ref: fbaf46548f0a4716495b2c8a9e1fad4828ea05c1
parent: e1e49a4dcc80a165cc9ed6fa0a787aa5121b70b1
author: Clownacy <Clownacy@users.noreply.github.com>
date: Mon Feb 18 19:50:16 EST 2019
Made Back.cpp about as ASM-accurate as I can make it ...without removing the widescreen stuff, at least.
--- a/src/Back.cpp
+++ b/src/Back.cpp
@@ -15,7 +15,7 @@
BACK gBack;
int gWaterY;
-bool InitBack(char *fName, int type)
+BOOL InitBack(const char *fName, int type)
{
//Get width and height
char path[PATH_LENGTH];
@@ -27,7 +27,7 @@
sprintf(path, "%s/%s.bmp", gDataPath, fName);
fp = fopen(path, "rb");
if (fp == NULL)
- return false;
+ return FALSE;
}
#ifdef FIX_BUGS // TODO: Maybe we need a 'BETTER_PORTABILITY' flag
@@ -34,7 +34,7 @@
if (fgetc(fp) != 'B' || fgetc(fp) != 'M')
{
fclose(fp);
- return false;
+ return FALSE;
}
fseek(fp, 18, SEEK_SET);
@@ -53,7 +53,7 @@
// Check if this is a valid bitmap file
if (bmp_header_buffer[0] != 0x4D42) // 'MB' (we use hex to prevent a compiler warning)
- return false; // The original game forgets to close fp
+ return FALSE; // The original game forgets to close fp
fread(bmp_header_buffer2, 40, 1, fp);
fclose(fp);
@@ -65,23 +65,26 @@
//Set background stuff and load texture
gBack.flag = 1;
if (!ReloadBitmap_File(fName, SURFACE_ID_LEVEL_BACKGROUND))
- return false;
+ return FALSE;
gBack.type = type;
gWaterY = 0x1E0000;
- return true;
+ return TRUE;
}
void ActBack()
{
- if (gBack.type == 5)
+ switch (gBack.type)
{
- gBack.fx += 0xC00;
+ case 5:
+ gBack.fx += 0xC00;
+ break;
+
+ case 6:
+ case 7:
+ ++gBack.fx;
+ gBack.fx %= 640;
+ break;
}
- else if (gBack.type >= 5 && gBack.type <= 7)
- {
- ++gBack.fx;
- gBack.fx %= 640;
- }
}
void PutBack(int fx, int fy)
@@ -195,35 +198,35 @@
void PutFront(int fx, int fy)
{
- RECT rcWater[2];
- rcWater[0] = {0, 0, 32, 16};
- rcWater[1] = {0, 16, 32, 48};
+ RECT rcWater[2] = {{0, 0, 32, 16}, {0, 16, 32, 48}};
- if (gBack.type == 3)
+ switch (gBack.type)
{
- int x_1 = fx / 0x4000;
- int x_2 = x_1 + (((WINDOW_WIDTH + 31) >> 5) + 1);
- int y_1 = 0;
- int y_2 = y_1 + 32;
-
- for (int y = y_1; y < y_2; y++)
- {
- int ypos = (y << 14) / 0x200 - fy / 0x200 + gWaterY / 0x200;
+ case 3:
+ int x_1 = fx / 0x4000;
+ int x_2 = x_1 + (((WINDOW_WIDTH + 31) >> 5) + 1);
+ int y_1 = 0;
+ int y_2 = y_1 + 32;
- if (ypos >= -32)
+ for (int y = y_1; y < y_2; y++)
{
+ int ypos = (y * 0x20 * 0x200) / 0x200 - fy / 0x200 + gWaterY / 0x200;
+
+ if (ypos < -32)
+ break;
+
if (ypos > WINDOW_HEIGHT)
break;
-
+
for (int x = x_1; x < x_2; x++)
{
- int xpos = (x << 14) / 0x200 - fx / 0x200;
+ int xpos = (x * 0x20 * 0x200) / 0x200 - fx / 0x200;
PutBitmap3(&grcGame, xpos, ypos, &rcWater[1], SURFACE_ID_LEVEL_BACKGROUND);
if (!y)
PutBitmap3(&grcGame, xpos, ypos, rcWater, SURFACE_ID_LEVEL_BACKGROUND);
}
}
- }
+
}
//Draw black bars
--- a/src/Back.h
+++ b/src/Back.h
@@ -1,5 +1,7 @@
#pragma once
+#include "WindowsWrapper.h"
+
struct BACK
{
int flag;
@@ -14,7 +16,7 @@
extern BACK gBack;
extern int gWaterY;
-bool InitBack(char *fName, int type);
+BOOL InitBack(const char *fName, int type);
void ActBack();
void PutBack(int fx, int fy);
void PutFront(int fx, int fy);
--- a/src/Draw.cpp
+++ b/src/Draw.cpp
@@ -78,7 +78,7 @@
return TRUE;
}
-bool StartDirectDraw(int lMagnification, int lColourDepth)
+BOOL StartDirectDraw(int lMagnification, int lColourDepth)
{
//Initialize rendering
SDL_InitSubSystem(SDL_INIT_VIDEO);
@@ -107,7 +107,7 @@
}
- return true;
+ return TRUE;
}
