shithub: cstory

Download patch

ref: f47f036e3661b3224ee8f3c7147facc0a6e958c1
parent: 9e62a6d8146e1d0c5a06482a757ca950cf578102
author: Clownacy <Clownacy@users.noreply.github.com>
date: Thu Feb 7 09:08:53 EST 2019

Added Core and more NPCs

--- a/Makefile
+++ b/Makefile
@@ -41,6 +41,7 @@
 	ArmsItem \
 	Back \
 	Boss \
+	BossAlmo1 \
 	BossFrog \
 	BossLife \
 	BossOhm \
@@ -80,6 +81,7 @@
 	NpcAct160 \
 	NpcAct180 \
 	NpcAct200 \
+	NpcAct240 \
 	NpcAct260 \
 	NpcAct280 \
 	NpcAct300 \
--- a/src/Boss.cpp
+++ b/src/Boss.cpp
@@ -4,6 +4,7 @@
 #include "WindowsWrapper.h"
 
 #include "Boss.h"
+#include "BossAlmo1.h"
 #include "BossFrog.h"
 #include "BossOhm.h"
 #include "BossX.h"
@@ -190,7 +191,7 @@
 	ActBossChar_Omega,
 	ActBossChar_Frog,
 	ActBossChar_MonstX,
-	nullptr, //ActBossChar_Core,
+	ActBossChar_Core,
 	nullptr, //ActBossChar_Ironhead,
 	nullptr, //ActBossChar_Twin,
 	nullptr, //ActBossChar_Undead,
--- /dev/null
+++ b/src/BossAlmo1.cpp
@@ -1,0 +1,596 @@
+#include "BossAlmo1.h"
+
+#include "Boss.h"
+#include "Frame.h"
+#include "Game.h"
+#include "Map.h"
+#include "MyChar.h"
+#include "NpChar.h"
+#include "Sound.h"
+#include "Triangle.h"
+
+static void ActBossChar_Core_Face(NPCHAR *npc)
+{
+	RECT rect[4];
+
+	rect[0] = {0, 0, 72, 112};
+	rect[1] = {0, 112, 72, 224};
+	rect[2] = {160, 0, 232, 112};
+	rect[3] = {0, 0, 0, 0};
+
+	switch (npc->act_no)
+	{
+		case 10:
+			npc->act_no = 11;
+			npc->ani_no = 2;
+			npc->bits = 8;
+			npc->view.front = 0x4800;
+			npc->view.top = 0x7000;
+			// Fallthrough
+		case 11:
+			npc->x = gBoss[0].x - 0x4800;
+			npc->y = gBoss[0].y;
+			break;
+
+		case 50:
+			npc->act_no = 51;
+			npc->act_wait = 112;
+			// Fallthrough
+		case 51:
+			if (--npc->act_wait == 0)
+			{
+				npc->act_no = 100;
+				npc->ani_no = 3;
+			}
+
+			npc->x = gBoss[0].x - 0x4800;
+			npc->y = gBoss[0].y;
+			break;
+
+		case 100:
+			npc->ani_no = 3;
+			break;
+	}
+
+	npc->rect = rect[npc->ani_no];
+
+	if (npc->act_no == 51)
+		npc->rect.bottom = npc->act_wait + npc->rect.top;
+}
+
+static void ActBossChar_Core_Tail(NPCHAR *npc)
+{
+	RECT rect[3];
+
+	rect[0] = {72, 0, 160, 112};
+	rect[1] = {72, 112, 160, 224};
+	rect[2] = {0, 0, 0, 0};
+
+	switch (npc->act_no)
+	{
+		case 10:
+			npc->act_no = 11;
+			npc->ani_no = 0;
+			npc->bits = 8;
+			npc->view.front = 0x5800;
+			npc->view.top = 0x7000;
+			// Fallthrough
+		case 11:
+			npc->x = gBoss[0].x + 0x5800;
+			npc->y = gBoss[0].y;
+			break;
+
+		case 50:
+			npc->act_no = 51;
+			npc->act_wait = 112;
+			// Fallthrough
+		case 51:
+			if (--npc->act_wait == 0)
+			{
+				npc->act_no = 100;
+				npc->ani_no = 2;
+			}
+
+			npc->x = gBoss[0].x + 0x5800;
+			npc->y = gBoss[0].y;
+			break;
+
+		case 100:
+			npc->ani_no = 2;
