shithub: cstory

Download patch

ref: f596f897363f181d9f5c3306ece18742069d05a1
parent: 567330cc5bd9ebd7323938f5d7c875cb154abe23
author: Clownacy <Clownacy@users.noreply.github.com>
date: Tue Oct 29 08:20:48 EDT 2019

Shut up more Clang warnings

--- a/src/BossOhm.cpp
+++ b/src/BossOhm.cpp
@@ -17,8 +17,13 @@
 {
 	int i;
 
-	RECT rcLeft[1] = {80, 56, 104, 72};
-	RECT rcRight[1] = {104, 56, 128, 72};
+	RECT rcLeft[1] = {
+		{80, 56, 104, 72}
+	};
+
+	RECT rcRight[1] = {
+		{104, 56, 128, 72}
+	};
 
 	for (i = 1; i < 3; ++i)
 	{
--- a/src/NpcAct020.cpp
+++ b/src/NpcAct020.cpp
@@ -530,7 +530,9 @@
 // Death trap
 void ActNpc027(NPCHAR *npc)
 {
-	RECT rcLeft[1] = {96, 64, 128, 88};
+	RECT rcLeft[1] = {
+		{96, 64, 128, 88}
+	};
 
 	npc->rect = rcLeft[npc->ani_no];
 }
--- a/src/NpcAct120.cpp
+++ b/src/NpcAct120.cpp
@@ -783,8 +783,13 @@
 // Puppy (sleeping)
 void ActNpc131(NPCHAR *npc)
 {
-	RECT rcLeft[1] = {144, 144, 160, 160};
-	RECT rcRight[1] = {144, 160, 160, 176};
+	RECT rcLeft[1] = {
+		{144, 144, 160, 160}
+	};
+
+	RECT rcRight[1] = {
+		{144, 160, 160, 176}
+	};
 
 	if (++npc->act_wait > 100)
 	{
--- a/src/NpcAct140.cpp
+++ b/src/NpcAct140.cpp
@@ -543,9 +543,14 @@
 // Jenka (collapsed)
 void ActNpc143(NPCHAR *npc)
 {
-	RECT rcLeft[1] = {208, 32, 224, 48};
-	RECT rcRight[1] = {208, 48, 224, 64};
+	RECT rcLeft[1] = {
+		{208, 32, 224, 48}
+	};
 
+	RECT rcRight[1] = {
+		{208, 48, 224, 64}
+	};
+
 	if (npc->direct == 0)
 		npc->rect = rcLeft[npc->ani_no];
 	else
@@ -662,8 +667,13 @@
 // King's sword
 void ActNpc145(NPCHAR *npc)
 {
-	RECT rcLeft[1] = {96, 32, 112, 48};
-	RECT rcRight[1] = {112, 32, 128, 48};
+	RECT rcLeft[1] = {
+		{96, 32, 112, 48}
+	};
+
+	RECT rcRight[1] = {
+		{112, 32, 128, 48}
+	};
 
 	switch (npc->act_no)
 	{
--- a/src/NpcAct200.cpp
+++ b/src/NpcAct200.cpp
@@ -142,8 +142,13 @@
 // Dragon Zombie (dead)
 void ActNpc201(NPCHAR *npc)
 {
-	RECT rcLeft[1] = {200, 0, 240, 40};
-	RECT rcRight[1] = {200, 40, 240, 80};
+	RECT rcLeft[1] = {
+		{200, 0, 240, 40}
+	};
+
+	RECT rcRight[1] = {
+		{200, 40, 240, 80}
+	};
 
 	if (npc->direct == 0)
 		npc->rect = rcLeft[npc->ani_no];