void EndDirectDraw()
@@ -144,9 +144,9 @@
}
}
-bool MakeSurface_Generic(int bxsize, int bysize, Surface_Ids surf_no)
+BOOL MakeSurface_Generic(int bxsize, int bysize, Surface_Ids surf_no)
{
- bool success = false;
+ BOOL success = FALSE;
#ifdef FIX_BUGS
if (surf_no >= SURFACE_ID_MAX)
@@ -184,7 +184,7 @@
else
{
surf[surf_no].in_use = true;
- success = true;
+ success = TRUE;
}
}
}
@@ -303,7 +303,7 @@
return success;
}
-static bool LoadBitmap_File(const char *name, Surface_Ids surf_no, bool create_surface)
+static BOOL LoadBitmap_File(const char *name, Surface_Ids surf_no, bool create_surface)
{
char path[PATH_LENGTH];
SDL_RWops *fp;
@@ -322,7 +322,7 @@
{
printf("Loading surface (as .pbm) from %s for surface id %d\n", path, surf_no);
if (LoadBitmap(fp, surf_no, create_surface))
- return true;
+ return TRUE;
}
}
@@ -333,14 +333,14 @@
{
printf("Loading surface (as .bmp) from %s for surface id %d\n", path, surf_no);
if (LoadBitmap(fp, surf_no, create_surface))
- return true;
+ return TRUE;
}
printf("Failed to open file %s\n", name);
- return false;
+ return FALSE;
}
-static bool LoadBitmap_Resource(const char *res, Surface_Ids surf_no, bool create_surface)
+static BOOL LoadBitmap_Resource(const char *res, Surface_Ids surf_no, bool create_surface)
{
SDL_RWops *fp = FindResource(res);
@@ -348,29 +348,29 @@
{
printf("Loading surface from resource %s for surface id %d\n", res, surf_no);
if (LoadBitmap(fp, surf_no, create_surface))
- return true;
+ return TRUE;
}
printf("Failed to open resource %s\n", res);
- return false;
+ return FALSE;
}
-bool MakeSurface_File(const char *name, Surface_Ids surf_no)
+BOOL MakeSurface_File(const char *name, Surface_Ids surf_no)
{
return LoadBitmap_File(name, surf_no, true);
}
-bool MakeSurface_Resource(const char *res, Surface_Ids surf_no)
+BOOL MakeSurface_Resource(const char *res, Surface_Ids surf_no)
{
return LoadBitmap_Resource(res, surf_no, true);
}
-bool ReloadBitmap_File(const char *name, Surface_Ids surf_no)
+BOOL ReloadBitmap_File(const char *name, Surface_Ids surf_no)
{
return LoadBitmap_File(name, surf_no, false);
}
-bool ReloadBitmap_Resource(const char *res, Surface_Ids surf_no)
+BOOL ReloadBitmap_Resource(const char *res, Surface_Ids surf_no)
{
return LoadBitmap_Resource(res, surf_no, false);
}
--- a/src/Draw.h
+++ b/src/Draw.h
@@ -51,14 +51,14 @@
extern SURFACE surf[SURFACE_ID_MAX];
BOOL Flip_SystemTask();
-bool StartDirectDraw(int lMagnification, int lColourDepth);
+BOOL StartDirectDraw(int lMagnification, int lColourDepth);
void EndDirectDraw();
void ReleaseSurface(int s);
-bool MakeSurface_File(const char *name, Surface_Ids surf_no);
-bool MakeSurface_Resource(const char *res, Surface_Ids surf_no);
-bool ReloadBitmap_File(const char *name, Surface_Ids surf_no);
-bool ReloadBitmap_Resource(const char *res, Surface_Ids surf_no);
-bool MakeSurface_Generic(int bxsize, int bysize, Surface_Ids surf_no);
+BOOL MakeSurface_File(const char *name, Surface_Ids surf_no);
+BOOL MakeSurface_Resource(const char *res, Surface_Ids surf_no);
+BOOL ReloadBitmap_File(const char *name, Surface_Ids surf_no);
+BOOL ReloadBitmap_Resource(const char *res, Surface_Ids surf_no);
+BOOL MakeSurface_Generic(int bxsize, int bysize, Surface_Ids surf_no);
void BackupSurface(Surface_Ids surf_no, RECT *rect);
void PutBitmap3(RECT *rcView, int x, int y, RECT *rect, Surface_Ids surf_no);
void PutBitmap4(RECT *rcView, int x, int y, RECT *rect, Surface_Ids surf_no);