+			break;
+	}
+
+	npc->rect = rect[npc->ani_no];
+
+	if (npc->act_no == 51)
+		npc->rect.bottom = npc->act_wait + npc->rect.top;
+}
+
+static void ActBossChar_Core_Mini(NPCHAR *npc)
+{
+	RECT rect[3];
+
+	rect[0] = {256, 0, 320, 40};
+	rect[1] = {256, 40, 320, 80};
+	rect[2] = {256, 80, 320, 120};
+
+	npc->life = 1000;
+
+	switch (npc->act_no)
+	{
+		case 10:
+			npc->ani_no = 2;
+			npc->bits &= ~0x20;
+			break;
+
+		case 100:
+			npc->act_no = 101;
+			npc->ani_no = 2;
+			npc->act_wait = 0;
+			npc->tgt_x = gBoss[0].x + (Random(-0x80, 0x20) * 0x200);
+			npc->tgt_y = gBoss[0].y + (Random(-0x40, 0x40) * 0x200);
+			npc->bits |= 0x20;
+			// Fallthrough
+		case 101:
+			npc->x += (npc->tgt_x - npc->x) / 16;
+			npc->y += (npc->tgt_y - npc->y) / 16;
+
+			if (++npc->act_wait > 50)
+				npc->ani_no = 0;
+
+			break;
+
+		case 120:
+			npc->act_no = 121;
+			npc->act_wait = 0;
+			// Fallthrough
+		case 121:
+			if (++npc->act_wait / 2 % 2)
+				npc->ani_no = 0;
+			else
+				npc->ani_no = 1;
+
+			if (npc->act_wait > 20)
+				npc->act_no = 130;
+
+			break;
+
+		case 130:
+			npc->act_no = 131;
+			npc->ani_no = 2;
+			npc->act_wait = 0;
+			npc->tgt_x = npc->x + (Random(0x18, 0x30) * 0x200);
+			npc->tgt_y = npc->y + (Random(-4, 4) * 0x200);
+			// Fallthrough
+		case 131:
+			npc->x += (npc->tgt_x - npc->x) / 16;
+			npc->y += (npc->tgt_y - npc->y) / 16;
+
+			if (++npc->act_wait > 50)
+			{
+				npc->act_no = 140;
+				npc->ani_no = 0;
+			}
+
+			if (npc->act_wait == 1 || npc->act_wait == 3)
+			{
+				const unsigned char deg = GetArktan(npc->x - gMC.x, npc->y - gMC.y) + Random(-2, 2);
+				const int ym = 2 * GetSin(deg);
+				const int xm = 2 * GetCos(deg);
+				SetNpChar(178, npc->x, npc->y, xm, ym, 0, 0, 0x100);
+				PlaySoundObject(39, 1);
+			}
+
+			break;
+
+		case 140:
+			npc->x += (npc->tgt_x - npc->x) / 16;
+			npc->y += (npc->tgt_y - npc->y) / 16;
+			break;
+
+		case 200:
+			npc->act_no = 201;
+			npc->ani_no = 2;
+			npc->xm = 0;
+			npc->ym = 0;
+			// Fallthrough
+		case 201:
+			npc->xm += 0x20;
+			npc->x += npc->xm;
+
+			if (npc->x > (gMap.width * 0x2000) + 0x4000)
+				npc->cond = 0;
+
+			break;
+	}
+
+	if (npc->shock)
+		npc->tgt_x += 0x400;
+
+	npc->rect = rect[npc->ani_no];
+}
+
+static void ActBossChar_Core_Hit(NPCHAR *npc)
+{
+	switch (npc->count1)
+	{
+		case 0:
+			npc->x = gBoss[0].x;
+			npc->y = gBoss[0].y - 0x4000;
+			break;
+		case 1:
+			npc->x = gBoss[0].x + 0x3800;
+			npc->y = gBoss[0].y;
+			break;
+		case 2:
+			npc->x = gBoss[0].x + 0x800;
+			npc->y = gBoss[0].y + 0x4000;
+			break;
+		case 3:
+			npc->x = gBoss[0].x - 0x3800;
+			npc->y = gBoss[0].y + 0x800;
+			break;
+	}
+}
+
+void ActBossChar_Core(void)
+{
+	static unsigned char flash;
