChar_Frog,
ActBossChar_MonstX,
- nullptr, //ActBossChar_Core,
+ ActBossChar_Core,
nullptr, //ActBossChar_Ironhead,
nullptr, //ActBossChar_Twin,
nullptr, //ActBossChar_Undead,
--- /dev/null
+++ b/src/BossAlmo1.cpp
@@ -1,0 +1,596 @@
+#include "BossAlmo1.h"
+
+#include "Boss.h"
+#include "Frame.h"
+#include "Game.h"
+#include "Map.h"
+#include "MyChar.h"
+#include "NpChar.h"
+#include "Sound.h"
+#include "Triangle.h"
+
+static void ActBossChar_Core_Face(NPCHAR *npc)
+{
+ RECT rect[4];
+
+ rect[0] = {0, 0, 72, 112};
+ rect[1] = {0, 112, 72, 224};
+ rect[2] = {160, 0, 232, 112};
+ rect[3] = {0, 0, 0, 0};
+
+ switch (npc->act_no)
+ {
+ case 10:
+ npc->act_no = 11;
+ npc->ani_no = 2;
+ npc->bits = 8;
+ npc->view.front = 0x4800;
+ npc->view.top = 0x7000;
+ // Fallthrough
+ case 11:
+ npc->x = gBoss[0].x - 0x4800;
+ npc->y = gBoss[0].y;
+ break;
+
+ case 50:
+ npc->act_no = 51;
+ npc->act_wait = 112;
+ // Fallthrough
+ case 51:
+ if (--npc->act_wait == 0)
+ {
+ npc->act_no = 100;
+ npc->ani_no = 3;
+ }
+
+ npc->x = gBoss[0].x - 0x4800;
+ npc->y = gBoss[0].y;
+ break;
+
+ case 100:
+ npc->ani_no = 3;
+ break;
+ }
+
+ npc->rect = rect[npc->ani_no];
+
+ if (npc->act_no == 51)
+ npc->rect.bottom = npc->act_wait + npc->rect.top;
+}
+
+static void ActBossChar_Core_Tail(NPCHAR *npc)
+{
+ RECT rect[3];
+
+ rect[0] = {72, 0, 160, 112};
+ rect[1] = {72, 112, 160, 224};
+ rect[2] = {0, 0, 0, 0};
+
+ switch (npc->act_no)
+ {
+ case 10:
+ npc->act_no = 11;
+ npc->ani_no = 0;
+ npc->bits = 8;
+ npc->view.front = 0x5800;
+ npc->view.top = 0x7000;
+ // Fallthrough
+ case 11:
+ npc->x = gBoss[0].x + 0x5800;
+ npc->y = gBoss[0].y;
+ break;
+
+ case 50:
+ npc->act_no = 51;
+ npc->act_wait = 112;
+ // Fallthrough
+ case 51:
+ if (--npc->act_wait == 0)
+ {
+ npc->act_no = 100;
+ npc->ani_no = 2;
+ }
+
+ npc->x = gBoss[0].x + 0x5800;
+ npc->y = gBoss[0].y;
+ break;
+
+ case 100:
+ npc->ani_no = 2;
+ break;
+ }
+
+ npc->rect = rect[npc->ani_no];
+
+ if (npc->act_no == 51)
+ npc->rect.bottom = npc->act_wait + npc->rect.top;
+}
+
+static void ActBossChar_Core_Mini(NPCHAR *npc)
+{
+ RECT rect[3];
+
+ rect[0] = {256, 0, 320, 40};
+ rect[1] = {256, 40, 320, 80};
+ rect[2] = {256, 80, 320, 120};
+
+ npc->life = 1000;
+
+ switch (npc->act_no)
+ {
+ case 10:
+ npc->ani_no = 2;
+ npc->bits &= ~0x20;
+ break;
+
+ case 100:
+ npc->act_no = 101;
