ref: f596f897363f181d9f5c3306ece18742069d05a1
parent: 567330cc5bd9ebd7323938f5d7c875cb154abe23
author: Clownacy <Clownacy@users.noreply.github.com>
date: Tue Oct 29 08:20:48 EDT 2019
Shut up more Clang warnings
--- a/src/BossOhm.cpp
+++ b/src/BossOhm.cpp
@@ -17,8 +17,13 @@
{
int i;
- RECT rcLeft[1] = {80, 56, 104, 72};
- RECT rcRight[1] = {104, 56, 128, 72};
+ RECT rcLeft[1] = {
+ {80, 56, 104, 72}
+ };
+
+ RECT rcRight[1] = {
+ {104, 56, 128, 72}
+ };
for (i = 1; i < 3; ++i)
{
--- a/src/NpcAct020.cpp
+++ b/src/NpcAct020.cpp
@@ -530,7 +530,9 @@
// Death trap
void ActNpc027(NPCHAR *npc)
{
- RECT rcLeft[1] = {96, 64, 128, 88};
+ RECT rcLeft[1] = {
+ {96, 64, 128, 88}
+ };
npc->rect = rcLeft[npc->ani_no];
}
--- a/src/NpcAct120.cpp
+++ b/src/NpcAct120.cpp
@@ -783,8 +783,13 @@
// Puppy (sleeping)
void ActNpc131(NPCHAR *npc)
{
- RECT rcLeft[1] = {144, 144, 160, 160};
- RECT rcRight[1] = {144, 160, 160, 176};
+ RECT rcLeft[1] = {
+ {144, 144, 160, 160}
+ };
+
+ RECT rcRight[1] = {
+ {144, 160, 160, 176}
+ };
if (++npc->act_wait > 100)
{
--- a/src/NpcAct140.cpp
+++ b/src/NpcAct140.cpp
@@ -543,9 +543,14 @@
// Jenka (collapsed)
void ActNpc143(NPCHAR *npc)
{
- RECT rcLeft[1] = {208, 32, 224, 48};
- RECT rcRight[1] = {208, 48, 224, 64};
+ RECT rcLeft[1] = {
+ {208, 32, 224, 48}
+ };
+ RECT rcRight[1] = {
+ {208, 48, 224, 64}
+ };
+
if (npc->direct == 0)
npc->rect = rcLeft[npc->ani_no];
else
@@ -662,8 +667,13 @@
// King's sword
void ActNpc145(NPCHAR *npc)
{
- RECT rcLeft[1] = {96, 32, 112, 48};
- RECT rcRight[1] = {112, 32, 128, 48};
+ RECT rcLeft[1] = {
+ {96, 32, 112, 48}
+ };
+
+ RECT rcRight[1] = {
+ {112, 32, 128, 48}
+ };
switch (npc->act_no)
{
--- a/src/NpcAct200.cpp
+++ b/src/NpcAct200.cpp
@@ -142,8 +142,13 @@
// Dragon Zombie (dead)
void ActNpc201(NPCHAR *npc)
{
- RECT rcLeft[1] = {200, 0, 240, 40};
- RECT rcRight[1] = {200, 40, 240, 80};
+ RECT rcLeft[1] = {
+ {200, 0, 240, 40}
+ };
+
+ RECT rcRight[1] = {
+ {200, 40, 240, 80}
+ };
if (npc->direct == 0)
npc->rect = rcLeft[npc->ani_no];