+
+	bool bShock = false;
+
+	switch (gBoss[0].act_no)
+	{
+		case 0:
+			gBoss[0].act_no = 10;
+			gBoss[0].exp = 1;
+			gBoss[0].cond = 0x80;
+			gBoss[0].bits = 0x800C;
+			gBoss[0].life = 650;
+			gBoss[0].hit_voice = 114;
+			gBoss[0].x = 0x9A000;
+			gBoss[0].y = 0x1C000;
+			gBoss[0].xm = 0;
+			gBoss[0].ym = 0;
+			gBoss[0].code_event = 1000;
+			gBoss[0].bits |= 0x200;
+
+			gBoss[4].cond = 0x80;
+			gBoss[4].act_no = 10;
+
+			gBoss[5].cond = 0x80;
+			gBoss[5].act_no = 10;
+
+			gBoss[8].cond = 0x80;
+			gBoss[8].bits = 12;
+			gBoss[8].view.front = 0;
+			gBoss[8].view.top = 0;
+			gBoss[8].hit.back = 0x5000;
+			gBoss[8].hit.top = 0x2000;
+			gBoss[8].hit.bottom = 0x2000;
+			gBoss[8].count1 = 0;
+
+			gBoss[9] = gBoss[8];
+			gBoss[9].hit.back = 0x4800;
+			gBoss[9].hit.top = 0x3000;
+			gBoss[9].hit.bottom = 0x3000;
+			gBoss[9].count1 = 1;
+
+			gBoss[10] = gBoss[8];
+			gBoss[10].hit.back = 0x5800;
+			gBoss[10].hit.top = 0x1000;
+			gBoss[10].hit.bottom = 0x1000;
+			gBoss[10].count1 = 2;
+
+			gBoss[11] = gBoss[8];
+			gBoss[11].cond |= 0x10;
+			gBoss[11].hit.back = 0x2800;
+			gBoss[11].hit.top = 0x2800;
+			gBoss[11].hit.bottom = 0x2800;
+			gBoss[11].count1 = 3;
+
+			gBoss[1].cond = 0x80;
+			gBoss[1].act_no = 10;
+			gBoss[1].bits = 44;
+			gBoss[1].life = 1000;
+			gBoss[1].hit_voice = 54;
+			gBoss[1].hit.back = 0x3000;
+			gBoss[1].hit.top = 0x2000;
+			gBoss[1].hit.bottom = 0x2000;
+			gBoss[1].view.front = 0x4000;
+			gBoss[1].view.top = 0x2800;
+			gBoss[1].x = gBoss[0].x - 0x1000;
+			gBoss[1].y = gBoss[0].y - 0x8000;
+
+			gBoss[2] = gBoss[1];
+			gBoss[2].x = gBoss[0].x + 0x2000;
+			gBoss[2].y = gBoss[0].y;
+
+			gBoss[3] = gBoss[1];
+			gBoss[3].x = gBoss[0].x - 0x1000;
+			gBoss[3].y = gBoss[0].y + 0x8000;
+
+			gBoss[6] = gBoss[1];
+			gBoss[6].x = gBoss[0].x - 0x6000;
+			gBoss[6].y = gBoss[0].y - 0x4000;
+
+			gBoss[7] = gBoss[1];
+			gBoss[7].x = gBoss[0].x - 0x6000;
+			gBoss[7].y = gBoss[0].y + 0x4000;
+			break;
+
+		case 200:
+			gBoss[0].act_no = 201;
+			gBoss[0].act_wait = 0;
+			gBoss[11].bits &= ~0x20;
+			gSuperYpos = 0;
+			CutNoise();
+			// Fallthrough
+		case 201:
+			gBoss[0].tgt_x = gMC.x;
+			gBoss[0].tgt_y = gMC.y;
+
+			if (++gBoss[0].act_wait > 400)
+			{
+				++gBoss[0].count1;
+				PlaySoundObject(115, 1);
+
+				if (gBoss[0].count1 > 3)
+				{
+					gBoss[0].count1 = 0;
+					gBoss[0].act_no = 220;
+					gBoss[4].ani_no = 0;
+					gBoss[5].ani_no = 0;
+					bShock = true;
+				}
+				else
+				{
+					gBoss[0].act_no = 210;
+					gBoss[4].ani_no = 0;
+					gBoss[5].ani_no = 0;
+					bShock = true;
+				}
+			}
+
+			break;
+
+		case 210:
+			gBoss[0].act_no = 211;
+			gBoss[0].act_wait = 0;
+			gBoss[0].count2 = gBoss[0].life;