+ npc->ani_no = 2;
+ npc->act_wait = 0;
+ npc->tgt_x = gBoss[0].x + (Random(-0x80, 0x20) * 0x200);
+ npc->tgt_y = gBoss[0].y + (Random(-0x40, 0x40) * 0x200);
+ npc->bits |= 0x20;
+ // Fallthrough
+ case 101:
+ npc->x += (npc->tgt_x - npc->x) / 16;
+ npc->y += (npc->tgt_y - npc->y) / 16;
+
+ if (++npc->act_wait > 50)
+ npc->ani_no = 0;
+
+ break;
+
+ case 120:
+ npc->act_no = 121;
+ npc->act_wait = 0;
+ // Fallthrough
+ case 121:
+ if (++npc->act_wait / 2 % 2)
+ npc->ani_no = 0;
+ else
+ npc->ani_no = 1;
+
+ if (npc->act_wait > 20)
+ npc->act_no = 130;
+
+ break;
+
+ case 130:
+ npc->act_no = 131;
+ npc->ani_no = 2;
+ npc->act_wait = 0;
+ npc->tgt_x = npc->x + (Random(0x18, 0x30) * 0x200);
+ npc->tgt_y = npc->y + (Random(-4, 4) * 0x200);
+ // Fallthrough
+ case 131:
+ npc->x += (npc->tgt_x - npc->x) / 16;
+ npc->y += (npc->tgt_y - npc->y) / 16;
+
+ if (++npc->act_wait > 50)
+ {
+ npc->act_no = 140;
+ npc->ani_no = 0;
+ }
+
+ if (npc->act_wait == 1 || npc->act_wait == 3)
+ {
+ const unsigned char deg = GetArktan(npc->x - gMC.x, npc->y - gMC.y) + Random(-2, 2);
+ const int ym = 2 * GetSin(deg);
+ const int xm = 2 * GetCos(deg);
+ SetNpChar(178, npc->x, npc->y, xm, ym, 0, 0, 0x100);
+ PlaySoundObject(39, 1);
+ }
+
+ break;
+
+ case 140:
+ npc->x += (npc->tgt_x - npc->x) / 16;
+ npc->y += (npc->tgt_y - npc->y) / 16;
+ break;
+
+ case 200:
+ npc->act_no = 201;
+ npc->ani_no = 2;
+ npc->xm = 0;
+ npc->ym = 0;
+ // Fallthrough
+ case 201:
+ npc->xm += 0x20;
+ npc->x += npc->xm;
+
+ if (npc->x > (gMap.width * 0x2000) + 0x4000)
+ npc->cond = 0;
+
+ break;
+ }
+
+ if (npc->shock)
+ npc->tgt_x += 0x400;
+
+ npc->rect = rect[npc->ani_no];
+}
+
+static void ActBossChar_Core_Hit(NPCHAR *npc)
+{
+ switch (npc->count1)
+ {
+ case 0:
+ npc->x = gBoss[0].x;
+ npc->y = gBoss[0].y - 0x4000;
+ break;
+ case 1:
+ npc->x = gBoss[0].x + 0x3800;
+ npc->y = gBoss[0].y;
+ break;
+ case 2:
+ npc->x = gBoss[0].x + 0x800;
+ npc->y = gBoss[0].y + 0x4000;
+ break;
+ case 3:
+ npc->x = gBoss[0].x - 0x3800;
+ npc->y = gBoss[0].y + 0x800;
+ break;
+ }
+}
+
+void ActBossChar_Core(void)
+{
+ static unsigned char flash;
+
+ bool bShock = false;
+
+ switch (gBoss[0].act_no)
+ {
+ case 0:
+ gBoss[0].act_no = 10;
+ gBoss[0].exp = 1;
+ gBoss[0].cond = 0x80;
+ gBoss[0].bits = 0x800C;
+ gBoss[0].life = 650;
+ gBoss[0].hit_voice = 114;
+ gBoss[0].x = 0x9A000;
+ gBoss[0].y = 0x1C000;
+ gBoss[0].xm = 0;
+ gBoss[0].ym = 0;
+ gBoss[0].code_event = 1000;
+ gBoss[0].bits |= 0x200;
+
+ gBoss[4].cond = 0x80;
+ gBoss[4].act_no = 10;
+
+ gBoss[5].cond = 0x80;
+ gBoss[5].act_no = 10;
+
+ gBoss[8].cond = 0x80;
+ gBoss[8].bits = 12;
+ gBoss[8].view.front = 0;
+ gBoss[8].view.top = 0;
+ gBoss[8].hit.back = 0x5000;
+ gBoss[8].hit.top = 0x2000;
+ gBoss[8].hit.bottom = 0x2000;
+ gBoss[8].count1 = 0;
+
+ gBoss[9] = gBoss[8];
+ gBoss[9].hit.back = 0x4800;
+ gBoss[9].hit.top = 0x3000;
+ gBoss[9].hit.bottom = 0x3000;
+ gBoss[9].count1 = 1;
+
+ gBoss[10] = gBoss[8];
+ gBoss[10].hit.back = 0x5800;
+ gBoss[10].hit.top = 0x1000;
+ gBoss[10].hit.bottom = 0x1000;
+ gBoss[10].count1 = 2;
+
+ gBoss[11] = gBoss[8];
+ gBoss[11].cond |= 0x10;
+ gBoss[11].hit.back = 0x2800;
+ gBoss[11].hit.top = 0x2800;
+ gBoss[11].hit.bottom = 0x2800;
+ gBoss[11].count1 = 3;
+
+ gBoss[1].cond = 0x80;
+ gBoss[1].act_no = 10;
+ gBoss[1].bits = 44;
+ gBoss[1].life = 1000;
+ gBoss[1].hit_voice = 54;
+ gBoss[1].hit.back = 0x3000;
+ gBoss[1].hit.top = 0x2000;
+ gBoss[1].hit.bottom = 0x2000;
+ gBoss[1].view.front = 0x4000;
+ gBoss[1].view.top = 0x2800;
+ gBoss[1].x = gBoss[0].x - 0x1000;
+ gBoss[1].y = gBoss[0].y - 0x8000;
+
+ gBoss[2] = gBoss[1];
+ gBoss[2].x = gBoss[0].x + 0x2000;
+ gBoss[2].y = gBoss[0].y;
+
+ gBoss[3] = gBoss[1];
+ gBoss[3].x = gBoss[0].x - 0x1000;
+ gBoss[3].y = gBoss[0].y + 0x8000;
+
+ gBoss[6] = gBoss[1];
+ gBoss[6].x = gBoss[0].x - 0x6000;
+ gBoss[6].y = gBoss[0].y - 0x4000;
+
+ gBoss[7] = gBoss[1];
+ gBoss[7].x = gBoss[0].x - 0x6000;
+ gBoss[7].y = gBoss[0].y + 0x4000;
+ break;
+
+ case 200:
+ gBoss[0].act_no = 201;
+ gBoss[0].act_wait = 0;
+ gBoss[11].bits &= ~0x20;
+ gSuperYpos = 0;
+ CutNoise();
+ // Fallthrough
+ case 201:
+ gBoss[0].tgt_x = gMC.x;
+ gBoss[0].tgt_y = gMC.y;
+
+ if (++gBoss[0].act_wait > 400)
+ {
+ ++gBoss[0].count1;
+ PlaySoundObject(115, 1);
+
+ if (gBoss[0].count1 > 3)
+ {
+ gBoss[0].count1 = 0;
+ gBoss[0].act_no = 220;
+ gBoss[4].ani_no = 0;
+ gBoss[5].ani_no = 0;
+ bShock = true;
+ }
+ else
+ {
+ gBoss[0].act_no = 210;
+ gBoss[4].ani_no = 0;
+ gBoss[5].ani_no = 0;
+ bShock = true;
+ }
+ }
+
+ break;
+
+ case 210:
+ gBoss[0].act_no = 211;
+ gBoss[0].act_wait = 0;
+ gBoss[0].count2 = gBoss[0].life;
+ gBoss[11].bits |= 0x20;
+ // Fallthrough
+ case 211:
+ gBoss[0].tgt_x = gMC.x;