+			gBoss[11].bits |= 0x20;
+			// Fallthrough
+		case 211:
+			gBoss[0].tgt_x = gMC.x;
+			gBoss[0].tgt_y = gMC.y;
+
+			if (gBoss[0].shock)
+			{
+				if ((++flash >> 1) % 2)
+				{
+					gBoss[4].ani_no = 0;
+					gBoss[5].ani_no = 0;
+				}
+				else
+				{
+					gBoss[4].ani_no = 1;
+					gBoss[5].ani_no = 1;
+				}
+			}
+			else
+			{
+				gBoss[4].ani_no = 0;
+				gBoss[5].ani_no = 0;
+			}
+
+			if (++gBoss[0].act_wait % 100 == 1)
+			{
+				gCurlyShoot_wait = Random(80, 100);
+				gCurlyShoot_x = gBoss[11].x;
+				gCurlyShoot_y = gBoss[11].y;
+			}
+
+			if (gBoss[0].act_wait < 200 && gBoss[0].act_wait % 20 == 1)
+				SetNpChar(179, gBoss[0].x + (Random(-0x30, -0x10) * 0x200), gBoss[0].y + (Random(-0x40, 0x40) * 0x200), 0, 0, 0, 0, 0x100);
+
+			if (gBoss[0].act_wait > 400 || gBoss[0].life < gBoss[0].count2 - 200)
+			{
+				gBoss[0].act_no = 200;
+				gBoss[4].ani_no = 2;
+				gBoss[5].ani_no = 0;
+				bShock = true;
+			}
+
+			break;
+
+		case 220:
+			gBoss[0].act_no = 221;
+			gBoss[0].act_wait = 0;
+			gSuperYpos = 1;
+			gBoss[11].bits |= 0x20u;
+			SetQuake(100);
+			SetNoise(1, 1000);
+			// Fallthrough
+		case 221:
+			++gBoss[0].act_wait;
+			SetNpChar(199, gMC.x + (Random(-50, 150) * 0x400), gMC.y + (Random(-0xA0, 0xA0) * 0x200), 0, 0, 0, 0, 0x100);
+			gMC.xm -= 0x20;
+			gMC.cond |= 0x20;
+
+			if (gBoss[0].shock)
+			{
+				if ((++flash >> 1) % 2)
+				{
+					gBoss[4].ani_no = 0;
+					gBoss[5].ani_no = 0;
+				}
+				else
+				{
+					gBoss[4].ani_no = 1;
+					gBoss[5].ani_no = 1;
+				}
+			}
+			else
+			{
+				gBoss[4].ani_no = 0;
+				gBoss[5].ani_no = 0;
+			}
+
+			if (gBoss[0].act_wait == 300 || gBoss[0].act_wait == 350 || gBoss[0].act_wait == 400)
+			{
+				const unsigned char deg = GetArktan(gBoss[0].x - gMC.x, gBoss[0].y - gMC.y);
+				const int ym = 3 * GetSin(deg);
+				const int xm = 3 * GetCos(deg);
+				SetNpChar(218, gBoss[0].x - 0x5000, gBoss[0].y, xm, ym, 0, 0, 0x100);
+				PlaySoundObject(101, 1);
+			}
+
+			if ( gBoss[0].act_wait > 400 )
+			{
+				gBoss[0].act_no = 200;
+				gBoss[4].ani_no = 2;
+				gBoss[5].ani_no = 0;
+				bShock = true;
+			}
+
+			break;
+
+		case 500:
+			CutNoise();
+
+			gBoss[0].act_no = 501;
+			gBoss[0].act_wait = 0;
+			gBoss[0].xm = 0;
+			gBoss[0].ym = 0;
+			gBoss[4].ani_no = 2;
+			gBoss[5].ani_no = 0;
+			gBoss[1].act_no = 200;
+			gBoss[2].act_no = 200;
+			gBoss[3].act_no = 200;
+			gBoss[6].act_no = 200;
+			gBoss[7].act_no = 200;
+
+			SetQuake(20);
+
+			for (int i = 0; i < 0x20; ++i)
+				SetNpChar(4, gBoss[0].x + (Random(-0x80, 0x80) * 0x200), gBoss[0].y + (Random(-0x40, 0x40) * 0x200), Random(-0x80, 0x80) * 0x200, Random(-0x80, 0x80) * 0x200, 0, 0, 0x100);
+
+			for (int i = 0; i < 12; ++i)