+ gBoss[0].tgt_y = gMC.y;
+
+ if (gBoss[0].shock)
+ {
+ if ((++flash >> 1) % 2)
+ {
+ gBoss[4].ani_no = 0;
+ gBoss[5].ani_no = 0;
+ }
+ else
+ {
+ gBoss[4].ani_no = 1;
+ gBoss[5].ani_no = 1;
+ }
+ }
+ else
+ {
+ gBoss[4].ani_no = 0;
+ gBoss[5].ani_no = 0;
+ }
+
+ if (++gBoss[0].act_wait % 100 == 1)
+ {
+ gCurlyShoot_wait = Random(80, 100);
+ gCurlyShoot_x = gBoss[11].x;
+ gCurlyShoot_y = gBoss[11].y;
+ }
+
+ if (gBoss[0].act_wait < 200 && gBoss[0].act_wait % 20 == 1)
+ SetNpChar(179, gBoss[0].x + (Random(-0x30, -0x10) * 0x200), gBoss[0].y + (Random(-0x40, 0x40) * 0x200), 0, 0, 0, 0, 0x100);
+
+ if (gBoss[0].act_wait > 400 || gBoss[0].life < gBoss[0].count2 - 200)
+ {
+ gBoss[0].act_no = 200;
+ gBoss[4].ani_no = 2;
+ gBoss[5].ani_no = 0;
+ bShock = true;
+ }
+
+ break;
+
+ case 220:
+ gBoss[0].act_no = 221;
+ gBoss[0].act_wait = 0;
+ gSuperYpos = 1;
+ gBoss[11].bits |= 0x20u;
+ SetQuake(100);
+ SetNoise(1, 1000);
+ // Fallthrough
+ case 221:
+ ++gBoss[0].act_wait;
+ SetNpChar(199, gMC.x + (Random(-50, 150) * 0x400), gMC.y + (Random(-0xA0, 0xA0) * 0x200), 0, 0, 0, 0, 0x100);
+ gMC.xm -= 0x20;
+ gMC.cond |= 0x20;
+
+ if (gBoss[0].shock)
+ {
+ if ((++flash >> 1) % 2)
+ {
+ gBoss[4].ani_no = 0;
+ gBoss[5].ani_no = 0;
+ }
+ else
+ {
+ gBoss[4].ani_no = 1;
+ gBoss[5].ani_no = 1;
+ }
+ }
+ else
+ {
+ gBoss[4].ani_no = 0;
+ gBoss[5].ani_no = 0;
+ }
+
+ if (gBoss[0].act_wait == 300 || gBoss[0].act_wait == 350 || gBoss[0].act_wait == 400)
+ {
+ const unsigned char deg = GetArktan(gBoss[0].x - gMC.x, gBoss[0].y - gMC.y);
+ const int ym = 3 * GetSin(deg);
+ const int xm = 3 * GetCos(deg);
+ SetNpChar(218, gBoss[0].x - 0x5000, gBoss[0].y, xm, ym, 0, 0, 0x100);
+ PlaySoundObject(101, 1);
+ }
+
+ if ( gBoss[0].act_wait > 400 )
+ {
+ gBoss[0].act_no = 200;
+ gBoss[4].ani_no = 2;
+ gBoss[5].ani_no = 0;
+ bShock = true;
+ }
+
+ break;
+
+ case 500:
+ CutNoise();
+
+ gBoss[0].act_no = 501;
+ gBoss[0].act_wait = 0;
+ gBoss[0].xm = 0;
+ gBoss[0].ym = 0;
+ gBoss[4].ani_no = 2;
+ gBoss[5].ani_no = 0;
+ gBoss[1].act_no = 200;
+ gBoss[2].act_no = 200;
+ gBoss[3].act_no = 200;
+ gBoss[6].act_no = 200;
+ gBoss[7].act_no = 200;
+
+ SetQuake(20);
+
+ for (int i = 0; i < 0x20; ++i)
+ SetNpChar(4, gBoss[0].x + (Random(-0x80, 0x80) * 0x200), gBoss[0].y + (Random(-0x40, 0x40) * 0x200), Random(-0x80, 0x80) * 0x200, Random(-0x80, 0x80) * 0x200, 0, 0, 0x100);