+				gBoss[i].bits &= ~0x24;
+
+			// Fallthrough
+		case 501:
+			if (++gBoss[0].act_wait % 16)
+				SetNpChar(4, gBoss[0].x + (Random(-0x40, 0x40) * 0x200), gBoss[0].y + (Random(-0x20, 0x20) * 0x200), Random(-0x80, 0x80) * 0x200, Random(-0x80, 0x80) * 0x200, 0, 0, 0x100);
+
+			if (gBoss[0].act_wait / 2 % 2)
+				gBoss[0].x -= 0x200;
+			else
+				gBoss[0].x += 0x200;
+
+			if (gBoss[0].x < 0x7E000)
+				gBoss[0].x += 0x80;
+			else
+				gBoss[0].x -= 0x80;
+
+			if (gBoss[0].y < 0x16000)
+				gBoss[0].y += 0x80;
+			else
+				gBoss[0].y -= 0x80;
+
+			break;
+
+		case 600:
+			gBoss[0].act_no = 601;
+			gBoss[4].act_no = 50;
+			gBoss[5].act_no = 50;
+			gBoss[8].bits &= ~4;
+			gBoss[9].bits &= ~4;
+			gBoss[10].bits &= ~4;
+			gBoss[11].bits &= ~4;
+			// Fallthrough
+		case 601:
+			if (++gBoss[0].act_wait / 2 % 2)
+				gBoss[0].x -= 0x800;
+			else
+				gBoss[0].x += 0x800;
+
+			break;
+	}
+
+	if (bShock)
+	{
+		SetQuake(20);
+
+		gBoss[1].act_no = 100;
+		gBoss[2].act_no = 100;
+		gBoss[3].act_no = 100;
+		gBoss[6].act_no = 100;
+		gBoss[7].act_no = 100;
+
+		PlaySoundObject(26, 1);
+
+		for (int i = 0; i < 8; ++i)
+			SetNpChar(4, gBoss[4].x + (Random(-0x20, 0x10) * 0x200), gBoss[4].y, Random(-0x200, 0x200), Random(-0x100, 0x100), 0, 0, 0x100);
+	}
+
+	if (gBoss[0].act_no >= 200 && gBoss[0].act_no < 300)
+	{
+		switch (gBoss[0].act_wait)
+		{
+			case 80:
+				gBoss[1].act_no = 120;
+				break;
+			case 110:
+				gBoss[2].act_no = 120;
+				break;
+			case 140:
+				gBoss[3].act_no = 120;
+				break;
+			case 170:
+				gBoss[6].act_no = 120;
+				break;
+			case 200:
+				gBoss[7].act_no = 120;
+				break;
+		}
+
+		if (gBoss[0].x < gBoss[0].tgt_x + 0x14000)
+			gBoss[0].xm += 4;
+		if (gBoss[0].x > gBoss[0].tgt_x + 0x14000)
+			gBoss[0].xm -= 4;
+
+		if (gBoss[0].y < gBoss[0].tgt_y)
+			gBoss[0].ym += 4;
+		if (gBoss[0].y > gBoss[0].tgt_y)
+			gBoss[0].ym -= 4;
+	}
+
+	if (gBoss[0].xm > 0x80)
+		gBoss[0].xm = 0x80;
+	if (gBoss[0].xm < -0x80)
+		gBoss[0].xm = -0x80;
+
+	if (gBoss[0].ym > 0x80)
+		gBoss[0].ym = 0x80;
+	if (gBoss[0].ym < -0x80)
+		gBoss[0].ym = -0x80;
+
+	gBoss[0].x += gBoss[0].xm;
+	gBoss[0].y += gBoss[0].ym;
+
+	ActBossChar_Core_Face(&gBoss[4]);
+
+	ActBossChar_Core_Tail(&gBoss[5]);
+
+	ActBossChar_Core_Mini(&gBoss[1]);
+	ActBossChar_Core_Mini(&gBoss[2]);
+	ActBossChar_Core_Mini(&gBoss[3]);
+	ActBossChar_Core_Mini(&gBoss[6]);
+	ActBossChar_Core_Mini(&gBoss[7]);
+
+	ActBossChar_Core_Hit(&gBoss[8]);
+	ActBossChar_Core_Hit(&gBoss[9]);
+	ActBossChar_Core_Hit(&gBoss[10]);
+	ActBossChar_Core_Hit(&gBoss[11]);
+}
--- /dev/null
+++ b/src/BossAlmo1.h
@@ -1,0 +1,3 @@
+#pragma once
+
+void ActBossChar_Core(void);
--- a/src/MyChar.cpp
+++ b/src/MyChar.cpp
@@ -639,6 +639,131 @@
 	}
 }
 