+
+ for (int i = 0; i < 12; ++i)
+ gBoss[i].bits &= ~0x24;
+
+ // Fallthrough
+ case 501:
+ if (++gBoss[0].act_wait % 16)
+ SetNpChar(4, gBoss[0].x + (Random(-0x40, 0x40) * 0x200), gBoss[0].y + (Random(-0x20, 0x20) * 0x200), Random(-0x80, 0x80) * 0x200, Random(-0x80, 0x80) * 0x200, 0, 0, 0x100);
+
+ if (gBoss[0].act_wait / 2 % 2)
+ gBoss[0].x -= 0x200;
+ else
+ gBoss[0].x += 0x200;
+
+ if (gBoss[0].x < 0x7E000)
+ gBoss[0].x += 0x80;
+ else
+ gBoss[0].x -= 0x80;
+
+ if (gBoss[0].y < 0x16000)
+ gBoss[0].y += 0x80;
+ else
+ gBoss[0].y -= 0x80;
+
+ break;
+
+ case 600:
+ gBoss[0].act_no = 601;
+ gBoss[4].act_no = 50;
+ gBoss[5].act_no = 50;
+ gBoss[8].bits &= ~4;
+ gBoss[9].bits &= ~4;
+ gBoss[10].bits &= ~4;
+ gBoss[11].bits &= ~4;
+ // Fallthrough
+ case 601:
+ if (++gBoss[0].act_wait / 2 % 2)
+ gBoss[0].x -= 0x800;
+ else
+ gBoss[0].x += 0x800;
+
+ break;
+ }
+
+ if (bShock)
+ {
+ SetQuake(20);
+
+ gBoss[1].act_no = 100;
+ gBoss[2].act_no = 100;
+ gBoss[3].act_no = 100;
+ gBoss[6].act_no = 100;
+ gBoss[7].act_no = 100;
+
+ PlaySoundObject(26, 1);
+
+ for (int i = 0; i < 8; ++i)
+ SetNpChar(4, gBoss[4].x + (Random(-0x20, 0x10) * 0x200), gBoss[4].y, Random(-0x200, 0x200), Random(-0x100, 0x100), 0, 0, 0x100);
+ }
+
+ if (gBoss[0].act_no >= 200 && gBoss[0].act_no < 300)
+ {
+ switch (gBoss[0].act_wait)
+ {
+ case 80:
+ gBoss[1].act_no = 120;
+ break;
+ case 110:
+ gBoss[2].act_no = 120;
+ break;
+ case 140:
+ gBoss[3].act_no = 120;
+ break;
+ case 170:
+ gBoss[6].act_no = 120;
+ break;
+ case 200:
+ gBoss[7].act_no = 120;
+ break;
+ }
+
+ if (gBoss[0].x < gBoss[0].tgt_x + 0x14000)
+ gBoss[0].xm += 4;
+ if (gBoss[0].x > gBoss[0].tgt_x + 0x14000)
+ gBoss[0].xm -= 4;
+
+ if (gBoss[0].y < gBoss[0].tgt_y)
+ gBoss[0].ym += 4;
+ if (gBoss[0].y > gBoss[0].tgt_y)
+ gBoss[0].ym -= 4;
+ }
+
+ if (gBoss[0].xm > 0x80)
+ gBoss[0].xm = 0x80;
+ if (gBoss[0].xm < -0x80)
+ gBoss[0].xm = -0x80;
+
+ if (gBoss[0].ym > 0x80)
+ gBoss[0].ym = 0x80;
+ if (gBoss[0].ym < -0x80)
+ gBoss[0].ym = -0x80;
+
+ gBoss[0].x += gBoss[0].xm;
+ gBoss[0].y += gBoss[0].ym;
+
+ ActBossChar_Core_Face(&gBoss[4]);
+
+ ActBossChar_Core_Tail(&gBoss[5]);
+
+ ActBossChar_Core_Mini(&gBoss[1]);
+ ActBossChar_Core_Mini(&gBoss[2]);
+ ActBossChar_Core_Mini(&gBoss[3]);
+ ActBossChar_Core_Mini(&gBoss[6]);
+ ActBossChar_Core_Mini(&gBoss[7]);
+
+ ActBossChar_Core_Hit(&gBoss[8]);
+ ActBossChar_Core_Hit(&gBoss[9]);
+ ActBossChar_Core_Hit(&gBoss[10]);
+ ActBossChar_Core_Hit(&gBoss[11]);
+}
--- /dev/null
+++ b/src/BossAlmo1.h
@@ -1,0 +1,3 @@
+#pragma once
+
+void ActBossChar_Core(void);
--- a/src/MyChar.cpp
+++ b/src/MyChar.cpp
@@ -639,6 +639,131 @@
}
}
+void ActMyChar_Stream(bool bKey)
+{
+ gMC.up = false;
+ gMC.down = false;
+
+ if (bKey)
+ {
+ if (gKey & (gKeyRight | gKeyLeft))
+ {
+ if (gKey & gKeyLeft)
+ gMC.xm -= 0x100;
+
+ if (gKey & gKeyRight)
+ gMC.xm += 0x100;
+ }
+ else if (gMC.xm > 0x7F || gMC.xm < -0x7F)
+ {
+ if (gMC.xm > 0)
+ gMC.xm -= 0x80;
+ else if (gMC.xm < 0)
+ gMC.xm += 0x80;
+ }
+ else
+ {
+ gMC.xm = 0;
+ }
+
+ if (gKey & (gKeyDown | gKeyUp))
+ {
+ if (gKey & gKeyUp)
+ gMC.ym -= 0x100;
+
+ if (gKey & gKeyDown)
+ gMC.ym += 0x100;
+ }
+ else if (gMC.ym > 0x7F || gMC.ym < -0x7F)
+ {
+ if (gMC.ym > 0)
+ gMC.ym -= 0x80;
+ else if (gMC.ym < 0)
+ gMC.ym += 0x80;
+ }
+ else
+ {
+ gMC.ym = 0;
+ }
+ }
+ else
+ {
+ if (gMC.xm > 0x7F || gMC.xm < -0x3F)
+ {
+ if (gMC.xm > 0)
+ gMC.xm -= 0x80;
+ else if (gMC.xm < 0)
+ gMC.xm += 0x80;
+ }
+ else
+ {
+ gMC.xm = 0;
+ }
+
+ if (gMC.ym > 0x7F || gMC.ym < -0x3F)
+ {
+ if (gMC.ym > 0)
+ gMC.ym -= 0x80;
+ else if (gMC.ym < 0)
+ gMC.ym += 0x80;
+ }
+ else
+ {
+ gMC.ym = 0;
+ }
+ }
+
+ if (gMC.ym < -0x200 && gMC.flag & 2)
+ SetCaret(gMC.x, gMC.y - gMC.hit.top, 13, 5);
+ if (gMC.ym > 0x200 && gMC.flag & 8)
+ SetCaret(gMC.x, gMC.hit.bottom + gMC.y, 13, 5);
+
+ if (gMC.xm > 0x400)
+ gMC.xm = 0x400;
+ if (gMC.xm < -0x400)
+ gMC.xm = -0x400;
+
+ if (gMC.ym > 0x400)
+ gMC.ym = 0x400;
+ if (gMC.ym < -0x400)
+ gMC.ym = -0x400;
+
+ if ((gKey & (gKeyUp | gKeyLeft)) == (gKeyLeft | gKeyUp))
+ {
+ if (gMC.xm < -780)
+ gMC.xm = -780;
+ if (gMC.ym < -780)
+ gMC.ym = -780;
+ }
+
+ if ((gKey & (gKeyUp | gKeyRight)) == (gKeyRight | gKeyUp))
+ {
+ if (gMC.xm > 780)
+ gMC.xm = 780;
+ if (gMC.ym < -780)
+ gMC.ym = -780;
+ }
+
+ if ((gKey & (gKeyDown | gKeyLeft)) == (gKeyLeft | gKeyDown))
+ {
+ if (gMC.xm < -780)
+ gMC.xm = -780;
+ if (gMC.ym > 780)
+ gMC.ym = 780;
+ }
+
+ if ((gKey & (gKeyDown | gKeyRight)) == (gKeyRight | gKeyDown))
+ {
+ if (gMC.xm > 780)
+ gMC.xm = 780;
+ if (gMC.ym > 780)
+ gMC.ym = 780;
+ }
+
+ gMC.x += gMC.xm;
+ gMC.y += gMC.ym;
+}
+
void AirProcess()
{
if (gMC.equip & 0x10)
@@ -713,7 +838,7 @@
break;
case 1:
- //ActMyChar_Stream(bKey);
+ ActMyChar_Stream(bKey);
break;
default:
--- a/src/NpcAct.h
+++ b/src/NpcAct.h
@@ -180,7 +180,8 @@
void ActNpc175(NPCHAR *npc);
void ActNpc176(NPCHAR *npc);
void ActNpc177(NPCHAR *npc);
-
+void ActNpc178(NPCHAR *npc);
+void ActNpc179(NPCHAR *npc);
void ActNpc180(NPCHAR *npc);
void ActNpc181(NPCHAR *npc);
void ActNpc182(NPCHAR *npc);
@@ -190,7 +191,7 @@
void ActNpc186(NPCHAR *npc);
void ActNpc187(NPCHAR *npc);
void ActNpc188(NPCHAR *npc);
-
+void ActNpc189(NPCHAR *npc);
void ActNpc190(NPCHAR *npc);
void ActNpc191(NPCHAR *npc);
void ActNpc192(NPCHAR *npc);
@@ -202,7 +203,10 @@
void ActNpc211(NPCHAR *npc);
+void ActNpc218(NPCHAR *npc);
void ActNpc219(NPCHAR *npc);
+
+void ActNpc259(NPCHAR *npc);
void ActNpc278(NPCHAR *npc);
--- a/src/NpcAct160.cpp
+++ b/src/NpcAct160.cpp
@@ -1517,3 +1517,89 @@
npc->rect = rc[npc->ani_no];
}
+
+//Core blade projectile
+void ActNpc178(NPCHAR *npc)
+{
+ if (npc->flag & 0xFF)
+ {
+ SetCaret(npc->x, npc->y, 2, 0);
+ npc->cond = 0;
+ }
+
+ if (npc->flag & 0x100)
+ {
+ npc->y += npc->ym / 2;
+ npc->x += npc->xm / 2;
+ }
+ else
+ {
+ npc->y += npc->ym;
+ npc->x += npc->xm;
+ }
+
+ RECT rect_left[3];
+
+ rect_left[0] = {0, 224, 16, 240};
+ rect_left[1] = {16, 224, 32, 240};
+ rect_left[2] = {32, 224, 48, 240};
+
+ if (++npc->ani_wait > 1)
+ {
+ npc->ani_wait = 0;
+ ++npc->ani_no;
+ }
+
+ if (npc->ani_no > 2)
+ npc->ani_no = 0;
+
+ npc->rect = rect_left[npc->ani_no];
+
+ if (++npc->count1 > 150)
+ {
+ VanishNpChar(npc);
+ SetCaret(npc->x, npc->y, 2, 0);
+ }
+}
+
+//Core wisp projectile
+void ActNpc179(NPCHAR *npc)
+{
+ if (npc->flag & 0xFF)
+ {
+ npc->cond = 0;
+ SetCaret(npc->x, npc->y, 2, 0);
+ }
+
+ npc->xm -= 0x20;
+ npc->ym = 0;
+
+ if (npc->xm < -0x400)
+ npc->xm = -0x400;
+
+ npc->y += npc->ym;
+ npc->x += npc->xm;
+
+ RECT rect_left[3];
+
+ rect_left[0] = {48, 224, 72, 240};
+ rect_left[1] = {72, 224, 96, 240};
+ rect_left[2] = {96, 224, 120, 240};
+
+ if (++npc->ani_wait > 1)
+ {
+ npc->ani_wait = 0;
+ ++npc->ani_no;
+ }
+
+ if (npc->ani_no > 2)
+ npc->ani_no = 0;
+
+ npc->rect = rect_left[npc->ani_no];
+
+ if (++npc->count1 > 300)
+ {
+ VanishNpChar(npc);
+ SetCaret(npc->x, npc->y, 2, 0);
+ }
+}
--- a/src/NpcAct180.cpp
+++ b/src/NpcAct180.cpp
@@ -858,6 +858,72 @@
npc->rect = rect_right[npc->ani_no];
}
+//Unused homing flame object (possibly related to the Core?)