+void ActMyChar_Stream(bool bKey)
+{
+	gMC.up = false;
+	gMC.down = false;
+
+	if (bKey)
+	{
+		if (gKey & (gKeyRight | gKeyLeft))
+		{
+			if (gKey & gKeyLeft)
+				gMC.xm -= 0x100;
+
+			if (gKey & gKeyRight)
+				gMC.xm += 0x100;
+		}
+		else if (gMC.xm > 0x7F || gMC.xm < -0x7F)
+		{
+			if (gMC.xm > 0)
+				gMC.xm -= 0x80;
+			else if (gMC.xm < 0)
+				gMC.xm += 0x80;
+		}
+		else
+		{
+			gMC.xm = 0;
+		}
+
+		if (gKey & (gKeyDown | gKeyUp))
+		{
+			if (gKey & gKeyUp)
+				gMC.ym -= 0x100;
+
+			if (gKey & gKeyDown)
+				gMC.ym += 0x100;
+		}
+		else if (gMC.ym > 0x7F || gMC.ym < -0x7F)
+		{
+			if (gMC.ym > 0)
+				gMC.ym -= 0x80;
+			else if (gMC.ym < 0)
+				gMC.ym += 0x80;
+		}
+		else
+		{
+			gMC.ym = 0;
+		}
+	}
+	else
+	{
+		if (gMC.xm > 0x7F || gMC.xm < -0x3F)
+		{
+			if (gMC.xm > 0)
+				gMC.xm -= 0x80;
+			else if (gMC.xm < 0)
+				gMC.xm += 0x80;
+		}
+		else
+		{
+			gMC.xm = 0;
+		}
+
+		if (gMC.ym > 0x7F || gMC.ym < -0x3F)
+		{
+			if (gMC.ym > 0)
+				gMC.ym -= 0x80;
+			else if (gMC.ym < 0)
+				gMC.ym += 0x80;
+		}
+		else
+		{
+			gMC.ym = 0;
+		}
+	}
+
+	if (gMC.ym < -0x200 && gMC.flag & 2)
+		SetCaret(gMC.x, gMC.y - gMC.hit.top, 13, 5);
+	if (gMC.ym > 0x200 && gMC.flag & 8)
+		SetCaret(gMC.x, gMC.hit.bottom + gMC.y, 13, 5);
+
+	if (gMC.xm > 0x400)
+		gMC.xm = 0x400;
+	if (gMC.xm < -0x400)
+		gMC.xm = -0x400;
+
+	if (gMC.ym > 0x400)
+		gMC.ym = 0x400;
+	if (gMC.ym < -0x400)
+		gMC.ym = -0x400;
+
+	if ((gKey & (gKeyUp | gKeyLeft)) == (gKeyLeft | gKeyUp))
+	{
+		if (gMC.xm < -780)
+			gMC.xm = -780;
+		if (gMC.ym < -780)
+			gMC.ym = -780;
+	}
+
+	if ((gKey & (gKeyUp | gKeyRight)) == (gKeyRight | gKeyUp))
+	{
+		if (gMC.xm > 780)
+			gMC.xm = 780;
+		if (gMC.ym < -780)
+			gMC.ym = -780;
+	}
+
+	if ((gKey & (gKeyDown | gKeyLeft)) == (gKeyLeft | gKeyDown))
+	{
+		if (gMC.xm < -780)
+			gMC.xm = -780;
+		if (gMC.ym > 780)
+			gMC.ym = 780;
+	}
+
+	if ((gKey & (gKeyDown | gKeyRight)) == (gKeyRight | gKeyDown))
+	{
+		if (gMC.xm > 780)
+			gMC.xm = 780;
+		if (gMC.ym > 780)
+			gMC.ym = 780;
+	}
+
+	gMC.x += gMC.xm;
+	gMC.y += gMC.ym;
+}
+
 void AirProcess()
 {
 	if (gMC.equip & 0x10)
@@ -713,7 +838,7 @@
 				break;
 			
 			case 1:
-				//ActMyChar_Stream(bKey);
+				ActMyChar_Stream(bKey);
 				break;
 			
 			default:
--- a/src/NpcAct.h
+++ b/src/NpcAct.h
@@ -180,7 +180,8 @@
 void ActNpc175(NPCHAR *npc);
 void ActNpc176(NPCHAR *npc);
 void ActNpc177(NPCHAR *npc);
-
+void ActNpc178(NPCHAR *npc);
+void ActNpc179(NPCHAR *npc);
 void ActNpc180(NPCHAR *npc);
 void ActNpc181(NPCHAR *npc);
 void ActNpc182(NPCHAR *npc);
@@ -190,7 +191,7 @@
 void ActNpc186(NPCHAR *npc);
 void ActNpc187(NPCHAR *npc);
 void ActNpc188(NPCHAR *npc);
-
+void ActNpc189(NPCHAR *npc);
 void ActNpc190(NPCHAR *npc);
 void ActNpc191(NPCHAR *npc);
 void ActNpc192(NPCHAR *npc);
@@ -202,7 +203,10 @@
 
 void ActNpc211(NPCHAR *npc);
 
+void ActNpc218(NPCHAR *npc);
 void ActNpc219(NPCHAR *npc);
+
+void ActNpc259(NPCHAR *npc);
 
 void ActNpc278(NPCHAR *npc);
 
--- a/src/NpcAct160.cpp
+++ b/src/NpcAct160.cpp
@@ -1517,3 +1517,89 @@
 
 	npc->rect = rc[npc->ani_no];
 }
+
+//Core blade projectile
+void ActNpc178(NPCHAR *npc)
+{
+	if (npc->flag & 0xFF)
+	{
+		SetCaret(npc->x, npc->y, 2, 0);
+		npc->cond = 0;
+	}
+
+	if (npc->flag & 0x100)
+	{
+		npc->y += npc->ym / 2;
+		npc->x += npc->xm / 2;
+	}
+	else
+	{
+		npc->y += npc->ym;
+		npc->x += npc->xm;
+	}
+
+	RECT rect_left[3];
+
+	rect_left[0] = {0, 224, 16, 240};
+	rect_left[1] = {16, 224, 32, 240};
+	rect_left[2] = {32, 224, 48, 240};
+
+	if (++npc->ani_wait > 1)
+	{
+		npc->ani_wait = 0;
+		++npc->ani_no;
+	}
+
+	if (npc->ani_no > 2)
+		npc->ani_no = 0;
+
+	npc->rect = rect_left[npc->ani_no];
+
+	if (++npc->count1 > 150)
+	{
+		VanishNpChar(npc);
+		SetCaret(npc->x, npc->y, 2, 0);
+	}
+}
+
+//Core wisp projectile
+void ActNpc179(NPCHAR *npc)
+{
+	if (npc->flag & 0xFF)
+	{
+		npc->cond = 0;
+		SetCaret(npc->x, npc->y, 2, 0);
+	}
+
+	npc->xm -= 0x20;
+	npc->ym = 0;
+
+	if (npc->xm < -0x400)
+		npc->xm = -0x400;
+
+	npc->y += npc->ym;
+	npc->x += npc->xm;
+
+	RECT rect_left[3];
+
+	rect_left[0] = {48, 224, 72, 240};
+	rect_left[1] = {72, 224, 96, 240};
+	rect_left[2] = {96, 224, 120, 240};
+
+	if (++npc->ani_wait > 1)
+	{
+		npc->ani_wait = 0;
+		++npc->ani_no;
+	}
+
+	if (npc->ani_no > 2)
+		npc->ani_no = 0;
+
+	npc->rect = rect_left[npc->ani_no];
+
+	if (++npc->count1 > 300)
+	{
+		VanishNpChar(npc);
+		SetCaret(npc->x, npc->y, 2, 0);
+	}
+}
--- a/src/NpcAct180.cpp
+++ b/src/NpcAct180.cpp
@@ -858,6 +858,72 @@
 		npc->rect = rect_right[npc->ani_no];
 }
 
+//Unused homing flame object (possibly related to the Core?)
+void ActNpc189(NPCHAR *npc)
+{
+	switch (npc->act_no)
+	{
+		case 0:
+			npc->act_no = 1;
+			npc->xm = -0x40;
+			// Fallthrough
+		case 1:
+			npc->y += npc->ym;
+
+			if (++npc->act_wait > 0x100)
+				npc->act_no = 10;
+
+			break;
+
+		case 10:
+			if (gMC.x < npc->x)
+				npc->xm -= 8;
+			else
+				npc->xm += 8;
+
+			if (gMC.y < npc->y)
+				npc->ym -= 8;
+			else
+				npc->ym += 8;
+
+			if (npc->xm > 0x400)
+				npc->xm = 0x400;
+			if (npc->xm < -0x400)
+				npc->xm = -0x400;
+
+			if (npc->ym > 0x400)
+				npc->ym = 0x400;
+			if (npc->ym < -0x400)
+				npc->ym = -0x400;
+
+			npc->x += npc->xm;
+			npc->y += npc->ym;
+			break;
+	}
+
+	if (gMC.x < npc->x)
+		npc->direct = 0;
+	else
+		npc->direct = 2;
+
+	if (++npc->ani_wait > 2)
+	{
+		npc->ani_wait = 0;
+		++npc->ani_no;
+	}
+
+	if (npc->ani_no > 2)
+		npc->ani_no = 0;
+
+	RECT rect[3];
+
+	rect[0] = {224, 184, 232, 200};
+	rect[1] = {232, 184, 240, 200};
+	rect[2] = {240, 184, 248, 200};
+
+	npc->rect = rect[npc->ani_no];
+}
+
 //Broken robot
 void ActNpc190(NPCHAR *npc)
 {
--- a/src/NpcAct200.cpp
+++ b/src/NpcAct200.cpp
@@ -22,6 +22,32 @@
 	npc->rect = rects[npc->code_event];
 }
 