+void ActNpc189(NPCHAR *npc)
+{
+ switch (npc->act_no)
+ {
+ case 0:
+ npc->act_no = 1;
+ npc->xm = -0x40;
+ // Fallthrough
+ case 1:
+ npc->y += npc->ym;
+
+ if (++npc->act_wait > 0x100)
+ npc->act_no = 10;
+
+ break;
+
+ case 10:
+ if (gMC.x < npc->x)
+ npc->xm -= 8;
+ else
+ npc->xm += 8;
+
+ if (gMC.y < npc->y)
+ npc->ym -= 8;
+ else
+ npc->ym += 8;
+
+ if (npc->xm > 0x400)
+ npc->xm = 0x400;
+ if (npc->xm < -0x400)
+ npc->xm = -0x400;
+
+ if (npc->ym > 0x400)
+ npc->ym = 0x400;
+ if (npc->ym < -0x400)
+ npc->ym = -0x400;
+
+ npc->x += npc->xm;
+ npc->y += npc->ym;
+ break;
+ }
+
+ if (gMC.x < npc->x)
+ npc->direct = 0;
+ else
+ npc->direct = 2;
+
+ if (++npc->ani_wait > 2)
+ {
+ npc->ani_wait = 0;
+ ++npc->ani_no;
+ }
+
+ if (npc->ani_no > 2)
+ npc->ani_no = 0;
+
+ RECT rect[3];
+
+ rect[0] = {224, 184, 232, 200};
+ rect[1] = {232, 184, 240, 200};
+ rect[2] = {240, 184, 248, 200};
+
+ npc->rect = rect[npc->ani_no];
+}
+
//Broken robot
void ActNpc190(NPCHAR *npc)
{
--- a/src/NpcAct200.cpp
+++ b/src/NpcAct200.cpp
@@ -22,6 +22,32 @@
npc->rect = rects[npc->code_event];
}
+// Core giant energy ball projectile
+void ActNpc218(NPCHAR *npc)
+{
+ RECT rc[2];
+
+ rc[0] = {256, 120, 288, 152};
+ rc[1] = {288, 120, 320, 152};
+
+ npc->x += npc->xm;
+ npc->y += npc->ym;
+
+ if (++npc->act_wait > 200)
+ npc->cond = 0;
+
+ if (++npc->ani_wait > 2)
+ {
+ npc->ani_wait = 0;
+ ++npc->ani_no;
+ }
+
+ if (npc->ani_no > 1)
+ npc->ani_no = 0;
+
+ npc->rect = rc[npc->ani_no];
+}
+
//Smoke generator
void ActNpc219(NPCHAR *npc)
{
--- /dev/null
+++ b/src/NpcAct240.cpp
@@ -1,0 +1,69 @@
+#include "WindowsWrapper.h"
+
+#include "NpcAct.h"
+
+#include "MyChar.h"
+#include "NpChar.h"
+#include "Game.h"
+#include "Sound.h"
+#include "Back.h"
+#include "Triangle.h"
+
+//Curly (carried and unconcious)
+void ActNpc259(NPCHAR *npc)
+{
+ RECT rcLeft = {224, 96, 240, 112};
+ RECT rcRight = {224, 112, 240, 128};
+
+ switch (npc->act_no)
+ {
+ case 0:
+ npc->bits &= ~0x2000;
+ npc->act_no = 1;
+ // Fallthrough
+ case 1:
+ if (gMC.direct == 0)
+ npc->direct = 0;
+ else
+ npc->direct = 2;
+
+ npc->y = gMC.y - 0x800;
+
+ if (npc->direct == 0)
+ {
+ npc->x = gMC.x + 0x600;
+ npc->rect = rcLeft;
+ }
+ else
+ {
+ npc->x = gMC.x - 0x600;
+ npc->rect = rcRight;
+ }
+
+ if (gMC.ani_no % 2)
+ ++npc->rect.top;
+
+ break;
+
+ case 10:
+ npc->act_no = 11;
+ npc->xm = 0x40;
+ npc->ym = -0x20;
+
+ npc->rect = rcLeft;
+ break;
+
+ case 11:
+ if (npc->y < 0x8000)
+ npc->ym = 0x20;
+
+ npc->x += npc->xm;
+ npc->y += npc->ym;
+ break;
+
+ case 20:
+ VanishNpChar(npc);
+ SetDestroyNpCharUp(npc->x, npc->y, 0x2000, 0x40);
+ break;
+ }
+}
--- a/src/NpcTbl.cpp
+++ b/src/NpcTbl.cpp
@@ -234,8 +234,8 @@
ActNpc175,
ActNpc176,
ActNpc177,
- nullptr,
- nullptr,
+ ActNpc178,
+ ActNpc179,
ActNpc180,
ActNpc181,
ActNpc182,
@@ -245,7 +245,7 @@
ActNpc186,
ActNpc187,
ActNpc188,
- nullptr,
+ ActNpc189,
ActNpc190,
ActNpc191,
ActNpc192,
@@ -274,7 +274,7 @@
nullptr,
nullptr,
nullptr,
- nullptr,
+ ActNpc218,
ActNpc219,
nullptr,
nullptr,
@@ -315,7 +315,7 @@
nullptr,
nullptr,
nullptr,
- nullptr,
+ ActNpc259,
nullptr,
nullptr,
nullptr,