+// Core giant energy ball projectile
+void ActNpc218(NPCHAR *npc)
+{
+	RECT rc[2];
+
+	rc[0] = {256, 120, 288, 152};
+	rc[1] = {288, 120, 320, 152};
+
+	npc->x += npc->xm;
+	npc->y += npc->ym;
+
+	if (++npc->act_wait > 200)
+		npc->cond = 0;
+
+	if (++npc->ani_wait > 2)
+	{
+		npc->ani_wait = 0;
+		++npc->ani_no;
+	}
+
+	if (npc->ani_no > 1)
+		npc->ani_no = 0;
+
+	npc->rect = rc[npc->ani_no];
+}
+
 //Smoke generator
 void ActNpc219(NPCHAR *npc)
 {
--- /dev/null
+++ b/src/NpcAct240.cpp
@@ -1,0 +1,69 @@
+#include "WindowsWrapper.h"
+
+#include "NpcAct.h"
+
+#include "MyChar.h"
+#include "NpChar.h"
+#include "Game.h"
+#include "Sound.h"
+#include "Back.h"
+#include "Triangle.h"
+
+//Curly (carried and unconcious)
+void ActNpc259(NPCHAR *npc)
+{
+	RECT rcLeft = {224, 96, 240, 112};
+	RECT rcRight = {224, 112, 240, 128};
+
+	switch (npc->act_no)
+	{
+		case 0:
+			npc->bits &= ~0x2000;
+			npc->act_no = 1;
+			// Fallthrough
+		case 1:
+			if (gMC.direct == 0)
+				npc->direct = 0;
+			else
+				npc->direct = 2;
+
+			npc->y = gMC.y - 0x800;
+
+			if (npc->direct == 0)
+			{
+				npc->x = gMC.x + 0x600;
+				npc->rect = rcLeft;
+			}
+			else
+			{
+				npc->x = gMC.x - 0x600;
+				npc->rect = rcRight;
+			}
+
+			if (gMC.ani_no % 2)
+				++npc->rect.top;
+
+			break;
+
+		case 10:
+			npc->act_no = 11;
+			npc->xm = 0x40;
+			npc->ym = -0x20;
+
+			npc->rect = rcLeft;
+			break;
+
+		case 11:
+			if (npc->y < 0x8000)
+				npc->ym = 0x20;
+
+			npc->x += npc->xm;
+			npc->y += npc->ym;
+			break;
+
+		case 20:
+			VanishNpChar(npc);
+			SetDestroyNpCharUp(npc->x, npc->y, 0x2000, 0x40);
+			break;
+	}
+}
--- a/src/NpcTbl.cpp
+++ b/src/NpcTbl.cpp
@@ -234,8 +234,8 @@
 	ActNpc175,
 	ActNpc176,
 	ActNpc177,
-	nullptr,
-	nullptr,
+	ActNpc178,
+	ActNpc179,
 	ActNpc180,
 	ActNpc181,
 	ActNpc182,
@@ -245,7 +245,7 @@
 	ActNpc186,
 	ActNpc187,
 	ActNpc188,
-	nullptr,
+	ActNpc189,
 	ActNpc190,
 	ActNpc191,
 	ActNpc192,
@@ -274,7 +274,7 @@
 	nullptr,
 	nullptr,
 	nullptr,
-	nullptr,
+	ActNpc218,
 	ActNpc219,
 	nullptr,
 	nullptr,
@@ -315,7 +315,7 @@
 	nullptr,
 	nullptr,
 	nullptr,
-	nullptr,
+	ActNpc259,
 	nullptr,
 	nullptr,
 	nullptr,